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Boa tarde galera, tudo certo? Agora quero ver quem é ator e quem é dublê hahah

 

Vasculhando o forum Otland notei um scrip que foi desenvolvido pelo Cykotitan com ideia do gênio scripter devianceone. O MOD consiste em dropar randomicamente dos monstros itens raros contendo bonus em attackspeed, ml, skill e etc. Esse script foi distribuído de forma gratuita pelo Cykotitan. Porem todo o mod foi escrito e desenvolvido a alguns anos atras, então não houve a atualização e concertos de erros. Em alguns servidores o mod funciona tranquilamente, em outros não. No meu server, por exemplo, ele não funciona. Rodo um servidor Global 10.10 Tfs 0.3.7. Eis a foto do script e como funciona:

 

jhydtf.jpg

 

O MOD:

 

  Citar

 

<?xml version="1.0" encoding="UTF-8"?>

<mod name="Random Item Stats" enabled="1">
<config name="itemstats_conf"><![CDATA[
-- //
extra_loot_key = 123 --: optional storage for higher loot rate
vocation_base_attackspeed = getVocationInfo(1).attackSpeed --: used for attackSpeed stat
-- //
 
tiers, attr = {}, {}
 
tiers['rare'] = {
color = 66, -- color of 'RARE' text
extra = {0, 0},
attrNames = true, -- show attribute names instead of rare
chance = {
[1] = 10000,
[2] = 5000 -- chance for 2nd stat
}
}
tiers['epic'] = {
color = 35,
extra = {7, 20}, -- additional percent bonus
chance = {
[1] = 3333,
[2] = 25000
}
}
tiers['legendary'] = {
color = 149,
extra = {20, 35},
chance = {
[1] = 1000,
[2] = 100000 -- 2 bonuses always
}
}
 
MELEE = 0
DISTANCE = 1
ARMOR = 2
SHIELD = 3
WAND = 4
DURATION_RING = 5
CHARGES = 6
 
--! attributes
attr['quick'] = {
attr = 'attackSpeed',
name = 'Attack Speed',
percent = {6, 20},
types = {MELEE, DISTANCE, WAND}
}
attr['fortified'] = {
attr = 'extraDefense',
base = 'defense',
name = 'Defense',
percent = {7, 25},
types = {MELEE, SHIELD}
}
attr['deadly'] = {
attr = 'extraAttack',
base = 'attack',
name = 'Attack',
types = {MELEE},
percent = {7, 25}
}
attr['strong'] = {
attr = 'armor',
name = 'Armor',
percent = {7, 20},
types = {ARMOR}
}
attr['hawkeye\'s'] = {
attr = 'hitChance',
name = 'Hit Chance',
percent = {10, 25},
types = {DISTANCE}
}
--[[ // not available without source edit
attr['farsight'] = {
attr = 'shootRange',
name = 'Shoot Range',
percent = {17, 34},
types = {DISTANCE, WAND}
}
]]
attr['charged'] = {
attr = 'charges',
name = 'Charges',
percent = {30, 45},
types = {CHARGES}
}
attr['divine'] = {
attr = 'duration',
name = 'Duration',
percent = {35, 50},
types = {DURATION_RING}
}
--/ attributes
 
rate = getConfigInfo('rateLoot')
 
if( getConfigInfo('monsterLootMessage') ~= 0 )then
print('[Notice] Set monsterLootMessage = 0 to prevent duplicate loot messages')
end
]]></config>
 
<event type="kill" name="itemstats" event="script"><![CDATA[
domodlib('itemstats_conf')
 
function round(n, s)
return tonumber(('%.' .. (s or 0) .. 'f'):format(n))
end
 
function getContentDescription(uid, sep)
local ret, i, containers = '', 0, {}
while( i < getContainerSize(uid) )do
local v, s = getContainerItem(uid, i), ''
local k = getItemInfo(v.itemid)
k.name = getItemAttribute(v.uid, 'name') or k.name
if( k.name ~= '' )then
if( v.type > 1 and k.stackable and k.showCount )then
s = v.type .. ' ' .. k.plural
else
local article = getItemAttribute(v.uid, 'article') or k.article
s = (article == '' and '' or article .. ' ') .. k.name
end
ret = ret .. (i == 0 and not sep and '' or ', ') .. s
if( isContainer(v.uid) and getContainerSize(v.uid) ~= 0 )then
table.insert(containers, v.uid)
end
else
ret = ret .. (i == 0 and not sep and '' or ', ') .. 'an item of type ' .. v.itemid .. ', please report it to gamemaster'
end
i = i + 1
end
for i = 1, #containers do
ret = ret .. getContentDescription(containers, true)
end
return ret
end
 
local function send(cid, corpse, monster)
if( isPlayer(cid) )then
local ret = corpse and isContainer(corpse) and getContentDescription(corpse)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Loot of ' .. monster .. ': ' .. (ret ~= '' and ret or 'nothing'))
local party = getPlayerParty(cid)
if( party )then
for _, pid in ipairs(getPartyMembers(party)) do
doPlayerSendChannelMessage(pid, '', 'Loot of ' .. monster .. ': ' .. (ret ~= '' and ret or 'nothing'), TALKTYPE_CHANNEL_W, CHANNEL_PARTY)
end
end
end
end
 
local function createLoot(i, ext)
local item = type(i.id) == 'table' and i.id[math.random(#i.id)] or i.id
local random = math.ceil(math.random(100000) / ext)
local tmpItem, f
 
if( random < i.chance )then
if i.subType == -1 then
f = getItemInfo(item)
end
tmpItem = doCreateItemEx(item,
i.subType ~= -1 and i.subType or
f.stackable and random % i.count + 1 or
f.charges ~= 0 and f.charges or
1
)
end
 
if( not tmpItem )then
return
end
 
if( i.actionId ~= -1 )then
doItemSetAttribute(tmpItem, 'aid', i.actionId)
end
 
if( i.uniqueId ~= -1 )then
doItemSetAttribute(tmpItem, 'uid', i.uniqueId)
end
 
if( i.text ~= '' )then
doItemSetAttribute(tmpItem, 'text', i.text)
end
 
local ret, done
 
for k, v in pairs(tiers) do
local cur, used = {}, {}
for i = 1, #v.chance do
if( math.random(100000) <= v.chance )then
if( f )then
f = getItemInfo(item)
end
if( not f.stackable )then
for m, n in pairs(attr) do
if( not table.find(used, m) and
(
( table.find(n.types, MELEE) and table.find({WEAPON_SWORD, WEAPON_CLUB, WEAPON_AXE}, f.weaponType) ) or
( table.find(n.types, DISTANCE) and f.weaponType == WEAPON_DIST and f.ammoType ~= 0 ) or
( table.find(n.types, ARMOR) and f.armor ~= 0 and f.wieldPosition ~= CONST_SLOT_NECKLACE ) or
( table.find(n.types, SHIELD) and f.defense ~= 0 and f.weaponType == WEAPON_SHIELD ) or
( table.find(n.types, WAND) and f.weaponType == WEAPON_WAND ) or
( table.find(n.types, DURATION_RING) and f.wieldPosition == CONST_SLOT_RING and f.transformEquipTo ~= 0 ) or
( table.find(n.types, CHARGES) and table.find({CONST_SLOT_RING, CONST_SLOT_NECKLACE}, f.wieldPosition) and f.charges ~= 0 )
) )then
table.insert(cur, m)
end
end
 
if( #cur ~= 0 )then
local n = cur[math.random(#cur)]
table.insert(used, n)
 
n = attr[n]
local percent, new, tmp = math.random(n.percent[1] + (v.extra[1] or 0), n.percent[2] + (v.extra[2] or 0))
-- hacks
if( n.attr == 'duration' )then
tmp = getItemInfo(f.transformEquipTo)
if tmp.transformDeEquipTo ~= item then
break
end
new = round( tmp.decayTime * (1 + percent / 100) * 1000 )
elseif( n.attr == 'attackSpeed' )then
new = round( vocation_base_attackspeed / (1 + percent / 100) )
elseif( n.attr == 'hitChance' ) then
new = round(
f.hitChance == -1 and
percent
or 
f.hitChance * (1 + percent / 100)
)
else
new = round(
n.base and
f[n['attr']] + f[n['base']] * (percent / 100)
or
f[n['attr']] * (1 + percent / 100)
)
 
if( new == f[n[n.base and 'base' or 'attr']] )then -- no improvement
break
end
end
 
doItemSetAttribute(tmpItem, n.attr:lower(), new)
 
local name = getItemAttribute(tmpItem, 'name')
if( v.attrNames or not name )then
local name = (v.attrNames and used[#used] or k) .. ' ' .. (name or f.name)
doItemSetAttribute(tmpItem, 'name', name)
 
if( f.article ~= '' )then
local article = getArticle(name)
if( article ~= f.article )then
doItemSetAttribute(tmpItem, 'article', article)
end
end
end
 
local desc = getItemAttribute(tmpItem, 'description') or f.description
doItemSetAttribute(tmpItem, 'description', '[' .. n.name .. ': +' .. percent .. '%]' .. (desc == '' and '' or '\n' .. desc))
 
ret = k
end
cur = {}
if( #v.chance == i )then
done = true
end
end
else
done = i ~= 1
break
end
end
if( done )then
break
end
end
 
return tmpItem, ret
end
 
local function createChildLoot(parent, i, ext, pos)
if( not i or #i == 0 )then
return true
end
 
local size, cap = 0, getContainerCap(parent)
for k = 1, #i do
if( size == cap )then
break
end
local tmp, ret = createLoot(i[k], ext)
if( tmp )then
if( isContainer(tmp) )then
if( createChildLoot(tmp, i[k].child, ext, pos) )then
doAddContainerItemEx(parent, tmp)
size = size + 1
else
doRemoveItem(tmp)
end
else
if( ret )then
doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN)
doSendAnimatedText(pos, ret:upper(), tiers[ret].color)
end
doAddContainerItemEx(parent, tmp)
size = size + 1
end
end
end
 
return size > 0
end
 
local function dropLoot(pos, v, ext, master, cid, target)
local corpse
if( not master or master == target )then -- 0.3/4
corpse = getTileItemById(pos, v.lookCorpse).uid
if( isContainer(corpse) )then
for i = 1, getContainerSize(corpse) do
doRemoveItem(getContainerItem(corpse, 0).uid)
end
local size, cap = 0, getContainerCap(corpse)
for i = 1, #v.loot do
if( size == cap )then
break
end
local tmp, ret = createLoot(v.loot, ext)
if( tmp )then
if( isContainer(tmp) )then
if( createChildLoot(tmp, v.loot.child, ext, pos) )then
doAddContainerItemEx(corpse, tmp)
size = size + 1
else
doRemoveItem(tmp)
end
else
if( ret )then
doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN)
doSendAnimatedText(pos, ret:upper(), tiers[ret].color)
end
doAddContainerItemEx(corpse, tmp)
size = size + 1
end
end
end
end
end
send(cid, corpse, v.description)
end
 
function onKill(cid, target, damage, flags)
if( (damage == true or bit.band(flags, 1) == 1) and isMonster(target) )then -- 0.3/4
local v = getMonsterInfo(getCreatureName(target))
if( v and v.lookCorpse ~= 0 )then
local s = getCreatureStorage(cid, extra_loot_key)
addEvent(dropLoot, 0, getThingPos(target), v, s == -1 and rate or s, getCreatureMaster(target), cid, target)
end
end
return true
end
]]></event>
 
<event type="login" name="itemstats_login" event="buffer"><![CDATA[
registerCreatureEvent(cid, 'itemstats')
]]></event>
 
</mod>

 

 

Fotos do erro:

 

rbi1pj.jpg

 

j81qf9.jpg

 

Os erros são: quedas no servidor, as vezes os servidor não inicia, os monstros NÃO contém loot e o lag é insuportável!

 

Técnicos na área, qual a senteça? hahaha

Abraços!

 

Postado
  • Autor
  Em 15/01/2015 em 15:39, xWhiteWolf disse:

seria muito legal se seu console mostrasse o erro ao invés de mostrar o script kkkk pra que versão esse script foi feito, vc saberia informar?

 

Vou ver se encontro pelo menos algum log aqui contendo os erros...

 

O criador do script citou que pode não funcionar no TFS 0.2, 0.3 e 0.4. Porém alguns usuarios, ao longo do topico, informaram que em alguns servidores 0.4 chegou a funcionar normalmente. Por isso que eu disse, MASSACRANTE! kkk 

 

  Citar
... "Rest is fine and running perfectly on 0.4" ...

 

:facepalm:  :boos:

Editado por huuumberto (veja o histórico de edições)

Postado

qnd eu voltar pra casa +- dia 3 de fevereiro eu vou fazer umas coisas aqui do TK que eu já havia marcado e juntamente baixo um server 1.0 pra tentar ver qual é o problema, conforme for eu adapto pra uma versão mais atual, se bem que esse script tá bem mal feito, talvez compensaria mais fazer um do 0 doque tentar entender essas variaveis "ret" "k" "s", gosto de nomes que são intuitivos

Postado
  • Autor
  Em 15/01/2015 em 16:02, xWhiteWolf disse:

qnd eu voltar pra casa +- dia 3 de fevereiro eu vou fazer umas coisas aqui do TK que eu já havia marcado e juntamente baixo um server 1.0 pra tentar ver qual é o problema, conforme for eu adapto pra uma versão mais atual, se bem que esse script tá bem mal feito, talvez compensaria mais fazer um do 0 doque tentar entender essas variaveis "ret" "k" "s", gosto de nomes que são intuitivos

 

pra se ter uma ideia, esse script foi criado em 2010, entao é e um pouco velho, kkkk. Mas enfim, peguei todo o log do console, nao sei se e o que voces programadores precisam... mas enfim, segue

 

  Citar

 

0 AND "end" < 1421338679;)

[14:17:59.062] sqlite3_step(): SQLITE ERROR: database table is locked
[14:17:59.062] > ERROR: Failed to save account: tibia!
[14:17:59.062] sqlite3_step(): SQLITE ERROR: database table is locked
[14:17:59.077] > ERROR: Failed to save account: 1111111!
[14:17:59.077] > Global IP address(es): 127.0.0.1
[14:17:59.109] > Bound ports: 7171      7172
[14:17:59.109] >> Everything smells good, server is starting up...
[14:18:00.123] >> Tibia server Online!
 
[14:20:14.977] Server Manager has logged in.
 
[14:20:27.979] [Error - CreatureScript Interface]
[14:20:27.980] In a timer event called from:
[14:20:27.980] domodlib('itemstats_conf')
 
[14:20:27.981] function round(n, s)
[14:20:27.982] return tonumber(('%.' .. (s or 0) .. 'f'):format(n))
[14:20:27.983] end
 
[14:20:27.984] function getContentDescription(uid, sep)
[14:20:27.985] local ret, i, containers = '', 0, {}
[14:20:27.987] while( i < getContainerSize(uid) )do
[14:20:27.988] local v, s = getContainerItem(uid, i), ''
[14:20:27.989] local k = getItemInfo(v.itemid)
[14:20:27.990] k.name = getItemAttribute(v.uid, 'name') or k.name
[14:20:27.991] if( k.name ~= '' )then
[14:20:27.992] if( v.type > 1 and k.stackable and k.showCount )then
[14:20:27.994] s = v.type .. ' ' .. k.plural
[14:20:27.995] else
[14:20:27.996] local article = getItemAttribute(v.uid, 'article') or k.article
[14:20:27.997] s = (article == '' and '' or article .. ' ') .. k.name
[14:20:27.998] end
[14:20:28.000] ret = ret .. (i == 0 and not sep and '' or ', ') .. s
[14:20:28.001] if( isContainer(v.uid) and getContainerSize(v.uid) ~= 0 )then
[14:20:28.002] table.insert(containers, v.uid)
[14:20:28.003] end
[14:20:28.004] else
[14:20:28.006] ret = ret .. (i == 0 and not sep and '' or ', ') .. 'an item of t
ype ' .. v.itemid .. ', please report it to gamemaster'
[14:20:28.006] end
[14:20:28.008] i = i + 1
[14:20:28.009] end
[14:20:28.010] for i = 1, #containers do
[14:20:28.011] ret = ret .. getContentDescription(containers, true)
[14:20:28.012] end
[14:20:28.012] return ret
[14:20:28.013] end
 
[14:20:28.014] local function send(cid, corpse, monster)
[14:20:28.015] if( isPlayer(cid) )then
[14:20:28.016] local ret = corpse and isContainer(corpse) and getContentDescript
ion(corpse)
[14:20:28.016] doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Loot of ' .. mo
nster .. ': ' .. (ret ~= '' and ret or 'nothing'))
[14:20:28.017] local party = getPlayerParty(cid)
[14:20:28.018] if( party )then
[14:20:28.019] for _, pid in ipairs(getPartyMembers(party)) do
[14:20:28.019] doPlayerSendChannelMessage(pid, '', 'Loot of ' .. monster .. ': '
 .. (ret ~= '' and ret or 'nothing'), TALKTYPE_CHANNEL_W, CHANNEL_PARTY)
[14:20:28.020] end
[14:20:28.021] end
[14:20:28.022] end
[14:20:28.023] end
 
[14:20:28.025] local function createLoot(i, ext)
[14:20:28.026] local item = type(i.id) == 'table' and i.id[math.random(#i.id)] o
r i.id
[14:20:28.027] local random = math.ceil(math.random(100000) / ext)
[14:20:28.029] local tmpItem, f
 
[14:20:28.030] if( random < i.chance )then
[14:20:28.032] if i.subType == -1 then
[14:20:28.033] f = getItemInfo(item)
[14:20:28.034] end
[14:20:28.035] tmpItem = doCreateItemEx(item,
[14:20:28.035] i.subType ~= -1 and i.subType or
[14:20:28.036] f.stackable and random % i.count + 1 or
[14:20:28.037] f.charges ~= 0 and f.charges or
[14:20:28.037] 1
[14:20:28.038] )
[14:20:28.039] end
 
[14:20:28.040] if( not tmpItem )then
[14:20:28.040] return
[14:20:28.041] end
 
[14:20:28.042] if( i.actionId ~= -1 )then
[14:20:28.042] doItemSetAttribute(tmpItem, 'aid', i.actionId)
[14:20:28.043] end
 
[14:20:28.044] if( i.uniqueId ~= -1 )then
[14:20:28.044] doItemSetAttribute(tmpItem, 'uid', i.uniqueId)
[14:20:28.045] end
 
[14:20:28.046] if( i.text ~= '' )then
[14:20:28.046] doItemSetAttribute(tmpItem, 'text', i.text)
[14:20:28.047] end
 
[14:20:28.048] local ret, done
 
[14:20:28.049] for k, v in pairs(tiers) do
[14:20:28.049] local cur, used = {}, {}
[14:20:28.050] for i = 1, #v.chance do
[14:20:28.050] if( math.random(100000) <= v.chance )then
[14:20:28.051] if( f )then
[14:20:28.051] f = getItemInfo(item)
[14:20:28.052] end
[14:20:28.052] if( not f.stackable )then
[14:20:28.053] for m, n in pairs(attr) do
[14:20:28.053] if( not table.find(used, m) and
[14:20:28.054] (
[14:20:28.055] ( table.find(n.types, MELEE) and table.find({WEAPON_SWORD, WEAPON
_CLUB, WEAPON_AXE}, f.weaponType) ) or
[14:20:28.055] ( table.find(n.types, DISTANCE) and f.weaponType == WEAPON_DIST a
nd f.ammoType ~= 0 ) or
[14:20:28.056] ( table.find(n.types, ARMOR) and f.armor ~= 0 and f.wieldPosition
 ~= CONST_SLOT_NECKLACE ) or
[14:20:28.057] ( table.find(n.types, SHIELD) and f.defense ~= 0 and f.weaponType
 == WEAPON_SHIELD ) or
[14:20:28.057] ( table.find(n.types, WAND) and f.weaponType == WEAPON_WAND ) or
[14:20:28.058] ( table.find(n.types, DURATION_RING) and f.wieldPosition == CONST
_SLOT_RING and f.transformEquipTo ~= 0 ) or
[14:20:28.058] ( table.find(n.types, CHARGES) and table.find({CONST_SLOT_RING, C
ONST_SLOT_NECKLACE}, f.wieldPosition) and f.charges ~= 0 )
[14:20:28.059] ) )then
[14:20:28.060] table.insert(cur, m)
[14:20:28.060] end
[14:20:28.060] end
 
[14:20:28.061] if( #cur ~= 0 )then
[14:20:28.061] local n = cur[math.random(#cur)]
[14:20:28.062] table.insert(used, n)
 
[14:20:28.062] n = attr[n]
[14:20:28.063] local percent, new, tmp = math.random(n.percent[1] + (v.extra[1]
or 0), n.percent[2] + (v.extra[2] or 0))
[14:20:28.063] -- hacks
[14:20:28.064] if( n.attr == 'duration' )then
[14:20:28.064] tmp = getItemInfo(f.transformEquipTo)
[14:20:28.064] if tmp.transformDeEquipTo ~= item then
[14:20:28.065] break
[14:20:28.065] end
[14:20:28.066] new = round( tmp.decayTime * (1 + percent / 100) * 1000 )
[14:20:28.066] elseif( n.attr == 'attackSpeed' )then
[14:20:28.067] new = round( vocation_base_attackspeed / (1 + percent / 100) )
[14:20:28.067] elseif( n.attr == 'hitChance' ) then
[14:20:28.068] new = round(
[14:20:28.068] f.hitChance == -1 and
[14:20:28.068] percent
[14:20:28.069] or
[14:20:28.069] f.hitChance * (1 + percent / 100)
[14:20:28.070] )
[14:20:28.070] else
[14:20:28.070] new = round(
[14:20:28.071] n.base and
[14:20:28.071] f[n['attr']] + f[n['base']] * (percent / 100)
[14:20:28.072] or
[14:20:28.072] f[n['attr']] * (1 + percent / 100)
[14:20:28.072] )
 
[14:20:28.073] if( new == f[n[n.base and 'base' or 'attr']] )then -- no improvem
ent
[14:20:28.074] break
[14:20:28.074] end
[14:20:28.074] end
 
[14:20:28.075] doItemSetAttribute(tmpItem, n.attr:lower(), new)
 
[14:20:28.076] local name = getItemAttribute(tmpItem, 'name')
[14:20:28.077] if( v.attrNames or not name )then
[14:20:28.077] local name = (v.attrNames and used[#used] or k) .. ' ' .. (name o
r f.name)
[14:20:28.078] doItemSetAttribute(tmpItem, 'name', name)
 
[14:20:28.079] if( f.article ~= '' )then
[14:20:28.079] local article = getArticle(name)
[14:20:28.080] if( article ~= f.article )then
[14:20:28.080] doItemSetAttribute(tmpItem, 'article', article)
[14:20:28.081] end
[14:20:28.081] end
[14:20:28.081] end
 
[14:20:28.082] local desc = getItemAttribute(tmpItem, 'description') or f.descri
ption
[14:20:28.082] doItemSetAttribute(tmpItem, 'description', '[' .. n.name .. ': +'
 .. percent .. '%]' .. (desc == '' and '' or '\n' .. desc))
 
[14:20:28.083] ret = k
[14:20:28.083] end
[14:20:28.084] cur = {}
[14:20:28.084] if( #v.chance == i )then
[14:20:28.084] done = true
[14:20:28.085] end
[14:20:28.085] end
[14:20:28.086] else
[14:20:28.086] done = i ~= 1
[14:20:28.086] break
[14:20:28.087] end
[14:20:28.087] end
[14:20:28.088] if( done )then
[14:20:28.088] break
[14:20:28.089] end
[14:20:28.089] end
 
[14:20:28.090] return tmpItem, ret
[14:20:28.090] end
 
[14:20:28.091] local function createChildLoot(parent, i, ext, pos)
[14:20:28.091] if( not i or #i == 0 )then
[14:20:28.092] return true
[14:20:28.092] end
 
[14:20:28.093] local size, cap = 0, getContainerCap(parent)
[14:20:28.093] for k = 1, #i do
[14:20:28.093] if( size == cap )then
[14:20:28.094] break
[14:20:28.094] end
[14:20:28.095] local tmp, ret = createLoot(i[k], ext)
[14:20:28.095] if( tmp )then
[14:20:28.096] if( isContainer(tmp) )then
[14:20:28.096] if( createChildLoot(tmp, i[k].child, ext, pos) )then
[14:20:28.097] doAddContainerItemEx(parent, tmp)
[14:20:28.097] size = size + 1
[14:20:28.098] else
[14:20:28.098] doRemoveItem(tmp)
[14:20:28.099] end
[14:20:28.099] else
[14:20:28.100] if( ret )then
[14:20:28.100] doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN)
[14:20:28.100] doSendAnimatedText(pos, ret:upper(), tiers[ret].color)
[14:20:28.100] end
[14:20:28.101] doAddContainerItemEx(parent, tmp)
[14:20:28.101] size = size + 1
[14:20:28.101] end
[14:20:28.102] end
[14:20:28.102] end
 
[14:20:28.102] return size > 0
[14:20:28.102] end
 
[14:20:28.103] local function dropLoot(pos, v, ext, master, cid, target)
[14:20:28.103] local corpse
[14:20:28.103] if( not master or master == target )then -- 0.3/4
[14:20:28.103] corpse = getTileItemById(pos, v.lookCorpse).uid
[14:20:28.104] if( isContainer(corpse) )then
[14:20:28.104] for i = 1, getContainerSize(corpse) do
[14:20:28.104] doRemoveItem(getContainerItem(corpse, 0).uid)
[14:20:28.105] end
[14:20:28.105] local size, cap = 0, getContainerCap(corpse)
[14:20:28.105] for i = 1, #v.loot do
[14:20:28.105] if( size == cap )then
[14:20:28.106] break
[14:20:28.106] end
[14:20:28.106] local tmp, ret = createLoot(v.loot, ext)
[14:20:28.106] if( tmp )then
[14:20:28.107] if( isContainer(tmp) )then
[14:20:28.107] if( createChildLoot(tmp, v.loot.child, ext, pos) )then
[14:20:28.107] doAddContainerItemEx(corpse, tmp)
[14:20:28.108] size = size + 1
[14:20:28.108] else
[14:20:28.108] doRemoveItem(tmp)
[14:20:28.108] end
[14:20:28.109] else
[14:20:28.109] if( ret )then
[14:20:28.109] doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN)
[14:20:28.109] doSendAnimatedText(pos, ret:upper(), tiers[ret].color)
[14:20:28.110] end
[14:20:28.110] doAddContainerItemEx(corpse, tmp)
[14:20:28.110] size = size + 1
[14:20:28.110] end
[14:20:28.111] end
[14:20:28.111] end
[14:20:28.111] end
[14:20:28.111] end
[14:20:28.112] send(cid, corpse, v.description)
[14:20:28.112] end
 
[14:20:28.112] function onKill(cid, target, damage, flags)
[14:20:28.113] if( (damage == true or bit.band(flags, 1) == 1) and isMonster(tar
get) )then -- 0.3/4
[14:20:28.113] local v = getMonsterInfo(getCreatureName(target))
[14:20:28.113] if( v and v.lookCorpse ~= 0 )then
[14:20:28.113] local s = getCreatureStorage(cid, extra_loot_key)
[14:20:28.114] addEvent(dropLoot, 0, getThingPos(target), v, s == -1 and rate or
 s, getCreatureMaster(target), cid, target)
[14:20:28.114] end
[14:20:28.114] end
[14:20:28.114] return true
[14:20:28.115] end
[14:20:28.115] :onKill
[14:20:28.115] Description:
[14:20:28.116] [string "LuaInterface::loadBuffer"]:53: attempt to compare number
 with nil
[14:20:28.116] stack traceback:
[14:20:28.116]  [string "LuaInterface::loadBuffer"]:53: in function 'createLoot'
 
[14:20:28.117]  [string "LuaInterface::loadBuffer"]:225: in function <[string "L
uaInterface::loadBuffer"]:212>
 

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