Postado Abril 25, 2015 10 anos Autor Subistitui o seu por essa: SkillFirstWidget < UIWidget SkillButton < UIButton height: 20 margin-bottom: 5 &onClick: onSkillButtonClick SkillNameLabel < GameLabel font: verdana-11px-monochrome anchors.left: parent.left anchors.top: parent.top anchors.bottom: parent.bottom color: red SkillValueLabel < GameLabel id: value font: verdana-8px-monochrome text-align: topright anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: prev.left color: white SkillPercentPanel < ProgressBar id: percent background-color: white height: 5 image-source: /modules/game_skills/img/skillprogress image-border-left: 5 image-border-right: 5 margin-top: 15 anchors.left: parent.left anchors.right: parent.right anchors.top: parent.top phantom: false MiniWindow id: skillWindow !text: tr('Habilidades') height: 100 icon: /modules/game_skills/img/perfil_icon @onClose: modules.game_skills.onMiniWindowClose() &save: true MiniWindowContents padding-left: 5 padding-right: 5 layout: verticalBox SkillButton margin-top: 8 id: experience height: 13 SkillValueLabel width: 130 text-align: top anchors.horizontalCenter: parent.horizontalCenter margin-left: 15 UIButton id: clanicon width: 37 height: 36 image-source: /modules/game_skills/img/skillicon anchors.top: parent.top anchors.left: parent.left SkillButton margin-top: 5 id: experiencee height: 13 SkillValueLabel width: 130 font: sans-bold-16px text-align: top anchors.horizontalCenter: parent.horizontalCenter margin-top: -7 margin-left: 15 color: green SkillButton id: level SkillNameLabel !text: tr('Experience') SkillValueLabel SkillPercentPanel background-color: green SkillButton id: skillId6 SkillNameLabel !text: tr('Fishing') SkillValueLabel SkillPercentPanel SkillButton id: skillId3 SkillNameLabel !text: tr('Headbutt') SkillValueLabel SkillPercentPanel SkillButton id: health height: 15 SkillNameLabel !text: tr('Hit Points') SkillValueLabel visible: false SkillButton id: mana height: 15 SkillNameLabel !text: tr('Mana') SkillValueLabel visible: false SkillButton id: capacity height: 15 SkillNameLabel !text: tr('Capacity') SkillValueLabel visible: false SkillButton id: regenerationTime SkillNameLabel !text: tr('Regeneration Time') SkillValueLabel visible: false SkillButton id: offlineTraining SkillNameLabel !text: tr('Offline Training') SkillValueLabel SkillPercentPanel visible: false SkillButton id: magiclevel SkillNameLabel !text: tr('Magic Level') SkillValueLabel SkillPercentPanel background-color: red visible: false SkillButton id: stamina height: 15 SkillNameLabel !text: tr('Stamina') SkillValueLabel margin-top: 8 HorizontalSeparator height: 7 anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right margin-top: -6 SkillButton id: soul height: 15 SkillNameLabel !text: tr('All Catches') SkillValueLabel SkillButton id: speed height: 15 SkillNameLabel !text: tr('Speed') SkillValueLabel SkillButton id: skillId1 margin-top: 8 height: 15 SkillNameLabel !text: tr('Duels Wins') SkillValueLabel HorizontalSeparator height: 7 anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right margin-top: -6 SkillButton id: skillId0 height: 15 SkillNameLabel !text: tr('Duels Losses') SkillValueLabel SkillButton id: skillId2 SkillNameLabel !text: tr('Sword Fighting') SkillValueLabel SkillPercentPanel visible: false SkillButton id: skillId4 SkillNameLabel !text: tr('Distance Fighting') SkillValueLabel SkillPercentPanel visible: false SkillButton id: skillId5 SkillNameLabel !text: tr('Shielding') SkillValueLabel SkillPercentPanel visible: false SkillButton id: pokeGym size: 143 69 margin-top: 8 UIButton id: gymBrock size: 32 32 anchors.top: parent.top anchors.right: parent.right margin-right: 120 UIButton id: gymMisty anchors.top: gymBrock.top anchors.left: gymBrock.right margin-left: 3 UIButton id: gymSurge anchors.top: gymBrock.top anchors.left: gymMisty.right margin-left: 3 UIButton id: gymErika anchors.top: gymBrock.top anchors.left: gymSurge.right margin-left: 3 UIButton id: gymSabrina anchors.top: gymBrock.bottom anchors.left: gymBrock.left margin-top: 6 UIButton id: gymKoga anchors.top: parent.top anchors.top: gymBrock.bottom anchors.left: gymMisty.left margin-top: 6 UIButton id: gymBlaine anchors.top: parent.top anchors.top: gymBrock.bottom anchors.left: gymSurge.left margin-top: 6 UIButton id: gymKira anchors.top: parent.top anchors.top: gymBrock.bottom anchors.left: gymErika.left margin-top: 6 nada aconteçeu... ;-; Meus Contatos! Minhas Funções: Skype: TsplayerT Facebook: TakaFukushii YouTube: ADoseDupla Twitter: @_Splayer_ Mapper:▓▓▓▓▓▓▓▓▓▓ 97% Programmer:▓▓▓▓▓▒▒▒▒▒ 45% Scripter:▓▓▓▓▓▓▓▓▓▒ 83% Spriter:▓▓▓▓▓▓▒▒▒▒ 57% Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99% Ot Creator:▓▓▓▓▓▓▓▒▒▒71% Ot Client Maker:▓▓▓▓▓▓▓▒▒▒74%
Postado Abril 25, 2015 10 anos Ah, posta seu script. Skill.lua, esqueci disso euheuhe Se te ajudei, deixe seu curti, clique em melhor resposta, para que eu possa ajudar sempre. Trabalhos (C++): Cor das mensagens nos channels Ajusta/Mudar cor das mensagens de Loot Liberação dos novos Remakes da PokeXGames. NPC "Guild Master" que cria, deleta, invita, kicka players da guild. At Soon, LIKE ON FACEBOOK. Clik on Imgs
Postado Abril 26, 2015 10 anos Autor Ah, posta seu script. Skill.lua, esqueci disso euheuhe modulemanager.lua local moduleManagerWindow local moduleManagerButton local moduleList function init() moduleManagerWindow = g_ui.displayUI('modulemanager') moduleManagerWindow:hide() moduleList = moduleManagerWindow:getChildById('moduleList') connect(moduleList, { onChildFocusChange = function(self, focusedChild) if focusedChild == nil then return end updateModuleInfo(focusedChild:getText()) end }) g_keyboard.bindKeyPress('Up', function() moduleList:focusPreviousChild(KeyboardFocusReason) end, moduleManagerWindow) g_keyboard.bindKeyPress('Down', function() moduleList:focusNextChild(KeyboardFocusReason) end, moduleManagerWindow) moduleManagerButton = modules.client_topmenu.addLeftButton('moduleManagerButton', tr('Module Manager'), '/images/topbuttons/modulemanager', toggle) moduleManagerButton:setVisible(true) connect(g_game, { onGameStart = controlButton, onGameEnd = disable }) -- refresh modules only after all modules are loaded addEvent(listModules) end function terminate() moduleManagerWindow:destroy() moduleManagerButton:destroy() moduleList = nil disconnect(g_game, { onGameStart = controlButton, onGameEnd = disable }) end function controlButton() moduleManagerButton:setVisible(g_game.isGM()) end function disable() moduleManagerButton:hide() end function hide() moduleManagerWindow:hide() end function show() moduleManagerWindow:show() moduleManagerWindow:raise() moduleManagerWindow:focus() end function toggle() if moduleManagerWindow:isVisible() then hide() else show() end end function refreshModules() g_modules.discoverModules() listModules() end function listModules() if not moduleManagerWindow then return end moduleList:destroyChildren() local modules = g_modules.getModules() for i,module in ipairs(modules) do local label = g_ui.createWidget('ModuleListLabel', moduleList) label:setText(module:getName()) label:setOn(module:isLoaded()) end moduleList:focusChild(moduleList:getFirstChild(), ActiveFocusReason) end function refreshLoadedModules() if not moduleManagerWindow then return end for i,child in ipairs(moduleList:getChildren()) do local module = g_modules.getModule(child:getText()) child:setOn(module:isLoaded()) end end function updateModuleInfo(moduleName) if not moduleManagerWindow then return end local name = '' local description = '' local autoLoad = '' local author = '' local website = '' local version = '' local loaded = false local canReload = false local canUnload = false local module = g_modules.getModule(moduleName) if module then name = module:getName() description = module:getDescription() author = module:getAuthor() website = module:getWebsite() version = module:getVersion() loaded = module:isLoaded() canReload = module:canReload() canUnload = module:canUnload() end moduleManagerWindow:recursiveGetChildById('moduleName'):setText(name) moduleManagerWindow:recursiveGetChildById('moduleDescription'):setText(description) moduleManagerWindow:recursiveGetChildById('moduleAuthor'):setText(author) moduleManagerWindow:recursiveGetChildById('moduleWebsite'):setText(website) moduleManagerWindow:recursiveGetChildById('moduleVersion'):setText(version) local reloadButton = moduleManagerWindow:recursiveGetChildById('moduleReloadButton') reloadButton:setEnabled(canReload) if loaded then reloadButton:setText('Reload') else reloadButton:setText('Load') end local unloadButton = moduleManagerWindow:recursiveGetChildById('moduleUnloadButton') unloadButton:setEnabled(canUnload) end function reloadCurrentModule() local focusedChild = moduleList:getFocusedChild() if focusedChild then local module = g_modules.getModule(focusedChild:getText()) if module then module:reload() if modules.client_modulemanager == nil then return end updateModuleInfo(module:getName()) refreshLoadedModules() show() end end end function unloadCurrentModule() local focusedChild = moduleList:getFocusedChild() if focusedChild then local module = g_modules.getModule(focusedChild:getText()) if module then module:unload() if modules.client_modulemanager == nil then return end updateModuleInfo(module:getName()) refreshLoadedModules() end end end function reloadAllModules() g_modules.reloadModules() refreshLoadedModules() show() end @Edit: Ops me enganei é esse aqui(skills.lua): skillsWindow = nil skillsButton = nil local gyms = { ["Brock0"] = "/images/game/pokemon/clan/8", ---- terminados em 0 apagado, terminados em 1 aceso ["Brock1"] = "/images/game/pokemon/clan/16", ["Misty0"] = "/images/game/pokemon/clan/7", ["Misty1"] = "/images/game/pokemon/clan/15", ["Surge0"] = "/images/game/pokemon/clan/6", ["Surge1"] = "/images/game/pokemon/clan/14", ["Erika0"] = "/images/game/pokemon/clan/5", ["Erika1"] = "/images/game/pokemon/clan/13", ["Sabrina0"] = "/images/game/pokemon/clan/4", ["Sabrina1"] = "/images/game/pokemon/clan/12", ["Koga0"] = "/images/game/pokemon/clan/3", ["Koga1"] = "/images/game/pokemon/clan/11", ["Blaine0"] = "/images/game/pokemon/clan/2", ["Blaine1"] = "/images/game/pokemon/clan/10", ["Kira0"] = "/images/game/pokemon/clan/1", ["Kira1"] = "/images/game/pokemon/clan/9", } local imgs = { [-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan... [1] = "/modules/game_skills/img/volcanic", [2] = "/modules/game_skills/img/seavell", [3] = "/modules/game_skills/img/orebound", [4] = "/modules/game_skills/img/wingeon", [5] = "/modules/game_skills/img/malefic", [6] = "/modules/game_skills/img/gardestrike", [7] = "/modules/game_skills/img/psycraft", [8] = "/modules/game_skills/img/naturia", [9] = "/modules/game_skills/img/raibolt", } function init() connect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange, onManaChange = onManaChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange, onTotalCapacityChange = onTotalCapacityChange, onStaminaChange = onStaminaChange, onOfflineTrainingChange = onOfflineTrainingChange, onRegenerationChange = onRegenerationChange, onSpeedChange = onSpeedChange, onBaseSpeedChange = onBaseSpeedChange, onMagicLevelChange = onMagicLevelChange, onBaseMagicLevelChange = onBaseMagicLevelChange, onSkillChange = onSkillChange, onBaseSkillChange = onBaseSkillChange }) connect(g_game, { onGameStart = refresh, onGameEnd = offline }) connect(g_game, 'onTextMessage', getGym) connect(g_game, 'onTextMessage', getParams) connect(g_game, {onGameStart = changeImg}) skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true) skillsButton:setOn(true) skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills g_keyboard.bindKeyDown('Ctrl+S', toggle) refresh() skillsWindow:setup() end function terminate() disconnect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange, onManaChange = onManaChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange, onTotalCapacityChange = onTotalCapacityChange, onStaminaChange = onStaminaChange, onOfflineTrainingChange = onOfflineTrainingChange, onRegenerationChange = onRegenerationChange, onSpeedChange = onSpeedChange, onBaseSpeedChange = onBaseSpeedChange, onMagicLevelChange = onMagicLevelChange, onBaseMagicLevelChange = onBaseMagicLevelChange, onSkillChange = onSkillChange, onBaseSkillChange = onBaseSkillChange }) disconnect(g_game, { onGameStart = refresh, onGameEnd = offline }) disconnect(g_game, 'onTextMessage', getParams) disconnect(g_game, {onGameStart = changeImg}) g_keyboard.unbindKeyDown('Ctrl+S') skillsWindow:destroy() skillsButton:destroy() end function autoUpdateTalks() local player = g_game.getLocalPlayer() if not player then return end ---------- g_game.talk("#getGym# Brock") g_game.talk("#getGym# Misty") g_game.talk("#getGym# Surge") g_game.talk("#getGym# Erika") g_game.talk("#getGym# Sabrina") g_game.talk("#getGym# Koga") g_game.talk("#getGym# Blaine") g_game.talk("#getGym# Kira") ---------- end function getGym(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("#getBadges#") then local t = string.explode(text, " ") local badges = skillsWindow:recursiveGetChildById("gym"..t[2]) badges:setImageSource(gyms[t[2]..""..tonumber(t[3])]) end end end function changeImg() local player = g_game.getLocalPlayer() if not player then return end g_game.talk("#getSto# 86228") end function getParams(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("#getSto#") then local icon = skillsWindow:recursiveGetChildById("clanicon") if icon then local t = string.explode(text, " ") icon:setImageSource(imgs[tonumber(t[2])]) end end end end function expForLevel(level) return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200) end function expToAdvance(currentLevel, currentExp) return expForLevel(currentLevel+1) - currentExp end function resetSkillColor(id) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setColor('#bbbbbb') end function setSkillBase(id, value, baseValue) if baseValue <= 0 or value < 0 then return end local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') if value > baseValue then widget:setColor('#008b00') -- green skill:setTooltip(baseValue .. ' +' .. (value - baseValue)) elseif value < baseValue then widget:setColor('#b22222') -- red skill:setTooltip(baseValue .. ' ' .. (value - baseValue)) else widget:setColor('#bbbbbb') -- default skill:removeTooltip() end end function setSkillValue(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setText(value) end function setSkillColor(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setColor(value) end function setSkillTooltip(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setTooltip(value) end function setSkillPercent(id, percent, tooltip) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('percent') widget:setPercent(math.floor(percent)) if tooltip then widget:setTooltip(tooltip) end end function checkAlert(id, value, maxValue, threshold, greaterThan) if greaterThan == nil then greaterThan = false end local alert = false -- maxValue can be set to false to check value and threshold -- used for regeneration checking if type(maxValue) == 'boolean' then if maxValue then return end if greaterThan then if value > threshold then alert = true end else if value < threshold then alert = true end end elseif type(maxValue) == 'number' then if maxValue < 0 then return end local percent = math.floor((value / maxValue) * 100) if greaterThan then if percent > threshold then alert = true end else if percent < threshold then alert = true end end end if alert then setSkillColor(id, '#b22222') -- red else resetSkillColor(id) end end function update() local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining') if not g_game.getFeature(GameOfflineTrainingTime) then offlineTraining:hide() else offlineTraining:show() end local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime') if not g_game.getFeature(GamePlayerRegenerationTime) then regenerationTime:hide() else regenerationTime:show() end end function refresh() local player = g_game.getLocalPlayer() if not player then return end autoUpdateTalks() if expSpeedEvent then expSpeedEvent:cancel() end expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000) onExperienceChange(player, player:getExperience()) onLevelChange(player, player:getLevel(), player:getLevelPercent()) onHealthChange(player, player:getHealth(), player:getMaxHealth()) onManaChange(player, player:getMana(), player:getMaxMana()) onSoulChange(player, player:getSoul()) onFreeCapacityChange(player, player:getFreeCapacity()) onStaminaChange(player, player:getStamina()) onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent()) onOfflineTrainingChange(player, player:getOfflineTrainingTime()) onRegenerationChange(player, player:getRegenerationTime()) onSpeedChange(player, player:getSpeed()) for i=0,6 do onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i)) onBaseSkillChange(player, i, player:getSkillBaseLevel(i)) end update() local contentsPanel = skillsWindow:getChildById('contentsPanel') skillsWindow:setContentMinimumHeight(110) skillsWindow:setContentMaximumHeight(310) end function offline() if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end end function toggle() if skillsButton:isOn() then skillsWindow:close() skillsButton:setOn(false) else skillsWindow:open() skillsButton:setOn(true) skillsButton:setOpacity(1.0) end end function checkExpSpeed() local player = g_game.getLocalPlayer() if not player then return end local currentExp = player:getExperience() local currentTime = g_clock.seconds() if player.lastExps ~= nil then player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2]) onLevelChange(player, player:getLevel(), player:getLevelPercent()) else player.lastExps = {} end table.insert(player.lastExps, {currentExp, currentTime}) if #player.lastExps > 30 then table.remove(player.lastExps, 1) end end function onMiniWindowClose() skillsButton:setOn(false) skillsButton:setOpacity(0.5) end function onSkillButtonClick(button) local percentBar = button:getChildById('percent') if percentBar then percentBar:setVisible(not percentBar:isVisible()) if percentBar:isVisible() then button:setHeight(21) else button:setHeight(21 - 6) end end end function onExperienceChange(localPlayer, value) setSkillValue('level', value) end function onLevelChange(localPlayer, value, percent) setSkillValue('experience', localPlayer:getName()) setSkillValue('experiencee', value) local text = tr('You have %s percent to go', 100 - percent) .. '\n' .. tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience())) if localPlayer.expSpeed ~= nil then local expPerHour = math.floor(localPlayer.expSpeed * 3600) if expPerHour > 0 then local nextLevelExp = expForLevel(localPlayer:getLevel()+1) local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60) hoursLeft = math.floor(hoursLeft) text = text .. '\n' .. tr('%d of experience per hour', expPerHour) text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft) end end setSkillPercent('level', percent, text) end function onHealthChange(localPlayer, health, maxHealth) setSkillValue('health', health) checkAlert('health', health, maxHealth, 30) end function onManaChange(localPlayer, mana, maxMana) setSkillValue('mana', mana) checkAlert('mana', mana, maxMana, 30) end function onSoulChange(localPlayer, soul) setSkillValue('soul', soul) end function onFreeCapacityChange(localPlayer, freeCapacity) setSkillValue('capacity', freeCapacity) checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20) end function onTotalCapacityChange(localPlayer, totalCapacity) checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20) end function onStaminaChange(localPlayer, stamina) local hours = math.floor(stamina / 60) local minutes = stamina % 60 if minutes < 10 then minutes = '0' .. minutes end setSkillValue('stamina', hours .. ":" .. minutes) end function onOfflineTrainingChange(localPlayer, offlineTrainingTime) if not g_game.getFeature(GameOfflineTrainingTime) then return end local hours = math.floor(offlineTrainingTime / 60) local minutes = offlineTrainingTime % 60 if minutes < 10 then minutes = '0' .. minutes end local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours setSkillValue('offlineTraining', hours .. ":" .. minutes) setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent)) end function onRegenerationChange(localPlayer, regenerationTime) if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then return end local minutes = math.floor(regenerationTime / 60) local seconds = regenerationTime % 60 if seconds < 10 then seconds = '0' .. seconds end setSkillValue('regenerationTime', minutes .. ":" .. seconds) checkAlert('regenerationTime', regenerationTime, false, 300) end function onSpeedChange(localPlayer, speed) setSkillValue('speed', speed) onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed()) end function onBaseSpeedChange(localPlayer, baseSpeed) setSkillBase('speed', localPlayer:getSpeed(), baseSpeed) end function onMagicLevelChange(localPlayer, magiclevel, percent) setSkillValue('magiclevel', magiclevel) setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent)) onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel()) end function onBaseMagicLevelChange(localPlayer, baseMagicLevel) setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel) end function onSkillChange(localPlayer, id, level, percent) setSkillValue('skillId' .. id, level) setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent)) onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id)) end function onBaseSkillChange(localPlayer, id, baseLevel) setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel) end Ah, posta seu script. Skill.lua, esqueci disso euheuhe Conseguiu? que ansiedade Editado Abril 28, 2015 10 anos por TsplayerT (veja o histórico de edições) Meus Contatos! Minhas Funções: Skype: TsplayerT Facebook: TakaFukushii YouTube: ADoseDupla Twitter: @_Splayer_ Mapper:▓▓▓▓▓▓▓▓▓▓ 97% Programmer:▓▓▓▓▓▒▒▒▒▒ 45% Scripter:▓▓▓▓▓▓▓▓▓▒ 83% Spriter:▓▓▓▓▓▓▒▒▒▒ 57% Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99% Ot Creator:▓▓▓▓▓▓▓▒▒▒71% Ot Client Maker:▓▓▓▓▓▓▓▒▒▒74%
Postado Abril 28, 2015 10 anos Autor @up pf ajuda Meus Contatos! Minhas Funções: Skype: TsplayerT Facebook: TakaFukushii YouTube: ADoseDupla Twitter: @_Splayer_ Mapper:▓▓▓▓▓▓▓▓▓▓ 97% Programmer:▓▓▓▓▓▒▒▒▒▒ 45% Scripter:▓▓▓▓▓▓▓▓▓▒ 83% Spriter:▓▓▓▓▓▓▒▒▒▒ 57% Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99% Ot Creator:▓▓▓▓▓▓▓▒▒▒71% Ot Client Maker:▓▓▓▓▓▓▓▒▒▒74%
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