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Tomaxx

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  1. Tomaxx postou uma resposta no tópico em Suporte Tibia OTServer
    ok...
  2. A parte do site amigo o da Liane da bugado mesmo por que fiz um teste com o shopsystem original adicionei uma mount só para testar sem os stages e foi normal adquirir ela normal só não vir no server ainda porque ele esta offline vou criar a aba de mounts e addons com base na aba de itens e posto pra você e pra todos do fórum ok abraços... testar o arquivinho de stages aqui cal quer novidade estarei avisando até mas
  3. Ai vem a parte complicada rs... neykos vocé poderia passa para nos em que pasta esta localizado este arquivo de storages e a tag dele ?
  4. Qual dos dois é o ID Da Mount ? <mount id="50" clientid="631" E Do Addon este é o ID ? <outfit type="0" looktype="136" Se sim como iria colocar um um item para comprar os dois sexo male e female ? porque os id dos dois são diferentes
  5. Não não começa em Thais mas tem a rook completa com a estatua e etc... ai vou ter de ir no sample rook e colocar as coordenadas da RookGaard Certo ?
  6. Ok não tinha visto que tinha esse sample reputado...
  7. Bom Amigo não sei se postei na área correta mas vir aqui um post para tirar as vocações do site até ai tudo bem crio o char no site fica em vocações escrito none lembrando server esta offline queria saber se ele já vai nascer em rook ou tem de modificar algo mais ? VALENDO REP..
  8. O Meu é Global então não vou precisar modificar outras coisas ?
  9. Sim Mas quando importo ele não vem com os spawn
  10. Vamos por partes Meu site no é o da Liene mas peguei a parte do shop do dela tudo certinho mas a vem o problema para adicionar o Addon ou a Mount No Shop Do Site como ?
  11. Cole Este Código Dentro Do HEAD No LAYOUT <meta http-equiv="content-language" content="en" /> <?PHP echo $layout_header; ?> <link href="<?PHP echo $layout_name; ?>/basic.css" rel="stylesheet" type="text/css"> <script type='text/javascript'> var IMAGES=0; IMAGES='<?PHP echo $layout_name; ?>/images'; var g_FormField=''; var LINK_ACCOUNT=0; LINK_ACCOUNT='';</script>
  12. Ok este bug saiu mas estou me deparando com um outro parecido com o anterior segue imagem vou usar este servidor em linux mas com as sources de cast esses erros vão sair ?
  13. Segue Arquivo compact.lua > não se colocar em spoiler '- COMBAT_POISONDAMAGE = COMBAT_EARTHDAMAGE CONDITION_EXHAUST = CONDITION_EXHAUST_WEAPON TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL function pushThing(thing) local t = {uid = 0, itemid = 0, type = 0, actionid = 0} if thing ~= nil then if thing:isItem() then t.uid = thing:getUniqueId() t.itemid = thing:getId() if ItemType(t.itemid):hasSubType() then t.type = thing:getSubType() end t.actionid = thing:getActionId() elseif thing:isCreature() then t.uid = thing:getId() t.itemid = 1 if thing:isPlayer() then t.type = 1 elseif thing:isMonster() then t.type = 2 else t.type = 3 end end end return t end function isCreature(cid) return Creature(cid) ~= nil end function isPlayer(cid) return Player(cid) ~= nil end function isMonster(cid) return Monster(cid) ~= nil end function isSummon(cid) return Creature(cid):getMaster() ~= nil end function isNpc(cid) return Npc(cid) ~= nil end function isItem(uid) return Item(uid) ~= nil end function isContainer(uid) return Container(uid) ~= nil end function getCreatureName(cid) local c = Creature(cid) return c ~= nil and c:getName() or false end function getCreatureHealth(cid) local c = Creature(cid) return c ~= nil and c:getHealth() or false end function getCreatureMaxHealth(cid) local c = Creature(cid) return c ~= nil and c:getMaxHealth() or false end function getCreaturePosition(cid) local c = Creature(cid) return c ~= nil and c:getPosition() or false end function getCreatureOutfit(cid) local c = Creature(cid) return c ~= nil and c:getOutfit() or false end function getCreatureSpeed(cid) local c = Creature(cid) return c ~= nil and c:getSpeed() or false end function getCreatureBaseSpeed(cid) local c = Creature(cid) return c ~= nil and c:getBaseSpeed() or false end function getCreatureTarget(cid) local c = Creature(cid) if c ~= nil then local target = c:getTarget() return target ~= nil and target:getId() or 0 end return false end function getCreatureMaster(cid) local c = Creature(cid) if c ~= nil then local master = c:getMaster() return master ~= nil and master:getId() or c:getId() end return false end function getCreatureSummons(cid) local c = Creature(cid) if c == nil then return false end local result = {} for _, summon in ipairs(c:getSummons()) do result[#result + 1] = summon:getId() end return result end getCreaturePos = getCreaturePosition function doCreatureAddHealth(cid, health) local c = Creature(cid) return c ~= nil and c:addHealth(health) or false end function doRemoveCreature(cid) local c = Creature(cid) return c ~= nil and c:remove() or false end function doCreatureSetLookDir(cid, direction) local c = Creature(cid) return c ~= nil and c:setDirection(direction) or false end function doCreatureSay(cid, text, type, ...) local c = Creature(cid) return c ~= nil and c:say(text, type, ...) or false end function doCreatureChangeOutfit(cid, outfit) local c = Creature(cid) return c ~= nil and c:setOutfit(outfit) or false end function doSetCreatureDropLoot(cid, doDrop) local c = Creature(cid) return c ~= nil and c:setDropLoot(doDrop) or false end doSetCreatureDirection = doCreatureSetLookDir function registerCreatureEvent(cid, name) local c = Creature(cid) return c ~= nil and c:registerEvent(name) or false end function unregisterCreatureEvent(cid, name) local c = Creature(cid) return c ~= nil and c:unregisterEvent(name) or false end function getPlayerByName(name) local p = Player(name) return p ~= nil and p:getId() or false end function getIPByPlayerName(name) local p = Player(name) return p ~= nil and p:getIp() or false end function getPlayerGUID(cid) local p = Player(cid) return p ~= nil and p:getGuid() or false end function getPlayerIp(cid) local p = Player(cid) return p ~= nil and p:getIp() or false end function getPlayerAccountType(cid) local p = Player(cid) return p ~= nil and p:getAccountType() or false end function getPlayerLastLoginSaved(cid) local p = Player(cid) return p ~= nil and p:getLastLoginSaved() or false end function getPlayerName(cid) local p = Player(cid) return p ~= nil and p:getName() or false end function getPlayerFreeCap(cid) local p = Player(cid) return p ~= nil and p:getFreeCapacity() or false end function getPlayerPosition(cid) local p = Player(cid) return p ~= nil and p:getPosition() or false end function getPlayerMagLevel(cid) local p = Player(cid) return p ~= nil and p:getMagicLevel() or false end function getPlayerAccess(cid) local player = Player(cid) if player == nil then return false end return player:getGroup():getAccess() and 1 or 0 end function getPlayerSkill(cid, skillId) local p = Player(cid) return p ~= nil and p:getSkillLevel(skillId) or false end function getPlayerMana(cid) local p = Player(cid) return p ~= nil and p:getMana() or false end function getPlayerMaxMana(cid) local p = Player(cid) return p ~= nil and p:getMaxMana() or false end function getPlayerLevel(cid) local p = Player(cid) return p ~= nil and p:getLevel() or false end function getPlayerTown(cid) local p = Player(cid) return p ~= nil and p:getTown():getId() or false end function getPlayerVocation(cid) local p = Player(cid) return p ~= nil and p:getVocation():getId() or false end function getPlayerSoul(cid) local p = Player(cid) return p ~= nil and p:getSoul() or false end function getPlayerSex(cid) local p = Player(cid) return p ~= nil and p:getSex() or false end function getPlayerStorageValue(cid, key) local p = Player(cid) return p ~= nil and p:getStorageValue(key) or false end function getPlayerBalance(cid) local p = Player(cid) return p ~= nil and p:getBankBalance() or false end function getPlayerMoney(cid) local p = Player(cid) return p ~= nil and p:getMoney() or false end function getPlayerGroupId(cid) local p = Player(cid) return p ~= nil and p:getGroup():getId() or false end function getPlayerLookDir(cid) local p = Player(cid) return p ~= nil and p:getDirection() or false end function getPlayerLight(cid) local p = Player(cid) return p ~= nil and p:getLight() or false end function getPlayerDepotItems(cid, depotId) local p = Player(cid) return p ~= nil and p:getDepotItems(depotId) or false end function getPlayerSkullType(cid) local p = Player(cid) return p ~= nil and p:getSkull() or false end function getPlayerLossPercent(cid) local p = Player(cid) return p ~= nil and p:getDeathPenalty() or false end function getPlayerMount(cid, mountId) local p = Player(cid) return p ~= nil and p:hasMount(mountId) or false end function getPlayerPremiumDays(cid) local p = Player(cid) return p ~= nil and p:getPremiumDays() or false end function getPlayerBlessing(cid, blessing) local p = Player(cid) return p ~= nil and p:hasBlessing(blessing) or false end function getPlayerParty(cid) local player = Player(cid) if player == nil then return false end local party = player:getParty() if party == nil then return nil end return party:getLeader():getId() end function getPlayerGuildId(cid) local player = Player(cid) if player == nil then return false end local guild = player:getGuild() if guild == nil then return false end return guild:getId() end function getPlayerGuildLevel(cid) local p = Player(cid) return p ~= nil and p:getGuildLevel() or false end function getPlayerGuildName(cid) local player = Player(cid) if player == nil then return false end local guild = player:getGuild() if guild == nil then return false end return guild:getName() end function getPlayerGuildRank(cid) local player = Player(cid) if player == nil then return false end local guild = player:getGuild() if guild == nil then return false end local rank = guild:getRankByLevel(player:getGuildLevel()) return rank ~= nil and rank.name or false end function getPlayerGuildNick(cid) local p = Player(cid) return p ~= nil and p:getGuildNick() or false end function getPlayerMasterPos(cid) local p = Player(cid) return p ~= nil and p:getTown():getTemplePosition() or false end function getPlayerItemCount(cid, itemId, ...) local p = Player(cid) return p ~= nil and p:getItemCount(itemId, ...) or false end function getPlayerSlotItem(cid, slot) local player = Player(cid) if player == nil then return pushThing(nil) end return pushThing(player:getSlotItem(slot)) end function getPlayerItemById(cid, deepSearch, itemId, ...) local player = Player(cid) if player == nil then return pushThing(nil) end return pushThing(player:getItemById(itemId, deepSearch, ...)) end function getPlayerFood(cid) local player = Player(cid) if player == nil then return false end local c = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) return c ~= nil and math.floor(c:getTicks() / 1000) or 0 end function canPlayerLearnInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:canLearnSpell(name) or false end function getPlayerLearnedInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:hasLearnedSpell(name) or false end function isPlayerGhost(cid) local p = Player(cid) return p ~= nil and p:isInGhostMode() or false end function isPlayerPzLocked(cid) local p = Player(cid) return p ~= nil and p:isPzLocked() or false end function getPlayersByIPAddress(ip, mask) if mask == nil then mask = 0xFFFFFFFF end local masked = bit.band(ip, mask) local result = {} for _, player in ipairs(Game.getPlayers()) do if bit.band(player:getIp(), mask) == masked then result[#result + 1] = player:getId() end end return result end function getOnlinePlayers() local result = {} for _, player in ipairs(Game.getPlayers()) do result[#result + 1] = player:getName() end return result end function getPlayersByAccountNumber(accountNumber) local result = {} for _, player in ipairs(Game.getPlayers()) do if player:getAccountId() == accountNumber then result[#result + 1] = player:getId() end end return result end function getPlayerGUIDByName(name) local player = Player(name) if player ~= nil then return player:getGuid() end local resultId = db.storeQuery("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(name)) if resultId ~= false then local guid = result.getDataInt(resultId, "id") result.free(resultId) return guid end return 0 end function getAccountNumberByPlayerName(name) local player = Player(name) if player ~= nil then return player:getAccountId() end local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(name)) if resultId ~= false then local accountId = result.getDataInt(resultId, "account_id") result.free(resultId) return accountId end return 0 end getPlayerAccountBalance = getPlayerBalance getIpByName = getIPByPlayerName function setPlayerStorageValue(cid, key, value) local p = Player(cid) return p ~= nil and p:setStorageValue(key, value) or false end function doPlayerSetBalance(cid, balance) local p = Player(cid) return p ~= nil and p:setBankBalance(balance) or false end function doPlayerAddMoney(cid, money) local p = Player(cid) return p ~= nil and p:addMoney(money) or false end function doPlayerRemoveMoney(cid, money) local p = Player(cid) return p ~= nil and p:removeMoney(money) or false end function doPlayerAddSoul(cid, soul) local p = Player(cid) return p ~= nil and p:addSoul(soul) or false end function doPlayerSetVocation(cid, vocation) local p = Player(cid) return p ~= nil and p:setVocation(Vocation(vocation)) or false end function doPlayerSetTown(cid, town) local p = Player(cid) return p ~= nil and p:setTown(Town(town)) or false end function setPlayerGroupId(cid, groupId) local p = Player(cid) return p ~= nil and p:setGroup(Group(groupId)) or false end function doPlayerSetSex(cid, sex) local p = Player(cid) return p ~= nil and p:setSex(sex) or false end function doPlayerSetGuildLevel(cid, level) local p = Player(cid) return p ~= nil and p:setGuildLevel(level) or false end function doPlayerSetGuildNick(cid, nick) local p = Player(cid) return p ~= nil and p:setGuildNick(nick) or false end function doShowTextDialog(cid, itemId, text) local p = Player(cid) return p ~= nil and p:showTextDialog(itemId, text) or false end function doPlayerAddItemEx(cid, uid, ...) local p = Player(cid) return p ~= nil and p:addItemEx(Item(uid), ...) or false end function doPlayerAddPremiumDays(cid, days) local p = Player(cid) return p ~= nil and p:addPremiumDays(days) or false end function doPlayerRemovePremiumDays(cid, days) local p = Player(cid) return p ~= nil and p:removePremiumDays(days) or false end function doPlayerAddBlessing(cid, blessing) local p = Player(cid) return p ~= nil and p:addBlessing(blessing) or false end function doPlayerAddOutfit(cid, lookType, addons) local p = Player(cid) return p ~= nil and p:addOutfitAddon(lookType, addons) or false end function doPlayerRemOutfit(cid, lookType, addons) local player = Player(cid) if player == nil then return false end if addons == 255 then return player:removeOutfit(lookType) else return player:removeOutfitAddon(lookType, addons) end end function canPlayerWearOutfit(cid, lookType, addons) local p = Player(cid) return p ~= nil and p:hasOutfit(lookType, addons) or false end function doPlayerAddMount(cid, mountId) local p = Player(cid) return p ~= nil and p:addMount(mountId) or false end function doPlayerRemoveMount(cid, mountId) local p = Player(cid) return p ~= nil and p:removeMount(mountId) or false end function doPlayerSendCancel(cid, text) local p = Player(cid) return p ~= nil and p:sendCancelMessage(text) or false end function doPlayerFeed(cid, food) local p = Player(cid) return p ~= nil and p:feed(food) or false end function playerLearnInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:learnSpell(name) or false end function doPlayerPopupFYI(cid, message) local p = Player(cid) return p ~= nil and p:popupFYI(message) or false end function doSendTutorial(cid, tutorialId) local p = Player(cid) return p ~= nil and p:sendTutorial(tutorialId) or false end function doAddMapMark(cid, pos, type, description) local p = Player(cid) return p ~= nil and p:addMapMark(pos, type, description or "") or false end function doPlayerSendTextMessage(cid, type, text, ...) local p = Player(cid) return p ~= nil and p:sendTextMessage(type, text, ...) or false end function doSendAnimatedText() debugPrint("Deprecated function.") return true end function doPlayerAddExp(cid, exp, useMult, ...) local player = Player(cid) if player == nil then return false end if useMult then exp = exp * Game.getExperienceStage(player:getLevel()) end return player:addExperience(exp, ...) end function doPlayerAddManaSpent(cid, mana) local p = Player(cid) return p ~= nil and p:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC)) or false end function doPlayerAddSkillTry(cid, skillid, n) local p = Player(cid) return p ~= nil and p:addSkillTries(skillid, n * configManager.getNumber(configKeys.RATE_SKILL)) or false end function doPlayerAddMana(cid, mana, ...) local p = Player(cid) return p ~= nil and p:addMana(mana, ...) or false end function doPlayerJoinParty(cid, leaderId) local player = Player(cid) if player == nil then return false end if player:getParty() ~= nil then player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already in a party.") return true end local leader = Player(leaderId) if leader == nil then return false end local party = leader:getParty() if party == nil or party:getLeader() ~= leader then return true end for _, invitee in ipairs(party:getInvitees()) do if player ~= invitee then return true end end party:addMember(player) return true end function getPartyMembers(cid) local player = Player(cid) if player == nil then return false end local party = player:getParty() if party == nil then return false end local result = {party:getLeader():getId()} for _, member in ipairs(party:getMembers()) do result[#result + 1] = member:getId() end return result end doPlayerSendDefaultCancel = doPlayerSendCancel function getMonsterTargetList(cid) local monster = Monster(cid) if monster == nil then return false end local result = {} for _, creature in ipairs(monster:getTargetList()) do if monster:isTarget(creature) then result[#result + 1] = creature:getId() end end return result end function getMonsterFriendList(cid) local monster = Monster(cid) if monster == nil then return false end local z = monster:getPosition().z local result = {} for _, creature in ipairs(monster:getFriendList()) do if not creature:isRemoved() and creature:getPosition().z == z then result[#result + 1] = creature:getId() end end return result end function doSetMonsterTarget(cid, target) local monster = Monster(cid) if monster == nil then return false end if monster:getMaster() ~= nil then return true end local target = Creature(cid) if target == nil then return false end monster:selectTarget(target) return true end function doMonsterChangeTarget(cid) local monster = Monster(cid) if monster == nil then return false end if monster:getMaster() ~= nil then return true end monster:searchTarget(1) return true end function doCreateNpc(name, pos, ...) local npc = Game.createNpc(name, pos, ...) return npc ~= nil and npc:setMasterPos(pos) or false end function doSummonCreature(name, pos, ...) local m = Game.createMonster(name, pos, ...) return m ~= nil and m:getId() or false end function doConvinceCreature(cid, target) local creature = Creature(cid) if creature == nil then return false end local targetCreature = Creature(target) if targetCreature == nil then return false end targetCreature:setMaster(creature) return true end function getTownId(townName) local t = Town(townName) return t ~= nil and t:getId() or false end function getTownName(townId) local t = Town(townId) return t ~= nil and t:getName() or false end function getTownTemplePosition(townId) local t = Town(townId) return t ~= nil and t:getTemplePosition() or false end function doSetItemActionId(uid, actionId) local i = Item(uid) return i ~= nil and i:setActionId(actionId) or false end function doTransformItem(uid, newItemId, ...) local i = Item(uid) return i ~= nil and i:transform(newItemId, ...) or false end function doChangeTypeItem(uid, newType) local i = Item(uid) return i ~= nil and i:transform(i:getId(), newType) or false end function doRemoveItem(uid, ...) local i = Item(uid) return i ~= nil and i:remove(...) or false end function getContainerSize(uid) local c = Container(uid) return c ~= nil and c:getSize() or false end function getContainerCap(uid) local c = Container(uid) return c ~= nil and c:getCapacity() or false end function getContainerItem(uid, slot) local container = Container(uid) if container == nil then return pushThing(nil) end return pushThing(container:getItem(slot)) end function doAddContainerItemEx(uid, virtualId) local container = Container(uid) if container == nil then return false end local res = container:addItemEx(Item(virtualId)) if res == nil then return false end return res end function doSendMagicEffect(pos, magicEffect, ...) return Position(pos):sendMagicEffect(magicEffect, ...) end function doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) return Position(fromPos):sendDistanceEffect(toPos, distanceEffect, ...) end function isSightClear(fromPos, toPos, floorCheck) return Position(fromPos):isSightClear(toPos, floorCheck) end function getPromotedVocation(vocationId) local vocation = Vocation(vocationId) if vocation == nil then return 0 end local promotedVocation = vocation:getPromotion() if promotedVocation == nil then return 0 end return promotedVocation:getId() end function getGuildId(guildName) local resultId = db.storeQuery("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(guildName)) if resultId == false then return false end local guildId = result.getDataInt(resultId, "id") result.free(resultId) return guildId end function getHouseName(houseId) local h = House(houseId) return h ~= nil and h:getName() or false end function getHouseOwner(houseId) local h = House(houseId) return h ~= nil and h:getOwnerGuid() or false end function getHouseEntry(houseId) local h = House(houseId) return h ~= nil and h:getExitPosition() or false end function getHouseTown(houseId) local h = House(houseId) if h == nil then return false end local t = h:getTown() return t ~= nil and t:getId() or false end function getHouseTilesSize(houseId) local h = House(houseId) return h ~= nil and h:getTileCount() or false end function isItemStackable(itemId) return ItemType(itemId):isStackable() end function isItemRune(itemId) return ItemType(itemId):isRune() end function isItemDoor(itemId) return ItemType(itemId):isDoor() end function isItemContainer(itemId) return ItemType(itemId):isContainer() end function isItemFluidContainer(itemId) return ItemType(itemId):isFluidContainer() end function isItemMovable(itemId) return ItemType(itemId):isMovable() end function isCorpse(uid) local i = Item(uid) return i ~= nil and ItemType(i:getId()):isCorpse() or false end isItemMoveable = isItemMovable isMoveable = isMovable function getItemName(itemId) return ItemType(itemId):getName() end function getItemWeight(itemId, ...) return ItemType(itemId):getWeight(...) end function getItemDescriptions(itemId) local itemType = ItemType(itemId) return { name = itemType:getName(), plural = itemType:getPluralName(), article = itemType:getArticle(), description = itemType:getDescription() } end function getItemIdByName(name) local id = ItemType(name):getId() if id == 0 then return false end return id end function getItemWeightByUID(uid, ...) local item = Item(uid) if item == nil then return false end local itemType = ItemType(item:getId()) return itemType:isStackable() and itemType:getWeight(item:getCount(), ...) or itemType:getWeight(1, ...) end function getItemRWInfo(uid) local item = Item(uid) if item == nil then return false end local rwFlags = 0 local itemType = ItemType(item:getId()) if itemType:isReadable() then rwFlags = bit.bor(rwFlags, 1) end if itemType:isWritable() then rwFlags = bit.bor(rwFlags, 2) end return rwFlags end function getContainerCapById(itemId) return ItemType(itemId):getCapacity() end function getFluidSourceType(itemId) local it = ItemType(itemId) return it.id ~= 0 and it:getFluidSource() or false end function doSetItemText(uid, text) local item = Item(uid) if item == nil then return false end if text ~= "" then item:setAttribute(ITEM_ATTRIBUTE_TEXT, text) else item:removeAttribute(ITEM_ATTRIBUTE_TEXT) end return true end function doSetItemSpecialDescription(uid, desc) local item = Item(uid) if item == nil then return false end if desc ~= "" then item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, desc) else item:removeAttribute(ITEM_ATTRIBUTE_DESCRIPTION) end return true end function doDecayItem(uid) local i = Item(uid) return i ~= nil and i:decay() or false end function setHouseOwner(id, guid) local h = House(id) return h ~= nil and h:setOwnerGuid(guid) or false end function getHouseRent(id) local h = House(id) return h ~= nil and h:getRent() or nil end function getHouseAccessList(id, listId) local h = House(id) return h ~= nil and h:getAccessList(listId) or nil end function setHouseAccessList(id, listId, listText) local h = House(id) return h ~= nil and h:setAccessList(listId, listText) or false end function getTileHouseInfo(pos) local t = Tile(pos) if t == nil then return false end local h = t:getHouse() return h ~= nil and h:getId() or false end function getTilePzInfo(position) local t = Tile(position) if t == nil then return false end return t:hasFlag(TILESTATE_PROTECTIONZONE) end function getTileInfo(position) local t = Tile(position) if t == nil then return false end local ret = pushThing(t:getGround()) ret.protection = t:hasFlag(TILESTATE_PROTECTIONZONE) ret.nopz = ret.protection ret.nologout = t:hasFlag(TILESTATE_NOLOGOUT) ret.refresh = t:hasFlag(TILESTATE_REFRESH) ret.house = t:hasFlag(TILESTATE_HOUSE) ret.bed = t:hasFlag(TILESTATE_BED) ret.depot = t:hasFlag(TILESTATE_DEPOT) ret.things = t:getThingCount() ret.creatures = t:getCreatureCount() ret.items = t:getItemCount() ret.topItems = t:getTopItemCount() ret.downItems = t:getDownItemCount() return ret end function getTileItemByType(position, itemType) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getItemByType(itemType)) end function getTileItemById(position, itemId, ...) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getItemById(itemId, ...)) end function getTileThingByPos(position) local t = Tile(position) if t == nil then if position.stackpos == -1 then return -1 end return pushThing(nil) end if position.stackpos == -1 then return t:getThingCount() end return pushThing(t:getThing(position.stackpos)) end function getTileThingByTopOrder(position, topOrder) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getItemByTopOrder(topOrder)) end function getTopCreature(position) local t = Tile(position) if t == nil then return pushThing(nil) end return pushThing(t:getTopCreature()) end function queryTileAddThing(thing, position, ...) local t = Tile(position) return t ~= nil and t:queryAdd(thing, ...) or false end function doTeleportThing(uid, dest, pushMovement) if type(uid) == "userdata" then if uid:isCreature() then return uid:teleportTo(dest, pushMovement or false) else return uid:moveTo(dest) end else if uid >= 0x10000000 then local creature = Creature(uid) if creature ~= nil then return creature:teleportTo(dest, pushMovement or false) end else local item = Item(uid) if item ~= nil then return item:moveTo(dest) end end end return false end function getThing(uid) return uid >= 0x10000000 and pushThing(Creature(uid)) or pushThing(Item(uid)) end function getConfigInfo(info) if type(info) ~= "string" then return nil end dofile('config.lua') return _G[info] end function getWorldCreatures(type) if type == 0 then return Game.getPlayerCount() elseif type == 1 then return Game.getMonsterCount() elseif type == 2 then return Game.getNpcCount() end return Game.getPlayerCount() + Game.getMonsterCount() + Game.getNpcCount() end saveData = saveServer function getGlobalStorageValue(key) return Game.getStorageValue(key) or -1 end function setGlobalStorageValue(key, value) Game.setStorageValue(key, value) return true end getWorldType = Game.getWorldType
  14. Fiquei Quebrando a cabeça aqui ai traduzir o erro e conseguir resolver da mesma forma que você posto REPUTADO pela iniciativa
  15. Olá eu aqui novamente rs bom amigos estou com o seguinte problema posso tentar por diversos nomes emails e etc... mas não fica verdinho segue imagens ressaltando que uso Gesior 2012 TFS 1.0 Account Character Valendo REP ><
  16. Olá Amigos Estou a alguns dias tentando corrigir dois erros no meu Server Global 10.53 TFS 1.0 mas não tenho conhecimento nessas coisas então vejo que meus esforços para corrigir este erros estão sendo falhos e vim aqui pedir a ajuda de vs Segue Erros Erro Furygate Arquivo No Final Do Tópico Erro Gray island Arquivo No Final Do Tópico grayIslandBosses.lua local config = { teleportId = 1387, days = { ["Monday"] = { {x = 33649, y = 31261, z = 11}, {x = 33641, y = 31233, z = 11}, "tanjis", {x=33647, y=31242, z=11} }, ["Tuesday"] = { {x = 33649, y = 31261, z = 11}, {x = 33641, y = 31233, z = 11}, "tanjis", {x=33647, y=31242, z=11} }, ["Wednesday"] = { {x = 33649, y = 31261, z = 11}, {x = 33641, y = 31233, z = 11}, "tanjis", {x=33647, y=31242, z=11} }, ["Thursday"] = { {x = 33558, y = 31282, z = 11},{x = 33545, y = 31263, z = 11}, "jaul", {x=33541, y=31266, z=11} }, ["Friday"] = { {x = 33558, y = 31282, z = 11}, {x = 33545, y = 31263, z = 11}, "jaul", {x=33541, y=31266, z=11} }, ["Saturday"] = { {x=33438, y=31248, z=11}, {x=33419, y=31255, z=11}, "obujos", {x=33434, y=31262, z=11} }, ["Sunday"] = { {x=33438, y=31248, z=11}, {x=33419, y=31255, z=11} , "obujos", {x=33434, y=31262, z=11} } } } function onStartup(interval) local i = config.days[os.date("%A")] doCreateTeleport(config.teleportId, i[2], i[1]) end (FURYGATE RESOLVIDO) Valendo REP furygate.lua grayIslandBosses.lua
  17. Tomaxx postou uma resposta no tópico em Ferramentas OpenTibia
    Baixei o Microsoft Visual C++ 2013 mas quando clico No RME Editor Aparece o seguinte erro Se Tiver Como Alguém Me Ajudar
  18. Esta Ai Rs não quero não acho legal deixar o Website no próprio VPS mas não sei como deixar ele em uma hospedagem e ao mesmo tempo manter a conectividade dele com o VPS que esta o Servidor Domínio já esta contratado mas o VPS ainda não vim perguntar antes para evitar a fadiga quanto eu contratar o Plano VPS Mas Domínio Esta Na Super Domínios e o servidor estou pretendendo deixar na LGV Host Gesior A Base Do Seu O Ultimo Lançado E Servidor 10.53 TFS 1.0 Ok Pegar o IP Do VPS Ir Na ClouDNs Ou CloudFlare e ? Oque Muda Para Deixar Um Domínio Para entrar no Server é esta Prioridade da Imagem ? Até Mas Esperando Resposta...
  19. Olá Amigos Estou Precisando Urgente Da RookGaard Se não tiver na versão que eu preciso me passando eu coloco na versão do meu server o Mapa dela achei aqui no TibiaKing Mas não esta trazendo os Spawn O Problema Não é os monstro e sim os NPC Exemplo Os NPC que da a vocação pro Char E Etc... Se Tiverem Como Me Ajudar Fico Muito Agradecido Dês De Já Valendo REP >< up

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