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FlameArcixt

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  1. Vai em data\modules\client_options\graphics.otui e procura por: OptionCheckBox id: enableLights !text: tr('Enable lights') E apague.
  2. local misseis = 5 -- quantidade de misseis local delay = 1 -- tempo entre o disparo de cada missel (milisegundos) local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -78.2, 1, -88.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 41) function onTargetCreature(cid, target) for i = 1, misseis do addEvent(function() if isCreature(cid) and isCreature(target) then doCombat(cid, combat2, {type = 2, pos = getCreaturePosition(target)}) end end, delay*i) end end setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onCastSpell(cid, var) local waittime = 2 -- Tempo de exhaustion local storage = 1000600 if exhaustion.check(cid, storage) then return false end local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} local position2 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} doSendMagicEffect(position1, 106) doSendMagicEffect(position2, 189) exhaustion.set(cid, storage, waittime) return doCombat(cid, combat, var) end
  3. Pensei nisso, pena que a maioria dos mappers andam ocupados com a vida, principalmente o cat T-T, mas quem sabe uma dia dá certo.
  4. chama no discord, nao posso acompanhar oq vc ta fazendo a cada 5 minutos de resposta no tk Arcixt#1329 Topico finalizado, resolvido no Discord.
  5. function onStepIn(cid, item, pos, fromPosition) local pos = getThingPos(cid) if item.actionid == 16203 then if not isPlayer(cid) then return true end if getPlayerStorageValue(cd,"COH_STATUS") == 1 then doSendMagicEffect(getThingPos(cid), 14) doSendAnimatedText(pos, "", math.random(1, 255)) doPlayerSendTextMessage(cid, 20, "Seja Bem Vindo Guild ["..getPlayerGuildName(cid).."]!") else doSendMagicEffect(getThingPos(cid), 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao pertence a Guild dominante.") end return true end if item.actionid == 16202 then if not isPlayer(cid) then return true end if not getPlayerGuildId(cid) then doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao possui uma Guild.") end if (getPlayerStorageValue(cd,"COH_STATUS")) == -1 then setPlayerStorageValue(cid,"COH_PREPARE1", -1) setPlayerStorageValue(cid,"COH_PREPARE2", -1) setPlayerStorageValue(cid,"COH_STATUS", 1) doBroadcastMessage("[Vilarejo] O jogador ["..getCreatureName(cid).."] e sua Guild ["..getPlayerGuildName(cid).."] estao Dominando o Vilarejo , va impedir isso!") doCastleRemoveEnemies() doPlayerSendTextMessage(cid, 20, "[Vilarejo] Voce e sua Guild estao Dominando["..getPlayerGuildName(cid).."] !") end return true end if item.actionid == 16200 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then doSendAnimatedText(pos, "", math.random(1, 255)) if (getPlayerStorageValue(cd,"COH_PREPARE1")) ~= 0 then setPlayerStorageValue(cid,"COH_PREPARE1", 1) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta tentando Dominar Vilarejo, preparem-se!") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, " Você nao possui uma guild.") return true end end if item.actionid == 16201 then if not isPlayer(cid) then return true end doSendAnimatedText(pos, "", math.random(1, 255)) end return true end
  6. function onStepIn(cid, item, pos, fromPosition) local pos = getThingPos(cid) if item.actionid == 16203 then if not isPlayer(cid) then return true end if getPlayerStorageValue(cd,"COH_STATUS") == 1 then doSendMagicEffect(getThingPos(cid), 14) doSendAnimatedText(pos, "", math.random(1, 255)) doPlayerSendTextMessage(cid, 20, "Seja Bem Vindo Guild ["..getPlayerGuildName(cid).."]!") else doSendMagicEffect(getThingPos(cid), 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao pertence a Guild dominante.") end return true end if item.actionid == 16202 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then if (getPlayerStorageValue(cd,"COH_STATUS")) == -1 then setPlayerStorageValue(cid,"COH_PREPARE1", -1) setPlayerStorageValue(cid,"COH_PREPARE2", -1) setPlayerStorageValue(cid,"COH_STATUS", 1) doBroadcastMessage("[Vilarejo] O jogador ["..getCreatureName(cid).."] e sua Guild ["..getPlayerGuildName(cid).."] estao Dominando o Vilarejo , va impedir isso!") doCastleRemoveEnemies() doPlayerSendTextMessage(cid, 20, "[Vilarejo] Voce e sua Guild estao Dominando["..getPlayerGuildName(cid).."] !") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao possui uma Guild.") end return true end if item.actionid == 16200 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then doSendAnimatedText(pos, "", math.random(1, 255)) if (getPlayerStorageValue(cd,"COH_PREPARE1")) ~= 0 then setPlayerStorageValue(cid,"COH_PREPARE1", 1) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta tentando Dominar Vilarejo, preparem-se!") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, " Você nao possui uma guild.") return true end end if item.actionid == 16201 then if not isPlayer(cid) then return true end doSendAnimatedText(pos, "", math.random(1, 255)) end return true end Você ta setando valor do servidor e nao do player, ele ta checando se o servidor tem a storage, se o servidor tiver entao o player entra, ou seja, os enemigos também entram, botei pra setar valor nos players, testa agora
  7. function onStepIn(cid, item, pos, fromPosition) local pos = getThingPos(cid) if item.actionid == 16203 then if not isPlayer(cid) then return true end if getGlobalStorageValue("COH_STATUS") == 1 then doSendMagicEffect(getThingPos(cid), 14) doSendAnimatedText(pos, "", math.random(1, 255)) doPlayerSendTextMessage(cid, 20, "Seja Bem Vindo Guild ["..getPlayerGuildName(cid).."]!") else doSendMagicEffect(getThingPos(cid), 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao pertence a Guild dominante.") end return true end if item.actionid == 16202 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then if (getGlobalStorageValue("COH_STATUS")) == -1 then setGlobalStorageValue("COH_PREPARE1", -1) setGlobalStorageValue("COH_PREPARE2", -1) setGlobalStorageValue("COH_STATUS", 1) doBroadcastMessage("[Vilarejo] O jogador ["..getCreatureName(cid).."] e sua Guild ["..getPlayerGuildName(cid).."] estao Dominando o Vilarejo , va impedir isso!") doCastleRemoveEnemies() doPlayerSendTextMessage(cid, 20, "[Vilarejo] Voce e sua Guild estao Dominando["..getPlayerGuildName(cid).."] !") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao possui uma Guild.") end return true end if item.actionid == 16200 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then doSendAnimatedText(pos, "", math.random(1, 255)) if (getGlobalStorageValue("COH_PREPARE1")) ~= 0 then setGlobalStorageValue("COH_PREPARE1", 1) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta tentando Dominar Vilarejo, preparem-se!") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, " Você nao possui uma guild.") return true end end if item.actionid == 16201 then if not isPlayer(cid) then return true end doSendAnimatedText(pos, "", math.random(1, 255)) end return true end
  8. Erro meu, deixei alguns parenteses abertos. function onStepIn(cid, item, pos, fromPosition) local pos = getThingPos(cid) if item.actionid == 16203 then if not isPlayer(cid) then return true end if getGlobalStorageValue("COH_STATUS") == 1 then doSendMagicEffect(getThingPos(cid), 14) doSendAnimatedText(pos, "", math.random(1, 255)) doPlayerSendTextMessage(cid, 20, "Seja Bem Vindo Guild ["..getPlayerGuildName(cid).."]!") else doSendMagicEffect(getThingPos(cid), 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao pertence a Guild dominante.") end return true end if item.actionid == 16202 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then if (getGlobalStorageValue("COH_STATUS")) ~= -1 then setGlobalStorageValue("COH_PREPARE1", -1) setGlobalStorageValue("COH_PREPARE2", -1) setGlobalStorageValue("COH_STATUS", 1) doBroadcastMessage("[Vilarejo] O jogador ["..getCreatureName(cid).."] e sua Guild ["..getPlayerGuildName(cid).."] estao Dominando o Vilarejo , va impedir isso!") doCastleRemoveEnemies() doPlayerSendTextMessage(cid, 20, "[Vilarejo] Voce e sua Guild estao Dominando["..getPlayerGuildName(cid).."] !") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao possui uma Guild.") end return true end if item.actionid == 16200 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then doSendAnimatedText(pos, "", math.random(1, 255)) if (getGlobalStorageValue("COH_PREPARE1")) ~= 0 then setGlobalStorageValue("COH_PREPARE1", 1) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta tentando Dominar Vilarejo, preparem-se!") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, " Você nao possui uma guild.") return true end end if item.actionid == 16201 then if not isPlayer(cid) then return true end doSendAnimatedText(pos, "", math.random(1, 255)) end return true end
  9. O erro é que vc ta setando valor de texto em storage, ja vou corrigir aqui function onStepIn(cid, item, pos, fromPosition) local pos = getThingPos(cid) if item.actionid == 16203 then if not isPlayer(cid) then return true end if getGlobalStorageValue("COH_STATUS") == 1 then doSendMagicEffect(getThingPos(cid), 14) doSendAnimatedText(pos, "", math.random(1, 255)) doPlayerSendTextMessage(cid, 20, "Seja Bem Vindo Guild ["..getPlayerGuildName(cid).."]!") else doSendMagicEffect(getThingPos(cid), 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao pertence a Guild dominante.") end return true end if item.actionid == 16202 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then if (getGlobalStorageValue("COH_STATUS") ~= -1 then setGlobalStorageValue("COH_PREPARE1", -1) setGlobalStorageValue("COH_PREPARE2", -1) setGlobalStorageValue("COH_STATUS", 1) doBroadcastMessage("[Vilarejo] O jogador ["..getCreatureName(cid).."] e sua Guild ["..getPlayerGuildName(cid).."] estao Dominando o Vilarejo , va impedir isso!") doCastleRemoveEnemies() doPlayerSendTextMessage(cid, 20, "[Vilarejo] Voce e sua Guild estao Dominando["..getPlayerGuildName(cid).."] !") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao possui uma Guild.") end return true end if item.actionid == 16200 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then doSendAnimatedText(pos, "", math.random(1, 255)) if (getGlobalStorageValue("COH_PREPARE1") ~= 0 then setGlobalStorageValue("COH_PREPARE1", 1) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta tentando Dominar Vilarejo, preparem-se!") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, " Você nao possui uma guild.") return true end end if item.actionid == 16201 then if not isPlayer(cid) then return true end doSendAnimatedText(pos, "", math.random(1, 255)) end return true end
  10. local defaultOptions = { vsync = true, showFps = false, showPing = false, fullscreen = false, classicControl = true, smartWalk = false, dashWalk = false, autoChaseOverride = true, showStatusMessagesInConsole = true, showEventMessagesInConsole = true, showInfoMessagesInConsole = true, showTimestampsInConsole = true, showLevelsInConsole = true, showPrivateMessagesInConsole = false, showPrivateMessagesOnScreen = true, showLeftPanel = false, foregroundFrameRate = 61, backgroundFrameRate = 80, painterEngine = 0, enableAudio = true, enableMusicSound = true, musicSoundVolume = 100, enableAmbientSound = true, ambientSoundVolume = 30, enableEffectSound = true, effectSoundVolume = 100, enablePrivateMessageAlert = true, enableLights = true, ambientLight = 70, displayNames = true, displayHealth = true, displayText = true, displayExperience = true, dontStretchShrink = false, enableShaderEffects = true, displayEnvironmentEffects = true, displayMapGuides = true, displayGameTime = true, displaySquaredCrosshair = false, } local optionsWindow local optionsButton local optionsTabBar local options = {} local generalPanel local consolePanel local graphicsPanel local soundPanel local audioButton local function setupGraphicsEngines() local enginesRadioGroup = UIRadioGroup.create() local ogl1 = graphicsPanel:getChildById('opengl1') local ogl2 = graphicsPanel:getChildById('opengl2') local dx9 = graphicsPanel:getChildById('directx9') enginesRadioGroup:addWidget(ogl1) enginesRadioGroup:addWidget(ogl2) enginesRadioGroup:addWidget(dx9) if g_window.getPlatformType() == 'WIN32-EGL' then enginesRadioGroup:selectWidget(dx9) ogl1:setEnabled(false) ogl2:setEnabled(false) dx9:setEnabled(true) else ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1)) ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2)) dx9:setEnabled(false) if g_graphics.getPainterEngine() == 2 then enginesRadioGroup:selectWidget(ogl2) else enginesRadioGroup:selectWidget(ogl1) end if g_app.getOs() ~= 'windows' then dx9:hide() end end enginesRadioGroup.onSelectionChange = function(self, selected) if selected == ogl1 then setOption('painterEngine', 1) elseif selected == ogl2 then setOption('painterEngine', 2) end end if not g_graphics.canCacheBackbuffer() then graphicsPanel:getChildById('foregroundFrameRate'):disable() graphicsPanel:getChildById('foregroundFrameRateLabel'):disable() end end function onOnline() g_game.getProtocolGame():sendExtendedOpcode(ExtendedIds.DashWalking, (options['dashWalk'] and "1" or "0")) end function init() for k,v in pairs(defaultOptions) do g_settings.setDefault(k, v) options[k] = v end optionsWindow = g_ui.displayUI('options') optionsWindow:hide() optionsTabBar = optionsWindow:getChildById('optionsTabBar') optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent')) g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end) g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays) generalPanel = g_ui.loadUI('game') optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game') consolePanel = g_ui.loadUI('console') optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console') graphicsPanel = g_ui.loadUI('graphics') optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics') audioPanel = g_ui.loadUI('audio') optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio') optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle) audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end) addEvent(function() setup() end) connect(g_game, { onGameStart = onOnline }) end function terminate() g_keyboard.unbindKeyDown('Ctrl+Shift+F') g_keyboard.unbindKeyDown('Ctrl+N') optionsWindow:destroy() optionsButton:destroy() audioButton:destroy() disconnect(g_game, { onGameStart = onOnline }) end function setup() -- load options for k,v in pairs(defaultOptions) do if type(v) == 'boolean' then setOption(k, g_settings.getBoolean(k), true) elseif type(v) == 'number' then setOption(k, g_settings.getNumber(k), true) end end setupGraphicsEngines() end function toggle() if optionsWindow:isVisible() then hide() else show() end end function show() optionsWindow:show() optionsWindow:raise() optionsWindow:focus() end function hide() optionsWindow:hide() end function toggleDisplays() if options['displayNames'] and options['displayHealth'] then setOption('displayNames', false) elseif options['displayHealth'] then setOption('displayHealth', false) else if not options['displayNames'] and not options['displayHealth'] then setOption('displayNames', true) else setOption('displayHealth', true) end end end function toggleOption(key) setOption(key, not getOption(key)) end function setOption(key, value, force) if not force and options[key] == value then return end local gameMapPanel = modules.game_interface.getMapPanel() if key == 'vsync' then g_window.setVerticalSync(value) elseif key == 'showFps' then modules.client_topmenu.setFpsVisible(value) elseif key == 'showPing' then modules.client_topmenu.setPingVisible(value) elseif key == 'fullscreen' then g_window.setFullscreen(value) elseif key == 'enableAudio' then g_sounds.setAudioEnabled(value) if value then audioButton:setIcon('/images/topbuttons/audio') else audioButton:setIcon('/images/topbuttons/audio_mute') end elseif key == 'enableMusicSound' then g_sounds.getChannel(SoundChannels.Music):setEnabled(value) elseif key == 'musicSoundVolume' then g_sounds.getChannel(SoundChannels.Music):setGain(value/100) audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value)) elseif key == 'enableAmbientSound' then g_sounds.getChannel(SoundChannels.Ambient):setEnabled(value) elseif key == 'ambientSoundVolume' then g_sounds.getChannel(SoundChannels.Ambient):setGain(value/100) audioPanel:getChildById('ambientSoundVolumeLabel'):setText(tr('Ambient volume: %d', value)) elseif key == 'enableEffectSound' then g_sounds.getChannel(SoundChannels.Effect):setEnabled(value) elseif key == 'effectSoundVolume' then g_sounds.getChannel(SoundChannels.Effect):setGain(value/100) audioPanel:getChildById('effectSoundVolumeLabel'):setText(tr('Effect volume: %d', value)) elseif key == 'enablePrivateMessageAlert' then modules.game_console.setPrivateMessageAlert(value) elseif key == 'showLeftPanel' then modules.game_interface.getLeftPanel():setOn(value) elseif key == 'backgroundFrameRate' then local text, v = value, value if value <= 0 or value >= 201 then text = 'max' v = 0 end graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text)) g_app.setBackgroundPaneMaxFps(v) elseif key == 'foregroundFrameRate' then local text, v = value, value if value <= 0 or value >= 61 then text = 'max' v = 0 end graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text)) g_app.setForegroundPaneMaxFps(v) elseif key == 'enableLights' then gameMapPanel:setDrawLights(10) graphicsPanel:getChildById('ambientLight'):setEnabled(true) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(true) elseif key == 'ambientLight' then gameMapPanel:setMinimumAmbientLight(10) gameMapPanel:setDrawLights(10) elseif key == 'painterEngine' then g_graphics.selectPainterEngine(value) elseif key == 'displayNames' then gameMapPanel:setDrawNames(value) elseif key == 'displayHealth' then gameMapPanel:setDrawHealthBars(value) elseif key == 'displayText' then gameMapPanel:setDrawTexts(value) elseif key == 'displayExperience' then gameMapPanel:setDrawExperienceBars(value) elseif key == 'dontStretchShrink' then addEvent(function() modules.game_interface.updateStretchShrink() end) elseif key == 'enableShaderEffects' then g_graphics.setShouldUseShaders(value) elseif key == 'displayEnvironmentEffects' then -- modules.game_environment.setDisplay(value) elseif key == 'displayMapGuides' then modules.game_minimap.setGuidesDisplay(value) elseif key == 'displayGameTime' then modules.game_time.setDisplay(value) elseif key == 'displaySquaredCrosshair' then _G['UICREATUREBUTTON_USESQUARED'] = (value) elseif key == 'dashWalk' then if g_game.isOnline() then g_game.getProtocolGame():sendExtendedOpcode(ExtendedIds.DashWalking, (value and "1" or "0")) end end -- change value for keybind updates for _,panel in pairs(optionsTabBar:getTabsPanel()) do local widget = panel:recursiveGetChildById(key) if widget then if widget:getStyle().__class == 'UICheckBox' then widget:setChecked(value) elseif widget:getStyle().__class == 'UIScrollBar' then widget:setValue(value) end break end end g_settings.set(key, value) options[key] = value end function getOption(key) return options[key] end function addTab(name, panel, icon) optionsTabBar:addTab(name, panel, icon) end function addButton(name, func, icon) optionsTabBar:addButton(name, func, icon) end
  11. Tenta assim function onStepIn(cid, item, pos, fromPosition) local pos = getThingPos(cid) if item.actionid == 16203 then if not isPlayer(cid) then return true end if getGlobalStorageValue("COH_STATUS") == getPlayerGuildName(cid) then doSendMagicEffect(getThingPos(cid), 14) doSendAnimatedText(pos, "", math.random(1, 255)) doPlayerSendTextMessage(cid, 20, "Seja Bem Vindo Guild ["..tostring(getGlobalStorageValue("COH_STATUS")).."] !") else doSendMagicEffect(getThingPos(cid), 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao pertence a Guild "..getGlobalStorageValue("COH_STATUS")..".") end return true end if item.actionid == 16202 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then if (getGlobalStorageValue("COH_STATUS") ~= getPlayerGuildName(cid)) then setGlobalStorageValue("COH_PREPARE1", -1) setGlobalStorageValue("COH_PREPARE2", -1) setGlobalStorageValue("COH_STATUS", getPlayerGuildName(cid)) doBroadcastMessage("[Vilarejo] O jogador ["..getCreatureName(cid).."] e sua Guild ["..getPlayerGuildName(cid).."] estao Dominando o Vilarejo , va impedir isso!") doCastleRemoveEnemies() doPlayerSendTextMessage(cid, 20, "[Vilarejo] Voce e sua Guild estao Dominando["..tostring(getGlobalStorageValue("COH_STATUS")).."] !") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, "Voce nao possui uma Guild.") end return true end if item.actionid == 16200 then if not isPlayer(cid) then return true end if getPlayerGuildId(cid) > 0 then doSendAnimatedText(pos, "", math.random(1, 255)) if (getGlobalStorageValue("COH_PREPARE1") ~= getPlayerGuildName(cid)) and ((getGlobalStorageValue("COH_PREPARE2") ~= getPlayerGuildName(cid))) then setGlobalStorageValue("COH_PREPARE1", getPlayerGuildName(cid)) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta tentando Dominar Vilarejo, preparem-se!") end else doSendMagicEffect(pos, 2) doTeleportThing(cid, fromPosition, false) doPlayerSendCancel(cid, " Você nao possui uma guild.") return true end end if item.actionid == 16201 then if not isPlayer(cid) then return true end doSendAnimatedText(pos, "", math.random(1, 255)) if (getGlobalStorageValue("COH_PREPARE2") ~= getPlayerGuildName(cid)) then setGlobalStorageValue("COH_PREPARE2", getPlayerGuildName(cid)) doBroadcastMessage("[Vilarejo] Atencao! A Guild "..getPlayerGuildName(cid).." esta muito proxima do dominio!") end end return true end
  12. @GniusPlay Depende, como esse item é adquirido? por comando ou oq? XML: LUA:
  13. Cade o codigo do castle?
  14. @Wodbospartamarca uma resposta como solução, ai o topico fecha
  15. A função mais incomum na spell é o isMega, aposto qhe essa função que ts retornando o problema, da uma olhada nela, deve tar no some functions
  16. Esse script tá retornando um spell que ta em data/lib/pokemon moves.lua Procura por elseif = "Ember" ou só "Ember" que você acha o codigo do spell, se eu tiversse no pc passava a correção, mas estou no celular no momento.
  17. Tem um botao assim Na minha mensagem, só aperta nele que voce marca como resolvido.
  18. Voce precisa colocar no remeres map editor Em actionId voce coloca o numero da actions que você registrou no xml. Não esquece de marcar esse topico que voce criou, Action de piso que so premium acount pode passar - Suporte Tibia Otserv - Tibia King - Tudo sobre Tibia, OTServ e Bots! como resolvido
  19. Action = Apertar. Movements = Passar em cima. o movements também é uma action, mas é para passar em cima, o script que eu passei ta certissimo pra isso, só tem que aplicar ele.
  20. Em data/movements/movements.xml registre e altere o XXX <movevent type="StepIn" actionid="XXX" event="script" value="premium.lua"/> Em data/movements/script crie um arquivo chamado "premium.lua" e coloque o codigo dentro function onStepIn(cid, item, position, fromPosition, toPosition) if isPremium(cid) then else doTeleportThing(cid, fromPosition) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Somente players premium podem passar.") end return true end @Wodbosparta Marca o topico como resolvido.
  21. Editado, por favor, marca a mensagem como solução do topico, e se puder, deixa o rep+
  22. Em data/movements/movements.xml registre <movevent type="StepIn" actionid="XXX" event="script" value="premium.lua"/> Em data/movements/scripts/ crie um arquivo chamado "Premium.lua" e coloque o seguinte codigo dentro. function onStepIn(cid, item, position, fromPosition, toPosition) if isPremium(cid) then else doTeleportThing(cid, fromPosition) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Somente players premium podem passar.") end return true end Depois no seu mapa, apenas escolha o piso que vai ser vip, coloque ActionId que você registrou no XML nele, pronto.
  23. Até onde eu sei sai junto, mas se não sai, não sei oq te dizer
  24. O talk muda junto mano kk é de acordo com a heathbar

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