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Postado
  • Autor

Subistitui o seu por essa:

 

SkillFirstWidget < UIWidget

SkillButton < UIButton
  height: 20
  margin-bottom: 5
  &onClick: onSkillButtonClick

SkillNameLabel < GameLabel
  font: verdana-11px-monochrome
  anchors.left: parent.left
  anchors.top: parent.top
  anchors.bottom: parent.bottom
  color: red

SkillValueLabel < GameLabel
  id: value
  font: verdana-8px-monochrome
  text-align: topright
  anchors.right: parent.right
  anchors.top: parent.top
  anchors.bottom: parent.bottom
  anchors.left: prev.left
  color: white

SkillPercentPanel < ProgressBar
  id: percent
  background-color: white
  height: 5
  image-source: /modules/game_skills/img/skillprogress
  image-border-left: 5
  image-border-right: 5
  margin-top: 15
  anchors.left: parent.left
  anchors.right: parent.right
  anchors.top: parent.top
  phantom: false

MiniWindow
  id: skillWindow
  !text: tr('Habilidades')
  height: 100
  icon: /modules/game_skills/img/perfil_icon
  @onClose: modules.game_skills.onMiniWindowClose()
  &save: true

  MiniWindowContents
    padding-left: 5
    padding-right: 5
    layout: verticalBox 

    SkillButton
      margin-top: 8
      id: experience
      height: 13
      SkillValueLabel
        width: 130
        text-align: top
        anchors.horizontalCenter: parent.horizontalCenter
        margin-left: 15
      UIButton
        id: clanicon
        width: 37
        height: 36
        image-source: /modules/game_skills/img/skillicon
        anchors.top: parent.top
        anchors.left: parent.left

    SkillButton
      margin-top: 5
      id: experiencee
      height: 13
      SkillValueLabel
        width: 130
        font: sans-bold-16px
        text-align: top
        anchors.horizontalCenter: parent.horizontalCenter
        margin-top: -7
        margin-left: 15 
        color: green

    SkillButton
      id: level       
      SkillNameLabel  
        !text: tr('Experience')
      SkillValueLabel
      SkillPercentPanel 
        background-color: green


    SkillButton
      id: skillId6  
      SkillNameLabel
        !text: tr('Fishing')
      SkillValueLabel
      SkillPercentPanel  
      

    SkillButton
      id: skillId3
      SkillNameLabel
        !text: tr('Headbutt')
      SkillValueLabel
      SkillPercentPanel

    SkillButton
      id: health
      height: 15
      SkillNameLabel
        !text: tr('Hit Points')
      SkillValueLabel
      visible: false

    SkillButton
      id: mana
      height: 15
      SkillNameLabel
        !text: tr('Mana')
      SkillValueLabel
      visible: false

    SkillButton
      id: capacity
      height: 15
      SkillNameLabel
        !text: tr('Capacity')
      SkillValueLabel
      visible: false

    SkillButton
      id: regenerationTime
      SkillNameLabel
        !text: tr('Regeneration Time')
      SkillValueLabel
      visible: false

    SkillButton
      id: offlineTraining
      SkillNameLabel
        !text: tr('Offline Training')
      SkillValueLabel
      SkillPercentPanel
      visible: false

    SkillButton
      id: magiclevel
      SkillNameLabel
        !text: tr('Magic Level')
      SkillValueLabel
      SkillPercentPanel
        background-color: red
      visible: false

    SkillButton
      id: stamina
      height: 15
      SkillNameLabel
        !text: tr('Stamina')
      SkillValueLabel
      margin-top: 8

      HorizontalSeparator
        height: 7
        anchors.top: parent.top
        anchors.left: parent.left
        anchors.right: parent.right
        margin-top: -6

    SkillButton
      id: soul
      height: 15
      SkillNameLabel
        !text: tr('All Catches')
      SkillValueLabel

    SkillButton
      id: speed
      height: 15
      SkillNameLabel
        !text: tr('Speed')
      SkillValueLabel

    SkillButton
      id: skillId1
      margin-top: 8
      height: 15
      SkillNameLabel
        !text: tr('Duels Wins')
      SkillValueLabel

      HorizontalSeparator
        height: 7
        anchors.top: parent.top
        anchors.left: parent.left
        anchors.right: parent.right
        margin-top: -6

    SkillButton
      id: skillId0
      height: 15
      SkillNameLabel
        !text: tr('Duels Losses')
      SkillValueLabel   

    SkillButton
      id: skillId2
      SkillNameLabel
        !text: tr('Sword Fighting')
      SkillValueLabel
      SkillPercentPanel
      visible: false

    SkillButton
      id: skillId4
      SkillNameLabel
        !text: tr('Distance Fighting')
      SkillValueLabel
      SkillPercentPanel
      visible: false

    SkillButton
      id: skillId5
      SkillNameLabel
        !text: tr('Shielding')
      SkillValueLabel
      SkillPercentPanel
      visible: false
    SkillButton
      id: pokeGym
      size: 143 69
      margin-top: 8   
      UIButton
        id: gymBrock
        size: 32 32
        anchors.top: parent.top
        anchors.right: parent.right
        margin-right: 120
      UIButton
        id: gymMisty
        anchors.top: gymBrock.top
        anchors.left: gymBrock.right
        margin-left: 3
      UIButton
        id: gymSurge
        anchors.top: gymBrock.top
        anchors.left: gymMisty.right
        margin-left: 3
      UIButton
        id: gymErika
        anchors.top: gymBrock.top
        anchors.left: gymSurge.right
        margin-left: 3
      UIButton
        id: gymSabrina
        anchors.top: gymBrock.bottom
        anchors.left: gymBrock.left
        margin-top: 6
      UIButton
        id: gymKoga
        anchors.top: parent.top
        anchors.top: gymBrock.bottom
        anchors.left: gymMisty.left
        margin-top: 6
      UIButton
        id: gymBlaine
        anchors.top: parent.top
        anchors.top: gymBrock.bottom
        anchors.left: gymSurge.left
        margin-top: 6
      UIButton
        id: gymKira
        anchors.top: parent.top
        anchors.top: gymBrock.bottom
        anchors.left: gymErika.left
        margin-top: 6

nada aconteçeu... ;-;

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Postado

Ah, posta seu script. Skill.lua, esqueci disso euheuhe

Se te ajudei, deixe seu curti, clique em melhor resposta, para que eu possa ajudar sempre.

 

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Postado
  • Autor

Ah, posta seu script. Skill.lua, esqueci disso euheuhe

modulemanager.lua

local moduleManagerWindow
local moduleManagerButton
local moduleList

function init()
moduleManagerWindow = g_ui.displayUI('modulemanager')
moduleManagerWindow:hide()
moduleList = moduleManagerWindow:getChildById('moduleList')
connect(moduleList, { onChildFocusChange = function(self, focusedChild)
if focusedChild == nil then return end
updateModuleInfo(focusedChild:getText())
end })

g_keyboard.bindKeyPress('Up', function() moduleList:focusPreviousChild(KeyboardFocusReason) end, moduleManagerWindow)
g_keyboard.bindKeyPress('Down', function() moduleList:focusNextChild(KeyboardFocusReason) end, moduleManagerWindow)

moduleManagerButton = modules.client_topmenu.addLeftButton('moduleManagerButton', tr('Module Manager'), '/images/topbuttons/modulemanager', toggle)
moduleManagerButton:setVisible(true)

connect(g_game, { onGameStart = controlButton,
onGameEnd = disable }) 

-- refresh modules only after all modules are loaded
addEvent(listModules)
end

function terminate()
moduleManagerWindow:destroy()
moduleManagerButton:destroy()
moduleList = nil
disconnect(g_game, { onGameStart = controlButton,
onGameEnd = disable }) 
end

function controlButton()
moduleManagerButton:setVisible(g_game.isGM())
end

function disable()
moduleManagerButton:hide()
end

function hide()
moduleManagerWindow:hide()
end

function show()
moduleManagerWindow:show()
moduleManagerWindow:raise()
moduleManagerWindow:focus()
end

function toggle()
if moduleManagerWindow:isVisible() then
hide()
else
show()
end
end

function refreshModules()
g_modules.discoverModules()
listModules()
end

function listModules()
if not moduleManagerWindow then return end

moduleList:destroyChildren()

local modules = g_modules.getModules()
for i,module in ipairs(modules) do
local label = g_ui.createWidget('ModuleListLabel', moduleList)
label:setText(module:getName())
label:setOn(module:isLoaded())
end

moduleList:focusChild(moduleList:getFirstChild(), ActiveFocusReason)
end

function refreshLoadedModules()
if not moduleManagerWindow then return end

for i,child in ipairs(moduleList:getChildren()) do
local module = g_modules.getModule(child:getText())
child:setOn(module:isLoaded())
end
end

function updateModuleInfo(moduleName)
if not moduleManagerWindow then return end

local name = ''
local description = ''
local autoLoad = ''
local author = ''
local website = ''
local version = ''
local loaded = false
local canReload = false
local canUnload = false

local module = g_modules.getModule(moduleName)
if module then
name = module:getName()
description = module:getDescription()
author = module:getAuthor()
website = module:getWebsite()
version = module:getVersion()
loaded = module:isLoaded()
canReload = module:canReload()
canUnload = module:canUnload()
end

moduleManagerWindow:recursiveGetChildById('moduleName'):setText(name)
moduleManagerWindow:recursiveGetChildById('moduleDescription'):setText(description)
moduleManagerWindow:recursiveGetChildById('moduleAuthor'):setText(author)
moduleManagerWindow:recursiveGetChildById('moduleWebsite'):setText(website)
moduleManagerWindow:recursiveGetChildById('moduleVersion'):setText(version)

local reloadButton = moduleManagerWindow:recursiveGetChildById('moduleReloadButton')
reloadButton:setEnabled(canReload)
if loaded then reloadButton:setText('Reload')
else reloadButton:setText('Load') end

local unloadButton = moduleManagerWindow:recursiveGetChildById('moduleUnloadButton')
unloadButton:setEnabled(canUnload)
end

function reloadCurrentModule()
local focusedChild = moduleList:getFocusedChild()
if focusedChild then
local module = g_modules.getModule(focusedChild:getText())
if module then
module:reload()
if modules.client_modulemanager == nil then return end
updateModuleInfo(module:getName())
refreshLoadedModules()
show()
end
end
end

function unloadCurrentModule()
local focusedChild = moduleList:getFocusedChild()
if focusedChild then
local module = g_modules.getModule(focusedChild:getText())
if module then
module:unload()
if modules.client_modulemanager == nil then return end
updateModuleInfo(module:getName())
refreshLoadedModules()
end
end
end

function reloadAllModules()
g_modules.reloadModules()
refreshLoadedModules()
show()
end  

 

@Edit:

 

Ops me enganei é esse aqui(skills.lua):

skillsWindow = nil
skillsButton = nil

local gyms = {
   ["Brock0"] = "/images/game/pokemon/clan/8", ---- terminados em 0 apagado, terminados em 1 aceso
   ["Brock1"] = "/images/game/pokemon/clan/16",
   ["Misty0"] = "/images/game/pokemon/clan/7",
   ["Misty1"] = "/images/game/pokemon/clan/15",
   ["Surge0"] = "/images/game/pokemon/clan/6",
   ["Surge1"] = "/images/game/pokemon/clan/14",
   ["Erika0"] = "/images/game/pokemon/clan/5",
   ["Erika1"] = "/images/game/pokemon/clan/13",
   ["Sabrina0"] = "/images/game/pokemon/clan/4",
   ["Sabrina1"] = "/images/game/pokemon/clan/12",
   ["Koga0"] = "/images/game/pokemon/clan/3",
   ["Koga1"] = "/images/game/pokemon/clan/11",
   ["Blaine0"] = "/images/game/pokemon/clan/2",
   ["Blaine1"] = "/images/game/pokemon/clan/10",
   ["Kira0"] = "/images/game/pokemon/clan/1",
   ["Kira1"] = "/images/game/pokemon/clan/9",
}

local imgs = {
   [-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan...
   [1] = "/modules/game_skills/img/volcanic",
   [2] = "/modules/game_skills/img/seavell",
   [3] = "/modules/game_skills/img/orebound",
   [4] = "/modules/game_skills/img/wingeon",
   [5] = "/modules/game_skills/img/malefic",
   [6] = "/modules/game_skills/img/gardestrike",
   [7] = "/modules/game_skills/img/psycraft",
   [8] = "/modules/game_skills/img/naturia",
   [9] = "/modules/game_skills/img/raibolt",
}

function init()
  connect(LocalPlayer, {
    onExperienceChange = onExperienceChange,
    onLevelChange = onLevelChange,
    onHealthChange = onHealthChange,
    onManaChange = onManaChange,
    onSoulChange = onSoulChange,
    onFreeCapacityChange = onFreeCapacityChange,
    onTotalCapacityChange = onTotalCapacityChange,
    onStaminaChange = onStaminaChange,
    onOfflineTrainingChange = onOfflineTrainingChange,
    onRegenerationChange = onRegenerationChange,
    onSpeedChange = onSpeedChange,
    onBaseSpeedChange = onBaseSpeedChange,
    onMagicLevelChange = onMagicLevelChange,
    onBaseMagicLevelChange = onBaseMagicLevelChange,
    onSkillChange = onSkillChange,
    onBaseSkillChange = onBaseSkillChange
  })
  connect(g_game, {
    onGameStart = refresh,
    onGameEnd = offline
  })
  connect(g_game, 'onTextMessage', getGym)
  connect(g_game, 'onTextMessage', getParams)
  connect(g_game, {onGameStart = changeImg})

  skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true)
  skillsButton:setOn(true)
  skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills

  g_keyboard.bindKeyDown('Ctrl+S', toggle)

  refresh()
  skillsWindow:setup()
end

function terminate()
  disconnect(LocalPlayer, {
    onExperienceChange = onExperienceChange,
    onLevelChange = onLevelChange,
    onHealthChange = onHealthChange,
    onManaChange = onManaChange,
    onSoulChange = onSoulChange,
    onFreeCapacityChange = onFreeCapacityChange,
    onTotalCapacityChange = onTotalCapacityChange,
    onStaminaChange = onStaminaChange,
    onOfflineTrainingChange = onOfflineTrainingChange,
    onRegenerationChange = onRegenerationChange,
    onSpeedChange = onSpeedChange,
    onBaseSpeedChange = onBaseSpeedChange,
    onMagicLevelChange = onMagicLevelChange,
    onBaseMagicLevelChange = onBaseMagicLevelChange,
    onSkillChange = onSkillChange,
    onBaseSkillChange = onBaseSkillChange
  })
  disconnect(g_game, {
    onGameStart = refresh,
    onGameEnd = offline
  })
  disconnect(g_game, 'onTextMessage', getParams)
  disconnect(g_game, {onGameStart = changeImg})
  
  g_keyboard.unbindKeyDown('Ctrl+S')
  skillsWindow:destroy()
  skillsButton:destroy()
end

function autoUpdateTalks()
  local player = g_game.getLocalPlayer()
  if not player then return end
----------
  g_game.talk("#getGym# Brock")
  g_game.talk("#getGym# Misty")
  g_game.talk("#getGym# Surge")
  g_game.talk("#getGym# Erika")
  g_game.talk("#getGym# Sabrina")
  g_game.talk("#getGym# Koga")
  g_game.talk("#getGym# Blaine")
  g_game.talk("#getGym# Kira")
----------
end


function getGym(mode, text)
  if not g_game.isOnline() then return end
  if mode == MessageModes.Failure then
    if text:find("#getBadges#") then
local t = string.explode(text, " ")
  local badges = skillsWindow:recursiveGetChildById("gym"..t[2])
      badges:setImageSource(gyms[t[2]..""..tonumber(t[3])])
    end
  end
end

function changeImg()
  local player = g_game.getLocalPlayer()
  if not player then return end
  g_game.talk("#getSto# 86228")
end

function getParams(mode, text)
if not g_game.isOnline() then return end
   if mode == MessageModes.Failure then 
      if text:find("#getSto#") then
         local icon = skillsWindow:recursiveGetChildById("clanicon")
         if icon then
            local t = string.explode(text, " ")
            icon:setImageSource(imgs[tonumber(t[2])])
         end
      end
   end
end

function expForLevel(level)
  return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
end

function expToAdvance(currentLevel, currentExp)
  return expForLevel(currentLevel+1) - currentExp
end

function resetSkillColor(id)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setColor('#bbbbbb')
end

function setSkillBase(id, value, baseValue)
  if baseValue <= 0 or value < 0 then
    return
  end
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')

  if value > baseValue then
    widget:setColor('#008b00') -- green
    skill:setTooltip(baseValue .. ' +' .. (value - baseValue))
  elseif value < baseValue then
    widget:setColor('#b22222') -- red
    skill:setTooltip(baseValue .. ' ' .. (value - baseValue))
  else
    widget:setColor('#bbbbbb') -- default
    skill:removeTooltip()
  end
end

function setSkillValue(id, value)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setText(value)
end

function setSkillColor(id, value)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setColor(value)
end

function setSkillTooltip(id, value)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setTooltip(value)
end

function setSkillPercent(id, percent, tooltip)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('percent')
  widget:setPercent(math.floor(percent))

  if tooltip then
    widget:setTooltip(tooltip)
  end
end

function checkAlert(id, value, maxValue, threshold, greaterThan)
  if greaterThan == nil then greaterThan = false end
  local alert = false

  -- maxValue can be set to false to check value and threshold
  -- used for regeneration checking
  if type(maxValue) == 'boolean' then
    if maxValue then
      return
    end

    if greaterThan then
      if value > threshold then
        alert = true
      end
    else
      if value < threshold then
        alert = true
      end
    end
  elseif type(maxValue) == 'number' then
    if maxValue < 0 then
      return
    end

    local percent = math.floor((value / maxValue) * 100)
    if greaterThan then
      if percent > threshold then
        alert = true
      end
    else
      if percent < threshold then
        alert = true
      end
    end
  end

  if alert then
    setSkillColor(id, '#b22222') -- red
  else
    resetSkillColor(id)
  end
end

function update()
  local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining')
  if not g_game.getFeature(GameOfflineTrainingTime) then
    offlineTraining:hide()
  else
    offlineTraining:show()
  end

  local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime')
  if not g_game.getFeature(GamePlayerRegenerationTime) then
    regenerationTime:hide()
  else
    regenerationTime:show()
  end
end

function refresh()
  local player = g_game.getLocalPlayer()
  if not player then return end
  
  autoUpdateTalks()
  
  if expSpeedEvent then expSpeedEvent:cancel() end
  expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000)

  onExperienceChange(player, player:getExperience())
  onLevelChange(player, player:getLevel(), player:getLevelPercent())
  onHealthChange(player, player:getHealth(), player:getMaxHealth())
  onManaChange(player, player:getMana(), player:getMaxMana())
  onSoulChange(player, player:getSoul())
  onFreeCapacityChange(player, player:getFreeCapacity())
  onStaminaChange(player, player:getStamina())
  onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
  onOfflineTrainingChange(player, player:getOfflineTrainingTime())
  onRegenerationChange(player, player:getRegenerationTime())
  onSpeedChange(player, player:getSpeed())

  for i=0,6 do
    onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
    onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
  end

  update()

  local contentsPanel = skillsWindow:getChildById('contentsPanel')
  skillsWindow:setContentMinimumHeight(110)
  skillsWindow:setContentMaximumHeight(310)
end

function offline()
  if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end
end

function toggle()
  if skillsButton:isOn() then
    skillsWindow:close()
    skillsButton:setOn(false)
  else
    skillsWindow:open()
    skillsButton:setOn(true)
    skillsButton:setOpacity(1.0)
  end
end

function checkExpSpeed()
  local player = g_game.getLocalPlayer()
  if not player then return end
  
  local currentExp = player:getExperience()
  local currentTime = g_clock.seconds()
  if player.lastExps ~= nil then
    player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2])
    onLevelChange(player, player:getLevel(), player:getLevelPercent())
  else
    player.lastExps = {}
  end
  table.insert(player.lastExps, {currentExp, currentTime})
  if #player.lastExps > 30 then
    table.remove(player.lastExps, 1)
  end
end

function onMiniWindowClose()
  skillsButton:setOn(false)
  skillsButton:setOpacity(0.5)
end

function onSkillButtonClick(button)
  local percentBar = button:getChildById('percent')
  if percentBar then
    percentBar:setVisible(not percentBar:isVisible())
    if percentBar:isVisible() then
      button:setHeight(21)
    else
      button:setHeight(21 - 6)
    end
  end
end

function onExperienceChange(localPlayer, value)
  setSkillValue('level', value)
end

function onLevelChange(localPlayer, value, percent)
  setSkillValue('experience', localPlayer:getName())
  setSkillValue('experiencee', value)
  local text = tr('You have %s percent to go', 100 - percent) .. '\n' ..
               tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience()))

  if localPlayer.expSpeed ~= nil then
     local expPerHour = math.floor(localPlayer.expSpeed * 3600)
     if expPerHour > 0 then
        local nextLevelExp = expForLevel(localPlayer:getLevel()+1)
        local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour
        local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60)
        hoursLeft = math.floor(hoursLeft)
        text = text .. '\n' .. tr('%d of experience per hour', expPerHour)
        text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft)
     end
  end

  setSkillPercent('level', percent, text)
end

function onHealthChange(localPlayer, health, maxHealth)
  setSkillValue('health', health)
  checkAlert('health', health, maxHealth, 30)
end

function onManaChange(localPlayer, mana, maxMana)
  setSkillValue('mana', mana)
  checkAlert('mana', mana, maxMana, 30)
end

function onSoulChange(localPlayer, soul)
  setSkillValue('soul', soul)
end

function onFreeCapacityChange(localPlayer, freeCapacity)
  setSkillValue('capacity', freeCapacity)
  checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20)
end

function onTotalCapacityChange(localPlayer, totalCapacity)
  checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20)
end

function onStaminaChange(localPlayer, stamina)
  local hours = math.floor(stamina / 60)
  local minutes = stamina % 60
  if minutes < 10 then
    minutes = '0' .. minutes
  end
  setSkillValue('stamina', hours .. ":" .. minutes)
end

function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
  if not g_game.getFeature(GameOfflineTrainingTime) then
    return
  end
  local hours = math.floor(offlineTrainingTime / 60)
  local minutes = offlineTrainingTime % 60
  if minutes < 10 then
    minutes = '0' .. minutes
  end
  local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours

  setSkillValue('offlineTraining', hours .. ":" .. minutes)
  setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent))
end

function onRegenerationChange(localPlayer, regenerationTime)
  if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then
    return
  end
  local minutes = math.floor(regenerationTime / 60)
  local seconds = regenerationTime % 60
  if seconds < 10 then
    seconds = '0' .. seconds
  end

  setSkillValue('regenerationTime', minutes .. ":" .. seconds)
  checkAlert('regenerationTime', regenerationTime, false, 300)
end

function onSpeedChange(localPlayer, speed)
  setSkillValue('speed', speed)

  onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed())
end

function onBaseSpeedChange(localPlayer, baseSpeed)
  setSkillBase('speed', localPlayer:getSpeed(), baseSpeed)
end

function onMagicLevelChange(localPlayer, magiclevel, percent)
  setSkillValue('magiclevel', magiclevel)
  setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))

  onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel())
end

function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
  setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel)
end

function onSkillChange(localPlayer, id, level, percent)
  setSkillValue('skillId' .. id, level)
  setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent))

  onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id))
end

function onBaseSkillChange(localPlayer, id, baseLevel)
  setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)
end 

Ah, posta seu script. Skill.lua, esqueci disso euheuhe

Conseguiu? que ansiedade :D

Editado por TsplayerT (veja o histórico de edições)

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  • Autor

@up pf ajuda

Meus Contatos!

 

Minhas Funções:

 

               Skype: TsplayerT

         Facebook: TakaFukushii

          YouTube: ADoseDupla

           Twitter: @_Splayer_

 

 

 

 

 

 

 

                             Mapper:▓▓▓▓▓▓▓▓▓▓ 97%

     Programmer:▓▓▓▓▓▒▒▒▒▒ 45%

             Scripter:▓▓▓▓▓▓▓▓▓▒ 83%

              Spriter:▓▓▓▓▓▓▒▒▒▒ 57%

    Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99%

        Ot Creator:▓▓▓▓▓▓▓▒▒▒71%

Ot Client Maker:▓▓▓▓▓▓▓▒▒▒74%

 

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