Postado Outubro 15, 2018 6 anos OTX Malucoo. Estou editando um OTX com mapa próprio etc. Porém o The Oracle não quer funcionar. Ele não manda para nem um lugar n entrega os items n muda a voc etc... Script Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local destination = Position(32206, 32152, 7) local vocation = {} local town = {} local config = { towns = { ["zyoten"] = 2 }, vocations = { ["sorcerer"] = { text = "A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 1, --equipment spellbook, wand of vortex, magician's robe, mage hat, studded legs, leather boots, scarf {{2175, 1}, {2190, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container rope, shovel, mana potion {{2120, 1}, {2554, 1}, {7620, 1}} }, ["druid"] = { text = "A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 2, --equipment spellbook, snakebite rod, magician's robe, mage hat, studded legs, leather boots scarf {{2175, 1}, {2182, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container rope, shovel, mana potion {{2120, 1}, {2554, 1}, {7620, 1}} }, ["paladin"] = { text = "A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 3, --equipment dwrven shield, 5 spear, ranger's cloak, ranger legs scarf, legion helmet {{2525, 1}, {2389, 5}, {2660, 1}, {8923, 1}, {2643, 1}, {2661, 1}, {2480, 1}}, --container rope, shovel, health potion, bow, 50 arrow {{2120, 1}, {2554, 1}, {7618, 1}, {2456, 1}, {2544, 50}} }, ["knight"] = { text = "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 4, --equipment dwarven shield, steel axe, brass armor, brass helmet, brass legs scarf {{2525, 1}, {8601, 1}, {2465, 1}, {2460, 1}, {2478, 1}, {2643, 1}, {2661, 1}}, --container jagged sword, daramian mace, rope, shovel, health potion {{8602, 1}, {2439, 1}, {2120, 1}, {2554, 1}, {7618, 1}} } } } function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function greetCallback(cid) local player = Player(cid) local level = player:getLevel() if level < 8 then npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid) npcHandler:resetNpc(cid) return false elseif level > 31 then npcHandler:say(player:getName() ..", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid) npcHandler:resetNpc(cid) return false elseif player:getVocation():getId() > 0 then npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid) npcHandler:resetNpc(cid) return false else npcHandler:setMessage(MESSAGE_GREET, player:getName() ..", ARE YOU PREPARED TO FACE YOUR DESTINY?") end return true end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if npcHandler.topic[cid] == 0 then if msgcontains(msg, "yes") then npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {Zyoten}?", cid) npcHandler.topic[cid] = 1 end elseif npcHandler.topic[cid] == 1 then local cityTable = config.towns[msg:lower()] if cityTable then town[cid] = cityTable npcHandler:say("IN ".. string.upper(msg) .."! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) npcHandler.topic[cid] = 2 else npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {Zyoten}}?", cid) end elseif npcHandler.topic[cid] == 2 then local vocationTable = config.vocations[msg:lower()] if vocationTable then npcHandler:say(vocationTable.text, cid) npcHandler.topic[cid] = 3 vocation[cid] = vocationTable.vocationId else npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) end elseif npcHandler.topic[cid] == 3 then if msgcontains(msg, "yes") then npcHandler:say("SO BE IT!", cid) player:setVocation(Vocation(vocation[cid])) player:setTown(Town(town[cid])) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:teleportTo(destination) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have received a backpack with starting items for reaching the mainlands.") local targetVocation = config.vocations[Vocation(vocation[cid]):getName():lower()] for i = 1, #targetVocation[1] do player:addItem(targetVocation[1][1], targetVocation[1][2]) end local backpack = player:addItem(1988) for i = 1, #targetVocation[2] do backpack:addItem(targetVocation[2][1], targetVocation[2][2]) end else npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) npcHandler.topic[cid] = 2 end end return trueend local function onAddFocus(cid) town[cid] = 0 vocation[cid] = 0end local function onReleaseFocus(cid) town[cid] = nil vocation[cid] = nilend npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus) npcHandler:setCallback(CALLBACK_GREET, greetCallback)npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)npcHandler:addModule(FocusModule:new()) Editado Outubro 15, 2018 6 anos por marceloriwoy123 Sou um idiota... 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Postado Outubro 17, 2018 6 anos Informe ou erro, e tente debugar o script. Adicionado valores no quais você pode verificar até aonde o script está lendo. Discord: vankk #7765 Precisando de ajuda? Entre em contato comigo via Discord. Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.
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