Postado Setembro 22, 2014 10 anos Boa tarde, Galera pesquisei no nosso amado google e no forum achei algumas resposta mais em nada me ajudou. Vamos ao erro, estou com dificuldade de arrumar meu sistema de food, toda vez que tento "usar" qualquer tipo de food da debug e fecha o tibia. Uso TFS 1.0 , versão do server 10.41. Esse é meu food.lua local food = { [2362] = {8, "Crunch."}, [2666] = {15, "Munch."}, [2667] = {12, "Munch."}, [2668] = {10, "Mmmm."}, [2669] = {17, "Munch."}, [2670] = {4, "Gulp."}, [2671] = {30, "Chomp."}, [2672] = {60, "Chomp."}, [2673] = {5, "Yum."}, [2674] = {6, "Yum."}, [2675] = {13, "Yum."}, [2676] = {8, "Yum."}, [2677] = {1, "Yum."}, [2678] = {18, "Slurp."}, [2679] = {1, "Yum."}, [2680] = {2, "Yum."}, [2681] = {9, "Yum."}, [2682] = {20, "Yum."}, [2683] = {17, "Munch."}, [2684] = {8, "Crunch."}, [2685] = {6, "Munch."}, [2686] = {9, "Crunch."}, [2687] = {2, "Crunch."}, [2688] = {9, "Munch."}, [2689] = {10, "Crunch."}, [2690] = {3, "Crunch."}, [2691] = {8, "Crunch."}, [2792] = {6, "Munch."}, [2793] = {9, "Munch."}, [2695] = {6, "Gulp."}, [2696] = {9, "Smack."}, [2787] = {9, "Munch."}, [2788] = {4, "Munch."}, [2789] = {22, "Munch."}, [2790] = {30, "Munch."}, [2791] = {30, "Munch."}, [2792] = {6, "Munch."}, [2794] = {3, "Munch."}, [2795] = {36, "Munch."}, [2796] = {5, "Munch."}, [2793] = {9, "Munch."}, [5097] = {4, "Yum."}, [6125] = {8, "Gulp."}, [6278] = {10, "Mmmm."}, [6279] = {15, "Mmmm."}, [6393] = {12, "Mmmm."}, [6394] = {15, "Mmmm."}, [6501] = {20, "Mmmm."}, [6541] = {6, "Gulp."}, [6542] = {6, "Gulp."}, [6543] = {6, "Gulp."}, [6544] = {6, "Gulp."}, [6545] = {6, "Gulp."}, [6569] = {1, "Mmmm."}, [6574] = {4, "Mmmm."}, [7158] = {15, "Munch."}, [7159] = {13, "Munch."}, [7372] = {7, "Yum."}, [7373] = {7, "Yum."}, [7374] = {7, "Yum."}, [7375] = {7, "Yum."}, [7376] = {7, "Yum."}, [7377] = {7, "Yum."} } function onUse(cid, item, frompos, item2, topos) if(food[item.itemid] ~= nil) then if (getPlayerFood(cid) + food[item.itemid][1]) >= 400 then doPlayerSendCancel(cid, "You are full.") else doPlayerFeed(cid, food[item.itemid][1] * 4) doCreatureSay(cid, food[item.itemid][2], TALKTYPE_ORANGE_1) doRemoveItem(item.uid, 1) end return TRUE end return FALSE end Esse é meu global.lua dofile('data/compat.lua') TRUE = true FALSE = false LUA_ERROR = false LUA_NO_ERROR = true THING_TYPE_PLAYER = 1 THING_TYPE_MONSTER = 2 THING_TYPE_NPC = 3 MAPMARK_TICK = 0 MAPMARK_QUESTION = 1 MAPMARK_EXCLAMATION = 2 MAPMARK_STAR = 3 MAPMARK_CROSS = 4 MAPMARK_TEMPLE = 5 MAPMARK_KISS = 6 MAPMARK_SHOVEL = 7 MAPMARK_SWORD = 8 MAPMARK_FLAG = 9 MAPMARK_LOCK = 10 MAPMARK_BAG = 11 MAPMARK_SKULL = 12 MAPMARK_DOLLAR = 13 MAPMARK_REDNORTH = 14 MAPMARK_REDSOUTH = 15 MAPMARK_REDEAST = 16 MAPMARK_REDWEST = 17 MAPMARK_GREENNORTH = 18 MAPMARK_GREENSOUTH = 19 GUILDLEVEL_MEMBER = 1 GUILDLEVEL_VICE = 2 GUILDLEVEL_LEADER = 3 STACKPOS_GROUND = 0 STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 RETURNVALUE_NOERROR = 1 RETURNVALUE_NOTPOSSIBLE = 2 RETURNVALUE_NOTENOUGHROOM = 3 RETURNVALUE_PLAYERISPZLOCKED = 4 RETURNVALUE_PLAYERISNOTINVITED = 5 RETURNVALUE_CANNOTTHROW = 6 RETURNVALUE_THEREISNOWAY = 7 RETURNVALUE_DESTINATIONOUTOFREACH = 8 RETURNVALUE_CREATUREBLOCK = 9 RETURNVALUE_NOTMOVEABLE = 10 RETURNVALUE_DROPTWOHANDEDITEM = 11 RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12 RETURNVALUE_CANONLYUSEONEWEAPON = 13 RETURNVALUE_NEEDEXCHANGE = 14 RETURNVALUE_CANNOTBEDRESSED = 15 RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16 RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17 RETURNVALUE_TOOFARAWAY = 18 RETURNVALUE_FIRSTGODOWNSTAIRS = 19 RETURNVALUE_FIRSTGOUPSTAIRS = 20 RETURNVALUE_CONTAINERNOTENOUGHROOM = 21 RETURNVALUE_NOTENOUGHCAPACITY = 22 RETURNVALUE_CANNOTPICKUP = 23 RETURNVALUE_THISISIMPOSSIBLE = 24 RETURNVALUE_DEPOTISFULL = 25 RETURNVALUE_CREATUREDOESNOTEXIST = 26 RETURNVALUE_CANNOTUSETHISOBJECT = 27 RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28 RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29 RETURNVALUE_YOUAREALREADYTRADING = 30 RETURNVALUE_THISPLAYERISALREADYTRADING = 31 RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32 RETURNVALUE_DIRECTPLAYERSHOOT = 33 RETURNVALUE_NOTENOUGHLEVEL = 34 RETURNVALUE_NOTENOUGHMAGICLEVEL = 35 RETURNVALUE_NOTENOUGHMANA = 36 RETURNVALUE_NOTENOUGHSOUL = 37 RETURNVALUE_YOUAREEXHAUSTED = 38 RETURNVALUE_PLAYERISNOTREACHABLE = 39 RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40 RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41 RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42 RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43 RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44 RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45 RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46 RETURNVALUE_CREATUREISNOTREACHABLE = 47 RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48 RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49 RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50 RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51 RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52 RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53 RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54 RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55 RETURNVALUE_YOUCANNOTLOGOUTHERE = 56 RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57 RETURNVALUE_CANNOTCONJUREITEMHERE = 58 RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59 RETURNVALUE_NAMEISTOOAMBIGIOUS = 60 RETURNVALUE_CANUSEONLYONESHIELD = 61 RETURNVALUE_NOPARTYMEMBERSINRANGE = 62 RETURNVALUE_YOUARENOTTHEOWNER = 63 ropeSpots = {384, 418, 8278, 8592, 13189, 14435, 14436, 15635, 19518} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094, [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275, [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101, [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284, [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986, [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098, [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997, [20289] = 20290} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9274, 9269, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10485, 10483, 10786, 12101, 12199, 19851, 19853, 19991, 19993, 20284, 20286, 17238, 13021, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10476, 10474, 10777, 12094, 12190, 19842, 19844, 19982, 19984, 20275, 20277, 17236, 18209, 13023, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281} openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290} questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 12097, 12193, 19847, 19987, 20280, 10791, 12104, 12202, 19856, 19996, 20289} levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557, 9179, 9181, 9281, 9283, 10282, 10284, 10473, 10482, 10780, 10789, 10780, 12095, 12195, 19845, 19985, 20278, 10789, 12102, 12204, 19854, 19994, 20287} keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032} CONTAINER_POSITION = 0xFFFF ITEMCOUNT_MAX = 100 function doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position) if position == nil then position = getCreaturePosition(cid) end local spectators = getSpectators(position, radiusx, radiusy, false, true) if spectators ~= nil then for _, spectator in ipairs(spectators) do doCreatureSay(cid, text, type, false, spectator, position) end end end function getBlessingsCost(level) if level <= 30 then return 2000 elseif level >= 120 then return 20000 else return ((level - 20) * 200) end end function getPvpBlessingCost(level) if level <= 30 then return 2000 elseif level >= 270 then return 50000 else return ((level - 20) * 200) end end function isInRange(pos, fromPos, toPos) return pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z end function Player:isPremium() return self:getPremiumDays() > 0 or configManager.getBoolean(configKeys.FREE_PREMIUM) end function isNumber(str) return tonumber(str) ~= nil end function getDistanceBetween(firstPosition, secondPosition) local xDif = math.abs(firstPosition.x - secondPosition.x) local yDif = math.abs(firstPosition.y - secondPosition.y) local posDif = math.max(xDif, yDif) if firstPosition.z ~= secondPosition.z then posDif = posDif + 15 end return posDif end function isSorcerer(cid) local player = Player(cid) if player == nil then return false end return isInArray({1, 5}, player:getVocation():getId()) end function isDruid(cid) local player = Player(cid) if player == nil then return false end return isInArray({2, 6}, player:getVocation():getId()) end function isPaladin(cid) local player = Player(cid) if player == nil then return false end return isInArray({3, 7}, player:getVocation():getId()) end function isKnight(cid) local player = Player(cid) if player == nil then return false end return isInArray({4, 8}, player:getVocation():getId()) end function getTibianTime() local worldTime = getWorldTime() local hours = math.floor(worldTime / 60) local minutes = worldTime % 60 if minutes < 10 then minutes = '0' .. minutes end return hours .. ':' .. minutes end function doForceSummonCreature(name, pos) local creature = doSummonCreature(name, pos) if creature == false then pos.stackpos = STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE local lastUid = nil while true do local thing = getTileThingByPos(pos) if thing.uid == 0 or thing.uid == lastUid or not isItem(thing.uid) then break end lastUid = thing.uid doRemoveItem(thing.uid) end creature = doSummonCreature(name, pos) end return creature end if not globalStorageTable then globalStorageTable = {} end function Game.getStorageValue(key) return globalStorageTable[key] end function Game.setStorageValue(key, value) globalStorageTable[key] = value end function Game.convertIpToString(ip) local band = bit.band local rshift = bit.rshift return string.format("%d.%d.%d.%d", band(ip, 0xFF), band(rshift(ip, 8), 0xFF), band(rshift(ip, 16), 0xFF), rshift(ip, 24) ) end function Game.getSkillType(weaponType) if weaponType == WEAPON_CLUB then return SKILL_CLUB elseif weaponType == WEAPON_SWORD then return SKILL_SWORD elseif weaponType == WEAPON_AXE then return SKILL_AXE elseif weaponType == WEAPON_DISTANCE then return SKILL_DISTANCE elseif weaponType == WEAPON_SHIELD then return SKILL_SHIELD end return SKILL_FIST end function Game.getReverseDirection(direction) if direction == WEST then return EAST elseif direction == EAST then return WEST elseif direction == NORTH then return SOUTH elseif direction == SOUTH then return NORTH elseif direction == NORTHWEST then return SOUTHEAST elseif direction == NORTHEAST then return SOUTHWEST elseif direction == SOUTHWEST then return NORTHEAST elseif direction == SOUTHEAST then return NORTHWEST end return NORTH end function Position.getNextPosition(self, direction, steps) steps = steps or 1 if direction == WEST then self.x = self.x - steps elseif direction == EAST then self.x = self.x + steps elseif direction == NORTH then self.y = self.y - steps elseif direction == SOUTH then self.y = self.y + steps elseif direction == NORTHWEST then self.x = self.x - steps self.y = self.y - steps elseif direction == NORTHEAST then self.x = self.x + steps self.y = self.y - steps elseif direction == SOUTHWEST then self.x = self.x - steps self.y = self.y + steps elseif direction == SOUTHEAST then self.x = self.x + steps self.y = self.y + steps end end function Player.getClosestFreePosition(self, position, extended) if self:getAccountType() >= ACCOUNT_TYPE_GOD then return position end return Creature.getClosestFreePosition(self, position, extended) end function Creature.getClosestFreePosition(self, position, extended) local usePosition = Position(position) local tiles = { usePosition:getTile() } local length = extended and 2 or 1 local tile for y = -length, length do for x = -length, length do if x ~= 0 or y ~= 0 then usePosition.x = position.x + x usePosition.y = position.y + y tile = usePosition:getTile() if tile then tiles[#tiles + 1] = tile end end end end for i = 1, #tiles do tile = tiles[i] if tile:getCreatureCount() == 0 and not tile:hasProperty(CONST_PROP_BLOCKINGANDNOTMOVEABLE) then return tile:getPosition() end end return Position() end function Player.sendCancelMessage(self, message) if type(message) == "number" then message = Game.getReturnMessage(message) end return self:sendTextMessage(MESSAGE_STATUS_SMALL, message) end local foodCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) function Player.feed(self, food) local condition = self:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) if condition then condition:setTicks(condition:getTicks() + (food * 1000)) else local vocation = self:getVocation() if not vocation then return nil end foodCondition:setTicks(food * 1000) foodCondition:setParameter(CONDITION_PARAM_HEALTHGAIN, vocation:getHealthGainAmount()) foodCondition:setParameter(CONDITION_PARAM_HEALTHTICKS, vocation:getHealthGainTicks() * 1000) foodCondition:setParameter(CONDITION_PARAM_MANAGAIN, vocation:getManaGainAmount()) foodCondition:setParameter(CONDITION_PARAM_MANATICKS, vocation:getManaGainTicks() * 1000) self:addCondition(foodCondition) end return true end function Player.getDepotItems(self, depotId) return self:getDepotChest(depotId, true):getItemHoldingCount() end function Player.isUsingOtClient(self) return self:getClient().os >= CLIENTOS_OTCLIENT_LINUX end function Player.sendExtendedOpcode(self, opcode, buffer) if not self:isUsingOtClient() then return false end local networkMessage = NetworkMessage() networkMessage:addByte(0x32) networkMessage:addByte(opcode) networkMessage:addString(buffer) networkMessage:sendToPlayer(self) networkMessage:delete() return true end string.split = function(str, sep) local res = {} for v in str:gmatch("([^" .. sep .. "]+)") do res[#res + 1] = v end return res end string.trim = function(str) return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)' end function Position.getTile(self) return Tile(self) end local slotBits = { [CONST_SLOT_HEAD] = SLOTP_HEAD, [CONST_SLOT_NECKLACE] = SLOTP_NECKLACE, [CONST_SLOT_BACKPACK] = SLOTP_BACKPACK, [CONST_SLOT_ARMOR] = SLOTP_ARMOR, [CONST_SLOT_RIGHT] = SLOTP_RIGHT, [CONST_SLOT_LEFT] = SLOTP_LEFT, [CONST_SLOT_LEGS] = SLOTP_LEGS, [CONST_SLOT_FEET] = SLOTP_FEET, [CONST_SLOT_RING] = SLOTP_RING, [CONST_SLOT_AMMO] = SLOTP_AMMO } function ItemType.usesSlot(self, slot) return bit.band(self:getSlotPosition(), slotBits[slot] or 0) ~= 0 end function Game.broadcastMessage(message, messageType) if messageType == nil then messageType = MESSAGE_STATUS_WARNING end for _, player in ipairs(Game.getPlayers()) do player:sendTextMessage(messageType, message) end end E por ultimo meu action.lua na parte de food. <!-- Food --> <action fromid="2362" toid="2363" script="other/food.lua"/> <action fromid="2666" toid="2691" script="other/food.lua"/> <action fromid="2695" toid="2696" script="other/food.lua"/> <action fromid="2787" toid="2796" script="other/food.lua"/> <action itemid="5097" script="other/food.lua"/> <action itemid="6125" script="other/food.lua"/> <action itemid="6278" script="other/food.lua"/> <action itemid="6279" script="other/food.lua"/> <action itemid="6394" script="other/food.lua"/> <action itemid="6501" script="other/food.lua"/> <action fromid="6541" toid="6545" script="other/food.lua"/> <action itemid="6569" script="other/food.lua"/> <action itemid="6574" script="other/food.lua"/> <action itemid="7158" script="other/food.lua"/> <action itemid="7159" script="other/food.lua"/> <action fromid="7372" toid="7377" script="other/food.lua"/> Agradeço desde já a ajuda. Editado Setembro 22, 2014 10 anos por fumi (veja o histórico de edições)
Postado Setembro 22, 2014 10 anos seus sistemas estao certos creio eu que seja as sprites do seu servidor que estão causando o debug, pq ate pq se fosse script ele iria aparecer no distro e nao dar close no tibia.
Postado Setembro 22, 2014 10 anos Autor Achei o problema que está gerando o erro. Todas mensagens que aparece na tela do player, exemplo: Quando você come aparece um "Hmm", quando você salva aparece "O server será salvo bla bla...". Qualquer tipo de mensagem "Global" gera um debug no client. Estou pensando que a distro que copilei e os scripts que fiz não são compatíveis. =(
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