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Alienbear

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  1. Foi o mais simples que encontrei, se precisar de ajuda para instalar basta me enviar uma mensagem. abraço.
  2. Seria muito interessante o uso do banco de dados para esse sistema, criar uma tabela para armazenar o dinheiro de quando não houver ganhador, e até mesmo se houver ganhador.
  3. desativou o firewall do windows?
  4. Alienbear postou uma resposta no tópico em Suporte Tibia OTServer
    Olá galera do tibiaking, minha area é design e script e por isso vim pedir humildemente uma ajuda na area de mapping... Gostaria de algumas hunts com os itens 10.10, pode ser usada, qualquer uma já ajuda para o meu projeto umas hunts legais que tiverem ou se estiverem dispostos a ajudar... Desde-já agradeço up
  5. dependendo da versão já existe um piso especial que faz isso... acredito q seria aquele de crystal da gnome base...
  6. Alienbear postou uma resposta no tópico em Suporte Tibia OTServer
    não mecho com poke server maninho. desculpas... mas tenta este q mandei... pode ser que ajude. abraço http://www.tibiaking...ion-addon-doll/
  7. Alienbear postou uma resposta no tópico em Suporte Tibia OTServer
    versao do seu tfs? http://www.tibiaking.com/forum/topic/8024-talkaction-addon-doll/
  8. Este erro obviamente é da falta de spr... você deve estar tentando abrir um mapa de versão acima da qual seu RME suporta...
  9. Alienbear postou uma resposta no tópico em Suporte Tibia OTServer
    ai está amigo http://www.tibiaking.com/forum/topic/55503-tfs-10-buyaddon-addon/
  10. -- -- Stuffed Dragon (sid: 5791) -- -- TODO: -- Make "You... will.... burn!!" more rare. -- SOUNDS = {"Fchhhhhh!", "Zchhhhhh!", "Grooaaaaar*cough*", "Aaa... CHOO!", "You... will.... burn!!"} function onUse(cid, item, fromPosition, itemEx, toPosition) if (getPlayerStorageValue(cid, 11560) <= os.time()) then local random = math.random(1, table.maxn(SOUNDS)) if(fromPosition.x ~= CONTAINER_POSITION) then doCreatureSay(cid, SOUNDS[random], TALKTYPE_ORANGE_1, fromPosition) setPlayerStorageValue(cid,11560,os.time()+2) else doCreatureSay(cid, SOUNDS[random], TALKTYPE_ORANGE_1) setPlayerStorageValue(cid,11560,os.time()+2) end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED,"Você só poderá usar este item novamente em " .. (getPlayerStorageValue(cid, 11560)-os.time()+(0)) .. " segundos.") end if(random == 5) then -- "You... will.... burn!!" doTargetCombatHealth(0, cid, COMBAT_PHYSICALDAMAGE, -1, -1, CONST_ME_EXPLOSIONHIT) setPlayerStorageValue(cid,11560,os.time()+2) end return TRUE end
  11. cara, n tem como fazer uma area circular começando do 10x 10 y... sendo q são 8000 pixels O.o
  12. Amigo eu nunca parei pra estudar as novas versões... poderia me enviar uma de suas magias? exevo gran mas frigo exori frigo para eu ter uma base...
  13. Por opinião própria aconselho não usarem gesior... eu crio meu próprio site apenas usando o básico do banco de dados... mysql com um website padrão. fica a dica
  14. vai em data/creaturescripts/scripts e copia qualquer arquivo la, renomeia pra dismount.lua e cole isso dentro: function onLogout(cid) doPlayerSetMounted(cid, mounting, 1) return true end <event type="logout" name="dismount" event="script" value="dismount.lua"/> em creaturescripts/scripts abra o login.lua cole isto: registerCreatureEvent(cid, "dismount")
  15. Amigo, da próxima vez procure um pouco mais antes de criar um tópico http://www.tibiaking.com/forum/topic/14391-npc-montarias-de-aluguel/
  16. Nada , precisar só chamar !!
  17. ok, aguardando a resposta
  18. pode ser colocado isso em um tile que ficará em baixo do teleport... quer q eu faça? function onStepIn(cid, item, pos) local storage = NUMERO DA STORAGE if getPlayerStorageValue(cid, storage) < 2 then setPlayerStorageValue(cid, storage, 2) end return true end
  19. Amigo, não use xampp... use vertrigo.
  20. local time = 1 function onUse(cid, item, frompos, item2, topos) if exhaustion.check(cid, 23000000) == false then exhaustion.set(cid, 23000000, 4) else return doPlayerSendCancel(cid, "Campaínha já foi tocada, espere: " ..exhaustion.get(cid, 23000000).."") end doSendMagicEffect(frompos,18) doSendAnimatedText(frompos,"Tindon",107) addEvent(doSendAnimatedText, time*400, frompos,"Tindon", 107) end amigo n tem necessidade de usar: if exhaustion.check(cid, 23000000) == false then pode usar if exhaustion.check(cid, 23000000) then
  21. q nada ... mas fica a dica: otx n é muito completo :X
  22. local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(isPremium(cid) ~= TRUE) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender) == TRUE) then local playerGender = getPlayerSex(cid) if(playerGender ~= gender) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local skull = item.actionid - 180 if(skull >= 0 and skull < 6) then local playerSkull = getCreatureSkullType(cid) if(playerSkull ~= skull) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local group = item.actionid - 150 if(group >= 0 and group < 30) then local playerGroup = getPlayerGroupId(cid) if(playerGroup < group) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return TRUE end if(isInArray(specialDoors, item.itemid) == TRUE) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return TRUE end if(isInArray(keys, item.itemid) == TRUE) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return TRUE end doPlayerSendCancel(cid, "The key does not match.") return TRUE end return FALSE end if(isInArray(horizontalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition, TRUE) if(isInArray(closingDoors, item.itemid) ~= TRUE) then doTransformItem(item.uid, item.itemid - 1) end end return TRUE end doTransformItem(item.uid, item.itemid - 1) return TRUE end if(isInArray(verticalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition, TRUE) if(isInArray(closingDoors, item.itemid) ~= TRUE) then doTransformItem(item.uid, item.itemid - 1) end end return TRUE end doTransformItem(item.uid, item.itemid - 1) return TRUE end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return TRUE end return FALSE end
  23. keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091} closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10780, 10782, 10789, 10791} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10789, 10791} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10780, 10782} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10774] = 10776, [10775] = 10776, [10779] = 10780, [10781] = 10782, [10783] = 10785, [10784] = 10785, [10788] = 10789, [10790] = 10791} specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10781, 10790} tenta adicionar isso em 000-constant
  24. tenta assim: local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(isPremium(cid) ~= TRUE) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender) == TRUE) then local playerGender = getPlayerSex(cid) if(playerGender ~= gender) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local skull = item.actionid - 180 if(skull >= 0 and skull < 6) then local playerSkull = getCreatureSkullType(cid) if(playerSkull ~= skull) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local group = item.actionid - 150 if(group >= 0 and group < 30) then local playerGroup = getPlayerGroupId(cid) if(playerGroup < group) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return TRUE end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) return TRUE end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return TRUE end if(isInArray(specialDoors, item.itemid) == TRUE) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return TRUE end if(isInArray(keys, item.itemid) == TRUE) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return TRUE end doPlayerSendCancel(cid, "The key does not match.") return TRUE end return FALSE end if(isInArray(horizontalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition, TRUE) if(isInArray(closingDoors, item.itemid) ~= TRUE) then doTransformItem(item.uid, item.itemid - 1) end end return TRUE end doTransformItem(item.uid, item.itemid - 1) return TRUE end if(isInArray(verticalOpenDoors, item.itemid) == TRUE and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition, TRUE) if(isInArray(closingDoors, item.itemid) ~= TRUE) then doTransformItem(item.uid, item.itemid - 1) end end return TRUE end doTransformItem(item.uid, item.itemid - 1) return TRUE end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return TRUE end return FALSE end

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