Tudo que loreal postou
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[DEFAULT] Anunciar player morreu para bixos.
editei lá
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[DEFAULT] Anunciar player morreu para bixos.
tenta assim function onDeath(cid, corpse, deathList) for _, pid in ipairs(deathList) do if isCreature(pid) == true then strings[position] = t == 1 and "" or strings[position] .. ", " strings[position] = strings[position] .. getCreatureName(pid) .. "" t = t + 1 else strings[position] = t == 1 and "" or strings[position] .. ", " strings[position] = strings[position] .."a field item" t = t + 1 end end for i, str in ipairs(strings) do if(str:sub(str:len()) ~= ",") then str = str .. "." end msg = getCreatureName(cid) .. " O jogador " .. deathType .. " no level " .. getPlayerLevel(cid) .. " foi morto " .. str end for _, oid in ipairs(getPlayersOnline()) do doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, msg) end return true end
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Colocar Anti-Divulgação na Distro 8.6
em game.cpp procure por if(player->isAccountManager()) acima adicione std::string words []= {".net", ".br", ".uk", ".tk", "dyndns","servegame","no-ip", ".net", ".com", ".br", ".org", ".pl", ".eu"}; int ii, length; length = sizeof(words)/sizeof(words[0]); for(ii=0; ii < int(length); ii++) { if (int(_text.find(words[ii])) > 0 || _text == words[ii]) { player->sendTextMessage(MSG_STATUS_SMALL, "You can't send this message, forbidden characters."); return false; break; } } e copile abraço!
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Help !
pelo logs que eu vi só tem [04/02/2015 09:00:36] Duplicate uniqueId 13500 [04/02/2015 09:00:36] Duplicate uniqueId 13500 é só ir no mapa editor e ve se tem algum bau com mesmo id repetido ou em seu actions com esse uniqueid 13500
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Amontoar Grana
tá ae local coins = { [ITEM_GOLD_COIN] = { to = ITEM_PLATINUM_COIN, effect = TEXTCOLOR_YELLOW }, [ITEM_PLATINUM_COIN] = { from = ITEM_GOLD_COIN, to = ITEM_CRYSTAL_COIN, effect = TEXTCOLOR_LIGHTBLUE }, [ITEM_CRYSTAL_COIN] = { from = ITEM_PLATINUM_COIN, effect = TEXTCOLOR_TEAL } } function onUse(cid, item, fromPosition, itemEx, toPosition) if(getPlayerFlagValue(cid, PLAYERFLAG_CANNOTPICKUPITEM)) then return false end local coin = coins[item.itemid] if(not coin) then return false end if(coin.to ~= nil and item.type == ITEMCOUNT_MAX) then doChangeTypeItem(item.uid, item.type - item.type) doPlayerAddItem(cid, coin.to, 1) doSendAnimatedText(fromPosition, "$$$", coins[coin.to].effect) elseif(coin.from ~= nil) then doChangeTypeItem(item.uid, item.type - 1) doPlayerAddItem(cid, coin.from, ITEMCOUNT_MAX) doSendAnimatedText(fromPosition, "$$$", coins[coin.from].effect) end return true end
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Duvida do SQL
isso e um tipo de segurança para bancos de dados caso algum hacker invada seu banco ai as senhas ficam criptografadas em md1 md2 md3 md4 md5 SHA1 SHA2 SHA3 SHA4 SHA5
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Anti nuker
caso for windows recomendo usar esse. http://www.4shared.com/rar/x4U8E9Zc/KiwiGuard_-_Firewal_Anti-Dos.htm
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npc oraculo
ai está local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function oracle(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local cityNode = node:getParent():getParent() local vocNode = node:getParent() local destination = cityNode:getParameters().destination local town = cityNode:getParameters().town local vocation = vocNode:getParameters().vocation if(destination ~= nil and vocation ~= nil and town ~= nil) then if(getPlayerLevel(cid) < parameters.level) then npcHandler:say('You must first reach level ' .. parameters.level .. '!', cid) npcHandler:resetNpc() else if(getPlayerVocation(cid) > 0) then npcHandler:say('Sorry, You already have a vocation!') npcHandler:resetNpc() else doPlayerSetVocation(cid, vocation) doPlayerSetTown(cid, town) npcHandler:resetNpc() local tmp = getCreaturePosition(cid) doTeleportThing(cid, destination) doSendMagicEffect(tmp, CONST_ME_POFF) doSendMagicEffect(destination, CONST_ME_TELEPORT) end end end return true end function greetCallback(cid) if(getPlayerLevel(cid) < 8) then npcHandler:say('COME BACK WHEN YOU GROW UP, CHILD!') return false else return true end end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?') local yesNode = KeywordNode:new({'yes'}, oracle, {level = 8}) local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'}) local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? {Rhyves}, {Varak} or {Jorvik}?'}) local node2 = node1:addChildKeyword({'varak'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 1, destination = {x=242, y=429, z=12}, text = 'Varak, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'}) local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node2 = node1:addChildKeyword({'rhyves'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 1, destination = {x=159, y=387, z=6}, text = 'Rhyves, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'}) node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node2 = node1:addChildKeyword({'jorvik'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 1, destination = {x=469, y=172, z=7}, text = 'Jorvik, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'}) node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'}) npcHandler:addModule(FocusModule:new())
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mensagem e popyup ao logar primeira vez
qual mensagem vc quer ? tenta assim local msg = "Mensagem que vc quer" function onLogin(cid) if getCreatureName(cid) ~= "Account Manager" then if getPlayerStorageValue(cid, 1691) ~= 1 then doPlayerPopupFYI(cid, msg) setPlayerStorageValue(cid, 169100, 1) end end return true end
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[DEFAULT] Anunciar player morreu para bixos.
tenta assim function onDeath(cid, corpse, deathList) for _, pid in ipairs(deathList) do if isCreature(cid) == true then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "O jogador "..getCreatureName(cid).." no level "..getPlayerLevel(cid).." foi morto pelo monstro "..getCreatureName(deathList[1])..".") end end return true end
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(Resolvido)[WEBSITE] Problema com caracteres especiais
- (Resolvido)[WEBSITE] Problema com caracteres especiais
editei post anterior tenta dnv- (Resolvido)[WEBSITE] Problema com caracteres especiais
tenta assim- (Resolvido)script de liquids.
- Erro No Adm Alguem me ajuda?
char do adm deslogado tente deixar server off tb- (Resolvido)[WEBSITE] Problema com caracteres especiais
posta seu createaccount.php ou procure por if(!isset($e['name'])) e adicione isso em baixo if(!isset($e['name'])) { foreach(array('@', '~', '[', ']', '-', '"') as $v) if($v == substr($s, 0, strlen($v))) { $e['name'] = 'Não poder usar esse tipo caracteres!'; break;- [Pedido] Banners para campeonatos
fico feliz que tenha gostado- CMD #01 - "World of Warcraft"
bom espero que gostem! estou postando tb psd em anexo abraço! by loreal.zip- [Pedido] Banners para campeonatos
mlz pela demora espero que gostem xD- mensagem e popyup ao logar primeira vez
da esse erro [31/1/2015 18:25:11] [Error - TalkAction Interface] [31/1/2015 18:25:11] data/talkactions/scripts/serverinfo.lua:onSay [31/1/2015 18:25:11] Description: [31/1/2015 18:25:11] data/talkactions/scripts/serverinfo.lua:14: attempt to compare number with nil [31/1/2015 18:25:11] stack traceback: [31/1/2015 18:25:11] data/talkactions/scripts/serverinfo.lua:14: in function <data/talkactions/scripts/serverinfo.lua:13> da esse erro [31/1/2015 18:25:11] [Error - TalkAction Interface] [31/1/2015 18:25:11] data/talkactions/scripts/serverinfo.lua:onSay [31/1/2015 18:25:11] Description: [31/1/2015 18:25:11] data/talkactions/scripts/serverinfo.lua:14: attempt to compare number with nil [31/1/2015 18:25:11] stack traceback: [31/1/2015 18:25:11] data/talkactions/scripts/serverinfo.lua:14: in function <data/talkactions/scripts/serverinfo.lua:13>- mensagem e popyup ao logar primeira vez
fico legal só que ta aparecendo primeiro uma mensagem em popup falando os players online depois a mensagem tem como colocar tudo junto n ?? function getUpTimeString() local wut = getWorldUpTime() local h, m = math.floor(wut / 3600), math.floor((wut % 3600) / 60) if m == 60 then m = 0 h = h + 1 end return h..' hour'..(h > 1 and 's' or '')..' and '..m..' minute'..(m > 1 and 's' or '') end function onSay(cid) local str = 'mensagem '..getUpTimeString() doPlayerPopupFYI(cid, "Temos "..#getOnlinePlayers().." players online") doPlayerPopupFYI(cid, str) return true end- mensagem e popyup ao logar primeira vez
up- mensagem e popyup ao logar primeira vez
up- [Pedido] Banners para campeonatos
espero que gostem abraço- mensagem e popyup ao logar primeira vez
muito bom teria como por para ver quantidades de players online tb ? tipo 133 players online. embaixo do uptime. - (Resolvido)[WEBSITE] Problema com caracteres especiais
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