Postado Agosto 30, 2014 10 anos Olá Galera venho aqui hoje pedir ajudar a vocês por que ficar dando uns erros no meu distro quando edito umas coisas, um print ae para saberem mais. Aprendizado Spriter - 90% Scripter - 70% Mapper - 90% Os demais - 70%
Postado Agosto 30, 2014 10 anos Manda o script evolution em SPOILER !! Por favor. Ajudei = REP+ Não dou suporte por PM qualquer dúvida procure no fórum,caso não encontre oque procura crie um tópico. [email protected]" /> | TFS 0.4 DEV | %5Bcreaturescript%5D Icones no minimap com descrição%5Btalkaction%5D Adicionar ou remover VIP do player.%5Bcreaturescripts%5D Senha para porta%5Btalkaction%5D Mandar mensagem para pasta do servidorMapa Evento War Castle%5Baction%5D Canoa em MovimentoTeleport Scroll System%5Bcreaturescripts%5D Recompensa por level para X vocations%5Btalkaction%5D Adicionar X item para o player%5Btalkactions%5D Adicionar item para todos players online%5Baction%5D Item que teleporta o player para house[action+movement] Passaporte para entrar no barco
Postado Agosto 30, 2014 10 anos Autor Em 30/08/2014 em 02:40, ViitinG disse: Manda o script evolution em SPOILER !! Por favor. O do Evolution so editei umas coisas as Stones tava com nomes equisitos ae coloquei o nome delas ao normal, editei no items e no conf.lua., Aprendizado Spriter - 90% Scripter - 70% Mapper - 90% Os demais - 70%
Postado Agosto 30, 2014 10 anos Mande o script que está com o erro né amigo,é meio dificil eu ajudar você sem ao menos ter o script para ver onde está o erro. Lembrando que se o script for grande mande ele em spoiler! Ajudei = REP+ Não dou suporte por PM qualquer dúvida procure no fórum,caso não encontre oque procura crie um tópico. [email protected]" /> | TFS 0.4 DEV | %5Bcreaturescript%5D Icones no minimap com descrição%5Btalkaction%5D Adicionar ou remover VIP do player.%5Bcreaturescripts%5D Senha para porta%5Btalkaction%5D Mandar mensagem para pasta do servidorMapa Evento War Castle%5Baction%5D Canoa em MovimentoTeleport Scroll System%5Bcreaturescripts%5D Recompensa por level para X vocations%5Btalkaction%5D Adicionar X item para o player%5Btalkactions%5D Adicionar item para todos players online%5Baction%5D Item que teleporta o player para house[action+movement] Passaporte para entrar no barco
Postado Agosto 30, 2014 10 anos Autor Está ae a script, Desculpa não sei colocar como spoiler. local special = specialevo local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"}, [mega] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"}, [darkness] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"}, [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, [shiny] = {"Paras", "Shellder", "Smoochum", "Swinub"}, [king] = {"Slowpoke", "Poliwhirl"}, [metal] = {"Onix", "Scyther"}, [dragon] = {"Seadra"}, [upgrade] = {"Porygon"}, [sun] = {"Sunkern", "Gloom"}, --[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) or #getCreatureSummons(cid) > 1 then --alterado v2.9 return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "Bu Pokemon Evrimlesemez.") return true end if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Bu Pokemon Evrim Tasi Ile Gelistirilemez.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "Sadece Kendi Pokemonunuzda Evrim Tasi Kullanabilirsiniz.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "Bu Pokemonun Evrimi Için Baska Bir Tas Gereklidir!") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Jolteon" elseif item.itemid == water then eevee = "Vaporeon" elseif item.itemid == fire then eevee = "Flareon" elseif item.itemid == leaf then eevee = "Leafeon" elseif item.itemid == dawn then eevee = "Glaceon" elseif item.itemid == prismscale then eevee = "Sylveon" elseif item.itemid == shiny and allEvolutionsCanBeInduzedByStone then eevee = "Espeon" elseif item.itemid == dusk and allEvolutionsCanBeInduzedByStone then eevee = "Umbreon" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Shiny Jolteon" elseif item.itemid == water then eevee = "Shiny Vaporeon" elseif item.itemid == fire then eevee = "Shiny Flareon" elseif item.itemid == shiny and allEvolutionsCanBeInduzedByStone then eevee = "Shiny Espeon" elseif item.itemid == dusk and allEvolutionsCanBeInduzedByStone then eevee = "Shiny Umbreon" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Gloom" then local gloom = "" if item.itemid == leaf then gloom = "Vileplume" elseif item.itemid == sun then gloom = "Bellossom" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[gloom].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 40 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (40).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, gloom, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Gloom" then local gloom = "" if item.itemid == leaf then gloom = "Shiny Vileplume" elseif item.itemid == sun then gloom = "Shiny Bellossom" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[gloom].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 40 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (40).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, gloom, 0, 0) return true end if getPokemonName(item2.uid) == "Poliwhirl" then local poliwhirl = "" if item.itemid == water then poliwhirl = "Poliwrath" elseif item.itemid == king then poliwhirl = "Politoed" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[poliwhirl].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, poliwhirl, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Poliwhirl" then local poliwhirl = "" if item.itemid == water then poliwhirl = "Shiny Poliwrath" elseif item.itemid == king then poliwhirl = "Shiny Politoed" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[poliwhirl].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, poliwhirl, 0, 0) return true end if getPokemonName(item2.uid) == "Slowpoke" then local slowpoke = "" if item.itemid == water then slowpoke = "Slowbro" elseif item.itemid == king then slowpoke = "Slowking" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[slowpoke].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, slowpoke, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Slowpoke" then local slowpoke = "" if item.itemid == water then slowpoke = "Shiny Slowbro" elseif item.itemid == king then slowpoke = "Shiny Slowking" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[slowpoke].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, slowpoke, 0, 0) return true end if getPokemonName(item2.uid) == "Tyrogue" then local tyrogue = "" if item.itemid == punch then tyrogue = "Hitmonchan" elseif item.itemid == kick then tyrogue = "Hitmonlee" elseif item.itemid == rolling then tyrogue = "Hitmontop" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[tyrogue].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, tyrogue, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Tyrogue" then local tyrogue = "" if item.itemid == punch then tyrogue = "Shiny Hitmonchan" elseif item.itemid == kick then tyrogue = "Shiny Hitmonlee" elseif item.itemid == rolling then tyrogue = "Shiny Hitmontop" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[tyrogue].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, tyrogue, 0, 0) return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil ("..nlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) return TRUE end Editado Agosto 30, 2014 10 anos por marcos10 (veja o histórico de edições) Aprendizado Spriter - 90% Scripter - 70% Mapper - 90% Os demais - 70%
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