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(Resolvido)Ajuda com erro na distro


Ir para solução Resolvido por L3K0T,

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  • Moderador

Direto ao assunto... Eu ao atacar um personagem ele não dá dano.. E na distro dá um erro:

g6TTOPi.png

 

onattack.lua

 

function loseOnZombieArena(cid)

    kickPlayerFromZombiesArea(cid)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "BOOM! You are dead.")
    local players = getZombiesEventPlayers()
    if(#players <= 1) then
        local winner = players[1]
        if(winner) then
            doPlayerAddItem(winner, 2160, 100, true)
            doPlayerAddItem(winner, 7369, 1, true)
            doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "You won zombies arena event.")
            doBroadcastMessage("After " .. os.time() - getPlayerZombiesEventStatus(winner) .. " seconds of fight " .. getCreatureName(winner) .. " won Zombie Arena Event in game versus " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zombies!")
            kickPlayerFromZombiesArea(winner)
        else
            doBroadcastMessage("Zombie arena event finished! No one win?!?!?! WTF!")
        end
        doSetStorage(ZE_STATUS, 0)
        doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
        doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
        doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
        local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1
        local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1
        local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}
        for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do
            centerPos.z = z
            for i, uid in pairs(getSpectators(centerPos, width, height, false)) do
                if(isMonster(uid)) then
                    doRemoveCreature(uid)
                end
            end
        end
    end
end
 
function onStatsChange(target, cid, changetype, combat, value)
    if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then
        doCreatureAddHealth(target, getCreatureMaxHealth(target))
        loseOnZombieArena(target)
        return false
    end
    return true
end

Se alguém puder me ajudar... Grato.


UP

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  • Sub-Admin

está faltando algo na lib '0' 050-fuctions.lua

Editado por alexxxxxxx (veja o histórico de edições)

 

20230912_034613.png.cf49b650c34dd7d7b1f79bd49c70f53c.png

Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código.  #OpenSource #Programação #Contribuição

 

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O tópico foi movido para a área correta, preste mais atenção da próxima vez!

Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680

Este tópico foi movido:

De: "OTServSuporte OTServSuporte de OTServ Geral"

Para: "OTServSuporte OTServSuporte de Scripts"

                              _
                          .-'` `}
                  _./)   /       }
                .'o   \ |       }
                '.___.'`.\    {`
                /`\_/  , `.    }                                      ME DA UMA NOZ!
                \=' .-'   _`\  {
                 `'`;/      `,  }
                    _\   @   ;  }
                   /__`;-...'--'

Cluck!

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  • Moderador

está faltando algo na lib '0' 050-fuctions.lua

050-functions.lua:

 

 

function isInRange(position, fromPosition, toPosition)

        return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end
function doPlayerGiveItem(cid, itemid, amount, subType)
local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
else
for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
end
 
return true
end
 
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
for i = 1, amount do
local container = doCreateItemEx(containerid, 1)
for x = 1, getContainerCapById(containerid) do
doAddContainerItem(container, itemid, subType)
end
 
if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
 
return true
end
 
function doPlayerTakeItem(cid, itemid, amount)
return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
 
function doPlayerBuyItem(cid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
 
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
 
function doPlayerSellItem(cid, itemid, count, cost)
if(not doPlayerTakeItem(cid, itemid, count)) then
return false
end
 
if(not doPlayerAddMoney(cid, cost)) then
error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
end
 
return true
end
 
function doPlayerWithdrawMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end
 
local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end
 
doPlayerSetBalance(cid, balance - amount)
return true
end
 
function doPlayerDepositMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end
 
if(not doPlayerRemoveMoney(cid, amount)) then
return false
end
 
doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
return true
end
 
function isPremium(cid)
return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
 
function getMonthDayEnding(day)
if(day == "01" or day == "21" or day == "31") then
return "st"
elseif(day == "02" or day == "22") then
return "nd"
elseif(day == "03" or day == "23") then
return "rd"
end
 
return "th"
end
 
function getMonthString(m)
return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
 
function getArticle(str)
return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
 
function isNumber(str)
return tonumber(str) ~= nil
end
 
function doPlayerAddAddons(cid, addon)
for i = 0, table.maxn(maleOutfits) do
doPlayerAddOutfit(cid, maleOutfits, addon)
end
 
for i = 0, table.maxn(femaleOutfits) do
doPlayerAddOutfit(cid, femaleOutfits, addon)
end
end
 
function doPlayerWithdrawAllMoney(cid)
return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
 
function doPlayerDepositAllMoney(cid)
return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
 
function doPlayerTransferAllMoneyTo(cid, target)
return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
 
function playerExists(name)
return getPlayerGUIDByName(name) ~= 0
end
 
function getTibiaTime()
local minutes = getWorldTime()
local hours = 0
while (minutes > 60) do
hours = hours + 1
minutes = minutes - 60
end
 
return {hours = hours, minutes = minutes}
end
 
function doWriteLogFile(file, text)
local f = io.open(file, "a+")
if(not f) then
return false
end
 
f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
f:close()
return true
end
 
function getExperienceForLevel(lv)
lv = lv - 1
return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
 
function doMutePlayer(cid, time)
local condition = createConditionObject(CONDITION_MUTED)
setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
return doAddCondition(cid, condition)
end
 
function getPlayerGroupName(cid)
return getGroupInfo(getPlayerGroupId(cid)).name
end
 
function getPlayerVocationName(cid)
return getVocationInfo(getPlayerVocation(cid)).name
end
 
function getPromotedVocation(vid)
return getVocationInfo(vid).promotedVocation
end
 
function doPlayerRemovePremiumDays(cid, days)
return doPlayerAddPremiumDays(cid, -days)
end
 
function getPlayerMasterPos(cid)
return getTownTemplePosition(getPlayerTown(cid))
end
 
function getHouseOwner(houseId)
return getHouseInfo(houseId).owner
end
 
function getHouseName(houseId)
return getHouseInfo(houseId).name
end
 
function getHouseEntry(houseId)
return getHouseInfo(houseId).entry
end
 
function getHouseRent(houseId)
return getHouseInfo(houseId).rent
end
 
function getHousePrice(houseId)
return getHouseInfo(houseId).price
end
 
function getHouseTown(houseId)
return getHouseInfo(houseId).town
end
 
function getHouseTilesCount(houseId)
return getHouseInfo(houseId).tiles
end
 
function getItemNameById(itemid)
return getItemDescriptionsById(itemid).name
end
 
function getItemPluralNameById(itemid)
return getItemDescriptionsById(itemid).plural
end
 
function getItemArticleById(itemid)
return getItemDescriptionsById(itemid).article
end
 
function getItemName(uid)
return getItemDescriptions(uid).name
end
 
function getItemPluralName(uid)
return getItemDescriptions(uid).plural
end
 
function getItemArticle(uid)
return getItemDescriptions(uid).article
end
 
function getItemText(uid)
return getItemDescriptions(uid).text
end
 
function getItemSpecialDescription(uid)
return getItemDescriptions(uid).special
end
 
function getItemWriter(uid)
return getItemDescriptions(uid).writer
end
 
function getItemDate(uid)
return getItemDescriptions(uid).date
end
 
function getTilePzInfo(pos)
return getTileInfo(pos).protection
end
 
function getTileZoneInfo(pos)
local tmp = getTileInfo(pos)
if(tmp.pvp) then
return 2
end
 
if(tmp.nopvp) then
return 1
end
 
return 0
end
 
function doShutdown()
return doSetGameState(GAMESTATE_SHUTDOWN)
end
 
function doSummonCreature(name, pos, displayError)
local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
if(not cid) then
cid = doCreateNpc(name, pos, displayError)
end
 
return cid
end
 
function getOnlinePlayers()
local tmp = getPlayersOnline()
local players = {}
for i, cid in ipairs(tmp) do
table.insert(players, getCreatureName(cid))
end
 
return players
end
 
function getPlayerByName(name)
local cid = getCreatureByName(name)
return isPlayer(cid) and cid or nil
end
 
function isPlayer(cid)
return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
 
function isPlayerGhost(cid)
if(not isPlayer(cid)) then
return false
end
 
return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
 
function isMonster(cid)
return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
 
function isNpc(cid)
return isCreature(cid) and cid >= AUTOID_NPCS
end
 
function doPlayerSetExperienceRate(cid, value)
return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
 
function doPlayerSetMagicRate(cid, value)
return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
 
function doPlayerAddLevel(cid, amount, round)
local experience, level = 0, getPlayerLevel(cid)
if(amount > 0) then
experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
else
experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
end
 
return doPlayerAddExperience(cid, experience)
end
 
function doPlayerAddMagLevel(cid, amount)
for i = 1, amount do
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
end
return true
end  
 
function doPlayerAddSkill(cid, skill, amount, round)
if(skill == SKILL__LEVEL) then
return doPlayerAddLevel(cid, amount, round)
elseif(skill == SKILL__MAGLEVEL) then
return doPlayerAddMagLevel(cid, amount)
end
 
return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
 
function getPartyLeader(cid)
local party = getPartyMembers(cid)
if(type(party) ~= 'table') then
return 0
end
 
return party[1]
end
 
function isInParty(cid)
return type(getPartyMembers(cid)) == 'table'
end
 
function isPrivateChannel(channelId)
return channelId >= CHANNEL_PRIVATE
end
 
function doPlayerResetIdleTime(cid)
return doPlayerSetIdleTime(cid, 0)
end
 
function doBroadcastMessage(text, class)
local class = class or MESSAGE_STATUS_WARNING
if(type(class) == 'string') then
local className = MESSAGE_TYPES[class]
if(className == nil) then
return false
end
 
class = className
elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
return false
end
 
local players = getPlayersOnline()
for _, pid in ipairs(players) do
doPlayerSendTextMessage(pid, class, text)
end
 
print("> Broadcasted message: \"" .. text .. "\".")
return true
end
 
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
return false
end
 
if(type(class) == 'string') then
local className = TALKTYPE_TYPES[class]
if(className == nil) then
return false
end
 
class = className
elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
return false
end
 
local players = getPlayersOnline()
for _, pid in ipairs(players) do
doCreatureSay(cid, text, class, ghost, pid)
end
 
print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
return true
end
 
function getBooleanFromString(input)
local tmp = type(input)
if(tmp == 'boolean') then
return input
end
 
if(tmp == 'number') then
return input > 0
end
 
local str = string.lower(tostring(input))
return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
 
function doCopyItem(item, attributes)
local attributes = attributes or false
 
local ret = doCreateItemEx(item.itemid, item.type)
if(attributes) then
if(item.actionid > 0) then
doItemSetAttribute(ret, "aid", item.actionid)
end
end
 
if(isContainer(item.uid)) then
for i = (getContainerSize(item.uid) - 1), 0, -1 do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
end
end
end
 
return getThing(ret)
end
 
function doRemoveThing(uid)
if(isCreature(uid)) then
return doRemoveCreature(uid)
end
 
return doRemoveItem(uid)
end
 
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
 
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
 
function doChangeTypeItem(uid, subtype)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local subtype = subtype or 1
return doTransformItem(thing.uid, thing.itemid, subtype)
end
 
function doSetItemText(uid, text, writer, date)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
doItemSetAttribute(uid, "text", text)
if(writer ~= nil) then
doItemSetAttribute(uid, "writer", tostring(writer))
if(date ~= nil) then
doItemSetAttribute(uid, "date", tonumber(date))
end
end
 
return true
end
 
function getFluidSourceType(itemid)
local item = getItemInfo(itemid)
return item and item.fluidSource or false
end
 
function getDepotId(uid)
return getItemAttribute(uid, "depotid") or false
end
 
function getItemDescriptions(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local item = getItemInfo(thing.itemid)
return {
name = getItemAttribute(uid, "name") or item.name,
plural = getItemAttribute(uid, "pluralname") or item.plural,
article = getItemAttribute(uid, "article") or item.article,
special = getItemAttribute(uid, "description") or "",
text = getItemAttribute(uid, "text") or "",
writer = getItemAttribute(uid, "writer") or "",
date = getItemAttribute(uid, "date") or 0
}
end
 
function getItemWeightById(itemid, count, precision)
local item, count, precision = getItemInfo(itemid), count or 1, precision or false
if(not item) then
return false
end
 
if(count > 100) then
-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
end
 
local weight = item.weight * count
--[[if(precision) then
return weight
end
 
local t = string.explode(tostring(weight), ".")
if(table.maxn(t) == 2) then
return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
end]]--
 
return weight
end
 
function getItemWeaponType(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
return getItemInfo(thing.itemid).weaponType
end
 
function getItemRWInfo(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local item, flags = getItemInfo(thing.itemid), 0
if(item.readable) then
flags = 1
end
 
if(item.writable) then
flags = flags + 2
end
 
return flags
end
 
function getItemLevelDoor(itemid)
local item = getItemInfo(itemid)
return item and item.levelDoor or false
end
 
function isItemStackable(itemid)
local item = getItemInfo(itemid)
return item and item.stackable or false
end
 
function isItemRune(itemid)
local item = getItemInfo(itemid)
return item and item.clientCharges or false
end
 
function isItemDoor(itemid)
local item = getItemInfo(itemid)
return item and item.type == 5 or false
end
 
function isItemContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 2 or false
end
 
function isItemFluidContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 12 or false
end
 
function isItemMovable(itemid)
local item = getItemInfo(itemid)
return item and item.movable or false
end
 
function isCorpse(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local item = getItemInfo(thing.itemid)
return item and item.corpseType ~= 0 or false
end
 
function getContainerCapById(itemid)
local item = getItemInfo(itemid)
if(not item or item.group ~= 2) then
return false
end
 
return item.maxItems
end
 
function getMonsterAttackSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.attacks or false
end
 
function getMonsterHealingSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.defenses or false
end
 
function getMonsterLootList(name)
local monster = getMonsterInfo(name)
return monster and monster.loot or false
end
 
function getMonsterSummonList(name)
local monster = getMonsterInfo(name)
return monster and monster.summons or false
end
  --->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---
-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --
function getRepPoints(cid)
local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
    local p = Info:getDataInt("rep")
    Info:free()
    return p
end
 
function getRepRank(points) --reduced by colandus :]
local ranks = {
    {-5000, "Power Abuser (***==========)"},
    {-2000, "Evil (=**==========)"},
    {-1500, "Gangster (==*==========)"},
    {-1000, "Villain (===|=========)"},
    {-500, "PK (====|========)"},
    {-300, "Bad Guy (======|======)"},
    {-299, "Noob (======|======)"},
    {300, "Well-Known (=======|=====)"},
    {500, "Popular (========|====)"},
    {1000, "Hailed (=========|===)"},
    {1500, "The Best (==========+==)"},
    {2000, "Hero (==========++=)"},
    {5000, "Legendary Hero (==========+++)"}
              }
table.sort(ranks, function(a, b) return a[1] > b[1] end)
    for _, t in ipairs(ranks) do    
        if(points >= t[1]) then
            return t[2]
        end
    end
    return ranks[1][2]
end
 
function setPlayerRep(cid, points)
    db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end
 
function addPlayerRep(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "+REP", color)
        doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')
end
 
function removePlayerRep(cid, amount, color)
    db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "-REP", color)
        doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')    
end
 
function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it
    local dateFormat = {    
        --{"day", timeDiff / 60 / 60 / 24 % 7},
                {"hour", timeDiff / 60 / 60 % 6},
        {"minute", timeDiff / 60 % 60},
        {"second", timeDiff % 60}
    }
 
    local out = {}
    for k, t in ipairs(dateFormat) do
        local v = math.floor(t[2])
        if(v > 0) then
            table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
        end
    end
   
    return table.concat(out)
end
 
---------------||||||||||||END||||||||||||----------------- 
function getPlayerPassword(cid)
local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
local AccPass = AccInfo:getDataString("password")
return AccPass
end
 function getPlayerMarriage(player)
local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
local marry = rows:getDataInt("marriage")
if marry ~= 0 then
return marry
else
return FALSE
end
end
 
function addMarryStatus(player,partner)
db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
return TRUE
end
 
function doCancelMarryStatus(player)
db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
return TRUE
end
 
function getMarryStatus(player)
local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
if(stat:getID() == -1) then
return FALSE
else
local info = stat:getDataInt("id")
return info
end
end
 
function getOwnMarryStatus(player)
local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
if(stat:getID() == -1) then
return FALSE
else
local info = stat:getDataInt("marrystatus")
return info
end
end
 
function isOnline(player)
local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
local on = rows:getDataInt("online")
if on ~= 0 then
return TRUE
else
return FALSE
end
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attackspeed")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "name")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "plural")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extraattack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "defense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "armor")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extradefense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "hitchance")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "range")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "actionid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "action")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "aid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "description")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "desc")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "protection")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "charges")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "count")
end
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  • Sub-Admin
  • Solução

remova 

 

 

function isInRange(position, fromPosition, toPosition)
        return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end

 

da sua lib pode ser que está ali mas n server pra nada e veja!

 

20230912_034613.png.cf49b650c34dd7d7b1f79bd49c70f53c.png

Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código.  #OpenSource #Programação #Contribuição

 

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