Histórico de Curtidas
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smowking recebeu reputação de ianquerubim em [Link Quebrado]Base OtPokémon.com + ClientGalera quer tudo pronto, isso nao vao encontrar! Bora botar a mao na massa e concertar os bugs galera, larguem de preguiça !
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smowking recebeu reputação de Drazyn em Erro "Unable To Load Items(OTB)"Bom dia amigo, este problema é mais comum do que voce pensa!
Mas ta ai a solução pro seu problema, lembrando que precisa de sources!
http://www.tibiaking.com/forum/topic/42165-fazer-ot-aceitar-qualquer-itemsotb/?p=240785
Se ajudei Rep++
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smowking recebeu reputação de joaotmed em [Pokemon GBA] RealPoke ShowOffMapa Completo
Centro Pokemon: Cinnabar Island Fuchsia City Entrada para o Saffari Explorando o Saffari Acompanhe o projeto! https://www.facebook.com/RealPokeOT -
smowking deu reputação a Chriistian em TFS 1.3 / Otx3 | Otg Server Global - 11x - 12.40 (SPRITES 13.40) (Updates Diarios)Distro para windows 64 bits
Em anexo.
theforgottenserver.exe
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smowking recebeu reputação de LekMinorino em (Resolvido)Para que serve este código na config?Isso vai te retornar o resultado em minutos, porque eles fazem uma multiplicação pra ficar mais facil entendimento do tempo configurado, onde o "1000" são os milissegundos, "60" os segundos e o "2" minutos, pois o resultado para ser lido deve ser em milissegundos.
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smowking recebeu reputação de KotZletY em (Resolvido)Para que serve este código na config?Isso vai te retornar o resultado em minutos, porque eles fazem uma multiplicação pra ficar mais facil entendimento do tempo configurado, onde o "1000" são os milissegundos, "60" os segundos e o "2" minutos, pois o resultado para ser lido deve ser em milissegundos.
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smowking recebeu reputação de Andreeyyy em [NPC] Yana 10.94Nao tem muito o que dizer galera, é simplesmente o NPC Yana do Tibia global que eu fiz, as transcrições estão as mesmas, porém sem a chance de quebra do item! Aproveitem! Bora quebrar essa coisa de venda de otserv galera!
Yana.xml
<?xml version="1.0" encoding="UTF-8"?> <npc name="Yana" script="Yana.lua" walkinterval="1500" speed="100" walkradius="2" floorchange="0" > <health max="100" now="100"/> <look type="471" head="68" body="38" legs="0" feet="49" addons="2" mount="0"/> <parameters> <parameter key="message_greet" value="Blessings, Player!How may I help you? Do you wish to trade some {token}s, or do you need some {information}?" /> <parameter key="message_farewell" value="Charge all kind of weapons! For the cost of some tokens only!" /> <parameter key="message_walkaway" value="Farewell, Player." /> </parameters> </npc>
Yana.lua
-------------------------------------------- --------- Script by Smowking --------------- ----- Plese, do not remove the credits ----- -------------------------------------------- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local IdToken = 25377 -- Configurar id do token local items = { ["mayhem"] = { ["wand"] = {itemId = 26261, tokens_cost = 50, charged = 26271, heavycharged = 26281, overcharged = 26291}, ["rod"] = {itemId = 26262, tokens_cost = 50, charged = 26272, heavycharged = 26282, overcharged = 26292}, ["sword"] = {itemId = 26253, tokens_cost = 50, charged = 26263, heavycharged = 26273, overcharged = 26283}, ["slayer"] = {itemId = 26254, tokens_cost = 50, charged = 26264, heavycharged = 26274, overcharged = 26284}, ["axe"] = {itemId = 26255, tokens_cost = 50, charged = 26265, heavycharged = 26275, overcharged = 26285}, ["chopper"] = {itemId = 26256, tokens_cost = 50, charged = 26266, heavycharged = 26276, overcharged = 26286}, ["club"] = {itemId = 26257, tokens_cost = 50, charged = 26267, heavycharged = 26277, overcharged = 26287}, ["hammer"] = {itemId = 26258, tokens_cost = 50, charged = 26268, heavycharged = 26278, overcharged = 26288}, ["bow"] = {itemId = 26259, tokens_cost = 50, charged = 26269, heavycharged = 26280, overcharged = 26289}, ["crossbow"] = {itemId = 26361, tokens_cost = 50, charged = 26362, heavycharged = 26363, overcharged = 26364}, }, ["carving"] = { ["wand"] = {itemId = 26365, tokens_cost = 50, charged = 26366, heavycharged = 26367, overcharged = 26367}, ["rod"] = {itemId = 26369, tokens_cost = 50, charged = 26370, heavycharged = 26371, overcharged = 26372}, ["sword"] = {itemId = 26333, tokens_cost = 50, charged = 26334, heavycharged = 26335, overcharged = 26336}, ["slayer"] = {itemId = 26337, tokens_cost = 50, charged = 26338, heavycharged = 26339, overcharged = 26340}, ["axe"] = {itemId = 26341, tokens_cost = 50, charged = 26342, heavycharged = 26343, overcharged = 26344}, ["chopper"] = {itemId = 26345, tokens_cost = 50, charged = 26346, heavycharged = 26347, overcharged = 26348}, ["club"] = {itemId = 26349, tokens_cost = 50, charged = 26350, heavycharged = 26351, overcharged = 26352}, ["hammer"] = {itemId = 26353, tokens_cost = 50, charged = 26354, heavycharged = 26355, overcharged = 26356}, ["bow"] = {itemId = 26357, tokens_cost = 50, charged = 26358, heavycharged = 26359, overcharged = 26360}, ["crossbow"] = {itemId = 26361, tokens_cost = 50, charged = 26362, heavycharged = 26363, overcharged = 26364}, }, ["remedy"] = { ["wand"] = {itemId = 26325, tokens_cost = 50, charged = 26326, heavycharged = 26327, overcharged = 26328}, ["rod"] = {itemId = 26329, tokens_cost = 50, charged = 26330, heavycharged = 26331, overcharged = 26332}, ["sword"] = {itemId = 26293, tokens_cost = 50, charged = 26294, heavycharged = 26295, overcharged = 26296}, ["slayer"] = {itemId = 26297, tokens_cost = 50, charged = 26298, heavycharged = 26299, overcharged = 26300}, ["axe"] = {itemId = 26301, tokens_cost = 50, charged = 26302, heavycharged = 26303, overcharged = 26304}, ["chopper"] = {itemId = 26305, tokens_cost = 50, charged = 26306, heavycharged = 26307, overcharged = 26308}, ["club"] = {itemId = 26309, tokens_cost = 50, charged = 26310, heavycharged = 26311, overcharged = 26312}, ["hammer"] = {itemId = 26313, tokens_cost = 50, charged = 26314, heavycharged = 26315, overcharged = 26316}, ["bow"] = {itemId = 26317, tokens_cost = 50, charged = 26318, heavycharged = 26319, overcharged = 26320}, ["crossbow"] = {itemId = 26321, tokens_cost = 50, charged = 26322, heavycharged = 26323, overcharged = 26324}, } } local function creatureSayCallback(cid, type, msg) local player = Player(cid) if not npcHandler:isFocused(cid) then return false end if npcHandler.topic[cid] == 1 then if msgcontains(msg, "mayhem") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 2 elseif msgcontains(msg, "carving") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 3 elseif msgcontains(msg, "remedy") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 4 end elseif npcHandler.topic[cid] == 2 then local itemsDisp = items["mayhem"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of mayhem.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 3 then local itemsDisp = items["carving"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of carving.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 4 then local itemsDisp = items["remedy"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of remedy.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 5 then if msgcontains(msg, "risk") then npcHandler:say({ 'If I overcharge your weapon, there\'s a risk that the charging doesn\'t succeed. See, the complex process of charging a weapon with this kind of {energy} is very challenging. ...', 'It can make the weapon\'s substance very instable and in this case the charging won\'t succeed. Yet I\'d have to keep your tokens for my effort so they will be lost for you anyway. I hope you understand this. ...', 'Of course, if it works your weapon will be remarkably more powerful for a certain time. It\'s up to you, make your choice.' }, cid) elseif msgcontains(msg, "energy") then npcHandler:say({ 'I\'m sorry but I won\'t reveal the exact process of charging a weapon. It\'s about keeping business secrets, you know. All I can tell you is that I use a special kind of energetic-based enchantment magic. ...', 'It is consigned in my family for many generations. This is the reason why only special weapons, which I can offer you in exchange for {gold} tokens, can be charged with this method.' }, cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "mayhem") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 6 elseif msgcontains(msg, "carving") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 7 elseif msgcontains(msg, "remedy") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 8 end elseif npcHandler.topic[cid] == 6 then local itemsDisp = items["mayhem"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of mayhem.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 7 then local itemsDisp = items["carving"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of carving.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 8 then local itemsDisp = items["remedy"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of remedy.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end end if msgcontains(msg, "information") then npcHandler:say({ '{Token}s are small objects made of metal or other materials. You can use them to buy superior equipment from {token} traders like me. ...', 'There are several ways to obtain the tokens Im interested in - killing certain bosses, for example. In exchange for a certain amount of tokens, I can offer you some first-class items. ...' }, cid) elseif msgcontains(msg, "token") then npcHandler:say("If you have any {gold} tokens with you, let's have a look! Maybe I can offer you something in exchange.", cid) elseif msgcontains(msg, "gold") then npcHandler:say({ 'Here\'s the deal, Jess Leewyn. For 50 of your gold tokens, I can offer you some special equipment pieces which you can {charge} with a certain item type. I have the following item types to offer: {mayhem}, {remedy} or {carving}. ...', 'I may also give you a short {description} what these labels mean. So, which item type are you most interested in?' }, cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "charge") then npcHandler:say({ 'I may charge your equipment in the exchange of {gold} tokens. This gives your weapon some temporary improvements. For five tokens you\'ll get a charged weapon and for ten tokens a heavily charged one. ...', 'For the cost of fifteen tokens I can also overcharge your weapon but that comes with a certain {risk}. There are three equipment types I can charge: {mayhem}, {remedy} or {carving}. What kind of weapon would you like to charge?' }, cid) npcHandler.topic[cid] = 5 elseif msgcontains(msg, "description") then npcHandler:say({ 'A weapon of mayhem increases your chance to hit harder and to enhance the damage you inflict. A weapon of remedy gives you a certain chance to gain a part of a creature\'s life energy for yourself. ...', 'And a weapon of carving does the same with a creature\'s mana.' }, cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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smowking recebeu reputação de Enzo Caue em [NPC] Yana 10.94Nao tem muito o que dizer galera, é simplesmente o NPC Yana do Tibia global que eu fiz, as transcrições estão as mesmas, porém sem a chance de quebra do item! Aproveitem! Bora quebrar essa coisa de venda de otserv galera!
Yana.xml
<?xml version="1.0" encoding="UTF-8"?> <npc name="Yana" script="Yana.lua" walkinterval="1500" speed="100" walkradius="2" floorchange="0" > <health max="100" now="100"/> <look type="471" head="68" body="38" legs="0" feet="49" addons="2" mount="0"/> <parameters> <parameter key="message_greet" value="Blessings, Player!How may I help you? Do you wish to trade some {token}s, or do you need some {information}?" /> <parameter key="message_farewell" value="Charge all kind of weapons! For the cost of some tokens only!" /> <parameter key="message_walkaway" value="Farewell, Player." /> </parameters> </npc>
Yana.lua
-------------------------------------------- --------- Script by Smowking --------------- ----- Plese, do not remove the credits ----- -------------------------------------------- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local IdToken = 25377 -- Configurar id do token local items = { ["mayhem"] = { ["wand"] = {itemId = 26261, tokens_cost = 50, charged = 26271, heavycharged = 26281, overcharged = 26291}, ["rod"] = {itemId = 26262, tokens_cost = 50, charged = 26272, heavycharged = 26282, overcharged = 26292}, ["sword"] = {itemId = 26253, tokens_cost = 50, charged = 26263, heavycharged = 26273, overcharged = 26283}, ["slayer"] = {itemId = 26254, tokens_cost = 50, charged = 26264, heavycharged = 26274, overcharged = 26284}, ["axe"] = {itemId = 26255, tokens_cost = 50, charged = 26265, heavycharged = 26275, overcharged = 26285}, ["chopper"] = {itemId = 26256, tokens_cost = 50, charged = 26266, heavycharged = 26276, overcharged = 26286}, ["club"] = {itemId = 26257, tokens_cost = 50, charged = 26267, heavycharged = 26277, overcharged = 26287}, ["hammer"] = {itemId = 26258, tokens_cost = 50, charged = 26268, heavycharged = 26278, overcharged = 26288}, ["bow"] = {itemId = 26259, tokens_cost = 50, charged = 26269, heavycharged = 26280, overcharged = 26289}, ["crossbow"] = {itemId = 26361, tokens_cost = 50, charged = 26362, heavycharged = 26363, overcharged = 26364}, }, ["carving"] = { ["wand"] = {itemId = 26365, tokens_cost = 50, charged = 26366, heavycharged = 26367, overcharged = 26367}, ["rod"] = {itemId = 26369, tokens_cost = 50, charged = 26370, heavycharged = 26371, overcharged = 26372}, ["sword"] = {itemId = 26333, tokens_cost = 50, charged = 26334, heavycharged = 26335, overcharged = 26336}, ["slayer"] = {itemId = 26337, tokens_cost = 50, charged = 26338, heavycharged = 26339, overcharged = 26340}, ["axe"] = {itemId = 26341, tokens_cost = 50, charged = 26342, heavycharged = 26343, overcharged = 26344}, ["chopper"] = {itemId = 26345, tokens_cost = 50, charged = 26346, heavycharged = 26347, overcharged = 26348}, ["club"] = {itemId = 26349, tokens_cost = 50, charged = 26350, heavycharged = 26351, overcharged = 26352}, ["hammer"] = {itemId = 26353, tokens_cost = 50, charged = 26354, heavycharged = 26355, overcharged = 26356}, ["bow"] = {itemId = 26357, tokens_cost = 50, charged = 26358, heavycharged = 26359, overcharged = 26360}, ["crossbow"] = {itemId = 26361, tokens_cost = 50, charged = 26362, heavycharged = 26363, overcharged = 26364}, }, ["remedy"] = { ["wand"] = {itemId = 26325, tokens_cost = 50, charged = 26326, heavycharged = 26327, overcharged = 26328}, ["rod"] = {itemId = 26329, tokens_cost = 50, charged = 26330, heavycharged = 26331, overcharged = 26332}, ["sword"] = {itemId = 26293, tokens_cost = 50, charged = 26294, heavycharged = 26295, overcharged = 26296}, ["slayer"] = {itemId = 26297, tokens_cost = 50, charged = 26298, heavycharged = 26299, overcharged = 26300}, ["axe"] = {itemId = 26301, tokens_cost = 50, charged = 26302, heavycharged = 26303, overcharged = 26304}, ["chopper"] = {itemId = 26305, tokens_cost = 50, charged = 26306, heavycharged = 26307, overcharged = 26308}, ["club"] = {itemId = 26309, tokens_cost = 50, charged = 26310, heavycharged = 26311, overcharged = 26312}, ["hammer"] = {itemId = 26313, tokens_cost = 50, charged = 26314, heavycharged = 26315, overcharged = 26316}, ["bow"] = {itemId = 26317, tokens_cost = 50, charged = 26318, heavycharged = 26319, overcharged = 26320}, ["crossbow"] = {itemId = 26321, tokens_cost = 50, charged = 26322, heavycharged = 26323, overcharged = 26324}, } } local function creatureSayCallback(cid, type, msg) local player = Player(cid) if not npcHandler:isFocused(cid) then return false end if npcHandler.topic[cid] == 1 then if msgcontains(msg, "mayhem") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 2 elseif msgcontains(msg, "carving") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 3 elseif msgcontains(msg, "remedy") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 4 end elseif npcHandler.topic[cid] == 2 then local itemsDisp = items["mayhem"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of mayhem.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 3 then local itemsDisp = items["carving"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of carving.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 4 then local itemsDisp = items["remedy"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of remedy.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 5 then if msgcontains(msg, "risk") then npcHandler:say({ 'If I overcharge your weapon, there\'s a risk that the charging doesn\'t succeed. See, the complex process of charging a weapon with this kind of {energy} is very challenging. ...', 'It can make the weapon\'s substance very instable and in this case the charging won\'t succeed. Yet I\'d have to keep your tokens for my effort so they will be lost for you anyway. I hope you understand this. ...', 'Of course, if it works your weapon will be remarkably more powerful for a certain time. It\'s up to you, make your choice.' }, cid) elseif msgcontains(msg, "energy") then npcHandler:say({ 'I\'m sorry but I won\'t reveal the exact process of charging a weapon. It\'s about keeping business secrets, you know. All I can tell you is that I use a special kind of energetic-based enchantment magic. ...', 'It is consigned in my family for many generations. This is the reason why only special weapons, which I can offer you in exchange for {gold} tokens, can be charged with this method.' }, cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "mayhem") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 6 elseif msgcontains(msg, "carving") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 7 elseif msgcontains(msg, "remedy") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 8 end elseif npcHandler.topic[cid] == 6 then local itemsDisp = items["mayhem"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of mayhem.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 7 then local itemsDisp = items["carving"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of carving.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 8 then local itemsDisp = items["remedy"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of remedy.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end end if msgcontains(msg, "information") then npcHandler:say({ '{Token}s are small objects made of metal or other materials. You can use them to buy superior equipment from {token} traders like me. ...', 'There are several ways to obtain the tokens Im interested in - killing certain bosses, for example. In exchange for a certain amount of tokens, I can offer you some first-class items. ...' }, cid) elseif msgcontains(msg, "token") then npcHandler:say("If you have any {gold} tokens with you, let's have a look! Maybe I can offer you something in exchange.", cid) elseif msgcontains(msg, "gold") then npcHandler:say({ 'Here\'s the deal, Jess Leewyn. For 50 of your gold tokens, I can offer you some special equipment pieces which you can {charge} with a certain item type. I have the following item types to offer: {mayhem}, {remedy} or {carving}. ...', 'I may also give you a short {description} what these labels mean. So, which item type are you most interested in?' }, cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "charge") then npcHandler:say({ 'I may charge your equipment in the exchange of {gold} tokens. This gives your weapon some temporary improvements. For five tokens you\'ll get a charged weapon and for ten tokens a heavily charged one. ...', 'For the cost of fifteen tokens I can also overcharge your weapon but that comes with a certain {risk}. There are three equipment types I can charge: {mayhem}, {remedy} or {carving}. What kind of weapon would you like to charge?' }, cid) npcHandler.topic[cid] = 5 elseif msgcontains(msg, "description") then npcHandler:say({ 'A weapon of mayhem increases your chance to hit harder and to enhance the damage you inflict. A weapon of remedy gives you a certain chance to gain a part of a creature\'s life energy for yourself. ...', 'And a weapon of carving does the same with a creature\'s mana.' }, cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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smowking recebeu reputação de DarkRed em Shiny Pokemon "nome"Mas é só retirar a função que faz isso, é coisa simples... Pode postar o seu goback.lua pra que eu possa fazer isso?
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smowking recebeu reputação de Snowsz em [NPC] Yana 10.94Nao tem muito o que dizer galera, é simplesmente o NPC Yana do Tibia global que eu fiz, as transcrições estão as mesmas, porém sem a chance de quebra do item! Aproveitem! Bora quebrar essa coisa de venda de otserv galera!
Yana.xml
<?xml version="1.0" encoding="UTF-8"?> <npc name="Yana" script="Yana.lua" walkinterval="1500" speed="100" walkradius="2" floorchange="0" > <health max="100" now="100"/> <look type="471" head="68" body="38" legs="0" feet="49" addons="2" mount="0"/> <parameters> <parameter key="message_greet" value="Blessings, Player!How may I help you? Do you wish to trade some {token}s, or do you need some {information}?" /> <parameter key="message_farewell" value="Charge all kind of weapons! For the cost of some tokens only!" /> <parameter key="message_walkaway" value="Farewell, Player." /> </parameters> </npc>
Yana.lua
-------------------------------------------- --------- Script by Smowking --------------- ----- Plese, do not remove the credits ----- -------------------------------------------- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local IdToken = 25377 -- Configurar id do token local items = { ["mayhem"] = { ["wand"] = {itemId = 26261, tokens_cost = 50, charged = 26271, heavycharged = 26281, overcharged = 26291}, ["rod"] = {itemId = 26262, tokens_cost = 50, charged = 26272, heavycharged = 26282, overcharged = 26292}, ["sword"] = {itemId = 26253, tokens_cost = 50, charged = 26263, heavycharged = 26273, overcharged = 26283}, ["slayer"] = {itemId = 26254, tokens_cost = 50, charged = 26264, heavycharged = 26274, overcharged = 26284}, ["axe"] = {itemId = 26255, tokens_cost = 50, charged = 26265, heavycharged = 26275, overcharged = 26285}, ["chopper"] = {itemId = 26256, tokens_cost = 50, charged = 26266, heavycharged = 26276, overcharged = 26286}, ["club"] = {itemId = 26257, tokens_cost = 50, charged = 26267, heavycharged = 26277, overcharged = 26287}, ["hammer"] = {itemId = 26258, tokens_cost = 50, charged = 26268, heavycharged = 26278, overcharged = 26288}, ["bow"] = {itemId = 26259, tokens_cost = 50, charged = 26269, heavycharged = 26280, overcharged = 26289}, ["crossbow"] = {itemId = 26361, tokens_cost = 50, charged = 26362, heavycharged = 26363, overcharged = 26364}, }, ["carving"] = { ["wand"] = {itemId = 26365, tokens_cost = 50, charged = 26366, heavycharged = 26367, overcharged = 26367}, ["rod"] = {itemId = 26369, tokens_cost = 50, charged = 26370, heavycharged = 26371, overcharged = 26372}, ["sword"] = {itemId = 26333, tokens_cost = 50, charged = 26334, heavycharged = 26335, overcharged = 26336}, ["slayer"] = {itemId = 26337, tokens_cost = 50, charged = 26338, heavycharged = 26339, overcharged = 26340}, ["axe"] = {itemId = 26341, tokens_cost = 50, charged = 26342, heavycharged = 26343, overcharged = 26344}, ["chopper"] = {itemId = 26345, tokens_cost = 50, charged = 26346, heavycharged = 26347, overcharged = 26348}, ["club"] = {itemId = 26349, tokens_cost = 50, charged = 26350, heavycharged = 26351, overcharged = 26352}, ["hammer"] = {itemId = 26353, tokens_cost = 50, charged = 26354, heavycharged = 26355, overcharged = 26356}, ["bow"] = {itemId = 26357, tokens_cost = 50, charged = 26358, heavycharged = 26359, overcharged = 26360}, ["crossbow"] = {itemId = 26361, tokens_cost = 50, charged = 26362, heavycharged = 26363, overcharged = 26364}, }, ["remedy"] = { ["wand"] = {itemId = 26325, tokens_cost = 50, charged = 26326, heavycharged = 26327, overcharged = 26328}, ["rod"] = {itemId = 26329, tokens_cost = 50, charged = 26330, heavycharged = 26331, overcharged = 26332}, ["sword"] = {itemId = 26293, tokens_cost = 50, charged = 26294, heavycharged = 26295, overcharged = 26296}, ["slayer"] = {itemId = 26297, tokens_cost = 50, charged = 26298, heavycharged = 26299, overcharged = 26300}, ["axe"] = {itemId = 26301, tokens_cost = 50, charged = 26302, heavycharged = 26303, overcharged = 26304}, ["chopper"] = {itemId = 26305, tokens_cost = 50, charged = 26306, heavycharged = 26307, overcharged = 26308}, ["club"] = {itemId = 26309, tokens_cost = 50, charged = 26310, heavycharged = 26311, overcharged = 26312}, ["hammer"] = {itemId = 26313, tokens_cost = 50, charged = 26314, heavycharged = 26315, overcharged = 26316}, ["bow"] = {itemId = 26317, tokens_cost = 50, charged = 26318, heavycharged = 26319, overcharged = 26320}, ["crossbow"] = {itemId = 26321, tokens_cost = 50, charged = 26322, heavycharged = 26323, overcharged = 26324}, } } local function creatureSayCallback(cid, type, msg) local player = Player(cid) if not npcHandler:isFocused(cid) then return false end if npcHandler.topic[cid] == 1 then if msgcontains(msg, "mayhem") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 2 elseif msgcontains(msg, "carving") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 3 elseif msgcontains(msg, "remedy") then npcHandler:say("Ah, very good. I can offer you a one-handed weapon: {sword}, {axe} or {club}. You may also take a two-handed weapon: {slayer}, {chopper} or {hammer}. I also can offer you a {bow}, {crossbow}, {wand} or {rod}. Which one do you choose?", cid) npcHandler.topic[cid] = 4 end elseif npcHandler.topic[cid] == 2 then local itemsDisp = items["mayhem"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of mayhem.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 3 then local itemsDisp = items["carving"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of carving.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 4 then local itemsDisp = items["remedy"] local finally = itemsDisp[msg] if finally then if player:removeItem(IdToken, finally.tokens_cost) then npcHandler:say("Ah, excellent. Here is your "..msg.." of remedy.", cid) player:addItem(finally.itemId, 1) npcHandler.topic[cid] = 0 else npcHandler:say("You don't have enough of tokens.", cid) npcHandler.topic[cid] = 0 end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 5 then if msgcontains(msg, "risk") then npcHandler:say({ 'If I overcharge your weapon, there\'s a risk that the charging doesn\'t succeed. See, the complex process of charging a weapon with this kind of {energy} is very challenging. ...', 'It can make the weapon\'s substance very instable and in this case the charging won\'t succeed. Yet I\'d have to keep your tokens for my effort so they will be lost for you anyway. I hope you understand this. ...', 'Of course, if it works your weapon will be remarkably more powerful for a certain time. It\'s up to you, make your choice.' }, cid) elseif msgcontains(msg, "energy") then npcHandler:say({ 'I\'m sorry but I won\'t reveal the exact process of charging a weapon. It\'s about keeping business secrets, you know. All I can tell you is that I use a special kind of energetic-based enchantment magic. ...', 'It is consigned in my family for many generations. This is the reason why only special weapons, which I can offer you in exchange for {gold} tokens, can be charged with this method.' }, cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "mayhem") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 6 elseif msgcontains(msg, "carving") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 7 elseif msgcontains(msg, "remedy") then npcHandler:say("As you wish. Which kind of item do you want to charge: {sword}, {axe}, {club}, {slayer}, {chopper}, {hammer}, {bow}, {crossbow}, {wand} or {rod}?", cid) npcHandler.topic[cid] = 8 end elseif npcHandler.topic[cid] == 6 then local itemsDisp = items["mayhem"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of mayhem.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 7 then local itemsDisp = items["carving"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of carving.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end elseif npcHandler.topic[cid] == 8 then local itemsDisp = items["remedy"] local finally = itemsDisp[msg] if finally then if player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.itemId) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.itemId, 1) player:addItem(finally.charged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.charged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.charged, 1) player:addItem(finally.heavycharged, 1) elseif player:getItemCount(IdToken) >= 5 and player:getItemCount(finally.heavycharged) >= 1 then player:removeItem(IdToken, 5) player:removeItem(finally.heavycharged, 1) player:addItem(finally.overcharged, 1) else npcHandler:say("I'm sorry but you don't have the appropriate weapon. Come back if you're in the possession of a "..msg.." of remedy.", cid) end else npcHandler:say("I\'m sorry but I did not understand what you said...", cid) end end if msgcontains(msg, "information") then npcHandler:say({ '{Token}s are small objects made of metal or other materials. You can use them to buy superior equipment from {token} traders like me. ...', 'There are several ways to obtain the tokens Im interested in - killing certain bosses, for example. In exchange for a certain amount of tokens, I can offer you some first-class items. ...' }, cid) elseif msgcontains(msg, "token") then npcHandler:say("If you have any {gold} tokens with you, let's have a look! Maybe I can offer you something in exchange.", cid) elseif msgcontains(msg, "gold") then npcHandler:say({ 'Here\'s the deal, Jess Leewyn. For 50 of your gold tokens, I can offer you some special equipment pieces which you can {charge} with a certain item type. I have the following item types to offer: {mayhem}, {remedy} or {carving}. ...', 'I may also give you a short {description} what these labels mean. So, which item type are you most interested in?' }, cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "charge") then npcHandler:say({ 'I may charge your equipment in the exchange of {gold} tokens. This gives your weapon some temporary improvements. For five tokens you\'ll get a charged weapon and for ten tokens a heavily charged one. ...', 'For the cost of fifteen tokens I can also overcharge your weapon but that comes with a certain {risk}. There are three equipment types I can charge: {mayhem}, {remedy} or {carving}. What kind of weapon would you like to charge?' }, cid) npcHandler.topic[cid] = 5 elseif msgcontains(msg, "description") then npcHandler:say({ 'A weapon of mayhem increases your chance to hit harder and to enhance the damage you inflict. A weapon of remedy gives you a certain chance to gain a part of a creature\'s life energy for yourself. ...', 'And a weapon of carving does the same with a creature\'s mana.' }, cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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smowking recebeu reputação de Viny 13 em [Pokemon GBA] RealPoke ShowOffMapa Completo
Centro Pokemon: Cinnabar Island Fuchsia City Entrada para o Saffari Explorando o Saffari Acompanhe o projeto! https://www.facebook.com/RealPokeOT -
smowking recebeu reputação de OtFunEX em Erro De NpcAbre o spawn.xml na pasta Word e retira o respawn dele por la!
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smowking recebeu reputação de Admin Zeus em [Pokemon GBA] RealPoke ShowOffMapa Completo
Centro Pokemon: Cinnabar Island Fuchsia City Entrada para o Saffari Explorando o Saffari Acompanhe o projeto! https://www.facebook.com/RealPokeOT -
smowking deu reputação a DeiaFB em Equip Hotkeyhttps://github.com/otland/forgottenserver/pull/1794
Só seguir os passos :]
Qualquer coisa volte a postar.
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smowking recebeu reputação de cleiverton em OT TRAVANDO AO MATARProvavelmente sim, se após este erro ele crasha. Poste o kill.lua pra gente poder ver.
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smowking recebeu reputação de cleiverton em OT TRAVANDO AO MATAREntão amigo, nem sempre esta é a melhor solução, pode ser algum erro bobo.
@cleiverton
Tem alguma função sendo executada no creaturescripts quando um player mata o outro? Como é Enforced, provavelmente deve ter adição de items, algo assim que possa estar influenciando. Poderia postar o seu creaturescripts.xml?
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smowking recebeu reputação de Drazyn1291 em RealPoke Recruta!Índice
1- Sobre nós;
2- Novidades recentes;
3- Equipe e recrutamento;
1- Sobre nós
Boa noite pessoal, eu sou o Smowking, dono e desenvolvedor do RealPoke, um projeto que vem sendo desenvolvido a mais ou menos 2 anos, onde já teve até um test server. Como todo mundo, eu passei por uma faze da vida onde escolhas realizadas teriam consequências pelo resto da vida, e graças a Deus tudo está dando certo e com tempo de sobra, esse foi o motivo de o projeto ter dado uma parado e ao mesmo tempo o motivo de estar voltando, o fato de estar tudo resolvido.
Desde o início fiz tudo praticamente sozinho, tive algumas pessoas que começaram a me ajudar mas sempre acabavam se ocupando demais e não podiam continuar, e como o projeto está voltando com tudo, vim hoje abrir vagas para quem tiver interesse!
Primeiro vamos apresentar um pouco sobre o projeto, a seguir algumas ScreenShots:
2- Novidades recentes
Acho que posso dizer que não houve um tempo em que o projeto ficou "parado", mas coisas novas ou modificações sendo feitas à um ritmo bem lento. Abaixo listarei e/ou explicarei algumas delas.
Moves
Os moves sofreram uma reformulação total, onde agora tudo conta! Antes haviam os stats de Attack, Defense, Sp.Attack, Speed e HP apenas. Até então o stats de Attack era apenas para ataques físicos dos pokemons (Aquele onde ele hita automaticamente de 2 em 2 segundos), e oSp.Attack era para os moves. A Defense era calculado para ambos stats, meio fora de sentido o funcionamento deles né? Foi adicionado o stats deSp.Defense e agora o hit é calculado de acordo com o Attack do pokemon e a Defense do oponente, ou o Sp.Attack do pokemon e a Sp.Defensedo oponente sendo definido para cada move se ele é do tipo "Physical" ou "Special". Resumindo, até os cálculos dos hits e moves estão de acordo com o pokemon original.
Pokemons
Os levels dos pokemons ainda estão sob questão se mantemos igual o pokemon ou se adaptamos ao servidor, teremos que testar qual se adapta melhor a jogabilidade. Como o calculo dos hits, os pokemons também foram balanceados, fazendo com que um Squirtle dificilmente vença um Bulbasaur do mesmo level se não tiver uma tática boa, pois como todos sabemos as vantagens e desvantagens contam bastante na hora da batalha. Quanto mais próximo o level do seu pokemon com o level do pokemon oponente, mais difícil será a batalha, a partir daí as batalhas entre jogadores com pokemons level 100 se tornam puramente estratégia.
Geral
Acima foram listadas novidades que realmente valem ser ressaltadas e que nos tornam realmente diferente de vários servidores já existentes apesar das sprites. Tivemos algumas outras modificações como, Tela do cliente aumentada, o TM System foi revisado, novos moves (originais do pokemon), sistema de aluguem de casas (Imagens no facebook), etc.
3- Equipe e recrutamento
Atualmente sou apenas eu de desenvolvedor no projeto, estou a procura de colaboradores e pessoas maduras e com um tempo disponível para a equipe, então quem se encaixa nas vagas abaixo pode estar entrando em contato comigo pelo fórum, post ou facebook.
Oportunidades
Scripter
Programador C/C++
Cliente Maker (Com experiencia em OtCliente)
Então vou deixar abaixo o formulário caso queiram postar aqui no fórum mesmo:
Nome:
Idade:
Tempo disponível:
Função e tempo de experiencia:
Contato (Skype, Facebook):
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smowking deu reputação a Orochi Elf em [OLDClient/OTC] Show Wild Pokemons CaughtShow Wild Pokemons Caught
Fala galera, beleza? Então, hoje tou aqui pra mostrar pra vocês o sistema de mostrar os pokemons selvagens que capturei. Bom, o sistema é bem simples e legal, ele marca todos os pokemons selvagens que capturei com um ícone de pokebola abaixo do nome, somente quem capturou tal pokemon consegue ver o ícone. Tem como ativar e desativar essa função utilizando o comando (!wildcaught)
Sistema compatível com OLDClient (Na versão que estou usando agora) e no OTClient.
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smowking recebeu reputação de Summ em [Pokemon GBA] RealPoke ShowOffMapa Completo
Centro Pokemon: Cinnabar Island Fuchsia City Entrada para o Saffari Explorando o Saffari Acompanhe o projeto! https://www.facebook.com/RealPokeOT -
smowking deu reputação a Gabrieltxu em [Pokémon] Gender SystemEai galera tudo beleza? então hoje venho compartilhar um sisteminha que vi muitas pessoas querendo , sem mais delongas segue o tutorial , espero que gostem.
Lembrando que precisa de sources para conseguir colocar esse sistema no seu servidor .
Em Monster.cpp:
Troque essa linha:
setSkull(mType->skull); Por essa aqui :
if(!isSummon()){setSkull((Skulls_t) random_range(2, 4)); } e pronto todos os pokémons terão Skulls aleatorias de 2,3 e 4
OBS: mude o 2 e o 4 para o numero da skull desejada tipo 2 fêmea e 4 macho.
Se quiser deixar uns Pokémons com skulls pré definidas, faça o seguinte:
if(!isSummon()) {if (_mType->name == "nidoran male") setSkull(SKULL_WHITE); else if (_mType->name == "nidoran female") setSkull(SKULL_RED); else setSkull((Skulls_t) random_range(3, 4)); } -
smowking recebeu reputação de ClaudioMarcio em Game Shop (ShowOff)Bom dia galera! Hoje venho apresentar pra vocês o Shop Module do meu servidor de Pokemon! Sem mais delongas vamos a imagem!
Comentem o que acharam?
Quem quiser jogar meu servidor o link está na minha assinatura!
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smowking recebeu reputação de Malvera OT em [Download] Remakes de walls para cidades e CPsMuito melhores que as atuais! Parabens!
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smowking recebeu reputação de Snowsz em Game Shop (ShowOff)Bom dia galera! Hoje venho apresentar pra vocês o Shop Module do meu servidor de Pokemon! Sem mais delongas vamos a imagem!
Comentem o que acharam?
Quem quiser jogar meu servidor o link está na minha assinatura!
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smowking recebeu reputação de NickFuCked em Game Shop (ShowOff)Bom dia galera! Hoje venho apresentar pra vocês o Shop Module do meu servidor de Pokemon! Sem mais delongas vamos a imagem!
Comentem o que acharam?
Quem quiser jogar meu servidor o link está na minha assinatura!
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smowking recebeu reputação de Wakon em RealPoke ApresentaçãoBoa noite galera! Meu nome é Victor e alguns até ja me conhecem, hoje venho apresentar a vocês o meu antigo projeto que sofreu mudanças drásticas.
Antigamente o nome do meu antigo servidor era PokeBlink com as sprites ainda em perspectiva 45º que foram alteradas para as do pokemon mesmo em perspectiva 90º como vocês podem ver nas imagens abaixo e na nossa página no Facebook.
Como dito acima, o nome antigo do projeto era PokeBlink, e após as alterações nas sprites tivemos a idéia de mudar para RealPoke. A base do servidor continua a mesma do PokeBlink, sistemas, scripts, etc. Nós trazemos um mapa totalmente feito do 0 por mim e um amigo que vinha sendo desenvolvido a um longo tempo quando finalmente terminei, segue abaixo uma imagem do MiniMap e do mapa no qual nos baseamos:
Nós contamos com os principais sistemas de todo os servidores como abaixo listados e alguns de nossa própria autoria:
[+] 1ª Geração 100%.
[+] 2ª Geração 100%.
[+] Pokemons sem level.
[+] Transparencia em pokemons, items e efeitos.
[+] Catch System 100%.
[+] Shiny's 1ª , 2ª geração 100%. [+] Pokémons balanceados. [+] Continente Kanto 100%. [+] Continente Johto 20%. [+] TM System 100%. [+] Boost System. [+] Smeargle System 100%. [+] Vitaminas Attack, Sp.Attack, Defense, Speed e HP. [+] Fly, ride, surf 100%. [+] Order 100%. [+] Moves de acordo com a Bulbapedia. [+] Autoloot 100%. [+] Autowalk 100%. [+] Passive and Agressive pokemons. [+] Players nao bloqueiam respawn. Mais algumas imagens:
A todos que gostaram venho convidar a acompanhar o nosso projeto pelo Facebook: RealPoke Comentem!