Postado Janeiro 18, 2018 7 anos Fala galera do Tk, tenho uma source aqui, que meus distance effects vão até 85... Eu queria aumentar isso Pois eu tinha uma outra distro que ia a mais de 150, porem eu n tenho as sources dela, e tive que comprar uma nova... a tfs é 0.4!! const.h Mostrar conteúdo oculto enum ShootEffect_t { SHOOT_EFFECT_SPEAR = 0x00, SHOOT_EFFECT_BOLT = 0x01, SHOOT_EFFECT_ARROW = 0x02, SHOOT_EFFECT_FIRE = 0x03, SHOOT_EFFECT_ENERGY = 0x04, SHOOT_EFFECT_POISONARROW = 0x05, SHOOT_EFFECT_BURSTARROW = 0x06, SHOOT_EFFECT_THROWINGSTAR = 0x07, SHOOT_EFFECT_THROWINGKNIFE = 0x08, SHOOT_EFFECT_SMALLSTONE = 0x09, SHOOT_EFFECT_DEATH = 0x0A, //10 SHOOT_EFFECT_LARGEROCK = 0x0B, //11 SHOOT_EFFECT_SNOWBALL = 0x0C, //12 SHOOT_EFFECT_POWERBOLT = 0x0D, //13 SHOOT_EFFECT_POISONFIELD = 0x0E, //14 SHOOT_EFFECT_INFERNALBOLT = 0x0F, //15 SHOOT_EFFECT_HUNTINGSPEAR = 0x10, //16 SHOOT_EFFECT_ENCHANTEDSPEAR = 0x11, //17 SHOOT_EFFECT_REDSTAR = 0x12, //18 SHOOT_EFFECT_GREENSTAR = 0x13, //19 SHOOT_EFFECT_ROYALSPEAR = 0x14, //20 SHOOT_EFFECT_SNIPERARROW = 0x15, //21 SHOOT_EFFECT_ONYXARROW = 0x16, //22 SHOOT_EFFECT_PIERCINGBOLT = 0x17, //23 SHOOT_EFFECT_WHIRLWINDSWORD = 0x18, //24 SHOOT_EFFECT_WHIRLWINDAXE = 0x19, //25 SHOOT_EFFECT_WHIRLWINDCLUB = 0x1A, //26 SHOOT_EFFECT_ETHEREALSPEAR = 0x1B, //27 SHOOT_EFFECT_ICE = 0x1C, //28 SHOOT_EFFECT_EARTH = 0x1D, //29 SHOOT_EFFECT_HOLY = 0x1E, //30 SHOOT_EFFECT_SUDDENDEATH = 0x1F, //31 SHOOT_EFFECT_FLASHARROW = 0x20, //32 SHOOT_EFFECT_FLAMMINGARROW = 0x21, //33 SHOOT_EFFECT_SHIVERARROW = 0x22, //34 SHOOT_EFFECT_ENERGYBALL = 0x23, //35 SHOOT_EFFECT_SMALLICE = 0x24, //36 SHOOT_EFFECT_SMALLHOLY = 0x25, //37 SHOOT_EFFECT_SMALLEARTH = 0x26, //38 SHOOT_EFFECT_EARTHARROW = 0x27, //39 SHOOT_EFFECT_EXPLOSION = 0x28, //40 SHOOT_EFFECT_CAKE = 0x29, //41 SHOOT_EFFECT_NEW01 = 0x30, //42 SHOOT_EFFECT_NEW02 = 0x31, //43 SHOOT_EFFECT_NEW03 = 0x32, //44 SHOOT_EFFECT_NEW04 = 0x33, //45 SHOOT_EFFECT_NEW05 = 0x34, //46 SHOOT_EFFECT_NEW06 = 0x35, //47 SHOOT_EFFECT_NEW07 = 0x36, //48 SHOOT_EFFECT_NEW08 = 0x37, //49 SHOOT_EFFECT_NEW09 = 0x38, //50 SHOOT_EFFECT_NEW010 = 0x39, //51 SHOOT_EFFECT_NEW011 = 0x40, //52 SHOOT_EFFECT_NEW012 = 0x41, //53 SHOOT_EFFECT_NEW013 = 0x42, //54 SHOOT_EFFECT_NEW014 = 0x43, //55 SHOOT_EFFECT_NEW015 = 0x44, //56 SHOOT_EFFECT_NEW016 = 0x44, //57 SHOOT_EFFECT_NEW017 = 0x45, //58 SHOOT_EFFECT_NEW018 = 0x46, //59 SHOOT_EFFECT_NEW019 = 0x47, //60 SHOOT_EFFECT_NEW020 = 0x48, //61 SHOOT_EFFECT_NEW021 = 0x49, //62 SHOOT_EFFECT_NEW022 = 0x50, //63 SHOOT_EFFECT_NEW023 = 0x51, //64 SHOOT_EFFECT_NEW024 = 0x52, //65 SHOOT_EFFECT_NEW025 = 0x53, //66 SHOOT_EFFECT_NEW026 = 0x54, //67 SHOOT_EFFECT_NEW027 = 0x55, //68 SHOOT_EFFECT_NEW028 = 0x56, //69 SHOOT_EFFECT_NEW029 = 0x57, //70 SHOOT_EFFECT_NEW030 = 0x58, //71 SHOOT_EFFECT_NEW031 = 0x46, //72 SHOOT_EFFECT_NEW032 = 0x47, //73 SHOOT_EFFECT_NEW033 = 0x48, //74 SHOOT_EFFECT_NEW034 = 0x49, //75 SHOOT_EFFECT_NEW035 = 0x50, //76 SHOOT_EFFECT_NEW036 = 0x51, //77 SHOOT_EFFECT_NEW037 = 0x52, //78 SHOOT_EFFECT_NEW038 = 0x53, //79 SHOOT_EFFECT_NEW039 = 0x54, //80 SHOOT_EFFECT_NEW040 = 0x55, //81 SHOOT_EFFECT_LAST = SHOOT_EFFECT_NEW040, tools.cpp Mostrar conteúdo oculto ShootTypeNames shootTypeNames[] = { {"spear", SHOOT_EFFECT_SPEAR}, {"bolt", SHOOT_EFFECT_BOLT}, {"arrow", SHOOT_EFFECT_ARROW}, {"fire", SHOOT_EFFECT_FIRE}, {"energy", SHOOT_EFFECT_ENERGY}, {"poisonarrow", SHOOT_EFFECT_POISONARROW}, {"burstarrow", SHOOT_EFFECT_BURSTARROW}, {"throwingstar", SHOOT_EFFECT_THROWINGSTAR}, {"throwingknife", SHOOT_EFFECT_THROWINGKNIFE}, {"smallstone", SHOOT_EFFECT_SMALLSTONE}, {"death", SHOOT_EFFECT_DEATH}, {"largerock", SHOOT_EFFECT_LARGEROCK}, {"snowball", SHOOT_EFFECT_SNOWBALL}, {"powerbolt", SHOOT_EFFECT_POWERBOLT}, {"poison", SHOOT_EFFECT_POISONFIELD}, {"infernalbolt", SHOOT_EFFECT_INFERNALBOLT}, {"huntingspear", SHOOT_EFFECT_HUNTINGSPEAR}, {"enchantedspear", SHOOT_EFFECT_ENCHANTEDSPEAR}, {"redstar", SHOOT_EFFECT_REDSTAR}, {"greenstar", SHOOT_EFFECT_GREENSTAR}, {"royalspear", SHOOT_EFFECT_ROYALSPEAR}, {"sniperarrow", SHOOT_EFFECT_SNIPERARROW}, {"onyxarrow", SHOOT_EFFECT_ONYXARROW}, {"piercingbolt", SHOOT_EFFECT_PIERCINGBOLT}, {"whirlwindsword", SHOOT_EFFECT_WHIRLWINDSWORD}, {"whirlwindaxe", SHOOT_EFFECT_WHIRLWINDAXE}, {"whirlwindclub", SHOOT_EFFECT_WHIRLWINDCLUB}, {"etherealspear", SHOOT_EFFECT_ETHEREALSPEAR}, {"ice", SHOOT_EFFECT_ICE}, {"earth", SHOOT_EFFECT_EARTH}, {"holy", SHOOT_EFFECT_HOLY}, {"suddendeath", SHOOT_EFFECT_SUDDENDEATH}, {"flasharrow", SHOOT_EFFECT_FLASHARROW}, {"flammingarrow", SHOOT_EFFECT_FLAMMINGARROW}, {"flamingarrow", SHOOT_EFFECT_FLAMMINGARROW}, {"shiverarrow", SHOOT_EFFECT_SHIVERARROW}, {"energyball", SHOOT_EFFECT_ENERGYBALL}, {"smallice", SHOOT_EFFECT_SMALLICE}, {"smallholy", SHOOT_EFFECT_SMALLHOLY}, {"smallearth", SHOOT_EFFECT_SMALLEARTH}, {"eartharrow", SHOOT_EFFECT_EARTHARROW}, {"explosion", SHOOT_EFFECT_EXPLOSION}, {"cake", SHOOT_EFFECT_CAKE} }; Alguem de bom coração pode me mandar com esses DISTANCE EFFECTS aumentados??? Errei a area, alguem pode mover para area correta por favor???
Postado Janeiro 19, 2018 7 anos Este tópico foi movido para a área correta. Esta é uma mensagem automática!Pedimos que leia as regras do fórum! Mostrar conteúdo oculto This topic has been moved to the correct area. This is an automated message!Please read the forum rules.
Postado Janeiro 20, 2018 7 anos Autor Em 19/01/2018 em 22:39, ZikaLord disse: Existe um tutorial pra isso,só voce procurar no Forum. Poderia me mandar o link?? Pois procurei e nao achei... Achei só negocio de unit 8e unit 16 que no caso meu client ja é unit 16
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