Postado Abril 9, 2020 5 anos Olá pessoal, vou posta meu npc Bank para vocês! O desgraçado funciona quando quer e bem entende, as vez pega o dinheiro e depois não pega mais, dai da um tempo volta funcionar!! Bizarrrrroooo Não sei por que faz isso mas vamos lá! local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local config = { transferDisabledVocations = {0} -- disable non vocation characters } local talkState, count, transfer = {}, {}, {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end --///////////////////////////START SCRIPT(bank)///////////////////////////-- if(not getPlayerBalance) then getPlayerBalance = function(cid) local result = db.getResult("SELECT `balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid)) if(result:getID() == -1) then return false end local value = tonumber(result:getDataString("balance")) result:free() return value end doPlayerSetBalance = function(cid, balance) db.executeQuery("UPDATE `players` SET `balance` = " .. balance .. " WHERE `id` = " .. getPlayerGUID(cid)) return true end doPlayerWithdrawMoney = function(cid, amount) local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end doPlayerDepositMoney = function(cid, amount) if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end doPlayerTransferMoneyTo = function(cid, target, amount) local balance = getPlayerBalance(cid) if(amount > balance) then return false end local tid = getPlayerByName(target) if(tid > 0) then doPlayerSetBalance(tid, getPlayerBalance(tid) + amount) else if(playerExists(target) == FALSE) then return false end db.executeQuery("UPDATE `player_storage` SET `value` = `value` + '" .. amount .. "' WHERE `player_id` = (SELECT `id` FROM `players` WHERE `name` = '" .. escapeString(player) .. "') AND `key` = '" .. balance_storage .. "'") end doPlayerSetBalance(cid, getPlayerBalance(cid) - amount) return true end end local function getPlayerVocationByName(name) local result = db.getResult("SELECT `vocation` FROM `players` WHERE `name` = " .. db.escapeString(name)) if(result:getID() == -1) then return false end local value = result:getDataString("vocation") result:free() return value end local function isValidMoney(money) return (isNumber(money) and money > 0 and money < 4294967295) end local function getCount(string) local b, e = string:find("%d+") local money = b and e and tonumber(string:sub(b, e)) or -1 if(isValidMoney(money)) then return money end return -1 end function greetCallback(cid) talkState[cid], count[cid], transfer[cid] = 0, nil, nil return true end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end ---------------------------- help ------------------------ if msgcontains(msg, 'advanced') then if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then selfSay("Once you are on the Tibian mainland, you can access new functions of your bank account, such as transferring money to other players safely or taking part in house auctions.", cid) else selfSay("Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you have enough money.", cid) end talkState[cid] = 0 elseif msgcontains(msg, 'help') or msgcontains(msg, 'functions') then selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid) talkState[cid] = 0 elseif msgcontains(msg, 'bank') then npcHandler:say("We can change money for you. You can also access your bank account.", cid) talkState[cid] = 0 elseif msgcontains(msg, 'job') then npcHandler:say("I work in this bank. I can change money for you and help you with your bank account.", cid) talkState[cid] = 0 ---------------------------- balance --------------------- elseif msgcontains(msg, 'balance') then if getPlayerBalance(cid) >= 1000000000 then npcHandler:say('SURREAL! You must be very important, one of the billionaire players of this world! Your account balance is incredible ' .. doNumberFormat(getPlayerBalance(cid)) .. ' gold.', cid) talkState[cid] = 0 elseif getPlayerBalance(cid) >= 100000000 then npcHandler:say('I think you must be one of the richest inhabitants in the world! Your account balance is ' .. doNumberFormat(getPlayerBalance(cid)) .. ' gold.', cid) talkState[cid] = 0 elseif getPlayerBalance(cid) >= 10000000 then npcHandler:say('You have made ten millions and it still grows! Your account balance is ' .. doNumberFormat(getPlayerBalance(cid)) .. ' gold.', cid) talkState[cid] = 0 elseif getPlayerBalance(cid) >= 1000000 then npcHandler:say('Wow, you have reached the magic number of a million gp!!! Your account balance is ' .. doNumberFormat(getPlayerBalance(cid)) .. ' gold!', cid) talkState[cid] = 0 elseif getPlayerBalance(cid) >= 100000 then npcHandler:say('You certainly have made a pretty penny. Your account balance is ' .. doNumberFormat(getPlayerBalance(cid)) .. ' gold.', cid) talkState[cid] = 0 else selfSay("Your account balance is " .. doNumberFormat(getPlayerBalance(cid)) .. " gold.", cid) talkState[cid] = 0 end ---------------------------- deposit --------------------- elseif msgcontains(msg, 'deposit all') and getPlayerMoney(cid) > 0 then count[cid] = getPlayerMoney(cid) - getPlayerBalance(cid) if not isValidMoney(count[cid]) then selfSay("Sorry, but you can't deposit that much.", cid) talkState[cid] = 0 return false end if count[cid] < 1 then selfSay("You don't have any money to deposit in you inventory..", cid) talkState[cid] = 0 else selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid) talkState[cid] = 2 end elseif msgcontains(msg, 'deposit') then if getCount(msg) == 0 then selfSay("You are joking, aren't you??", cid) talkState[cid] = 0 elseif getCount(msg) ~= -1 then if getPlayerMoney(cid) - getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) if isValidMoney(count[cid]) then selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid) talkState[cid] = 2 end else selfSay("You do not have enough gold.", cid) talkState[cid] = 0 end else selfSay("Please tell me how much gold it is you would like to deposit.", cid) talkState[cid] = 1 end elseif talkState[cid] == 1 then if getCount(msg) == -1 then selfSay("Please tell me how much gold it is you would like to deposit.", cid) talkState[cid] = 1 else if getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) if isValidMoney(count[cid]) then selfSay("Would you really like to deposit " .. count[cid] .. " gold?", cid) talkState[cid] = 2 end else selfSay("You do not have enough gold.", cid) talkState[cid] = 0 end end elseif talkState[cid] == 2 then if msgcontains(msg, 'yes') then if not doPlayerDepositMoney(cid, count[cid]) then selfSay("You don\'t have enough gold.", cid) else selfSay("Alright, we have added the amount of " .. count[cid] .. " gold to your balance. You can withdraw your money anytime you want to. Your account balance is " .. getPlayerBalance(cid) .. ".", cid) end elseif msgcontains(msg, 'no') then selfSay("As you wish. Is there something else I can do for you?", cid) end talkState[cid] = 0 ---------------------------- withdraw -------------------- elseif msgcontains(msg, 'withdraw') then if getCount(msg) == 0 then selfSay("Sure, you want nothing you get nothing!'", cid) talkState[cid] = 0 elseif getCount(msg) ~= -1 then if getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) if isValidMoney(count[cid]) then selfSay("Are you sure you wish to withdraw " .. count[cid] .. " gold from your bank account?", cid) talkState[cid] = 7 else selfSay("There is not enough gold on your account.", cid) talkState[cid] = 0 end else selfSay("There is not enough gold on your account.", cid) talkState[cid] = 0 end else selfSay("Please tell me how much gold you would like to withdraw.", cid) talkState[cid] = 6 end elseif talkState[cid] == 6 then if getCount(msg) == -1 then selfSay("Please tell me how much gold you would like to withdraw.", cid) talkState[cid] = 6 else if getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) if isValidMoney(count[cid]) then selfSay("Are you sure you wish to withdraw " .. count[cid] .. " gold from your bank account?", cid) talkState[cid] = 7 end else selfSay("There is not enough gold on your account.", cid) talkState[cid] = 0 end end elseif talkState[cid] == 7 then if msgcontains(msg, 'yes') then if not doPlayerWithdrawMoney(cid, count[cid]) then selfSay("There is not enough gold on your account. Your account balance is " .. getPlayerBalance(cid) .. ". Please tell me the amount of gold coins you would like to withdraw.", cid) talkState[cid] = 0 else selfSay("Here you are, " .. count[cid] .. " gold. Please let me know if there is something else I can do for you.", cid) talkState[cid] = 0 end elseif msgcontains(msg, 'no') then selfSay("As you wish. Is there something else I can do for you?", cid) talkState[cid] = 0 end ---------------------------- transfer -------------------- elseif msgcontains(msg, 'transfer') then selfSay("Please tell me the amount of gold you would like to transfer.", cid) talkState[cid] = 11 elseif talkState[cid] == 11 then count[cid] = getCount(msg) if getPlayerBalance(cid) < count[cid] then selfSay("You dont have enough money on your bank account.", cid) talkState[cid] = 0 return true end if isValidMoney(count[cid]) then selfSay("Who would you like transfer " .. count[cid] .. " gold to?", cid) talkState[cid] = 12 else selfSay("Is isnt valid amount of gold to transfer.", cid) talkState[cid] = 0 end elseif talkState[cid] == 12 then transfer[cid] = msg if getCreatureName(cid) == transfer[cid] then selfSay("Ekhm, You want transfer money to yourself? Its impossible!", cid) talkState[cid] = 0 return true end if isInArray(config.transferDisabledVocations, getPlayerVocation(cid)) then selfSay("Your vocation cannot transfer money.", cid) talkState[cid] = 0 end if playerExists(transfer[cid]) then selfSay("So you would like to transfer " .. count[cid] .. " gold to \"" .. transfer[cid] .. "\" ?", cid) talkState[cid] = 13 else selfSay("Player with name \"" .. transfer[cid] .. "\" doesnt exist.", cid) talkState[cid] = 0 end elseif talkState[cid] == 13 then if msgcontains(msg, 'yes') then local targetVocation = getPlayerVocationByName(transfer[cid]) if not targetVocation or isInArray(config.transferDisabledVocations, targetVocation) or not doPlayerTransferMoneyTo(cid, transfer[cid], count[cid]) then selfSay("This player does not exist on this world or have no vocation.", cid) else selfSay("You have transferred " .. count[cid] .. " gold to \"" .. transfer[cid] .."\".", cid) transfer[cid] = nil end elseif msgcontains(msg, 'no') then selfSay("As you wish. Is there something else I can do for you?", cid) end talkState[cid] = 0 end return true end --///////////////////////////END SCRIPT(bank)///////////////////////////-- npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Abril 12, 2020 5 anos Usa esse mod cria um arquivo bank.xml <?xml version="1.0" encoding="UTF-8"?> <mod name="Custom Bank" version="1.0" author="slawkens - edited by: mattyx14" contact="[email protected]" enabled="yes"> <!-- Bank Command --> <config name="command-bank-config"><![CDATA[ transferDisabledVocations = {0} -- disable non vocation characters ]]></config> <talkaction words="!bank;/bank" event="script"><![CDATA[ domodlib('command-bank-config') local config = { transferDisabledVocations = transferDisabledVocations } local function validAmount(amount) return (isNumber(amount) and amount > 0 and amount < 4294967296) end local function getAmount(amount, cid, f) return (amount == 'all' and f(cid) or tonumber(amount)) end local function getPlayerVocationByName(name) local result = db.getResult("SELECT `vocation` FROM `players` WHERE `name` = " .. db.escapeString(name)) if(result:getID() == -1) then return false end local value = result:getDataString("vocation") result:free() return value end function onSay(cid, words, param, channel) if(param == '') then doPlayerPopupFYI(cid, "Bank management manual.\n\n" .. "!bank or /bank balance - show your account balance\n" .. "!bank or /bank deposit 100 - deposit 100 gold\n" .. "!bank or /bank withdraw 50 - withdraw 50 gold\n" .. "!bank or /bank transfer 30 God - transfer 30 gold to player God\n\n" .. "Tip: you can also use 'all' as amount.\n" .. "!bank or /bank deposit all - deposit all gold you have\n" .. "!bank or /bank withdraw all - withdraw all gold from your bank account" ) return true end local t = string.explode(param, " ", 2) local command = t[1]:lower() if(command == 'balance') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your account balance is " .. getPlayerBalance(cid) .. " gold.") elseif(command == 'deposit') then if(not t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Amount is required.") return true end local amount = getAmount(t[2], cid, getPlayerMoney) if(validAmount(amount) and getPlayerMoney(cid) >= amount and doPlayerDepositMoney(cid, amount)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, amount .. " gold has been deposited.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Not enough money to deposit.") end elseif(command == 'withdraw') then if(not t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Amount is required.") return true end local amount = getAmount(t[2], cid, getPlayerBalance) if(validAmount(amount) and getPlayerBalance(cid) >= amount and doPlayerWithdrawMoney(cid, amount)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, amount .. " gold has been withdrawn.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Not enough money to withdraw.") end elseif(command == 'transfer') then if(not t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Amount is required.") return true end if(not t[3]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player name to transfer is required.") return true end local amount, target = tonumber(t[2]), t[3] if(getPlayerGUID(cid) == getPlayerGUIDByName(target)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You cannot transfer money to yourself.") elseif(isInArray(config.transferDisabledVocations, getPlayerVocation(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your vocation cannot transfer money.") elseif(not validAmount(amount) or getPlayerBalance(cid) < amount) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Not enough money to transfer.") else local targetVocation = getPlayerVocationByName(target) if(not playerExists(target) or not targetVocation or isInArray(config.transferDisabledVocations, targetVocation) or not doPlayerTransferMoneyTo(cid, target, amount)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This player does not exist on this world or have no vocation.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have transferred " .. amount .. " gold to \"" .. target .."\".") end end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid command usage. Use '!bank' to view manual.") end return true end ]]></talkaction> </mod>
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