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Postado

 local locked = DOORS[item.itemid]
    if(locked) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        return true
    end
 


todas as portas estão dando isso?

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'' Uma ideia é apenas uma ideia, até ser desenvolvida, mastigada, retratada, analisada e por fim se tornar uma boa ideia. ''

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  • keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091} closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115,

  • local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = ge

Postado
  • Autor
  Em 07/06/2015 em 07:48, Alienbear disse:

 local locked = DOORS[item.itemid]

    if(locked) then

        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")

        return true

    end

 

todas as portas estão dando isso?

 

Estava kkkkkkkkk, agora voltou o erro e a porta não abre :S

Postado

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if isInArray(questDoors, item.itemid) == TRUE then
        if getPlayerStorageValue(cid, item.actionid) ~= -1 then
            doTransformItem(item.uid, item.itemid + 1)
            doTeleportThing(cid, toPosition, TRUE)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
        end
        return TRUE
    elseif isInArray(levelDoors, item.itemid) == TRUE then
        if item.actionid > 0 and getPlayerLevel(cid) >= item.actionid - 1000 then
            doTransformItem(item.uid, item.itemid + 1)
            doTeleportThing(cid, toPosition, TRUE)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
        end
        return TRUE
    elseif isInArray(keys, item.itemid) == TRUE then
        if itemEx.actionid > 0 then
            if item.actionid == itemEx.actionid then
                if doors[itemEx.itemid] ~= nil then
                    doTransformItem(itemEx.uid, doors[itemEx.itemid])
                    return TRUE
                end
            end
            doPlayerSendCancel(cid, "The key does not match.")
            return TRUE
        end
        return FALSE
    elseif isInArray(horizontalOpenDoors, item.itemid) == TRUE then
        local newPosition = toPosition
        newPosition.y = newPosition.y + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if doorCreature.itemid ~= 0 then
            if getTilePzInfo(doorPosition) == TRUE and getTilePzInfo(newPosition) == FALSE and doorCreature.uid ~= cid then
                doPlayerSendCancel(cid, "Sorry, not possible.")
            else
                doTeleportThing(doorCreature.uid, newPosition, TRUE)
                if isInArray(openSpecialDoors, item.itemid) ~= TRUE then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end
            return TRUE
        end
        doTransformItem(item.uid, item.itemid - 1)
        return TRUE
    elseif isInArray(verticalOpenDoors, item.itemid) == TRUE then
        local newPosition = toPosition
        newPosition.x = newPosition.x + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if doorCreature.itemid ~= 0 then
            if getTilePzInfo(doorPosition) == TRUE and getTilePzInfo(newPosition) == FALSE and doorCreature.uid ~= cid then
                doPlayerSendCancel(cid, "Sorry, not possible.")
            else
                doTeleportThing(doorCreature.uid, newPosition, TRUE)
                if isInArray(openSpecialDoors, item.itemid) ~= TRUE then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end
            return TRUE
        end
        doTransformItem(item.uid, item.itemid - 1)
        return TRUE
    elseif doors[item.itemid] ~= nil then
        if item.actionid == 0 then
            doTransformItem(item.uid, doors[item.itemid])
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        end
        return TRUE
    end
    return FALSE
end

 
 
 
tenta usar esse ai por favor?

547657261_assinaturatibiaking.jpg.c1cc2728d9b7e7142cd10bf237f3370d.jpg

'' Uma ideia é apenas uma ideia, até ser desenvolvida, mastigada, retratada, analisada e por fim se tornar uma boa ideia. ''

Postado
  • Autor

[7/6/2015 4:58:23] [Error - Action Interface]
[7/6/2015 4:58:24] data/actions/scripts/other/doors.lua:onUse
[7/6/2015 4:58:24] Description:
[7/6/2015 4:58:24] data/lib/050-function.lua:10: bad argument #1 to 'ipairs' (table expected, got nil)
[7/6/2015 4:58:24] stack traceback:
[7/6/2015 4:58:24]     [C]: in function 'ipairs'
[7/6/2015 4:58:24]     data/lib/050-function.lua:10: in function 'isInArray'
[7/6/2015 4:58:24]     data/actions/scripts/other/doors.lua:2: in function <data/actions/scripts/other/doors.lua:1>

 

Postado

tenta assim: 

 

local function checkStackpos(item, position)
position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local thing = getThingFromPos(position)

position.stackpos = STACKPOS_TOP_FIELD
local field = getThingFromPos(position)

return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getItemLevelDoor(item.itemid) > 0) then
if(item.actionid == 189) then
if(isPremium(cid) ~= TRUE) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end

doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end

local gender = item.actionid - 186
if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender) == TRUE) then
local playerGender = getPlayerSex(cid)
if(playerGender ~= gender) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end

doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end

local skull = item.actionid - 180
if(skull >= 0 and skull < 6) then
local playerSkull = getCreatureSkullType(cid)
if(playerSkull ~= skull) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end

doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end

local group = item.actionid - 150
if(group >= 0 and group < 30) then
local playerGroup = getPlayerGroupId(cid)
if(playerGroup < group) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end

doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end

local vocation = item.actionid - 100
if(vocation >= 0 and vocation < 50) then
local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end

doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
return TRUE
end

if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end

return TRUE
end

if(isInArray(specialDoors, item.itemid) == TRUE) then
if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end

return TRUE
end

if(isInArray(keys, item.itemid) == TRUE) then
if(itemEx.actionid > 0) then
if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
doTransformItem(itemEx.uid, doors[itemEx.itemid])
return TRUE
end

doPlayerSendCancel(cid, "The key does not match.")
return TRUE
end

return FALSE
end

if(isInArray(horizontalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.y = newPosition.y + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if(isInArray(closingDoors, item.itemid) ~= TRUE) then
doTransformItem(item.uid, item.itemid - 1)
end
end

return TRUE
end

doTransformItem(item.uid, item.itemid - 1)
return TRUE
end

if(isInArray(verticalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.x = newPosition.x + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if(isInArray(closingDoors, item.itemid) ~= TRUE) then
doTransformItem(item.uid, item.itemid - 1)
end
end

return TRUE
end

doTransformItem(item.uid, item.itemid - 1)
return TRUE
end

if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
if(item.actionid == 0) then
doTransformItem(item.uid, doors[item.itemid])
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
end

return TRUE
end

return FALSE
end

Editado por Alienbear (veja o histórico de edições)

547657261_assinaturatibiaking.jpg.c1cc2728d9b7e7142cd10bf237f3370d.jpg

'' Uma ideia é apenas uma ideia, até ser desenvolvida, mastigada, retratada, analisada e por fim se tornar uma boa ideia. ''

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