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Hita de 200 à 390, pode hitar mais dependendo do level. Apenas para Druid e Elder Druid. Se for postar em algum lugar, não esqueça os créditos.

 

Script

data/spells/spells.xml

<instant name="Chauring Frigo" words="chauring frigo" lvl="120" maglv="5" mana="500" exhaustion="1000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Chauring Frigo.lua">
	<vocation id="2"/> ---Druid
	<vocation id="6"/> ---Elder Druid
</instant>

data/spells/scripts/Chauring Frigo.lua

-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
	return (86)*-1,(200)*-1 
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(200)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
	return (95)*-1,(210)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject()
setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_6,createCombatArea({{2}}))
function getDmg_Brush_6(cid, level, maglevel)
	return (90)*-1,(280)*-1 
end
setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (200)*-1,(390)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_5 = createCombatObject()
setCombatParam(combat0_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_Brush_5,createCombatArea({{2}}))
function getDmg_Brush_5(cid, level, maglevel)
	return (200)*-1,(390)*-1 
end
setCombatCallback(combat0_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local dfcombat0_Brush_5 = {CONST_ANI_ICE}

-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat1_Brush,createCombatArea({{0, 0, 1, 0, 0},
{1, 0, 0, 0, 1},
{0, 0, 2, 0, 0},
{1, 0, 0, 0, 1},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
	return (200)*-1,(390)*-1 
end
setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat1_Brush_3 = createCombatObject()
setCombatParam(combat1_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES)
setCombatParam(combat1_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat1_Brush_3,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
	return (200)*-1,(390)*-1 
end
setCombatCallback(combat1_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")

-- Areas/Combat for 200ms
local combat2_Brush_5 = createCombatObject()
setCombatParam(combat2_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat2_Brush_5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat2_Brush_5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat2_Brush_5,createCombatArea({{0, 0, 1, 0, 0},
{1, 0, 0, 0, 1},
{0, 0, 2, 0, 0},
{1, 0, 0, 0, 1},
{0, 0, 1, 0, 0}}))
function getDmg_Brush_5(cid, level, maglevel)
	return (200)*-1,(390)*-1 
end
setCombatCallback(combat2_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local dfcombat2_Brush_5 = {CONST_ANI_ICE,-2,1,-2,-1,0,-2,0,2,2,1,2,-1}

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
	if (isCreature(cid)) then
		doCombat(cid, c, var)
		if (dirList ~= nil) then -- Emit distance effects
			local i = 2;
			while (i < #dirList) do
				doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
				i = i + 2
			end		
		end
	end
end

function onCastSpell(cid, var)
	local startPos = getCreaturePosition(cid)
	RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
	RunPart(combat0_Brush_2,cid,var)
	RunPart(combat0_Brush_3,cid,var)
	RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
	RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
	RunPart(combat0_Brush_6,cid,var)
	RunPart(combat0_Brush_2,cid,var)
	RunPart(combat0_Brush_5,cid,var,dfcombat0_Brush_5,startPos)
	addEvent(RunPart,100,combat1_Brush,cid,var)
	addEvent(RunPart,100,combat1_Brush_3,cid,var)
	addEvent(RunPart,200,combat2_Brush_5,cid,var,dfcombat2_Brush_5,startPos)
	return true
end

Créditos: Azhaurn

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