Postado Janeiro 22, 2019 6 anos Autor 2 minutos atrás, victor4312 disse: @movie da onde vc copiou isso? tenta, Mostrar conteúdo oculto function onStepIn(cid, item, fromPos, toPos) local random_item = IOE_REWARDS[math.random(1, #IOE_REWARDS)] local templo = getPlayerTown(cid) local hora = os.date("%X") local data = os.date("%x") if isPlayer(cid) then if item.uid == 5550 then doSendMagicEffect(fromPos, CONST_ME_TELEPORT) doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT) doBroadcastMessage("[ISLAND OF ELEMENTALS] The player ["..getCreatureName(cid).."] joined!") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Welcome, wait for the opening of the event. Call your friends to a minimum of players required for them to open. Remembering if you get older will lose items and skills.') end if item.uid == 5551 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 1);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Congratulations, you advanced one level!') end if item.uid == 5552 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 2);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Congratulations, you advanced one level!') end if item.uid == 5553 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 3);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Congratulations, you advanced one level!') end if item.uid == 5554 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 4);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Congratulations, you advanced one level!') end if item.uid == 5555 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 5);") doTeleportThing(cid, getTownTemplePosition(templo)) doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Congratulations, you have completed the event!') end if item.uid == 5556 then doTeleportThing(cid, getTownTemplePosition(templo)) doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] You left the event.!') end end return true end Ocultar conteúdo function onSay(cid, words, param, channel) local k = string.explode(param, ",") if(k[1] ~= nil) then if(string.upper(k[1]) == 'INFO') then local score = {} local output = "You have " .. getPlayerStorageValue(cid, SBW_SCORE) .. " points.\nYou have "..getPlayerStorageValue(cid, SBW_AMMO).."x munitions.\n------------------\nThe biggest killer:\n" for _, pid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(pid, SBW_INEVENT) then table.insert(score, {getCreatureName(pid), getPlayerStorageValue(pid, SBW_SCORE)}) end end local lx = table.getn(score) if(lx > 3) then lx = 3 end table.sort(score, function(a, b) return a[2] > b[2] end) for k = 1,lx do output = output ..k..". "..score[k] [1] .." [".. score[k] [2] .."].\n" end doPlayerPopupFYI(cid, output) end if (string.upper(k[1]) == 'ATIRAR') then if(getPlayerStorageValue(cid, SBW_INEVENT) == 1) and not getTileInfo(getThingPos(cid)).protection then if getPlayerStorageValue(cid, SBW_EXAUSTHED) <= 1 then if(getPlayerStorageValue(cid, SBW_AMMO) > 0) then if SBW_STATUS == 'on' then if(SBW_AMMOINFI == false) then doPlayerSetStorageValue(cid, SBW_AMMO, getPlayerStorageValue(cid, SBW_AMMO)-1) end doPlayerSetStorageValue(cid, SBW_EXAUSTHED, 2) lineAnimation(getPlayerLookDirection(cid),getCreaturePosition(cid),12,cid,1,0,1,0,0,0,1,0) addEvent(doPlayerSetStorageValue, SBW_SHOOTEXAUSTHED, cid, SBW_EXAUSTHED, 1) if (getPlayerStorageValue(cid, SBW_AMMO) ~= 1) then doPlayerSendTextMessage(cid, 27, "Remain "..getPlayerStorageValue(cid, SBW_AMMO).."x snowball.") else doPlayerSendTextMessage(cid, 27, "Using your last snowball, recharge.") end end else doPlayerSendCancel(cid, "You are without snowballs, recharge in the center of the field or kill an enemy.") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) end else doPlayerPopupFYI(cid, "Calm down you should wait to shoot again.") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) return false end else doPlayerPopupFYI(cid, "You need to be indoors or out of the protection zone..") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) end end end return true end function lineAnimation(lookDir,playerPos,effect,cid,fvar,fpos,ffound,fposV,fcheck,fvcid,floopCounter,fvpid, name) local var = fvar local pos = fpos local found = ffound local posV = fposV local check = fcheck local vcid = fvcid local loopCounter = floopCounter local vpid = fvpid local storage = SBW_EXAUSTHED if var < 2 then vcid = cid end pos = playerPos if not isInWallArray(convert(lookDir,pos)) then--isInWallArray({x=convert(lookDir,pos).x, y=convert(lookDir,pos).y,z=convert(lookDir,pos).z}) then --isInArray(t.onShoot.misc.walls_id, getThingfromPos({x=convert(lookDir,pos).x, y=convert(lookDir,pos).y,z=convert(lookDir,pos).z, stackpos=0}).itemid) then doSendDistanceShoot(pos, convert(lookDir,pos),effect) pos = convert(lookDir,pos) var=var+1 posV = convertV(lookDir,playerPos) for _, pid in ipairs(getPlayersOnline()) do if (getCreaturePosition(pid).x == pos.x and getCreaturePosition(pid).y == pos.y and getCreaturePosition(pid).z == pos.z) then --if loopCounter > 2 then vpid = pid --end if (vpid ~= vcid) then if var > 2 then if (getCreaturePosition(pid).x == posV.x and getCreaturePosition(pid).y == posV.y and getCreaturePosition(pid).z == posV.z) then killPlayer(pid,pos,getCreatureName(vcid)) if (lookDir == 0) or (lookDir == 2) then var = 6 else var = 8 end end end killPlayer(pid,pos,vcid) if (lookDir == 0) or (lookDir == 2) then var = 6 else var = 8 end end end loopCounter = loopCounter +1 end if (lookDir == 0) or (lookDir == 2) then if var ~= 6 then addEvent(lineAnimation, SBW_BALLSPEED, lookDir,pos,effect,nil,var,pos,found,posV,check,vcid,loopCounter,vpid) else var = 1 end else if var ~= 8 then addEvent(lineAnimation, SBW_BALLSPEED, lookDir,pos,effect,nil,var,pos,found,posV,check,vcid,loopCounter,vpid) else var = 1 end end else doSendMagicEffect(convert(lookDir,pos),2) var = 1 end end local ret = {} function convert(lookDir,pos) local positions = { [0] = {x = pos.x, y = pos.y-1, z = pos.z}, [1] = {x = pos.x+1, y = pos.y, z = pos.z}, [2] = {x = pos.x, y = pos.y+1, z = pos.z}, [3] = {x = pos.x-1, y = pos.y, z = pos.z} } ret = positions[lookDir] return ret end local ret = {} function convertV(lookDir,pos) local positions = { [0] = {x = pos.x, y = pos.y+1, z = pos.z}, [1] = {x = pos.x-1, y = pos.y, z = pos.z}, [2] = {x = pos.x, y = pos.y-1, z = pos.z}, [3] = {x = pos.x+1, y = pos.y, z = pos.z} } ret = positions[lookDir] return ret end function isInWallArray(pos) for k = 0, table.getn(SBW_WALLSID) do if getTileItemById(pos, SBW_WALLSID[k]).itemid == SBW_WALLSID[k] then --this doesn't even make sense but tried other ways and it gave errors, so meh 2lazy2search return true end end return false end function killPlayer(cid, pos, killer) local t_l = SBW_AREA[1] local b_r = SBW_AREA[2] local posti = {} local isPossibleToTeleportPlayer = false while (isPossibleToTeleportPlayer == FALSE) do posti = Position(math.random(t_l.x,b_r.x), math.random(t_l.y, b_r.y), 7) if isInWallArray(posti) == FALSE then isPossibleToTeleportPlayer = TRUE end end doTeleportThing(cid, posti) doSendMagicEffect(pos,2) doSendMagicEffect(posti,6) doSendAnimatedText(pos, ""..getCreatureName(killer).." ", 55) doPlayerSendTextMessage(cid, 27, "You died to "..getCreatureName(killer)..".") doPlayerSetStorageValue(killer, SBW_SCORE, getPlayerStorageValue(killer, SBW_SCORE)+SBW_POINTSKILL) doPlayerSendTextMessage(killer, 27, "You've killed "..getCreatureName(cid)..".") if SBW_LOSTSCORE then doPlayerSetStorageValue(cid, SBW_SCORE, getPlayerStorageValue(cid, SBW_SCORE)-1) end if SBW_RESETAMMO then doPlayerSetStorageValue(cid, SBW_AMMO, SBW_MINAMMO) end end Peguei daqui: Baiak Thunder New TFS Downgrade [TFS 1.5 - 8.60] Gesior Ferobra Downgrade Evento Monster Hunt [TFS 1.X] Evento SafeZone [TFS 1.X] Online Bonus System [TFS 1.X] Dodge & Critical [TFS 1.X] Nova moeda, funcionando com NPCs [TFS 1.X] Square System [TFS 1.X] Loot Channel [TFS 1.X] Gerenciador de Quests [All TFS] NPCs comprando vial/flasks por storage [TFS 1.X] AntiBot [TFS 1.X] Como compilar TFS 0.X
Postado Janeiro 22, 2019 6 anos Autor Agora, victor4312 disse: @movie ioe Ocultar conteúdo function onStepIn(cid, item, fromPos, toPos) local random_item = IOE_REWARDS[math.random(1, #IOE_REWARDS)] local templo = getPlayerTown(cid) local hora = os.date("%X") local data = os.date("%x") if isPlayer(cid) then if item.uid == 5550 then doSendMagicEffect(fromPos, CONST_ME_TELEPORT) doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT) doBroadcastMessage("[ISLANF OF ELEMENTALS] O jogador ["..getCreatureName(cid).."] ingressou!") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Bem vindo, aguarde ate a abertura do evento. Chame seus amigos pois ha um minimo de jogadores necessario para que abra. Lembrando se voce morrer ira perder items e skills.') end if item.uid == 5551 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 1);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Parabens voce avancou um nivel!') end if item.uid == 5552 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 2);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Parabens voce avancou um nivel!') end if item.uid == 5553 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 3);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Parabens voce avancou um nivel!') end if item.uid == 5554 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 4);") doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Parabens voce avancou um nivel!') end if item.uid == 5555 then doPlayerAddItem(cid, random_item, 1) db.query("INSERT INTO `ioe` VALUES ('', ".. db.escapeString(getPlayerName(cid)) .. ",".. db.escapeString(data) ..", ".. db.escapeString(hora) ..", ".. random_item ..", 5);") doTeleportThing(cid, getTownTemplePosition(templo)) doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Parabens voce completou o evento!') end if item.uid == 5556 then doTeleportThing(cid, getTownTemplePosition(templo)) doPlayerSendTextMessage(cid,25, '[ISLAND OF ELEMENTALS] Voce saiu do evento!') end end return true end Uai kkk o do ioe funcionou, não sei o que eu fiz quando alterei a linguagem... Baiak Thunder New TFS Downgrade [TFS 1.5 - 8.60] Gesior Ferobra Downgrade Evento Monster Hunt [TFS 1.X] Evento SafeZone [TFS 1.X] Online Bonus System [TFS 1.X] Dodge & Critical [TFS 1.X] Nova moeda, funcionando com NPCs [TFS 1.X] Square System [TFS 1.X] Loot Channel [TFS 1.X] Gerenciador de Quests [All TFS] NPCs comprando vial/flasks por storage [TFS 1.X] AntiBot [TFS 1.X] Como compilar TFS 0.X
Postado Janeiro 22, 2019 6 anos Autor 1 minuto atrás, victor4312 disse: @movie snow Ocultar conteúdo function onSay(cid, words, param, channel) local k = string.explode(param, ",") if(k[1] ~= nil) then if(string.upper(k[1]) == 'INFO') then local score = {} local output = "Voce tem " .. getPlayerStorageValue(cid, SBW_SCORE) .. " pontos.\nVoce tem "..getPlayerStorageValue(cid, SBW_AMMO).."x municoes.\n------------------\nO maior matador:\n" for _, pid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(pid, SBW_INEVENT) then table.insert(score, {getCreatureName(pid), getPlayerStorageValue(pid, SBW_SCORE)}) end end local lx = table.getn(score) if(lx > 3) then lx = 3 end table.sort(score, function(a, b) return a[2] > b[2] end) for k = 1,lx do output = output .. k..". "..score[k][1] .." [".. score[k][2] .."].\n" end doPlayerPopupFYI(cid, output) end if (string.upper(k[1]) == 'ATIRAR') then if(getPlayerStorageValue(cid, SBW_INEVENT) == 1) and not getTileInfo(getThingPos(cid)).protection then if getPlayerStorageValue(cid, SBW_EXAUSTHED) <= 1 then if(getPlayerStorageValue(cid, SBW_AMMO) > 0) then if SBW_STATUS == 'on' then if(SBW_AMMOINFI == false) then doPlayerSetStorageValue(cid, SBW_AMMO, getPlayerStorageValue(cid, SBW_AMMO)-1) end doPlayerSetStorageValue(cid, SBW_EXAUSTHED, 2) lineAnimation(getPlayerLookDirection(cid),getCreaturePosition(cid),12,cid,1,0,1,0,0,0,1,0) addEvent(doPlayerSetStorageValue, SBW_SHOOTEXAUSTHED, cid, SBW_EXAUSTHED, 1) if (getPlayerStorageValue(cid, SBW_AMMO) ~= 1) then doPlayerSendTextMessage(cid, 27, "Restam "..getPlayerStorageValue(cid, SBW_AMMO).."x bolas de neve.") else doPlayerSendTextMessage(cid, 27, "Usando sua ultima bola de neve, recarregue.") end end else doPlayerSendCancel(cid, "Voce esta sem bolas de neve, recarregue no centro do campo ou mate um inimigo.") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) end else doPlayerPopupFYI(cid, "Acalme-se voce deve esperar para atirar novamente.") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) return false end else doPlayerPopupFYI(cid, "Voce precisa estar dentro evento ou fora da pz.") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF) end end end return true end function lineAnimation(lookDir,playerPos,effect,cid,fvar,fpos,ffound,fposV,fcheck,fvcid,floopCounter,fvpid, name) local var = fvar local pos = fpos local found = ffound local posV = fposV local check = fcheck local vcid = fvcid local loopCounter = floopCounter local vpid = fvpid local storage = SBW_EXAUSTHED if var < 2 then vcid = cid end pos = playerPos if not isInWallArray(convert(lookDir,pos)) then--isInWallArray({x=convert(lookDir,pos).x, y=convert(lookDir,pos).y,z=convert(lookDir,pos).z}) then --isInArray(t.onShoot.misc.walls_id, getThingfromPos({x=convert(lookDir,pos).x, y=convert(lookDir,pos).y,z=convert(lookDir,pos).z, stackpos=0}).itemid) then doSendDistanceShoot(pos, convert(lookDir,pos),effect) pos = convert(lookDir,pos) var=var+1 posV = convertV(lookDir,playerPos) for _, pid in ipairs(getPlayersOnline()) do if (getCreaturePosition(pid).x == pos.x and getCreaturePosition(pid).y == pos.y and getCreaturePosition(pid).z == pos.z) then --if loopCounter > 2 then vpid = pid --end if (vpid ~= vcid) then if var > 2 then if (getCreaturePosition(pid).x == posV.x and getCreaturePosition(pid).y == posV.y and getCreaturePosition(pid).z == posV.z) then killPlayer(pid,pos,getCreatureName(vcid)) if (lookDir == 0) or (lookDir == 2) then var = 6 else var = 8 end end end killPlayer(pid,pos,vcid) if (lookDir == 0) or (lookDir == 2) then var = 6 else var = 8 end end end loopCounter = loopCounter +1 end if (lookDir == 0) or (lookDir == 2) then if var ~= 6 then addEvent(lineAnimation, SBW_BALLSPEED, lookDir,pos,effect,nil,var,pos,found,posV,check,vcid,loopCounter,vpid) else var = 1 end else if var ~= 8 then addEvent(lineAnimation, SBW_BALLSPEED, lookDir,pos,effect,nil,var,pos,found,posV,check,vcid,loopCounter,vpid) else var = 1 end end else doSendMagicEffect(convert(lookDir,pos),2) var = 1 end end local ret = {} function convert(lookDir,pos) local positions = { [0] = {x = pos.x, y = pos.y-1, z = pos.z}, [1] = {x = pos.x+1, y = pos.y, z = pos.z}, [2] = {x = pos.x, y = pos.y+1, z = pos.z}, [3] = {x = pos.x-1, y = pos.y, z = pos.z} } ret = positions[lookDir] return ret end local ret = {} function convertV(lookDir,pos) local positions = { [0] = {x = pos.x, y = pos.y+1, z = pos.z}, [1] = {x = pos.x-1, y = pos.y, z = pos.z}, [2] = {x = pos.x, y = pos.y-1, z = pos.z}, [3] = {x = pos.x+1, y = pos.y, z = pos.z} } ret = positions[lookDir] return ret end function isInWallArray(pos) for k = 0, table.getn(SBW_WALLSID) do if getTileItemById(pos, SBW_WALLSID[k]).itemid == SBW_WALLSID[k] then --this doesn't even make sense but tried other ways and it gave errors, so meh 2lazy2search return true end end return false end function killPlayer(cid, pos, killer) local t_l = SBW_AREA[1] local b_r = SBW_AREA[2] local posti = {} local isPossibleToTeleportPlayer = false while (isPossibleToTeleportPlayer == FALSE) do posti = Position(math.random(t_l.x,b_r.x), math.random(t_l.y, b_r.y), 7) if isInWallArray(posti) == FALSE then isPossibleToTeleportPlayer = TRUE end end doTeleportThing(cid, posti) doSendMagicEffect(pos,2) doSendMagicEffect(posti,6) doSendAnimatedText(pos, ""..getCreatureName(killer).." ", 55) doPlayerSendTextMessage(cid, 27, "Voce morreu para "..getCreatureName(killer)..".") doPlayerSetStorageValue(killer, SBW_SCORE, getPlayerStorageValue(killer, SBW_SCORE)+SBW_POINTSKILL) doPlayerSendTextMessage(killer, 27, "You've killed "..getCreatureName(cid)..".") if SBW_LOSTSCORE then doPlayerSetStorageValue(cid, SBW_SCORE, getPlayerStorageValue(cid, SBW_SCORE)-1) end if SBW_RESETAMMO then doPlayerSetStorageValue(cid, SBW_AMMO, SBW_MINAMMO) end end Cara kkkkkk to rindo de vergonha mesmo kkk, vou tentar depois traduzir essas frases.. mesmo assim, agradeço. Baiak Thunder New TFS Downgrade [TFS 1.5 - 8.60] Gesior Ferobra Downgrade Evento Monster Hunt [TFS 1.X] Evento SafeZone [TFS 1.X] Online Bonus System [TFS 1.X] Dodge & Critical [TFS 1.X] Nova moeda, funcionando com NPCs [TFS 1.X] Square System [TFS 1.X] Loot Channel [TFS 1.X] Gerenciador de Quests [All TFS] NPCs comprando vial/flasks por storage [TFS 1.X] AntiBot [TFS 1.X] Como compilar TFS 0.X
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