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Mikhael

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  1. Rodo esse server a mais de 1 ano, para quem quiser dar uma olhada no projeto: http://pokealternative.servegame.com//index.php/account/create
  2. Alguém pode me ajudar com o mapa, pois estou tentando abrir e dá erro, abre todo bugado... Estou usando o seguinte RME: http://www.tibiaking.com/forum/forums/topic/38665-remeres-map-editor-vers%C3%A3o-cliente-estendidaextended/ EDITADO Estou com o seguinte problema para editar qualquer mapa na versão do DXP
  3. Alguém pode me ajudara compilar para linux?? Estou usando ubuntu 14.04 collect2: error: ld returned 1 exit status Makefile:462: recipe for target 'theforgottenserver' failed make[1]: *** [theforgottenserver] Error 1 make[1]: Leaving directory '/home/dxp' Makefile:404: recipe for target 'all' failed make: *** [all] Error 2 root@mikhaeel:/home/dxp#
  4. Estou tentando compilar para WINDOWS 64 bits, usando: VISUAL STUDIO 2015: vs2015.1.com_enu. Porem está dando os seguintes erros... ------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ otpch.cpp protocolgamebase.cpp protocolspectator.cpp ..\src\protocolspectator.cpp(376): warning C4100: 'broadcast': unreferenced formal parameter actions.cpp ban.cpp baseevents.cpp bed.cpp chat.cpp combat.cpp commands.cpp condition.cpp configmanager.cpp connection.cpp container.cpp creature.cpp creatureevent.cpp cylinder.cpp database.cpp databasemanager.cpp databasetasks.cpp depotchest.cpp ..\src\depotchest.cpp(33): warning C4100: 'actor': unreferenced formal parameter ..\src\depotchest.cpp(32): warning C4100: 'index': unreferenced formal parameter Compiling... depotlocker.cpp events.cpp fileloader.cpp game.cpp ..\src\game.cpp(4391): warning C4456: declaration of 'targetPos' hides previous local declaration ..\src\game.cpp(4310): note: see declaration of 'targetPos' globalevent.cpp groups.cpp guild.cpp house.cpp housetile.cpp inbox.cpp ioguild.cpp iologindata.cpp iomap.cpp iomapserialize.cpp iomarket.cpp item.cpp items.cpp luascript.cpp mailbox.cpp map.cpp Compiling... monster.cpp monsters.cpp mounts.cpp movement.cpp ..\src\movement.cpp(837): warning C4100: 'fromPos': unreferenced formal parameter networkmessage.cpp npc.cpp otserv.cpp outfit.cpp outputmessage.cpp party.cpp player.cpp position.cpp protocol.cpp protocolgame.cpp ..\src\protocolgame.cpp(1435): warning C4100: 'depotId': unreferenced formal parameter protocollogin.cpp ..\src\protocollogin.cpp(47): warning C4100: 'version': unreferenced formal parameter protocolold.cpp quests.cpp raids.cpp reward.cpp rewardchest.cpp Compiling... rsa.cpp scheduler.cpp scriptmanager.cpp server.cpp spawn.cpp spells.cpp protocolstatus.cpp talkaction.cpp tasks.cpp teleport.cpp thing.cpp tile.cpp tools.cpp trashholder.cpp vocation.cpp waitlist.cpp weapons.cpp wildcardtree.cpp commands.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::reload(void)" (?reload@Store@@QEAA_NXZ) game.obj : error LNK2001: unresolved external symbol "public: class boost::optional<class StoreOffer &> __cdecl Store::getOfferById(unsigned int)" (?getOfferById@Store@@QEAA?AV?$optional@AEAVStoreOffer@@@boost@@I@Z) game.obj : error LNK2001: unresolved external symbol "public: static unsigned int __cdecl IOAccount::getCoinBalance(unsigned int)" (?getCoinBalance@IOAccount@@SAII@Z) game.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnBuy(class Player *,class StoreOffer *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?executeOnBuy@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) game.obj : error LNK2001: unresolved external symbol "public: static void __cdecl IOAccount::addCoins(unsigned int,int)" (?addCoins@IOAccount@@SAXIH@Z) game.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::onTransactionCompleted(unsigned int,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)const " (?onTransactionCompleted@Store@@QEBAXIHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnRender(class Player *,class StoreOffer *)" (?executeOnRender@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::getTransactionHistory(unsigned int,unsigned short,unsigned int,class std::vector<struct StoreTransaction,class std::allocator<struct StoreTransaction> > &)const " (?getTransactionHistory@Store@@QEBAXIGIAEAV?$vector@UStoreTransaction@@V?$allocator@UStoreTransaction@@@std@@@std@@@Z) scriptmanager.obj : error LNK2001: unresolved external symbol "public: __cdecl Store::Store(void)" (??0Store@@QEAA@XZ) scriptmanager.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::loadFromXml(bool)" (?loadFromXml@Store@@QEAA_N_N@Z) C:\Users\Administrador\Desktop\Pack Premium\otpremium\vc14\x64\Release\theforgottenserver.exe : fatal error LNK1120: 10 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
  5. Server KPDO em minha opinião é um dos melhores que há. Mesmo sem sources e bem limitado e bloqueado consegui por online. Para quem quiser dar uma olhada como ficou: Site para logar e baixar o client.
  6. Estou tentando compilar para WINDOWS 64 bits, usando: VISUAL STUDIO 2015: vs2015.1.com_enu. Porem está dando os seguintes erros... ------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ otpch.cpp protocolgamebase.cpp protocolspectator.cpp ..\src\protocolspectator.cpp(376): warning C4100: 'broadcast': unreferenced formal parameter actions.cpp ban.cpp baseevents.cpp bed.cpp chat.cpp combat.cpp commands.cpp condition.cpp configmanager.cpp connection.cpp container.cpp creature.cpp creatureevent.cpp cylinder.cpp database.cpp databasemanager.cpp databasetasks.cpp depotchest.cpp ..\src\depotchest.cpp(33): warning C4100: 'actor': unreferenced formal parameter ..\src\depotchest.cpp(32): warning C4100: 'index': unreferenced formal parameter Compiling... depotlocker.cpp events.cpp fileloader.cpp game.cpp ..\src\game.cpp(4391): warning C4456: declaration of 'targetPos' hides previous local declaration ..\src\game.cpp(4310): note: see declaration of 'targetPos' globalevent.cpp groups.cpp guild.cpp house.cpp housetile.cpp inbox.cpp ioguild.cpp iologindata.cpp iomap.cpp iomapserialize.cpp iomarket.cpp item.cpp items.cpp luascript.cpp mailbox.cpp map.cpp Compiling... monster.cpp monsters.cpp mounts.cpp movement.cpp ..\src\movement.cpp(837): warning C4100: 'fromPos': unreferenced formal parameter networkmessage.cpp npc.cpp otserv.cpp outfit.cpp outputmessage.cpp party.cpp player.cpp position.cpp protocol.cpp protocolgame.cpp ..\src\protocolgame.cpp(1435): warning C4100: 'depotId': unreferenced formal parameter protocollogin.cpp ..\src\protocollogin.cpp(47): warning C4100: 'version': unreferenced formal parameter protocolold.cpp quests.cpp raids.cpp reward.cpp rewardchest.cpp Compiling... rsa.cpp scheduler.cpp scriptmanager.cpp server.cpp spawn.cpp spells.cpp protocolstatus.cpp talkaction.cpp tasks.cpp teleport.cpp thing.cpp tile.cpp tools.cpp trashholder.cpp vocation.cpp waitlist.cpp weapons.cpp wildcardtree.cpp commands.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::reload(void)" (?reload@Store@@QEAA_NXZ) game.obj : error LNK2001: unresolved external symbol "public: class boost::optional<class StoreOffer &> __cdecl Store::getOfferById(unsigned int)" (?getOfferById@Store@@QEAA?AV?$optional@AEAVStoreOffer@@@boost@@I@Z) game.obj : error LNK2001: unresolved external symbol "public: static unsigned int __cdecl IOAccount::getCoinBalance(unsigned int)" (?getCoinBalance@IOAccount@@SAII@Z) game.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnBuy(class Player *,class StoreOffer *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?executeOnBuy@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) game.obj : error LNK2001: unresolved external symbol "public: static void __cdecl IOAccount::addCoins(unsigned int,int)" (?addCoins@IOAccount@@SAXIH@Z) game.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::onTransactionCompleted(unsigned int,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)const " (?onTransactionCompleted@Store@@QEBAXIHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnRender(class Player *,class StoreOffer *)" (?executeOnRender@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::getTransactionHistory(unsigned int,unsigned short,unsigned int,class std::vector<struct StoreTransaction,class std::allocator<struct StoreTransaction> > &)const " (?getTransactionHistory@Store@@QEBAXIGIAEAV?$vector@UStoreTransaction@@V?$allocator@UStoreTransaction@@@std@@@std@@@Z) scriptmanager.obj : error LNK2001: unresolved external symbol "public: __cdecl Store::Store(void)" (??0Store@@QEAA@XZ) scriptmanager.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::loadFromXml(bool)" (?loadFromXml@Store@@QEAA_N_N@Z) C:\Users\Administrador\Desktop\Pack Premium\otpremium\vc14\x64\Release\theforgottenserver.exe : fatal error LNK1120: 10 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
  7. Esse aqui: http://www.tibiaking.com/forum/forums/topic/36403-tfs-12-1097-1100-globalfull-otherworld-hearth-of-destruction-quest-battlefield-last-man-standing-capture-the-flag-zoombie-event-war-anti-entrosa-website-database-sources-v30/ RESOLVIDO. no Arquivo shopsystem.php. Alterei: PARA:
  8. A Questão é: não tem a pasta POT e o erro acusa a pasta "CLASSES" More info: Cannot load class OTS_Player, file ./classes/class.ots_player.php doesn't exist
  9. Olá @frank007 , Então... Não existe esse arquivo.
  10. @EDITADO RESOLVIDO. no Arquivo shopsystem.php. Alterei: PARA: ---------------------------------------------------------- ALGUEM PODE ME AJUDAR COM ESSE ERRO? Error occured! Error ID: #E-7 More info: Cannot load class OTS_Player, file ./classes/class.ots_player.php doesn't exist File: /var/www/html/system/load.init.php Line: 14 File: Unknown Line: Unknown File: /var/www/html/pages/shopsystem.php Line: 1101 File: /var/www/html/system/load.page.php Line: 7 File: /var/www/html/index.php Line: 37 Estou usando o GESIOR que vem no pack.
  11. Alguem pode ajudar com esse erro ? Error occured! Error ID: #E-7 More info: Cannot load class OTS_Player, file ./classes/class.ots_player.php doesn't exist File: /var/www/html/system/load.init.php Line: 14 File: Unknown Line: Unknown File: /var/www/html/pages/shopsystem.php Line: 1101 File: /var/www/html/system/load.page.php Line: 7 File: /var/www/html/index.php Line: 37
  12. Qual map editor uso para abrir essa versão do mapa? Estou usando este aqui: http://www.tibiaking.com/forum/forums/topic/65505-remeres-map-editor-1090/ Porem não consigo visualizar as áreas como: Roshamuul etc...
  13. Essas sources não serve para compilar em linux ... collect2: error: ld returned 1 exit status Makefile:462: recipe for target 'theforgottenserver' failed make[1]: *** [theforgottenserver] Error 1 make[1]: Leaving directory '/home/dxp' Makefile:404: recipe for target 'all' failed make: *** [all] Error 2 root@mikhaeel:/home/dxp#
  14. Instalei certinho, porem nao pega o loot e nao aparece erro na distro...
  15. Alguém pode disponibilizar o map editor compatível com esse mapa ? Já tentei de tudo e não abre certo. Tentei copiando os arquivos da pasta ITEMS para DATA/8.60 e etc... e nada
  16. Mikhael postou uma resposta no tópico em OTServer Derivados
    TEM sources ?
  17. Olá, Gostaria de abrir um RL MAP TFS 1.2 e um BAIAK TFS 1.2 no mesmo VPS, porem no config.lua não tem a opção de WORLD "0" E WORLD "1", como faço ?
  18. Mikhael postou uma resposta no tópico em Tutoriais Websites
    PARABENS, ME AJUDOU MUITO!
  19. Mikhael postou uma resposta no tópico em Ferramentas OpenTibia
    MESMO PROBLEMA AKI...
  20. Mikhael postou uma resposta no tópico em Suporte Tibia OTServer
    Qual a function correspondente a: getPlayerAccount(cid) no TFS 1.2 ?
  21. Olá, Estou com problemas nesse systema de teleport TFS 1.0: Estou usando: The Forgotten Server - Versao 1.2 Compilado com GNU C++ version 4.8.4 Compilado em Dec 18 2015 14:39:12 para plataforma x64 Este servidor foi desenvolvido por Mark Samman e editado por Bruno Minervino Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/. Um oferecimento ServerSoft, tecnologia ao seu alcance. E estou com o seguinte erro: Lua Script Error: [TalkAction Interface] data/talkactions/scripts/teleport.lua:onSay data/talkactions/scripts/teleport.lua:3: attempt to index global 'teleport' (a nil value) stack traceback: [C]: in function '__index' data/talkactions/scripts/teleport.lua:3: in function imagino que o problema venha do seguinte script: global.lua na pasta talkactions. teleport = { maxPortPoints = 10, canTeleportWhileInfight = false, premiumOnly = false } function savePortPosition(cid, description) local playerGuid = getPlayerGUID(cid) local pos = getCreaturePosition(cid) local port = 0 for i = 1, teleport.maxPortPoints do local slot = db.storeQuery("SELECT `name` FROM `player_teleport` WHERE `player_id` = " .. playerGuid .." AND slot = ".. i .."") if slot == false then port = i ret = true break end result.free(slot) end if ret then db.query("INSERT INTO `player_teleport` (`player_id`, `slot`, `posx`, `posy`, `posz`, `name`) VALUES (".. playerGuid ..", ".. port ..", ".. pos.x ..", ".. pos.y ..", ".. pos.z ..", '".. description .."');") doPlayerSendTextMessage(cid, 22, "Voce salvou o local de teleporte. ".. description ..".") doSendMagicEffect(pos, CONST_ME_MAGIC_BLUE) else doPlayerSendCancel(cid, "Voce nao pode ter mais que ".. teleport.maxPortPoints .." locais salvos.") end end Alguem se oferece a judar ? Rep++
  22. Editado! Consegui... No caso o script global.lua na versão 1.2 do TFS fica na pasta DATA é só adicionar lá.

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