Postado Julho 31, 2023 1 ano Uso tfs 0.4 trunk3884 bem simples. Queria acrescentar magic effects para 255 pois o meu só vai até 69. Encontrei um tópico que falava sobre porém parece ter sido removido, não consigo acessar!
Postado Julho 31, 2023 1 ano [Tutorial] Aumentando Limite de Magic Effects e Shoot Effetcs TFS 0.4 - Lixeira Pública - xTibia - Sua comunidade de Otserv e Tibia
Postado Julho 31, 2023 1 ano Autor amigo eu já tentei seguir esse tópico acima, mas por algum motivo quando chega no final não consigo finalizar a compilação! isto é o que aparece no compiler log quando finaliza Spoiler Compiler: Default compiler Building Makefile: "C:\Users\jhony\Downloads\trunk.r3884\dev-cpp\Makefile.win" Executing make... mingw32-make -f "C:\Users\jhony\Downloads\trunk.r3884\dev-cpp\Makefile.win" all g++.exe -c ../game.cpp -o obj//game.o -I"C:/Users/jhony/Downloads/Stian's Repack Dev-Cpp 0.2, 64bit/include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 g++.exe -c ../protocolgame.cpp -o obj//protocolgame.o -I"C:/Users/jhony/Downloads/Stian's Repack Dev-Cpp 0.2, 64bit/include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 g++.exe -c ../tools.cpp -o obj//tools.o -I"C:/Users/jhony/Downloads/Stian's Repack Dev-Cpp 0.2, 64bit/include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 -fexpensive-optimizations -O1 windres.exe -i TheForgottenServer_private.rc --input-format=rc -o obj//TheForgottenServer_private.res -O coff g++.exe obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//tools.o obj//TheForgottenServer_private.res -o "TheForgottenServer.exe" -L"C:/Users/jhony/Downloads/Stian's Repack Dev-Cpp 0.2, 64bit/lib" -lboost_system -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -lcryptopp -leay32 obj//beds.o:beds.cpp:(.text+0xebb): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//beds.o:beds.cpp:(.text+0x10e0): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x81d): undefined reference to `Game::addDistanceEffect(Position const&, Position const&, unsigned char)' obj//combat.o:combat.cpp:(.text+0x2916): undefined reference to `Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x391f): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3ad7): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3c31): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3d8b): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3efb): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//house.o:house.cpp:(.text+0x3f6): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow obj//luascript.o:luascript.cpp:(.text+0xc56d): undefined reference to `Game::addDistanceEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, Position const&, unsigned char)' obj//luascript.o:luascript.cpp:(.text+0xc592): undefined reference to `Game::addDistanceEffect(Position const&, Position const&, unsigned char)' obj//luascript.o:luascript.cpp:(.text+0xc700): undefined reference to `Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)' obj//luascript.o:luascript.cpp:(.text+0xc726): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//luascript.o:luascript.cpp:(.text+0x1c77d): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0xb79): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0xbb1): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x1cff): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x239b): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow obj//talkaction.o:talkaction.cpp:(.text+0x1959): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1a68): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1cf1): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//talkaction.o:talkaction.cpp:(.text+0x1d51): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//talkaction.o:talkaction.cpp:(.text+0x1e55): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//talkaction.o:talkaction.cpp:(.text+0x1eb5): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//talkaction.o:talkaction.cpp:(.text+0x2027): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//talkaction.o:talkaction.cpp:(.text+0x20d9): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow collect2: ld returned 1 exit status mingw32-make: *** [TheForgottenServer.exe] Error 1 Execution terminated Segui um tópico de uma pessoa com o mesmo problema que eu e resolveu o problema, só precisava excluir tudo da pasta obj, muito obrigado! agora preciso encontrar onde crio o client com unit 16 pois nesse tópico ele mesmo diz que só posta depois Editado Julho 31, 2023 1 ano por Ryzek (veja o histórico de edições)
Postado Agosto 1, 2023 1 ano Esse distro já vem pronta para uso e suporta até 65 mil efeitos, além de ter disponível a unit 16 para o client. É só baixar no link aqui https://tibiaking.com/forums/topic/96040-860-tfs-04-rev3996-war-cast/ Editado Agosto 1, 2023 1 ano por GM Vortex (veja o histórico de edições)
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