Tudo que Tricoder postou
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Utito Tempo Mana
Descrição Estilo utito tempo, adiciona 10x mais magic levels durante 30 segundos. Para alterar, modifique essa parte: setConditionParam(condition2, CONDITION_PARAM_TICKS, 30000) setConditionParam(condition2, CONDITION_PARAM_STAT_MAGICLEVEL, 10) Modifique as vocações na tag também. Script data/spells/scripts/utitomana.lua local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition2 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition2, CONDITION_PARAM_TICKS, 30000) setConditionParam(condition2, CONDITION_PARAM_STAT_MAGICLEVEL, 10) setCombatCondition(combat, condition2) function onCastSpell(cid, var) local ret = LUA_ERROR if(doCombat(cid, combat, var) == LUA_NO_ERROR) then ret = LUA_NO_ERROR end return ret end data/spells/spells.xml <instant name="Utito Mana" words="utito tempo mana" lvl="60" mana="450" prem="1" aggressive="0" selftarget="1" exhaustion="1000" needlearn="0" event="script" value="utitomana.lua"> <vocation id="3"/> <vocation id="7"/> </instant> Créditos: Acubens
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Exori Death
Preview Script data/spells/scripts/ExoriDeath.lua local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SUDDENDEATH,4,0,0,4,-4,0,0,-4} -- Areas/Combat for 100ms local combat1_Brush = createCombatObject() setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat1_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat1_Brush,createCombatArea({{0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {1, 0, 2, 0, 1}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat1_Brush = {CONST_ANI_SUDDENDEATH,-2,0,0,2,2,0,0,-2} -- Areas/Combat for 200ms local combat2_Brush = createCombatObject() setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat2_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat2_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {1, 0, 1, 2, 1, 0, 1}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat2_Brush = {CONST_ANI_SUDDENDEATH,1,-1,-1,-1,0,-1,1,1,1,0,0,1,-1,1,-1,0,3,0,-3,0,0,3,0,-3} -- Areas/Combat for 300ms local combat3_Brush = createCombatObject() setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat3_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat3_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 0, 0, 0, 1, 1}, {1, 1, 0, 2, 0, 1, 1}, {1, 1, 0, 0, 0, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat3_Brush = {CONST_ANI_SUDDENDEATH,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,3,-1,3,0,3,1,1,3,0,3,-1,3,-3,1,-3,0,-3,-1,-1,-3,0,-3,1,-3} -- Areas/Combat for 400ms local combat4_Brush_2 = createCombatObject() setCombatParam(combat4_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat4_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat4_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat4_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat4_Brush_2 = {CONST_ANI_DEATH,1,0,1,-1,0,-1,-1,-1,-1,0,-1,1,0,1,1,1} -- Areas/Combat for 500ms local combat5_Brush_2 = createCombatObject() setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat5_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat5_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat5_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat5_Brush_2 = {CONST_ANI_DEATH,1,1,1,0,1,-1,0,-1,-1,-1,-1,0,-1,1,0,1} -- Areas/Combat for 600ms local combat6_Brush_2 = createCombatObject() setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat6_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat6_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat6_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat6_Brush_2 = {CONST_ANI_DEATH,1,-1,1,0,1,1,-1,1,0,1,-1,0,-1,-1,0,-1} -- Areas/Combat for 700ms local combat7_Brush_2 = createCombatObject() setCombatParam(combat7_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat7_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat7_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat7_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat7_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat7_Brush_2 = {CONST_ANI_DEATH,-1,-1,0,-1,1,-1,1,0,1,1,-1,1,0,1,-1,0} -- Areas/Combat for 800ms local combat8_Brush_3 = createCombatObject() setCombatParam(combat8_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat8_Brush_3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat8_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat8_Brush_3,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {1, 1, 1, 0, 2, 0, 1, 1, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat8_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat8_Brush_3 = {CONST_ANI_SUDDENDEATH,2,1,2,0,2,-1,2,-2,1,-2,0,-2,-1,-2,-2,-2,-2,-1,-2,0,-2,1,-2,2,-1,2,0,2,0,1,1,2,2,2,3,0,4,0,-3,0,-4,0,0,3,0,4,0,-3,0,-4} -- Areas/Combat for 900ms local combat9_Brush_3 = createCombatObject() setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat9_Brush_3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat9_Brush_3,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {1, 1, 1, 0, 2, 0, 1, 1, 1}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat9_Brush_3 = {CONST_ANI_SUDDENDEATH,0,4,0,3,0,2,1,2,2,2,2,0,2,1,2,-1,2,-2,1,-2,0,-2,-1,-2,-2,-2,-2,-1,-2,0,-2,1,-2,2,-3,0,-4,0,0,-4,0,-3,3,0,4,0,-1,2} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) addEvent(RunPart,100,combat1_Brush,cid,var,dfcombat1_Brush,startPos) addEvent(RunPart,200,combat2_Brush,cid,var,dfcombat2_Brush,startPos) addEvent(RunPart,300,combat3_Brush,cid,var,dfcombat3_Brush,startPos) addEvent(RunPart,400,combat4_Brush_2,cid,var,dfcombat4_Brush_2,startPos) addEvent(RunPart,500,combat5_Brush_2,cid,var,dfcombat5_Brush_2,startPos) addEvent(RunPart,600,combat6_Brush_2,cid,var,dfcombat6_Brush_2,startPos) addEvent(RunPart,700,combat7_Brush_2,cid,var,dfcombat7_Brush_2,startPos) addEvent(RunPart,800,combat8_Brush_3,cid,var,dfcombat8_Brush_3,startPos) addEvent(RunPart,900,combat9_Brush_3,cid,var,dfcombat9_Brush_3,startPos) return true end data/spells/spells.xml <instant name="Exori Death" words="exori death" lvl="15000" maglv="0" mana="3000" exhaustion="4000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Exori Death.lua"> <vocation id="1"/> <vocation id="2"/> <vocation id="5"/> <vocation id="6"/> </instant> Créditos: nestor
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Short Flame
Preview Script data/spells/scripts/ShortFlame.lua -- =============== Credit to Seumion =============== local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 2, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (400)*-1,(500)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_FIRE,1,3,0,-2,-2,0,-2,1,-2,2,0,3,-1,-2,-2,-1,2,1,2,2,-1,3,-1,2,1,-2,1,0,-1,0,2,-1,0,2,1,2,2,0,1,-1,-1,-1,-1,1,0,1,0,-3,1,-3,-2,-2,0,-1,1,1,-1,-3,2,-2,3,-1,-3,1,3,1,3,0,-3,-1,-3,0} -- Areas/Combat for 200ms local combat2_Brush_2 = createCombatObject() setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat2_Brush_2,createCombatArea({{0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 2, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (400)*-1,(500)*-1 end setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat2_Brush_2 = {CONST_ANI_FLAMMINGARROW,1,3,0,3,-1,3,-1,2,0,2,1,2,2,2,-2,2,-2,1,-3,1,-1,1,0,1,1,1,2,1,3,1,3,0,2,0,1,0,1,-1,2,-1,3,-1,0,-1,-1,-1,-2,-1,-3,-1,-3,0,-2,0,-1,0,-2,-2,-1,-2,0,-2,1,-2,2,-2,1,-3,0,-3,-1,-3} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) addEvent(RunPart,200,combat2_Brush_2,cid,var,dfcombat2_Brush_2,startPos) return true end data/spells/spells.xml <instant name="Exevo Short Flame" words="default" lvl="8" maglv="1" mana="25" exhaustion="1000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="ShortFlame.lua"> <vocation id="1"/> </instant> Créditos: Seumion
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[10.77] Ilha do Papai Noel
Parabéns, seu tópico de conteúdo foi aprovado! Muito obrigado pela sua contribuição, nós do Tibia King agradecemos. Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP. @FLC Seus mapas são maravilhosos, obrigada por disponibilizar ao fórum!
- oiii rune em arrow slot
- [AJUDA] Shield que almenta o ataque !?
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[ERROR] Remeres Map Editor 3.2
@leonardobo
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Server sem database :(
Use de outro servidor e apenas configure com as informações corretas como a posição do samples.
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Erro com Spawn e Items.otb
@mateusfn Mostra os erros que aparecem na distro (.exe do servidor).
- Action está fechando distro
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(Resolvido)Problema com Zombie Event
- Erro Gesior Shop
@HenriqueFisch13 Como resolveu seu problema? Pra caso alguém tenha o mesmo tipo de duvida...- (Resolvido)[ERRO] Source?
sources.rar- [ZNote AAC] Checando seus points in-game
Checando seus points in-game Znote AAC Descrição Você usa o comando !points no jogo e irá checar quantos premium points você tem, fazendo com que você não perca tempo indo até o site e logando na sua conta pra saber quantos points você tem. Testado em TFS 0.4. Tutorial talkactions/scripts/znotepoints.lua function onSay(cid, words, param, channel) local Info = db.getResult("SELECT `points` FROM `znote_accounts` WHERE `account_id` = " .. getPlayerAccountId(cid) .. " LIMIT 1") local points = Info:getDataInt("points") if isPlayer(cid) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your Account has " .. points .. " premium points.") end return TRUE end talkactions.xml <talkaction words="!points" event="script" value="znotepoints.lua" /> Créditos totais à Amiroslo (conteúdo) e Azhaurn (tópico).- (Resolvido)[ERRO] Source?
Eu vi que você me reputou, você conseguiu resolver e achar as sources? Ou quer que te passe o download delas?- (Resolvido)[ERRO] Source?
Na sua pasta que contém todas as sources.- (Resolvido)[ERRO] Source?
1. Não é erro, isso é um bug do 8.60 mesmo. 2. Porque nessa versão de TFS só é possível alterando as sources. Faça o seguinte:- (Resolvido)The event is already running?
- Não consigo conectar
Você que fez essa alteração pra multiworld? Tente deixar assim:- Não consigo conectar
O que está no seu data/xml/servers.xml?- Sistema Auto Loot
Nunca vi nenhuma reclamação ou comentário do tipo. Se ocorrer de dar lag, é porque tem erro aparecendo na distro.- (Resolvido)The event is already running?
- Não consigo conectar
Sim, distro é o .exe que deixa o servidor online. Veja se aparece alguma mensagem estranha de erro, provavelmente deve aparecer...- Não consigo conectar
Obrigada pela compreensão. Sobre seu problema, que estranho... Aparece algum erro na distro? Outros players conseguem logar?- (Resolvido)Adicionando mapas
- Erro Gesior Shop
Informação Importante
Confirmação de Termo