Tudo que Mikhael postou
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[Pokemon Kpdo] Pokemon kpdo exaioros By Cater
Rodo esse server a mais de 1 ano, para quem quiser dar uma olhada no projeto: http://pokealternative.servegame.com//index.php/account/create
- [DxP] Exclusivo Poketibia OpenSource+Cliente+Site+DB
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[DxP] Exclusivo Poketibia OpenSource+Cliente+Site+DB
Alguém pode me ajudar com o mapa, pois estou tentando abrir e dá erro, abre todo bugado... Estou usando o seguinte RME: http://www.tibiaking.com/forum/forums/topic/38665-remeres-map-editor-vers%C3%A3o-cliente-estendidaextended/ EDITADO Estou com o seguinte problema para editar qualquer mapa na versão do DXP
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[DxP] Exclusivo Poketibia OpenSource+Cliente+Site+DB
Alguém pode me ajudara compilar para linux?? Estou usando ubuntu 14.04 collect2: error: ld returned 1 exit status Makefile:462: recipe for target 'theforgottenserver' failed make[1]: *** [theforgottenserver] Error 1 make[1]: Leaving directory '/home/dxp' Makefile:404: recipe for target 'all' failed make: *** [all] Error 2 root@mikhaeel:/home/dxp#
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Ajuda TFS 1.2 COMPILAR PARA WINDOWS
Estou tentando compilar para WINDOWS 64 bits, usando: VISUAL STUDIO 2015: vs2015.1.com_enu. Porem está dando os seguintes erros... ------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ otpch.cpp protocolgamebase.cpp protocolspectator.cpp ..\src\protocolspectator.cpp(376): warning C4100: 'broadcast': unreferenced formal parameter actions.cpp ban.cpp baseevents.cpp bed.cpp chat.cpp combat.cpp commands.cpp condition.cpp configmanager.cpp connection.cpp container.cpp creature.cpp creatureevent.cpp cylinder.cpp database.cpp databasemanager.cpp databasetasks.cpp depotchest.cpp ..\src\depotchest.cpp(33): warning C4100: 'actor': unreferenced formal parameter ..\src\depotchest.cpp(32): warning C4100: 'index': unreferenced formal parameter Compiling... depotlocker.cpp events.cpp fileloader.cpp game.cpp ..\src\game.cpp(4391): warning C4456: declaration of 'targetPos' hides previous local declaration ..\src\game.cpp(4310): note: see declaration of 'targetPos' globalevent.cpp groups.cpp guild.cpp house.cpp housetile.cpp inbox.cpp ioguild.cpp iologindata.cpp iomap.cpp iomapserialize.cpp iomarket.cpp item.cpp items.cpp luascript.cpp mailbox.cpp map.cpp Compiling... monster.cpp monsters.cpp mounts.cpp movement.cpp ..\src\movement.cpp(837): warning C4100: 'fromPos': unreferenced formal parameter networkmessage.cpp npc.cpp otserv.cpp outfit.cpp outputmessage.cpp party.cpp player.cpp position.cpp protocol.cpp protocolgame.cpp ..\src\protocolgame.cpp(1435): warning C4100: 'depotId': unreferenced formal parameter protocollogin.cpp ..\src\protocollogin.cpp(47): warning C4100: 'version': unreferenced formal parameter protocolold.cpp quests.cpp raids.cpp reward.cpp rewardchest.cpp Compiling... rsa.cpp scheduler.cpp scriptmanager.cpp server.cpp spawn.cpp spells.cpp protocolstatus.cpp talkaction.cpp tasks.cpp teleport.cpp thing.cpp tile.cpp tools.cpp trashholder.cpp vocation.cpp waitlist.cpp weapons.cpp wildcardtree.cpp commands.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::reload(void)" (?reload@Store@@QEAA_NXZ) game.obj : error LNK2001: unresolved external symbol "public: class boost::optional<class StoreOffer &> __cdecl Store::getOfferById(unsigned int)" (?getOfferById@Store@@QEAA?AV?$optional@AEAVStoreOffer@@@boost@@I@Z) game.obj : error LNK2001: unresolved external symbol "public: static unsigned int __cdecl IOAccount::getCoinBalance(unsigned int)" (?getCoinBalance@IOAccount@@SAII@Z) game.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnBuy(class Player *,class StoreOffer *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?executeOnBuy@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) game.obj : error LNK2001: unresolved external symbol "public: static void __cdecl IOAccount::addCoins(unsigned int,int)" (?addCoins@IOAccount@@SAXIH@Z) game.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::onTransactionCompleted(unsigned int,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)const " (?onTransactionCompleted@Store@@QEBAXIHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnRender(class Player *,class StoreOffer *)" (?executeOnRender@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::getTransactionHistory(unsigned int,unsigned short,unsigned int,class std::vector<struct StoreTransaction,class std::allocator<struct StoreTransaction> > &)const " (?getTransactionHistory@Store@@QEBAXIGIAEAV?$vector@UStoreTransaction@@V?$allocator@UStoreTransaction@@@std@@@std@@@Z) scriptmanager.obj : error LNK2001: unresolved external symbol "public: __cdecl Store::Store(void)" (??0Store@@QEAA@XZ) scriptmanager.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::loadFromXml(bool)" (?loadFromXml@Store@@QEAA_N_N@Z) C:\Users\Administrador\Desktop\Pack Premium\otpremium\vc14\x64\Release\theforgottenserver.exe : fatal error LNK1120: 10 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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[Pokemon Kpdo] Pokemon kpdo exaioros By Cater
Server KPDO em minha opinião é um dos melhores que há. Mesmo sem sources e bem limitado e bloqueado consegui por online. Para quem quiser dar uma olhada como ficou: Site para logar e baixar o client.
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[v32] GlobalFull 11/12 - New Asuras, Falcons, Warzones 4,5,6 . (Updates Frequentes)
Estou tentando compilar para WINDOWS 64 bits, usando: VISUAL STUDIO 2015: vs2015.1.com_enu. Porem está dando os seguintes erros... ------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ otpch.cpp protocolgamebase.cpp protocolspectator.cpp ..\src\protocolspectator.cpp(376): warning C4100: 'broadcast': unreferenced formal parameter actions.cpp ban.cpp baseevents.cpp bed.cpp chat.cpp combat.cpp commands.cpp condition.cpp configmanager.cpp connection.cpp container.cpp creature.cpp creatureevent.cpp cylinder.cpp database.cpp databasemanager.cpp databasetasks.cpp depotchest.cpp ..\src\depotchest.cpp(33): warning C4100: 'actor': unreferenced formal parameter ..\src\depotchest.cpp(32): warning C4100: 'index': unreferenced formal parameter Compiling... depotlocker.cpp events.cpp fileloader.cpp game.cpp ..\src\game.cpp(4391): warning C4456: declaration of 'targetPos' hides previous local declaration ..\src\game.cpp(4310): note: see declaration of 'targetPos' globalevent.cpp groups.cpp guild.cpp house.cpp housetile.cpp inbox.cpp ioguild.cpp iologindata.cpp iomap.cpp iomapserialize.cpp iomarket.cpp item.cpp items.cpp luascript.cpp mailbox.cpp map.cpp Compiling... monster.cpp monsters.cpp mounts.cpp movement.cpp ..\src\movement.cpp(837): warning C4100: 'fromPos': unreferenced formal parameter networkmessage.cpp npc.cpp otserv.cpp outfit.cpp outputmessage.cpp party.cpp player.cpp position.cpp protocol.cpp protocolgame.cpp ..\src\protocolgame.cpp(1435): warning C4100: 'depotId': unreferenced formal parameter protocollogin.cpp ..\src\protocollogin.cpp(47): warning C4100: 'version': unreferenced formal parameter protocolold.cpp quests.cpp raids.cpp reward.cpp rewardchest.cpp Compiling... rsa.cpp scheduler.cpp scriptmanager.cpp server.cpp spawn.cpp spells.cpp protocolstatus.cpp talkaction.cpp tasks.cpp teleport.cpp thing.cpp tile.cpp tools.cpp trashholder.cpp vocation.cpp waitlist.cpp weapons.cpp wildcardtree.cpp commands.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::reload(void)" (?reload@Store@@QEAA_NXZ) game.obj : error LNK2001: unresolved external symbol "public: class boost::optional<class StoreOffer &> __cdecl Store::getOfferById(unsigned int)" (?getOfferById@Store@@QEAA?AV?$optional@AEAVStoreOffer@@@boost@@I@Z) game.obj : error LNK2001: unresolved external symbol "public: static unsigned int __cdecl IOAccount::getCoinBalance(unsigned int)" (?getCoinBalance@IOAccount@@SAII@Z) game.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnBuy(class Player *,class StoreOffer *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?executeOnBuy@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) game.obj : error LNK2001: unresolved external symbol "public: static void __cdecl IOAccount::addCoins(unsigned int,int)" (?addCoins@IOAccount@@SAXIH@Z) game.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::onTransactionCompleted(unsigned int,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)const " (?onTransactionCompleted@Store@@QEBAXIHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::executeOnRender(class Player *,class StoreOffer *)" (?executeOnRender@Store@@QEAA_NPEAVPlayer@@PEAVStoreOffer@@@Z) protocolgame.obj : error LNK2001: unresolved external symbol "public: void __cdecl Store::getTransactionHistory(unsigned int,unsigned short,unsigned int,class std::vector<struct StoreTransaction,class std::allocator<struct StoreTransaction> > &)const " (?getTransactionHistory@Store@@QEBAXIGIAEAV?$vector@UStoreTransaction@@V?$allocator@UStoreTransaction@@@std@@@std@@@Z) scriptmanager.obj : error LNK2001: unresolved external symbol "public: __cdecl Store::Store(void)" (??0Store@@QEAA@XZ) scriptmanager.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::loadFromXml(bool)" (?loadFromXml@Store@@QEAA_N_N@Z) C:\Users\Administrador\Desktop\Pack Premium\otpremium\vc14\x64\Release\theforgottenserver.exe : fatal error LNK1120: 10 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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SHOPSYSTEM - ERRO AO CONCLUIR UMA COMPRA NO SHOP.
Esse aqui: http://www.tibiaking.com/forum/forums/topic/36403-tfs-12-1097-1100-globalfull-otherworld-hearth-of-destruction-quest-battlefield-last-man-standing-capture-the-flag-zoombie-event-war-anti-entrosa-website-database-sources-v30/ RESOLVIDO. no Arquivo shopsystem.php. Alterei: PARA:
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SHOPSYSTEM - ERRO AO CONCLUIR UMA COMPRA NO SHOP.
A Questão é: não tem a pasta POT e o erro acusa a pasta "CLASSES" More info: Cannot load class OTS_Player, file ./classes/class.ots_player.php doesn't exist
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SHOPSYSTEM - ERRO AO CONCLUIR UMA COMPRA NO SHOP.
Olá @frank007 , Então... Não existe esse arquivo.
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[v32] GlobalFull 11/12 - New Asuras, Falcons, Warzones 4,5,6 . (Updates Frequentes)
@EDITADO RESOLVIDO. no Arquivo shopsystem.php. Alterei: PARA: ---------------------------------------------------------- ALGUEM PODE ME AJUDAR COM ESSE ERRO? Error occured! Error ID: #E-7 More info: Cannot load class OTS_Player, file ./classes/class.ots_player.php doesn't exist File: /var/www/html/system/load.init.php Line: 14 File: Unknown Line: Unknown File: /var/www/html/pages/shopsystem.php Line: 1101 File: /var/www/html/system/load.page.php Line: 7 File: /var/www/html/index.php Line: 37 Estou usando o GESIOR que vem no pack.
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SHOPSYSTEM - ERRO AO CONCLUIR UMA COMPRA NO SHOP.
Alguem pode ajudar com esse erro ? Error occured! Error ID: #E-7 More info: Cannot load class OTS_Player, file ./classes/class.ots_player.php doesn't exist File: /var/www/html/system/load.init.php Line: 14 File: Unknown Line: Unknown File: /var/www/html/pages/shopsystem.php Line: 1101 File: /var/www/html/system/load.page.php Line: 7 File: /var/www/html/index.php Line: 37
- [v32] GlobalFull 11/12 - New Asuras, Falcons, Warzones 4,5,6 . (Updates Frequentes)
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[DxP] Exclusivo Poketibia OpenSource+Cliente+Site+DB
Essas sources não serve para compilar em linux ... collect2: error: ld returned 1 exit status Makefile:462: recipe for target 'theforgottenserver' failed make[1]: *** [theforgottenserver] Error 1 make[1]: Leaving directory '/home/dxp' Makefile:404: recipe for target 'all' failed make: *** [all] Error 2 root@mikhaeel:/home/dxp#
- (Resolvido)Loot automatico
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[8.60] DBRelated 1.2 Site + Data + Sources
Alguém pode disponibilizar o map editor compatível com esse mapa ? Já tentei de tudo e não abre certo. Tentei copiando os arquivos da pasta ITEMS para DATA/8.60 e etc... e nada
- [8.60] Baiak Absolute - Editado completo [O MELHOR]
- Pokémon Draw (Linux)
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COMO ABRIR 2 SERVERS TFS 1.2 (10.90)
Olá, Gostaria de abrir um RL MAP TFS 1.2 e um BAIAK TFS 1.2 no mesmo VPS, porem no config.lua não tem a opção de WORLD "0" E WORLD "1", como faço ?
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Facebook No Gesior!
PARABENS, ME AJUDOU MUITO!
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Item Editor 10.90
MESMO PROBLEMA AKI...
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[actions] Adicionar premium points ao usar X item
Serve para TFS 1.2 ?
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FUNCTION
Qual a function correspondente a: getPlayerAccount(cid) no TFS 1.2 ?
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Teleport system [Ajuda]
Olá, Estou com problemas nesse systema de teleport TFS 1.0: Estou usando: The Forgotten Server - Versao 1.2 Compilado com GNU C++ version 4.8.4 Compilado em Dec 18 2015 14:39:12 para plataforma x64 Este servidor foi desenvolvido por Mark Samman e editado por Bruno Minervino Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/. Um oferecimento ServerSoft, tecnologia ao seu alcance. E estou com o seguinte erro: Lua Script Error: [TalkAction Interface] data/talkactions/scripts/teleport.lua:onSay data/talkactions/scripts/teleport.lua:3: attempt to index global 'teleport' (a nil value) stack traceback: [C]: in function '__index' data/talkactions/scripts/teleport.lua:3: in function imagino que o problema venha do seguinte script: global.lua na pasta talkactions. teleport = { maxPortPoints = 10, canTeleportWhileInfight = false, premiumOnly = false } function savePortPosition(cid, description) local playerGuid = getPlayerGUID(cid) local pos = getCreaturePosition(cid) local port = 0 for i = 1, teleport.maxPortPoints do local slot = db.storeQuery("SELECT `name` FROM `player_teleport` WHERE `player_id` = " .. playerGuid .." AND slot = ".. i .."") if slot == false then port = i ret = true break end result.free(slot) end if ret then db.query("INSERT INTO `player_teleport` (`player_id`, `slot`, `posx`, `posy`, `posz`, `name`) VALUES (".. playerGuid ..", ".. port ..", ".. pos.x ..", ".. pos.y ..", ".. pos.z ..", '".. description .."');") doPlayerSendTextMessage(cid, 22, "Voce salvou o local de teleporte. ".. description ..".") doSendMagicEffect(pos, CONST_ME_MAGIC_BLUE) else doPlayerSendCancel(cid, "Voce nao pode ter mais que ".. teleport.maxPortPoints .." locais salvos.") end end Alguem se oferece a judar ? Rep++
- [talkaction] Teleport System (somente para TFS 1.0)