Postado Junho 30, 2019 5 anos tfs 0.4 / 8.60 Ola, preciso fazer com que meu npc venda itens apartir da storage 100032, alguem poderia me ajudar? Citar local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic = {} local storage = 100057 local storage2 = 100032 function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------- function greetCallback(cid) Topic[cid] = 0 return true end function creatureSayCallback(cid, type, msg) local p = getCreatureName(cid) local v = getPlayerStorageValue(cid, storage) if npcHandler:isFocused(cid) then if msgcontains(msg, 'no') and Topic[cid] == 2 then npcHandler:say("Dont disturb me then.",cid) Topic[cid] = 1 elseif msgcontains(msg, 'no') and Topic[cid] >= 4 then npcHandler:say("Dont disturb me then.",cid) Topic[cid] = 3 end end if (msgcontains(msg, "DJANNI'HAH")) and (not npcHandler:isFocused(cid)) and getPlayerStorageValue(cid, storage) == -1 then if getPlayerStorageValue(cid, 100054) == 2 and getPlayerStorageValue(cid, 9030) == 1 then npcHandler:say("What do you want from me, "..p.."?", cid) npcHandler:addFocus(cid) Topic[cid] = 1 end elseif Topic[cid] == 1 then if msgcontains(msg, 'mission') and getPlayerStorageValue(cid, storage) == -1 then npcHandler:say("So Baa'leal thinks you are up to do a mission for us? ...",cid) npcHandler:say("I think he is getting old, entrusting human scum such as you are with an important mission like that. ...",cid, 1000) npcHandler:say("I don't understand why you haven't been slaughtered right at the gates. ...",cid, 2500) npcHandler:say("Are you prepared to embark on a dangerous mission for us?",cid, 3500) Topic[cid] = 2 end elseif Topic[cid] == 2 then if msgcontains(msg, 'yes') and getPlayerStorageValue(cid, storage) == -1 then npcHandler:say("All right then, human. Have you ever heard of the {Tears of Daraman}? ...",cid) npcHandler:say("They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ...",cid, 1000) npcHandler:say("If you want to learn more about these gemstones don't forget to visit our library. ...",cid, 2000) npcHandler:say("Anyway, one of them is enough to create thousands of our mighty djinn blades. ...",cid, 3000) npcHandler:say("Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ...",cid, 4000) npcHandler:say("To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ...",cid, 5000) npcHandler:say("Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ...",cid, 6000) npcHandler:say("Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me.",cid, 7000) setPlayerStorageValue(cid, 100062, 6) end Topic[cid] = 0 end if (msgcontains(msg, "DJANNI'HAH")) and (not npcHandler:isFocused(cid)) and getPlayerStorageValue(cid, storage) == 1 then if getPlayerStorageValue(cid, storage) == 1 and getPlayerStorageValue(cid, 9030) == 1 then npcHandler:say("What do you want from me, "..p.."?", cid) npcHandler:addFocus(cid) Topic[cid] = 3 end elseif Topic[cid] == 3 then if msgcontains(msg, 'mission') then npcHandler:say("Did you find the tear of Daraman?",cid) Topic[cid] = 4 end elseif Topic[cid] == 4 then if msgcontains(msg, 'yes') and doPlayerTakeItem(cid, 2346, 1) then npcHandler:say("So you have made it? You have really managed to steal a Tear of Daraman? ...",cid) npcHandler:say("Amazing how you humans are just impossible to get rid of. Incidentally, you have this character trait in common with many insects and with other vermin. ...",cid, 1000) npcHandler:say("Nevermind. I hate to say it, but it you have done us a favour, human. That gemstone will serve us well. ...",cid, 3000) npcHandler:say("Baa'leal, wants you to talk to {Malor} concerning some {new mission.} ...",cid, 4500) npcHandler:say("Looks like you have managed to extended your life expectancy - for just a bit longer.",cid, 5500) setPlayerStorageValue(cid,storage, 1) setPlayerStorageValue(cid, 100062, ? setPlayerStorageValue(cid,100159, 3) else npcHandler:say("You better don't return here until you've got the Tear.", cid) end Topic[cid] = 0 end if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then npcHandler:say("Finally.",cid) npcHandler:releaseFocus(cid) npcHandler:resetNpc(cid) Topic[cid] = 0 end return true end -------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------- npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) Editado Junho 30, 2019 5 anos por bpm91 (veja o histórico de edições)
Postado Julho 2, 2019 5 anos Solução Bem, @bpm91, existem algumas maneiras de fazer isso. Vamos fazer pela forma mais completa até para que você possa utilizar em outros scripts depois, caso necessite. É só seguir o passo a passo abaixo, você é um rapaz esperto, saudável, eu sei que você vai conseguir. EU OUVI UM AMÉM? Além do mais, parece que tá precisando do script já que comentou "up" no tópico (não comente "up", isso é considerado flood, use o botão "Subir este tópico" no canto superior direito - Leia as regras: https://tibiaking.com/forums/forum/101-regras-e-informações/) Em data/npc/lib/npc/npcsystem, abra o arquivo npchandler.lua: Abaixo da linha: CALLBACK_ONSELL = 11 Adicione: CALLBACK_ONTRADEREQUEST = 15 Encontre as linhas: elseif(id == CALLBACK_FAREWELL and module.callbackOnFarewell ~= nil) then tmpRet = module:callbackOnFarewell(unpack(arg)) E adicione, logo abaixo, o seguinte: elseif id == CALLBACK_ONTRADEREQUEST and module.callbackOnTradeRequest ~= nil then tmpRet = module:callbackOnTradeRequest(unpack(arg)) Procure pela função NpcHandler:onSell (caso a função tenha algumas diferenças em relação ao que eu coloquei abaixo, sem desespero, inspire, expire e siga): function NpcHandler:onSell(cid, itemid, subType, amount, ignoreCap, inBackpacks) local callback = self:getCallback(CALLBACK_ONSELL) if(callback == nil or callback(cid, itemid, subType, amount, ignoreCap, inBackpacks)) then if(self:processModuleCallback(CALLBACK_ONSELL, cid, itemid, subType, amount, ignoreCap, inBackpacks)) then -- end end end Adicione, logo abaixo: function NpcHandler:onTradeRequest(cid) local callback = self:getCallback(CALLBACK_ONTRADEREQUEST) if callback == nil or callback(cid) then if self:processModuleCallback(CALLBACK_ONTRADEREQUEST, cid) then return true end end return false end Tá vendo, não foi tão difícil. Calma aí, tem mais. Em data/npc/lib/npc/npcsystem, abra o arquivo modules.lua: Procure por: function ShopModule.requestTrade(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end Logo abaixo, adicione: if not module.npcHandler:onTradeRequest(cid) then return false end Em seguida, procure por: function ShopModule.tradeItem(cid, message, keywords, parameters, node) local module = parameters.module if(not module.npcHandler:isFocused(cid)) then return false end Logo abaixo, adicione: if not module.npcHandler:onTradeRequest(cid) then return true end Pronto, eu sempre soube que você conseguiria... Agora, seu NPC. Primeiramente, a linha abaixo tem um erro, acredito que foi ao colar aqui no fórum e a formatação modificou, dá uma olhada aí. Como não sei qual valor estava, deixei comentado no script final. Linha: setPlayerStorageValue(cid, 100062, ? Script do NPC com a verificação se o storage do player storage2 é diferente de -1 para poder dar "trade": Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic = {} local storage = 100057 local storage2 = 100032 function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------- function greetCallback(cid) Topic[cid] = 0 return true end function creatureSayCallback(cid, type, msg) local p = getCreatureName(cid) local v = getPlayerStorageValue(cid, storage) if npcHandler:isFocused(cid) then if msgcontains(msg, 'no') and Topic[cid] == 2 then npcHandler:say("Dont disturb me then.",cid) Topic[cid] = 1 elseif msgcontains(msg, 'no') and Topic[cid] >= 4 then npcHandler:say("Dont disturb me then.",cid) Topic[cid] = 3 end end if (msgcontains(msg, "DJANNI'HAH")) and (not npcHandler:isFocused(cid)) and getPlayerStorageValue(cid, storage) == -1 then if getPlayerStorageValue(cid, 100054) == 2 and getPlayerStorageValue(cid, 9030) == 1 then npcHandler:say("What do you want from me, "..p.."?", cid) npcHandler:addFocus(cid) Topic[cid] = 1 end elseif Topic[cid] == 1 then if msgcontains(msg, 'mission') and getPlayerStorageValue(cid, storage) == -1 then npcHandler:say("So Baa'leal thinks you are up to do a mission for us? ...",cid) npcHandler:say("I think he is getting old, entrusting human scum such as you are with an important mission like that. ...",cid, 1000) npcHandler:say("I don't understand why you haven't been slaughtered right at the gates. ...",cid, 2500) npcHandler:say("Are you prepared to embark on a dangerous mission for us?",cid, 3500) Topic[cid] = 2 end elseif Topic[cid] == 2 then if msgcontains(msg, 'yes') and getPlayerStorageValue(cid, storage) == -1 then npcHandler:say("All right then, human. Have you ever heard of the {Tears of Daraman}? ...",cid) npcHandler:say("They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ...",cid, 1000) npcHandler:say("If you want to learn more about these gemstones don't forget to visit our library. ...",cid, 2000) npcHandler:say("Anyway, one of them is enough to create thousands of our mighty djinn blades. ...",cid, 3000) npcHandler:say("Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ...",cid, 4000) npcHandler:say("To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ...",cid, 5000) npcHandler:say("Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ...",cid, 6000) npcHandler:say("Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me.",cid, 7000) setPlayerStorageValue(cid, 100062, 6) end Topic[cid] = 0 end if (msgcontains(msg, "DJANNI'HAH")) and (not npcHandler:isFocused(cid)) and getPlayerStorageValue(cid, storage) == 1 then if getPlayerStorageValue(cid, storage) == 1 and getPlayerStorageValue(cid, 9030) == 1 then npcHandler:say("What do you want from me, "..p.."?", cid) npcHandler:addFocus(cid) Topic[cid] = 3 end elseif Topic[cid] == 3 then if msgcontains(msg, 'mission') then npcHandler:say("Did you find the tear of Daraman?",cid) Topic[cid] = 4 end elseif Topic[cid] == 4 then if msgcontains(msg, 'yes') and doPlayerTakeItem(cid, 2346, 1) then npcHandler:say("So you have made it? You have really managed to steal a Tear of Daraman? ...",cid) npcHandler:say("Amazing how you humans are just impossible to get rid of. Incidentally, you have this character trait in common with many insects and with other vermin. ...",cid, 1000) npcHandler:say("Nevermind. I hate to say it, but it you have done us a favour, human. That gemstone will serve us well. ...",cid, 3000) npcHandler:say("Baa'leal, wants you to talk to {Malor} concerning some {new mission.} ...",cid, 4500) npcHandler:say("Looks like you have managed to extended your life expectancy - for just a bit longer.",cid, 5500) setPlayerStorageValue(cid,storage, 1) --setPlayerStorageValue(cid, 100062, ??) setPlayerStorageValue(cid,100159, 3) else npcHandler:say("You better don't return here until you've got the Tear.", cid) end Topic[cid] = 0 end if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then npcHandler:say("Finally.",cid) npcHandler:releaseFocus(cid) npcHandler:resetNpc(cid) Topic[cid] = 0 end return true end local function onTradeRequest(cid) if getPlayerStorageValue(cid, storage2) == -1 then npcHandler:say('Dwarfer did not give you the permission to trade with me.', cid) return false end return true end -------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------- npcHandler:setCallback(CALLBACK_ONTRADEREQUEST, onTradeRequest) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) Se você fizer tudo certo, vai funcionar. Contato: Email: [email protected] Discord: Dwarfer#2715
Postado Julho 2, 2019 5 anos Autor mano huaehiauhe eu fiz o que vc fez, mas aconteceu isso, nao sei se errei em algum lugar bugou todos npcs uaheuhae dei ctrl z em tudo e vou tentar de novo, se liga, quando eu ponho apenas ontrade request ele aparece isso na msg. < isso sem sua config. o storage que vc perguntou qual é, é 8
Postado Julho 2, 2019 5 anos Aqui no TibiaKing mensagens como UP e BUMP são proibidas, utilize o botão subir este tópico. Esta é uma mensagem automática!Pedimos que leia as regras do fórum! Spoiler Here in TibiaKing messages like UP and BUMP are prohibited, use the button raise this topic. This is an automated message!Please read the forum rules. Compre seus Scripts Agora totalmente seguro e de forma rápida, aceitamos também encomendas. discord.gg/phJZeHa2k4 Projeto ATS (Naruto) Informações Abaixo Facebook Youtube Discord Tutoriais / Conteúdos Clique Aqui
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