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  • Você precisa encontrar em seu servidor o script responsável pelo sistema de level no pokemon, tendo ele em mãos poste aqui que então será fácil fazer a alteração.

  • No arquivo level tables.lua vc precisa adicionar as linhas em todas as tabelas que vão de 1 a 101, sendo que em todas o level 101 esta com valor 99999999, vc tem que adicionar [102], [103] por ai em d

  • @SmokeScreeN Posta como ficou o script.

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11 horas atrás, luangop disse:

@SmokeScreeN

Posta como ficou o script.

Spoiler

function getPokemonExperienceTable(pokemonname)
    if isInArray(fastexppokes, pokemonname) then
        return fastexptable
    elseif isInArray(mediumfastexppokes, pokemonname) then
        return mediumfastexptable
    elseif isInArray(mediumslowexppokes, pokemonname) then
        return mediumslowexptable
    elseif isInArray(slowexppokes, pokemonname) then
        return slowexptable
    end
print(""..pokemonname.." doesn't have an experience table speed gain. Check it at data/lib/level tables.lua.")
return mediumfastexptable
end

fastexppokes = {"Barboach","Snivy","Beautifly","Oshawott","Tepig","Ralts","Torkoal", "Clefairy", "Clefable", "Iglybuff", "Jigglypuff", "Wigglytuff", "Chansey", "Shiny Clefairy", "Shiny Clefable", "Shiny Iglybuff", "Shiny Jigglypuff", "Shiny Wigglytuff", "Shiny Chansey", "Ledyba", "Ledian", "Spinarak", "Ariados", "Cleffa", "Togepi", "Togetic", "Marill", "Azumarill", "Aipom", "Misdreavus", "Snubbull", "Granbull", "Corsola", "Delibird", "Smeargle", "Blissey", "Flygon", "Absol", "Milotic", "Salamence", "Tropius", "Feebas", "Wailord", "Emboar", "Metagross", "Cascoon", "Baltoy"}

fastexptable = {
 [1] = 0,
 [2] = 51,
 [3] = 172,
 [4] = 409,
 [5] = 800,
 [6] = 1382,
 [7] = 2195,
 [8] = 3276,
 [9] = 4665,
 [10] = 6400,
 [11] = 8518,
 [12] = 11059,
 [13] = 14060,
 [14] = 17561,
 [15] = 21600,
 [16] = 26214,
 [17] = 31443,
 [18] = 37324,
 [19] = 43897,
 [20] = 51200,
 [21] = 59270,
 [22] = 68147,
 [23] = 77868,
 [24] = 88473,
 [25] = 100000,
 [26] = 112486,
 [27] = 125971,
 [28] = 140492,
 [29] = 156089,
 [30] = 172800,
 [31] = 190662,
 [32] = 209715,
 [33] = 229996,
 [34] = 251545,
 [35] = 274400,
 [36] = 298598,
 [37] = 324179,
 [38] = 351180,
 [39] = 379641,
 [40] = 409600,
 [41] = 441094,
 [42] = 474163,
 [43] = 508844,
 [44] = 545177,
 [45] = 583200,
 [46] = 622950,
 [47] = 664467,
 [48] = 707788,
 [49] = 752953,
 [50] = 800000,
 [51] = 848966,
 [52] = 899891,
 [53] = 952812,
 [54] = 1007769,
 [55] = 1064800,
 [56] = 1123942,
 [57] = 1185235,
 [58] = 1248716,
 [59] = 1314425,
 [60] = 1382400,
 [61] = 1452678,
 [62] = 1525299,
 [63] = 1600300,
 [64] = 1677721,
 [65] = 1757600,
 [66] = 1839974,
 [67] = 1924883,
 [68] = 2012364,
 [69] = 2102457,
 [70] = 2195200,
 [71] = 2290630,
 [72] = 2388787,
 [73] = 2489708,
 [74] = 2593433,
 [75] = 2700000,
 [76] = 2809446,
 [77] = 2921811,
 [78] = 3037132,
 [79] = 3155449,
 [80] = 3276800,
 [81] = 3401222,
 [82] = 3528755,
 [83] = 3659436,
 [84] = 3793305,
 [85] = 3930400,
 [86] = 4070758,
 [87] = 4214419,
 [88] = 4361420,
 [89] = 4511801,
 [90] = 4665600,
 [91] = 4822854,
 [92] = 4983603,
 [93] = 5147884,
 [94] = 5315737,
 [95] = 5487200,
 [96] = 5662310,
 [97] = 5841107,
 [98] = 6023628,
 [99] = 6209913,
 [100] = 6250000,
 [101] = 6400000,
 [102] = 6500000,
 [103] = 6600000,
 [104] = 6700000,
 [105] = 6800000,
 [106] = 6900000,
 [107] = 7000000,
 [108] = 7100000,
 [109] = 7200000,
 [110] = 7300000,
 [111] = 7400000,
 [112] = 7500000,
 [113] = 7600000,
 [114] = 7700000,
 [115] = 7800000,
 [116] = 7900000,
 [117] = 8000000,
 [118] = 8100000,
 [119] = 8220000,
 [120] = 8340000,
 [121] = 8460000,
 [122] = 8580000,
 [123] = 8600000,
 [124] = 8720000,
 [125] = 8840000,
 [126] = 8960000,
 [127] = 9080000,
 [128] = 9100000,
 [129] = 9220000,
 [130] = 9340000,
 [131] = 9460000,
 [132] = 9580000,
 [133] = 9600000,
 [134] = 9720000,
 [135] = 9840000,
 [136] = 9960000,
 [137] = 10080000,
 [138] = 10100000,
 [139] = 10200000,
 [140] = 10300000,
 [141] = 10400000,
 [142] = 10500000,
 [143] = 10600000,
 [144] = 11700000,
 [145] = 11800000,
 [146] = 11900000,
 [147] = 12030000,
 [148] = 12100600,
 [149] = 12200000,
 [150] = 12300000,
 [151] = 12400000,
 [152] = 12500000,
 [153] = 12600000,
 [154] = 12700000,
 [155] = 12800000,
 [156] = 12900000,
 [157] = 13000000,
 [158] = 13100000,
 [159] = 13200000,
 [160] = 13340000,
 [161] = 13400000,
 [162] = 13500000,
 [163] = 13600000,
 [164] = 13700000,
 [165] = 13800000,
 [166] = 13900000,
 [167] = 14000000,
 [168] = 14100000,
 [169] = 14200000,
 [170] = 14300000,
 [171] = 14400000,
 [172] = 14500000,
 [173] = 14600000,
 [174] = 14700000,
 [175] = 14800000,
 [176] = 14900000,
 [177] = 15080000,
 [178] = 15100000,
 [179] = 15200000,
 [180] = 15300000,
 [181] = 15400000,
 [182] = 15500000,
 [183] = 15700000,
 [184] = 15900000,
 [185] = 16100000,
 [186] = 16360000,
 [187] = 16500000,
 [188] = 16700000,
 [189] = 16900000,
 [190] = 17100000,
 [191] = 17300000,
 [192] = 17500000,
 [193] = 17700000,
 [194] = 17900000,
 [195] = 18100000,
 [196] = 18300000,
 [197] = 18500000,
 [198] = 18700000,
 [199] = 19500000,
 [200] = 20000000,
 [201] = 20400000,
 [202] = 20800000,
 [203] = 21200000,
 [204] = 21600000,
 [205] = 22000000,
 [206] = 22400000,
 [207] = 22800000,
 [208] = 23200000,
 [209] = 23600000,
 [210] = 24000000,
 [211] = 24400000,
 [212] = 24800000,
 [213] = 25200000,
 [214] = 25600000,
 [215] = 26000000,
 [216] = 26400000,
 [217] = 26800000,
 [218] = 27200000,
 [219] = 27600000,
 [220] = 28000000,
 [221] = 28400000,
 [222] = 28800000,
 [223] = 29200000,
 [224] = 29440000,
 [225] = 29905000,
 [226] = 30610060,
 [227] = 31001007,
 [228] = 31400000,
 [229] = 31800000,
 [230] = 32200000,
 [231] = 32600000,
 [232] = 33000000,
 [233] = 33400000,
 [234] = 33800000,
 [235] = 34240000,
 [236] = 34660000,
 [237] = 35080000,
 [238] = 35400000,
 [239] = 35820000,
 [240] = 36040000,
 [241] = 36400000,
 [242] = 36800000,
 [243] = 37200000,
 [244] = 37600000,
 [245] = 38000000,
 [246] = 38400000,
 [247] = 38600000,
 [248] = 39000000,
 [249] = 39500000,
 [250] = 40000000,
 [251] = 40500000,
 [252] = 41000000,
 [253] = 41500000,
 [254] = 42000000,
 [255] = 42500000,
 [256] = 43000000,
 [257] = 43500000,
 [258] = 44000000,
 [259] = 44500000,
 [260] = 45000000,
 [261] = 45500000,
 [262] = 46000000,
 [263] = 46500000,
 [264] = 47000000,
 [265] = 47500000,
 [266] = 48000000,
 [267] = 48500000,
 [268] = 49000000,
 [269] = 49500000,
 [270] = 50000000,
 [271] = 50500000,
 [272] = 51000000,
 [273] = 51500000,
 [274] = 52000000,
 [275] = 52500000,
 [276] = 53000000,
 [277] = 53500000,
 [278] = 54000000,
 [279] = 54500000,
 [280] = 55000000,
 [281] = 55500000,
 [282] = 56000000,
 [283] = 56500000,
 [284] = 57000000,
 [285] = 57500000,
 [286] = 58000000,
 [287] = 58500000,
 [288] = 59000000,
 [289] = 59500000,
 [290] = 60000000,
 [291] = 60500000,
 [292] = 61000000,
 [293] = 61500000,
 [294] = 62000000,
 [295] = 62500000,
 [296] = 63000000,
 [297] = 63500000,
 [298] = 64000000,
 [299] = 64500000,
 [300] = 65000000,
 [301] = 999999999}  

mediumfastexppokes = {"Kirlia","Sealeo","Whiscash","Exploud","Zangoose","Wailmer","Caterpie", "Metapod", "Butterfree", "Weedle", "Kakuna", "Beedrill", "Rattata", "Raticate", "Spearow", "Fearow", "Ekans", "Arbok", "Pikachu", "Raichu", "Sandshrew", "Sandslash", "Vulpix", "Ninetales", "Zubat", "Golbat", "Paras", "Parasect", "Diglett", "Dugtrio", "Meowth", "Persian", "Psyduck", "Golduck", "Mankey", "Primeape", "Ponyta", "Rapidash", "Magnemite", "Magneton", "Doduo", "Dodrio", "Seel", "Dewgong", "Grimer", "Muk", "Onix", "Steelix", "Drowzee", "Hypno", "Krabby", "Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Tyrogue", "Hitmonchan", "Lickitung", "Koffing", "Weezing", "Kangaskhan", "Horsea", "Seadra", "Goldeen", "Seaking", "Mr. Mime", "Scyther", "Jynx", "Smoochum", "Electabuzz", "Magmar", "Ditto", "Eevee", "Jolteon", "Flareon", "Porygon", "Omanyte", "Omastar", "Kabuto", "Kabutops", "Shiny Caterpie", "Shiny Metapod", "Shiny Butterfree", "Shiny Weedle", "Shiny Kakuna", "Shiny Beedrill", "Shiny Rattata", "Shiny Raticate", "Shiny Spearow", "Shiny Fearow", 
"Shiny Ekans", "Shiny Arbok", "Shiny Pikachu", "Shiny Raichu", "Shiny Sandshrew", "Shiny Sandslash", "Shiny Vulpix", "Shiny Ninetales", "Shiny Zubat", "Shiny Golbat", "Shiny Paras", "Shiny Parasect", "Shiny Diglett", "Shiny Dugtrio", "Shiny Meowth", "Shiny Persian", "Shiny Psyduck", "Shiny Golduck", "Shiny Mankey", "Shiny Primeape", "Shiny Ponyta", "Shiny Rapidash", "Shiny Magnemite", "Shiny Magneton", "Shiny Doduo", "Shiny Dodrio", "Shiny Seel", "Shiny Dewgong", "Shiny Grimer", "Shiny Muk", "Shiny Onix", "Shiny Steelix", "Shiny Drowzee", "Shiny Hypno", "Shiny Krabby", "Shiny Kingler", "Shiny Voltorb", "Shiny Electrode", "Shiny Cubone", "Shiny Marowak", "Shiny Hitmonlee", "Shiny Hitmontop", "Tyrogue", "Shiny Hitmonchan", "Shiny Lickitung", "Shiny Koffing", "Shiny Weezing", "Shiny Kangaskhan", "Shiny Horsea", "Shiny Seadra", "Shiny Goldeen", "Shiny Seaking", "Shiny Mr. Mime", "Shiny Scyther", "Shiny Jynx", "Smoochum", "Shiny Electabuzz", "Shiny Magmar", "Shiny Ditto", "Shiny Eevee", "Shiny Jolteon", "Shiny Flareon", 
"Shiny Porygon", "Shiny Omanyte", "Shiny Omastar", "Shiny Kabuto", "Shiny Kabutops", "Sentret", "Furret", "Hoothoot", "Noctowl", "Crobat", "Pichu", "Natu", "Xatu", "Wooper", "Quagsire", "Espeon", "Umbreon", "Girafarig", "Pineco", "Forretress", "Dunsparce", "Qwilfish", "Scizor", "Magcargo", "Slugma", "Remoraid", "Octillery", "Kingdra", "Phanpy", "Donphan", "Porygon2", "Hitmontop", "Elekid", "Magby", "Vaporeon", "Shiny Vaporeon", "Venonat", "Venomoth", "Slowpoke", "Shiny Slowpoke", "Slowbro", "Slowking", "Farfetch'd", "Tangela", "Shiny Tangela", "Sudowoodo", "Yanma", "Unown", "Wobbuffet", "Teddiursa", "Ursaring", "Shiny Farfetch'd"}                                             --alterado v2.4

mediumfastexptable = {
[1] = 0,
 [2] = 51,
 [3] = 172,
 [4] = 409,
 [5] = 800,
 [6] = 1382,
 [7] = 2195,
 [8] = 3276,
 [9] = 4665,
 [10] = 6400,
 [11] = 8518,
 [12] = 11059,
 [13] = 14060,
 [14] = 17561,
 [15] = 21600,
 [16] = 26214,
 [17] = 31443,
 [18] = 37324,
 [19] = 43897,
 [20] = 51200,
 [21] = 59270,
 [22] = 68147,
 [23] = 77868,
 [24] = 88473,
 [25] = 100000,
 [26] = 112486,
 [27] = 125971,
 [28] = 140492,
 [29] = 156089,
 [30] = 172800,
 [31] = 190662,
 [32] = 209715,
 [33] = 229996,
 [34] = 251545,
 [35] = 274400,
 [36] = 298598,
 [37] = 324179,
 [38] = 351180,
 [39] = 379641,
 [40] = 409600,
 [41] = 441094,
 [42] = 474163,
 [43] = 508844,
 [44] = 545177,
 [45] = 583200,
 [46] = 622950,
 [47] = 664467,
 [48] = 707788,
 [49] = 752953,
 [50] = 800000,
 [51] = 848966,
 [52] = 899891,
 [53] = 952812,
 [54] = 1007769,
 [55] = 1064800,
 [56] = 1123942,
 [57] = 1185235,
 [58] = 1248716,
 [59] = 1314425,
 [60] = 1382400,
 [61] = 1452678,
 [62] = 1525299,
 [63] = 1600300,
 [64] = 1677721,
 [65] = 1757600,
 [66] = 1839974,
 [67] = 1924883,
 [68] = 2012364,
 [69] = 2102457,
 [70] = 2195200,
 [71] = 2290630,
 [72] = 2388787,
 [73] = 2489708,
 [74] = 2593433,
 [75] = 2700000,
 [76] = 2809446,
 [77] = 2921811,
 [78] = 3037132,
 [79] = 3155449,
 [80] = 3276800,
 [81] = 3401222,
 [82] = 3528755,
 [83] = 3659436,
 [84] = 3793305,
 [85] = 3930400,
 [86] = 4070758,
 [87] = 4214419,
 [88] = 4361420,
 [89] = 4511801,
 [90] = 4665600,
 [91] = 4822854,
 [92] = 4983603,
 [93] = 5147884,
 [94] = 5315737,
 [95] = 5487200,
 [96] = 5662310,
 [97] = 5841107,
 [98] = 6023628,
 [99] = 6209913,
 [100] = 6250000,
 [101] = 6400000,
 [102] = 6500000,
 [103] = 6600000,
 [104] = 6700000,
 [105] = 6800000,
 [106] = 6900000,
 [107] = 7000000,
 [108] = 7100000,
 [109] = 7200000,
 [110] = 7300000,
 [111] = 7400000,
 [112] = 7500000,
 [113] = 7600000,
 [114] = 7700000,
 [115] = 7800000,
 [116] = 7900000,
 [117] = 8000000,
 [118] = 8100000,
 [119] = 8220000,
 [120] = 8340000,
 [121] = 8460000,
 [122] = 8580000,
 [123] = 8600000,
 [124] = 8720000,
 [125] = 8840000,
 [126] = 8960000,
 [127] = 9080000,
 [128] = 9100000,
 [129] = 9220000,
 [130] = 9340000,
 [131] = 9460000,
 [132] = 9580000,
 [133] = 9600000,
 [134] = 9720000,
 [135] = 9840000,
 [136] = 9960000,
 [137] = 10080000,
 [138] = 10100000,
 [139] = 10200000,
 [140] = 10300000,
 [141] = 10400000,
 [142] = 10500000,
 [143] = 10600000,
 [144] = 11700000,
 [145] = 11800000,
 [146] = 11900000,
 [147] = 12030000,
 [148] = 12100600,
 [149] = 12200000,
 [150] = 12300000,
 [151] = 12400000,
 [152] = 12500000,
 [153] = 12600000,
 [154] = 12700000,
 [155] = 12800000,
 [156] = 12900000,
 [157] = 13000000,
 [158] = 13100000,
 [159] = 13200000,
 [160] = 13340000,
 [161] = 13400000,
 [162] = 13500000,
 [163] = 13600000,
 [164] = 13700000,
 [165] = 13800000,
 [166] = 13900000,
 [167] = 14000000,
 [168] = 14100000,
 [169] = 14200000,
 [170] = 14300000,
 [171] = 14400000,
 [172] = 14500000,
 [173] = 14600000,
 [174] = 14700000,
 [175] = 14800000,
 [176] = 14900000,
 [177] = 15080000,
 [178] = 15100000,
 [179] = 15200000,
 [180] = 15300000,
 [181] = 15400000,
 [182] = 15500000,
 [183] = 15700000,
 [184] = 15900000,
 [185] = 16100000,
 [186] = 16360000,
 [187] = 16500000,
 [188] = 16700000,
 [189] = 16900000,
 [190] = 17100000,
 [191] = 17300000,
 [192] = 17500000,
 [193] = 17700000,
 [194] = 17900000,
 [195] = 18100000,
 [196] = 18300000,
 [197] = 18500000,
 [198] = 18700000,
 [199] = 19500000,
 [200] = 20000000,
 [201] = 20400000,
 [202] = 20800000,
 [203] = 21200000,
 [204] = 21600000,
 [205] = 22000000,
 [206] = 22400000,
 [207] = 22800000,
 [208] = 23200000,
 [209] = 23600000,
 [210] = 24000000,
 [211] = 24400000,
 [212] = 24800000,
 [213] = 25200000,
 [214] = 25600000,
 [215] = 26000000,
 [216] = 26400000,
 [217] = 26800000,
 [218] = 27200000,
 [219] = 27600000,
 [220] = 28000000,
 [221] = 28400000,
 [222] = 28800000,
 [223] = 29200000,
 [224] = 29440000,
 [225] = 29905000,
 [226] = 30610060,
 [227] = 31001007,
 [228] = 31400000,
 [229] = 31800000,
 [230] = 32200000,
 [231] = 32600000,
 [232] = 33000000,
 [233] = 33400000,
 [234] = 33800000,
 [235] = 34240000,
 [236] = 34660000,
 [237] = 35080000,
 [238] = 35400000,
 [239] = 35820000,
 [240] = 36040000,
 [241] = 36400000,
 [242] = 36800000,
 [243] = 37200000,
 [244] = 37600000,
 [245] = 38000000,
 [246] = 38400000,
 [247] = 38600000,
 [248] = 39000000,
 [249] = 39500000,
 [250] = 40000000,
 [251] = 40500000,
 [252] = 41000000,
 [253] = 41500000,
 [254] = 42000000,
 [255] = 42500000,
 [256] = 43000000,
 [257] = 43500000,
 [258] = 44000000,
 [259] = 44500000,
 [260] = 45000000,
 [261] = 45500000,
 [262] = 46000000,
 [263] = 46500000,
 [264] = 47000000,
 [265] = 47500000,
 [266] = 48000000,
 [267] = 48500000,
 [268] = 49000000,
 [269] = 49500000,
 [270] = 50000000,
 [271] = 50500000,
 [272] = 51000000,
 [273] = 51500000,
 [274] = 52000000,
 [275] = 52500000,
 [276] = 53000000,
 [277] = 53500000,
 [278] = 54000000,
 [279] = 54500000,
 [280] = 55000000,
 [281] = 55500000,
 [282] = 56000000,
 [283] = 56500000,
 [284] = 57000000,
 [285] = 57500000,
 [286] = 58000000,
 [287] = 58500000,
 [288] = 59000000,
 [289] = 59500000,
 [290] = 60000000,
 [291] = 60500000,
 [292] = 61000000,
 [293] = 61500000,
 [294] = 62000000,
 [295] = 62500000,
 [296] = 63000000,
 [297] = 63500000,
 [298] = 64000000,
 [299] = 64500000,
 [300] = 65000000,
 [301] = 999999999}  

mediumslowexppokes = {"Claydol","Serperior","Manectric","Lairon","Carvanha", "Bagon", "Trapinch", "Makuhita","Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard", "Squirtle", "Wartortle", "Blastoise", "Pidgey", "Pidgeotto", "Pidgeot", "Nidoran Female", "Nidorina", "Nidoqueen", "Nidoran Male", "Nidorino", "Nidoking", "Oddish", "Gloom", "Vileplume", "Poliwag", "Poliwhirl", "Poliwrath", "Abra", "Kadabra", "Alakazam", "Machop", "Machoke", "Machamp", "Bellsprout", "Weepinbell", "Victreebel", "Geodude", "Graveler", "Golem", "Gastly", "Haunter", "Gengar", "Mew", "Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Venusaur", "Shiny Charmander", "Shiny Charmeleon", "Shiny Charizard", "Shiny Squirtle", "Shiny Wartortle", "Shiny Blastoise", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Pidgeot", "Shiny Nidoran Female", "Shiny Nidorina", "Shiny Nidoqueen", "Shiny Nidoran Male", "Shiny Nidorino", "Shiny Nidoking", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Poliwrath", "Shiny Abra", "Shiny Kadabra", "Shiny Alakazam", "Shiny Machop", "Shiny Machoke", "Shiny Machamp", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Victreebel", "Shiny Geodude", "Shiny Graveler", "Shiny Golem", "Shiny Gastly", "Shiny Haunter", "Shiny Gengar", "Shiny Mew", "Chikorita", "Bayleef", "Meganium", "Cyndaquil", "Quilava", "Typhlosion", "Totodile", "Croconaw", "Feraligatr", "Mareep", "Flaaffy", "Ampharos", "Bellossom", "Politoed", "Hoppip", "Skiploom", "Jumpluff", "Sunkern", "Sunflora", "Murkrow", "Gligar", "Shuckle", "Sneasel", "Celebi"}

mediumslowexptable = {
[1] = 0,
 [2] = 51,
 [3] = 172,
 [4] = 409,
 [5] = 800,
 [6] = 1382,
 [7] = 2195,
 [8] = 3276,
 [9] = 4665,
 [10] = 6400,
 [11] = 8518,
 [12] = 11059,
 [13] = 14060,
 [14] = 17561,
 [15] = 21600,
 [16] = 26214,
 [17] = 31443,
 [18] = 37324,
 [19] = 43897,
 [20] = 51200,
 [21] = 59270,
 [22] = 68147,
 [23] = 77868,
 [24] = 88473,
 [25] = 100000,
 [26] = 112486,
 [27] = 125971,
 [28] = 140492,
 [29] = 156089,
 [30] = 172800,
 [31] = 190662,
 [32] = 209715,
 [33] = 229996,
 [34] = 251545,
 [35] = 274400,
 [36] = 298598,
 [37] = 324179,
 [38] = 351180,
 [39] = 379641,
 [40] = 409600,
 [41] = 441094,
 [42] = 474163,
 [43] = 508844,
 [44] = 545177,
 [45] = 583200,
 [46] = 622950,
 [47] = 664467,
 [48] = 707788,
 [49] = 752953,
 [50] = 800000,
 [51] = 848966,
 [52] = 899891,
 [53] = 952812,
 [54] = 1007769,
 [55] = 1064800,
 [56] = 1123942,
 [57] = 1185235,
 [58] = 1248716,
 [59] = 1314425,
 [60] = 1382400,
 [61] = 1452678,
 [62] = 1525299,
 [63] = 1600300,
 [64] = 1677721,
 [65] = 1757600,
 [66] = 1839974,
 [67] = 1924883,
 [68] = 2012364,
 [69] = 2102457,
 [70] = 2195200,
 [71] = 2290630,
 [72] = 2388787,
 [73] = 2489708,
 [74] = 2593433,
 [75] = 2700000,
 [76] = 2809446,
 [77] = 2921811,
 [78] = 3037132,
 [79] = 3155449,
 [80] = 3276800,
 [81] = 3401222,
 [82] = 3528755,
 [83] = 3659436,
 [84] = 3793305,
 [85] = 3930400,
 [86] = 4070758,
 [87] = 4214419,
 [88] = 4361420,
 [89] = 4511801,
 [90] = 4665600,
 [91] = 4822854,
 [92] = 4983603,
 [93] = 5147884,
 [94] = 5315737,
 [95] = 5487200,
 [96] = 5662310,
 [97] = 5841107,
 [98] = 6023628,
 [99] = 6209913,
 [100] = 6250000,
 [101] = 6400000,
 [102] = 6500000,
 [103] = 6600000,
 [104] = 6700000,
 [105] = 6800000,
 [106] = 6900000,
 [107] = 7000000,
 [108] = 7100000,
 [109] = 7200000,
 [110] = 7300000,
 [111] = 7400000,
 [112] = 7500000,
 [113] = 7600000,
 [114] = 7700000,
 [115] = 7800000,
 [116] = 7900000,
 [117] = 8000000,
 [118] = 8100000,
 [119] = 8220000,
 [120] = 8340000,
 [121] = 8460000,
 [122] = 8580000,
 [123] = 8600000,
 [124] = 8720000,
 [125] = 8840000,
 [126] = 8960000,
 [127] = 9080000,
 [128] = 9100000,
 [129] = 9220000,
 [130] = 9340000,
 [131] = 9460000,
 [132] = 9580000,
 [133] = 9600000,
 [134] = 9720000,
 [135] = 9840000,
 [136] = 9960000,
 [137] = 10080000,
 [138] = 10100000,
 [139] = 10200000,
 [140] = 10300000,
 [141] = 10400000,
 [142] = 10500000,
 [143] = 10600000,
 [144] = 11700000,
 [145] = 11800000,
 [146] = 11900000,
 [147] = 12030000,
 [148] = 12100600,
 [149] = 12200000,
 [150] = 12300000,
 [151] = 12400000,
 [152] = 12500000,
 [153] = 12600000,
 [154] = 12700000,
 [155] = 12800000,
 [156] = 12900000,
 [157] = 13000000,
 [158] = 13100000,
 [159] = 13200000,
 [160] = 13340000,
 [161] = 13400000,
 [162] = 13500000,
 [163] = 13600000,
 [164] = 13700000,
 [165] = 13800000,
 [166] = 13900000,
 [167] = 14000000,
 [168] = 14100000,
 [169] = 14200000,
 [170] = 14300000,
 [171] = 14400000,
 [172] = 14500000,
 [173] = 14600000,
 [174] = 14700000,
 [175] = 14800000,
 [176] = 14900000,
 [177] = 15080000,
 [178] = 15100000,
 [179] = 15200000,
 [180] = 15300000,
 [181] = 15400000,
 [182] = 15500000,
 [183] = 15700000,
 [184] = 15900000,
 [185] = 16100000,
 [186] = 16360000,
 [187] = 16500000,
 [188] = 16700000,
 [189] = 16900000,
 [190] = 17100000,
 [191] = 17300000,
 [192] = 17500000,
 [193] = 17700000,
 [194] = 17900000,
 [195] = 18100000,
 [196] = 18300000,
 [197] = 18500000,
 [198] = 18700000,
 [199] = 19500000,
 [200] = 20000000,
 [201] = 20400000,
 [202] = 20800000,
 [203] = 21200000,
 [204] = 21600000,
 [205] = 22000000,
 [206] = 22400000,
 [207] = 22800000,
 [208] = 23200000,
 [209] = 23600000,
 [210] = 24000000,
 [211] = 24400000,
 [212] = 24800000,
 [213] = 25200000,
 [214] = 25600000,
 [215] = 26000000,
 [216] = 26400000,
 [217] = 26800000,
 [218] = 27200000,
 [219] = 27600000,
 [220] = 28000000,
 [221] = 28400000,
 [222] = 28800000,
 [223] = 29200000,
 [224] = 29440000,
 [225] = 29905000,
 [226] = 30610060,
 [227] = 31001007,
 [228] = 31400000,
 [229] = 31800000,
 [230] = 32200000,
 [231] = 32600000,
 [232] = 33000000,
 [233] = 33400000,
 [234] = 33800000,
 [235] = 34240000,
 [236] = 34660000,
 [237] = 35080000,
 [238] = 35400000,
 [239] = 35820000,
 [240] = 36040000,
 [241] = 36400000,
 [242] = 36800000,
 [243] = 37200000,
 [244] = 37600000,
 [245] = 38000000,
 [246] = 38400000,
 [247] = 38600000,
 [248] = 39000000,
 [249] = 39500000,
 [250] = 40000000,
 [251] = 40500000,
 [252] = 41000000,
 [253] = 41500000,
 [254] = 42000000,
 [255] = 42500000,
 [256] = 43000000,
 [257] = 43500000,
 [258] = 44000000,
 [259] = 44500000,
 [260] = 45000000,
 [261] = 45500000,
 [262] = 46000000,
 [263] = 46500000,
 [264] = 47000000,
 [265] = 47500000,
 [266] = 48000000,
 [267] = 48500000,
 [268] = 49000000,
 [269] = 49500000,
 [270] = 50000000,
 [271] = 50500000,
 [272] = 51000000,
 [273] = 51500000,
 [274] = 52000000,
 [275] = 52500000,
 [276] = 53000000,
 [277] = 53500000,
 [278] = 54000000,
 [279] = 54500000,
 [280] = 55000000,
 [281] = 55500000,
 [282] = 56000000,
 [283] = 56500000,
 [284] = 57000000,
 [285] = 57500000,
 [286] = 58000000,
 [287] = 58500000,
 [288] = 59000000,
 [289] = 59500000,
 [290] = 60000000,
 [291] = 60500000,
 [292] = 61000000,
 [293] = 61500000,
 [294] = 62000000,
 [295] = 62500000,
 [296] = 63000000,
 [297] = 63500000,
 [298] = 64000000,
 [299] = 64500000,
 [300] = 65000000,
 [301] = 999999999}  
                         --alterado v2.9 \/
slowexppokes = {"Magnezone","Gallade","Blaziken","Froslass","Aggron","Shiny Mr. Mime", "Shiny Ariados", "Shiny Dodrio", "Shiny Espeon", "Shiny Magneton", "Shiny Ninetales", "Shiny Politoed", "Shiny Rhydon", 
"Shiny Stantler", "Shiny Umbreon", "Ho-oh", "Growlithe", "Arcanine", "Tentacool", "Tentacruel", "Shellder", "Cloyster", "Exeggcute", "Exeggutor", "Rhyhorn", 
"Rhydon", "Staryu", "Starmie", "Pinsir", "Tauros", "Magikarp", "Gyarados", "Lapras", "Aerodactyl", "Snorlax", "Articuno", "Zapdos", "Moltres", "Dratini", 
"Dragonair", "Dragonite", "Mewtwo", "Mew", "Chinchou", "Lanturn", "Heracross", "Swinub", "Piloswine", "Mantine", "Skarmory", "Houndour", "Houndoom", "Stantler",
 "Miltank", "Raikou", "Entei", "Suicune", "Larvitar", "Pupitar", "Tyranitar", "Lugia", "Shiny Growlithe", "Shiny Arcanine", "Shiny Tentacool", "Shiny Tentacruel",
 "Shiny Shellder", "Shiny Cloyster", "Shiny Exeggcute", "Shiny Exeggutor", "Shiny Rhyhorn", "Shiny Rhydon", "Shiny Staryu", "Shiny Starmie", "Shiny Pinsir", 
 "Shiny Tauros", "Shiny Magikarp", "Shiny Gyarados", "Shiny Lapras", "Shiny Aerodactyl", "Shiny Snorlax", "Shiny Articuno", "Shiny Zapdos", "Shiny Moltres", 
 "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", "Shiny Mewtwo", "Shiny Mew", "Salamence", "Shiny Salamence", "Gardevoir", "Hariyama"}

slowexptable = {
[1] = 0,
 [2] = 51,
 [3] = 172,
 [4] = 409,
 [5] = 800,
 [6] = 1382,
 [7] = 2195,
 [8] = 3276,
 [9] = 4665,
 [10] = 6400,
 [11] = 8518,
 [12] = 11059,
 [13] = 14060,
 [14] = 17561,
 [15] = 21600,
 [16] = 26214,
 [17] = 31443,
 [18] = 37324,
 [19] = 43897,
 [20] = 51200,
 [21] = 59270,
 [22] = 68147,
 [23] = 77868,
 [24] = 88473,
 [25] = 100000,
 [26] = 112486,
 [27] = 125971,
 [28] = 140492,
 [29] = 156089,
 [30] = 172800,
 [31] = 190662,
 [32] = 209715,
 [33] = 229996,
 [34] = 251545,
 [35] = 274400,
 [36] = 298598,
 [37] = 324179,
 [38] = 351180,
 [39] = 379641,
 [40] = 409600,
 [41] = 441094,
 [42] = 474163,
 [43] = 508844,
 [44] = 545177,
 [45] = 583200,
 [46] = 622950,
 [47] = 664467,
 [48] = 707788,
 [49] = 752953,
 [50] = 800000,
 [51] = 848966,
 [52] = 899891,
 [53] = 952812,
 [54] = 1007769,
 [55] = 1064800,
 [56] = 1123942,
 [57] = 1185235,
 [58] = 1248716,
 [59] = 1314425,
 [60] = 1382400,
 [61] = 1452678,
 [62] = 1525299,
 [63] = 1600300,
 [64] = 1677721,
 [65] = 1757600,
 [66] = 1839974,
 [67] = 1924883,
 [68] = 2012364,
 [69] = 2102457,
 [70] = 2195200,
 [71] = 2290630,
 [72] = 2388787,
 [73] = 2489708,
 [74] = 2593433,
 [75] = 2700000,
 [76] = 2809446,
 [77] = 2921811,
 [78] = 3037132,
 [79] = 3155449,
 [80] = 3276800,
 [81] = 3401222,
 [82] = 3528755,
 [83] = 3659436,
 [84] = 3793305,
 [85] = 3930400,
 [86] = 4070758,
 [87] = 4214419,
 [88] = 4361420,
 [89] = 4511801,
 [90] = 4665600,
 [91] = 4822854,
 [92] = 4983603,
 [93] = 5147884,
 [94] = 5315737,
 [95] = 5487200,
 [96] = 5662310,
 [97] = 5841107,
 [98] = 6023628,
 [99] = 6209913,
 [100] = 6250000,
 [101] = 6400000,
 [102] = 6500000,
 [103] = 6600000,
 [104] = 6700000,
 [105] = 6800000,
 [106] = 6900000,
 [107] = 7000000,
 [108] = 7100000,
 [109] = 7200000,
 [110] = 7300000,
 [111] = 7400000,
 [112] = 7500000,
 [113] = 7600000,
 [114] = 7700000,
 [115] = 7800000,
 [116] = 7900000,
 [117] = 8000000,
 [118] = 8100000,
 [119] = 8220000,
 [120] = 8340000,
 [121] = 8460000,
 [122] = 8580000,
 [123] = 8600000,
 [124] = 8720000,
 [125] = 8840000,
 [126] = 8960000,
 [127] = 9080000,
 [128] = 9100000,
 [129] = 9220000,
 [130] = 9340000,
 [131] = 9460000,
 [132] = 9580000,
 [133] = 9600000,
 [134] = 9720000,
 [135] = 9840000,
 [136] = 9960000,
 [137] = 10080000,
 [138] = 10100000,
 [139] = 10200000,
 [140] = 10300000,
 [141] = 10400000,
 [142] = 10500000,
 [143] = 10600000,
 [144] = 11700000,
 [145] = 11800000,
 [146] = 11900000,
 [147] = 12030000,
 [148] = 12100600,
 [149] = 12200000,
 [150] = 12300000,
 [151] = 12400000,
 [152] = 12500000,
 [153] = 12600000,
 [154] = 12700000,
 [155] = 12800000,
 [156] = 12900000,
 [157] = 13000000,
 [158] = 13100000,
 [159] = 13200000,
 [160] = 13340000,
 [161] = 13400000,
 [162] = 13500000,
 [163] = 13600000,
 [164] = 13700000,
 [165] = 13800000,
 [166] = 13900000,
 [167] = 14000000,
 [168] = 14100000,
 [169] = 14200000,
 [170] = 14300000,
 [171] = 14400000,
 [172] = 14500000,
 [173] = 14600000,
 [174] = 14700000,
 [175] = 14800000,
 [176] = 14900000,
 [177] = 15080000,
 [178] = 15100000,
 [179] = 15200000,
 [180] = 15300000,
 [181] = 15400000,
 [182] = 15500000,
 [183] = 15700000,
 [184] = 15900000,
 [185] = 16100000,
 [186] = 16360000,
 [187] = 16500000,
 [188] = 16700000,
 [189] = 16900000,
 [190] = 17100000,
 [191] = 17300000,
 [192] = 17500000,
 [193] = 17700000,
 [194] = 17900000,
 [195] = 18100000,
 [196] = 18300000,
 [197] = 18500000,
 [198] = 18700000,
 [199] = 19500000,
 [200] = 20000000,
 [201] = 20400000,
 [202] = 20800000,
 [203] = 21200000,
 [204] = 21600000,
 [205] = 22000000,
 [206] = 22400000,
 [207] = 22800000,
 [208] = 23200000,
 [209] = 23600000,
 [210] = 24000000,
 [211] = 24400000,
 [212] = 24800000,
 [213] = 25200000,
 [214] = 25600000,
 [215] = 26000000,
 [216] = 26400000,
 [217] = 26800000,
 [218] = 27200000,
 [219] = 27600000,
 [220] = 28000000,
 [221] = 28400000,
 [222] = 28800000,
 [223] = 29200000,
 [224] = 29440000,
 [225] = 29905000,
 [226] = 30610060,
 [227] = 31001007,
 [228] = 31400000,
 [229] = 31800000,
 [230] = 32200000,
 [231] = 32600000,
 [232] = 33000000,
 [233] = 33400000,
 [234] = 33800000,
 [235] = 34240000,
 [236] = 34660000,
 [237] = 35080000,
 [238] = 35400000,
 [239] = 35820000,
 [240] = 36040000,
 [241] = 36400000,
 [242] = 36800000,
 [243] = 37200000,
 [244] = 37600000,
 [245] = 38000000,
 [246] = 38400000,
 [247] = 38600000,
 [248] = 39000000,
 [249] = 39500000,
 [250] = 40000000,
 [251] = 40500000,
 [252] = 41000000,
 [253] = 41500000,
 [254] = 42000000,
 [255] = 42500000,
 [256] = 43000000,
 [257] = 43500000,
 [258] = 44000000,
 [259] = 44500000,
 [260] = 45000000,
 [261] = 45500000,
 [262] = 46000000,
 [263] = 46500000,
 [264] = 47000000,
 [265] = 47500000,
 [266] = 48000000,
 [267] = 48500000,
 [268] = 49000000,
 [269] = 49500000,
 [270] = 50000000,
 [271] = 50500000,
 [272] = 51000000,
 [273] = 51500000,
 [274] = 52000000,
 [275] = 52500000,
 [276] = 53000000,
 [277] = 53500000,
 [278] = 54000000,
 [279] = 54500000,
 [280] = 55000000,
 [281] = 55500000,
 [282] = 56000000,
 [283] = 56500000,
 [284] = 57000000,
 [285] = 57500000,
 [286] = 58000000,
 [287] = 58500000,
 [288] = 59000000,
 [289] = 59500000,
 [290] = 60000000,
 [291] = 60500000,
 [292] = 61000000,
 [293] = 61500000,
 [294] = 62000000,
 [295] = 62500000,
 [296] = 63000000,
 [297] = 63500000,
 [298] = 64000000,
 [299] = 64500000,
 [300] = 65000000,
 [301] = 999999999}  

 

Postado

@SmokeScreeN

Tente substituir data/lib/level system.lua por este:

Spoiler

function getPokemonStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off
    ret.def = a.defense * m
    ret.defense = ret.def
    ret.agi = a.agility * m
    ret.agility = ret.agi
    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk
    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end
function getPokemonXMLOutfit(name)
local johto = false
for i = 209, 308 do       --alterado v2.6
  if oldpokedex[1] and oldpokedex[1] == name then
     johto = true
  end
end
    if isShinyName(name) then
       a = "data/monster/pokes/Shiny/"..name..".xml"
    elseif johto then
       a = "data/monster/pokes/geracao 2/"..name..".xml"    --edited pra melhorar a pasta monster
    else
       a = "data/monster/pokes/geracao 1/"..name..".xml"
    end 
    local b = io.open(a, "a+")
    local c = b:read("*all")
    b:close()
    local d, e = c:find('look type="(.-)"')
    c = string.sub(c, d + 11, e - 1)
return tonumber(c)
end
function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end
function doStartEvolution(cid, evolution, seconds)
    if not isCreature(cid) then return true end
    local a = getPlayerStorageValue(cid, 1007)
    local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
    local d = getThingPos(cid)
    local e = getCreatureMaster(cid)
    if getHappinessRate(cid) < 1 then return true end
    local f = getCreatureOutfit(cid).lookType
    local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
    local h = getPokemonXMLOutfit(evolution)
    doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
    doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
    doSummonMonster(e, "Evolution")
    doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
    local evo = getCreatureSummons(e)[1]
    doEvolutionOutfit(evo, h, f)
    doCreatureSetHideHealth(evo, true)
    doCreatureSetLookDir(evo, 2)
    setPlayerStorageValue(evo, 1007, g)
    doTeleportThing(evo, d, false)
    addEvent(sendSSJEffect, 250, evo)
    doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
    doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
    return true end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end
function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end
function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
    if not isCreature(cid) then return true end
    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end
    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8)
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)
        doItemSetAttribute(pokeball.uid, "hp", pct)
        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")
        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        
        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)
        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        local oldlvl = getPokemonLevel(item2.uid)
        doRemoveCreature(item2.uid)
        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]
        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)
        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)
        doAddPokemonInOwnList(cid, theevo)
        local status = getPokemonStatus(getCreatureName(pk))
        local off = status.off * 7.5
        local def = status.def * 7.5
        local agi = status.agi * 7.5
        local spatk = status.spatk * 7.5
        local vit = status.vit * 7
        doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off)
        doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def)
        doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi)
        doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk)
        doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit)
        doPlayerSendTextMessage(cid, 27, "Evolution bonus: • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")
        local happy = getItemAttribute(pokeball.uid, "happy")
        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end
        adjustStatus(pk, pokeball.uid, true, false)
        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end
function givePokemonExp(cid, item, expe, pct, rarecandy)
    if expe <= 0 or not isCreature(cid) then return true end
    local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))
        if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
            givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
        return true
        end
    doItemSetAttribute(item.uid, "exp", getItemAttribute(item.uid, "exp") + expe)
    doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
    doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)

    if pct then
        doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
    else
        if getItemAttribute(item.uid, "nextlevelexp") > 0 then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
        else
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
        end
    end
    if isBeingUsed(item.itemid) then
    doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
    end
    if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
        local summon = getCreatureSummons(cid)[1]
    
        if not isCreature(summon) then return true end
        doSendFlareEffect(getThingPos(summon))
        doSendAnimatedText(getThingPos(summon), "Level up!", 215)
        adjustPokemonLevel(item.uid, cid, item.itemid)
        doCreatureAddHealth(summon, getCreatureMaxHealth(summon))
    end
end

function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)
    if expe <= 0 or not isCreature(cid) then return true end
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    if getItemAttribute(item, "exp") + expe > leveltable[100] then
        givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
    return true
    end
    doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
    doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
    doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)
    if not hidemessage then
        if pct then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
        else
            if getItemAttribute(item, "nextlevelexp") > 0 then
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
            else
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
                adjustPokemonLevel(item, cid, ballid)
            end
        end
    end
end
function doMathDecimal(number, casas)
    if math.floor(number) == number then return number end
    local c = casas and casas + 1 or 3
    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end
return number
end
function adjustPokemonLevel(item, cid, id, rarecandy)
    if not isCreature(cid) then return true end
    local exp = getItemAttribute(item, "exp")
    local level = getItemAttribute(item, "level")
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    local newlevel = 1
    for x = 1, 100 do
        if exp >= leveltable[x] and exp < leveltable[x+1] then
            newlevel = x
        end
    end
    if newlevel <= 1 then return true end
    local levelsup = (newlevel - level)
    local pokemon = getItemAttribute(item, "poke")
    local happy = getItemAttribute(item, "happy")
    local rate = happy / 100
    local newhappiness = happy
    if happy >= 250 then
        newhappiness = 255
    elseif happy >= 230 then
        newhappiness = happy + 4
    elseif happy >= 210 then
        newhappiness = happy + 6
    elseif happy >= 180 then
        newhappiness = happy + 8
    elseif happy >= 140 then
        newhappiness = happy + 10
    elseif happy >= 110 then
        newhappiness = happy + 12
    else
        newhappiness = happy + 15
    end
    local status = getPokemonStatus(pokemon)
    local off = status.off * rate * levelsup
    local def = status.def * rate * levelsup
    local agi = status.agi * rate * levelsup
    local spatk = status.spatk * rate * levelsup
    local vit = status.vit * rate * levelsup
    doItemSetAttribute(item, "level", newlevel)
    if not rarecandy then
        doItemSetAttribute(item, "happy", newhappiness)
    end
    local nextexp = leveltable[newlevel + 1] - exp
    doItemSetAttribute(item, "nextlevelexp", nextexp)
    doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)
    doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)
    doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)
    doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)
    doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)
    if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
        addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
    end
    if isCreature(cid) and id >= 1 and isBeingUsed(id) then
        adjustStatus(getCreatureSummons(cid)[1], item, false, true)
        doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")
        if happy < minHappyToEvolve then return true end
        if pokemonsCanEvolveByLevel then
            local summon = getCreatureSummons(cid)[1]
            local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
            local level = getItemAttribute(item, "level")
            local evolution = "none"
            local name = getCreatureName(summon)
            if name == "Tyrogue" and level >= 20 then
                if getOffense(summon) == getDefense(summon) then
                    evolution = "Hitmontop"
                elseif getOffense(summon) > getDefense(summon) then
                    evolution = "Hitmonlee"
                else
                    evolution = "Hitmonchan"
                end
            elseif name == "Eevee" then
                if happy >= maxHappyToEvolve then
                    if isDay() then
                        evolution = "Espeon"
                    else
                        evolution = "Umbreon"
                    end
                end
            elseif name == "Slowpoke" and level >= 28 then
                evolution = "Slowbro"
            elseif name == "Poliwhirl" and level >= 36 then
                evolution = "Poliwrath"
            elseif reqlevel > 4 and level >= reqlevel then
                evolution = poevo[getCreatureName(summon)].evolution
            elseif reqlevel == 2 and happy >= maxHappyToEvolve then
                evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
            end
            if evolution ~= "none" then
                doStartEvolution(summon, evolution, 4)
            end
        end
    end
end
function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   --alterado v2.5
   if not isCreature(cid) then return true end
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end
function adjustStatus(pk, item, health, vite, conditions)
    if not isCreature(pk) then return true end
    local bonusoffense = getItemAttribute(item, boffense) or 0
    local bonusdefense = getItemAttribute(item, bdefense) or 0
    local bonusagility = getItemAttribute(item, bagility) or 0
    local bonussattack = getItemAttribute(item, bsattack) or 0
    setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
    setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
    setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
    setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
    setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)
    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    doCreatureSetSkullType(pk, gender)
    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
        setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
        doCreatureAddHealth(pk, pct * vit * HPperVIT)
    end
    setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))
    doRegainSpeed(pk)
    local nick = getItemAttribute(item, "poke")
    
    if string.find(tostring(nick), "Shiny") then
       nick = tostring(nick):match("Shiny (.*)")
    end
    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end
    setPlayerStorageValue(pk, 1007, nick)
    local boostlevel = getItemAttribute(item, "boost") or 0
    local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
    local lvlstr = ""
    if showBoostSeparated then
        boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
    end
    if hideSummonsLevel then
        if not hideBoost then
            nick = nick.." [+"..boostlevel.."]"
        end
    else
        nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
    end
    doCreatureSetNick(pk, nick)
    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end
    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end
    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)
    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)
    if health == true then
        local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end
    if isSummon(pk) and conditions then                        --alterado v2.5 daki pra baixo!!
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end
        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end
        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                --alterado v2.5
        end
        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end 
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, 
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
    
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        --edited aura system
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               --edited pvp system
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end
return true
end
function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)
    if not isCreature(cid) then return true end
    if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6
    local levelRange = 0
    local off = 0
    local def = 0
    local agi = 0
    local spatk = 0
    local vit = 0
    local this = getCreatureName(cid)
    local ee = 1
    if optionalExtraExp then
        ee = optionalExtraExp
    end

    if optionalLevel and tonumber(optionalLevel) >= 1 then                --alterado v2.8\/
        levelRange = optionalLevel
    else
    lvl = pokes[this].level
    if isInArray({1,2,3,4,5}, lvl) then
        lvlMin = 1
        lvlMax = (lvl + 5)
    elseif isInArray({96,97,98,99}, lvl) then
        lvlMin = (lvl - 5)
        lvlMax = 100
    elseif lvl == 100 then
        lvlMin = 100
        lvlMax = 300
    else
        lvlMin = (lvl - 5)
        lvlMax = (lvl + 5)
    end
        levelRange = math.random(lvlMin, lvlMax) 
    end                                                                                          
    local status = getPokemonStatus(this)
        if status then
            off = status.off
            def = status.def
            agi = status.agi
            vit = status.vit
            spatk = status.spatk
        end
    setPlayerStorageValue(cid, 1000, (levelRange > 100 and 100 or levelRange)) --alterado v2.8
    if optionalStatus and optionalStatus.off then
        setPlayerStorageValue(cid, 1001, optionalStatus.offense)
        setPlayerStorageValue(cid, 1002, optionalStatus.defense)
        setPlayerStorageValue(cid, 1003, optionalStatus.agility)
        setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
        setPlayerStorageValue(cid, 1011, optionalStatus.offense)
        setPlayerStorageValue(cid, 1012, optionalStatus.defense)
        setPlayerStorageValue(cid, 1013, optionalStatus.agility)
        setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
    else
        setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8))
        setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8))
        setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8))
        setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8))
        setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8))
        setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
        setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
        setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
        setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
        setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
    end
    doRegainSpeed(cid)
    setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
    doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    
    if pokes[getCreatureName(cid)].exp then
        --getMonsterInfo(getCreatureName(cid)).experience
        local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
        setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
        if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)         --edited golden arena
       end  
    end
    local wildshow = wildBeforeNames and "Wild " or ""
    if optionalNick then
        if hideWildsLevel then
            doCreatureSetNick(cid, optionalNick)
        else
            doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
        end
    else
        if hideWildsLevel then
            doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
        else
            doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
        end
    end
end
function getOffenseInRage(cid)  --alterado v2.8
    if not isCreature(cid) then return 0 end
    if getPlayerStorageValue(cid, 547888) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end 
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getOffense(cid)
    if not isCreature(cid) then return 0 end
    --[[if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end ]]
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getDefense(cid)
    if not isCreature(cid) then return 0 end
--[[    if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1002)) / 2
    end  ]]
return tonumber(getPlayerStorageValue(cid, 1002))
end
function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end
function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end
function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end
function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end
function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end
function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end
function getLevel(cid)
    if isSummon(cid) then
    return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
    end
return getPlayerStorageValue(cid, 1000)
end
function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
    
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
    if getItemAttribute(item.uid, "nick") then                          --alterado v2.7
       return getItemAttribute(item.uid, "nick")
    end
    if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
      return newName
    end
return getCreatureName(cid)
end
function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end
function getPokemonName(cid)
return getCreatureName(cid)
end
function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5
end
function getPokeballBoost(ball)
    if not isPokeball(ball.itemid) then return 0 end  --alterado v2.8
return getItemAttribute(ball.uid, "boost") or 0
end
function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end       --alterado v2.5
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end
function getPokemonLevelByName(name)
if tostring(name) then                       --alterado v2.5
   return pokes[name].level
end
return 0
end
function getPokemonLevel(cid)
    if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end
function getPokemonGender(cid)
return getCreatureSkullType(cid)
end
function setPokemonGender(cid, gender)
if isCreature(cid) and gender then        --alterado v2.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end

 

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"She's got a smile that it seems to me...."  ♪♪

Postado
  • Autor
17 minutos atrás, luangop disse:

@SmokeScreeN

Tente substituir data/lib/level system.lua por este:

  Mostrar conteúdo oculto

function getPokemonStatus(name, multiplier)
    local a = pokes[name]
    local m = 1
    if not a then return false end
    if not a.offense then return false end
    if multiplier then m = multiplier end
local ret = {}
    ret.off = a.offense * m
    ret.offense = ret.off
    ret.def = a.defense * m
    ret.defense = ret.def
    ret.agi = a.agility * m
    ret.agility = ret.agi
    ret.spatk = a.specialattack * m
    ret.specialattack = ret.spatk
    ret.vit = a.vitality * m
    ret.vitality = ret.vit
return ret
end
function getPokemonXMLOutfit(name)
local johto = false
for i = 209, 308 do       --alterado v2.6
  if oldpokedex[1] and oldpokedex[1] == name then
     johto = true
  end
end
    if isShinyName(name) then
       a = "data/monster/pokes/Shiny/"..name..".xml"
    elseif johto then
       a = "data/monster/pokes/geracao 2/"..name..".xml"    --edited pra melhorar a pasta monster
    else
       a = "data/monster/pokes/geracao 1/"..name..".xml"
    end 
    local b = io.open(a, "a+")
    local c = b:read("*all")
    b:close()
    local d, e = c:find('look type="(.-)"')
    c = string.sub(c, d + 11, e - 1)
return tonumber(c)
end
function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end
function doStartEvolution(cid, evolution, seconds)
    if not isCreature(cid) then return true end
    local a = getPlayerStorageValue(cid, 1007)
    local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
    local d = getThingPos(cid)
    local e = getCreatureMaster(cid)
    if getHappinessRate(cid) < 1 then return true end
    local f = getCreatureOutfit(cid).lookType
    local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
    local h = getPokemonXMLOutfit(evolution)
    doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
    doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
    doSummonMonster(e, "Evolution")
    doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
    local evo = getCreatureSummons(e)[1]
    doEvolutionOutfit(evo, h, f)
    doCreatureSetHideHealth(evo, true)
    doCreatureSetLookDir(evo, 2)
    setPlayerStorageValue(evo, 1007, g)
    doTeleportThing(evo, d, false)
    addEvent(sendSSJEffect, 250, evo)
    doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
    doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
    return true end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end
function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end
function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
    if not isCreature(cid) then return true end
    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end
    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, 8)
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)
        doItemSetAttribute(pokeball.uid, "hp", pct)
        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")
        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        
        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)
        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        local oldlvl = getPokemonLevel(item2.uid)
        doRemoveCreature(item2.uid)
        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]
        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)
        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)
        doAddPokemonInOwnList(cid, theevo)
        local status = getPokemonStatus(getCreatureName(pk))
        local off = status.off * 7.5
        local def = status.def * 7.5
        local agi = status.agi * 7.5
        local spatk = status.spatk * 7.5
        local vit = status.vit * 7
        doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off)
        doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def)
        doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi)
        doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk)
        doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit)
        doPlayerSendTextMessage(cid, 27, "Evolution bonus: • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")
        local happy = getItemAttribute(pokeball.uid, "happy")
        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end
        adjustStatus(pk, pokeball.uid, true, false)
        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end
function givePokemonExp(cid, item, expe, pct, rarecandy)
    if expe <= 0 or not isCreature(cid) then return true end
    local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))
        if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
            givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
        return true
        end
    doItemSetAttribute(item.uid, "exp", getItemAttribute(item.uid, "exp") + expe)
    doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
    doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)

    if pct then
        doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
    else
        if getItemAttribute(item.uid, "nextlevelexp") > 0 then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
        else
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
        end
    end
    if isBeingUsed(item.itemid) then
    doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
    end
    if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
        local summon = getCreatureSummons(cid)[1]
    
        if not isCreature(summon) then return true end
        doSendFlareEffect(getThingPos(summon))
        doSendAnimatedText(getThingPos(summon), "Level up!", 215)
        adjustPokemonLevel(item.uid, cid, item.itemid)
        doCreatureAddHealth(summon, getCreatureMaxHealth(summon))
    end
end

function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)
    if expe <= 0 or not isCreature(cid) then return true end
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    if getItemAttribute(item, "exp") + expe > leveltable[100] then
        givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
    return true
    end
    doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
    doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
    doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)
    if not hidemessage then
        if pct then
            doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
        else
            if getItemAttribute(item, "nextlevelexp") > 0 then
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
            else
                doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
                adjustPokemonLevel(item, cid, ballid)
            end
        end
    end
end
function doMathDecimal(number, casas)
    if math.floor(number) == number then return number end
    local c = casas and casas + 1 or 3
    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end
return number
end
function adjustPokemonLevel(item, cid, id, rarecandy)
    if not isCreature(cid) then return true end
    local exp = getItemAttribute(item, "exp")
    local level = getItemAttribute(item, "level")
    local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
    local newlevel = 1
    for x = 1, 100 do
        if exp >= leveltable[x] and exp < leveltable[x+1] then
            newlevel = x
        end
    end
    if newlevel <= 1 then return true end
    local levelsup = (newlevel - level)
    local pokemon = getItemAttribute(item, "poke")
    local happy = getItemAttribute(item, "happy")
    local rate = happy / 100
    local newhappiness = happy
    if happy >= 250 then
        newhappiness = 255
    elseif happy >= 230 then
        newhappiness = happy + 4
    elseif happy >= 210 then
        newhappiness = happy + 6
    elseif happy >= 180 then
        newhappiness = happy + 8
    elseif happy >= 140 then
        newhappiness = happy + 10
    elseif happy >= 110 then
        newhappiness = happy + 12
    else
        newhappiness = happy + 15
    end
    local status = getPokemonStatus(pokemon)
    local off = status.off * rate * levelsup
    local def = status.def * rate * levelsup
    local agi = status.agi * rate * levelsup
    local spatk = status.spatk * rate * levelsup
    local vit = status.vit * rate * levelsup
    doItemSetAttribute(item, "level", newlevel)
    if not rarecandy then
        doItemSetAttribute(item, "happy", newhappiness)
    end
    local nextexp = leveltable[newlevel + 1] - exp
    doItemSetAttribute(item, "nextlevelexp", nextexp)
    doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)
    doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)
    doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)
    doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)
    doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)
    if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
        addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
    end
    if isCreature(cid) and id >= 1 and isBeingUsed(id) then
        adjustStatus(getCreatureSummons(cid)[1], item, false, true)
        doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit).."")
        if happy < minHappyToEvolve then return true end
        if pokemonsCanEvolveByLevel then
            local summon = getCreatureSummons(cid)[1]
            local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
            local level = getItemAttribute(item, "level")
            local evolution = "none"
            local name = getCreatureName(summon)
            if name == "Tyrogue" and level >= 20 then
                if getOffense(summon) == getDefense(summon) then
                    evolution = "Hitmontop"
                elseif getOffense(summon) > getDefense(summon) then
                    evolution = "Hitmonlee"
                else
                    evolution = "Hitmonchan"
                end
            elseif name == "Eevee" then
                if happy >= maxHappyToEvolve then
                    if isDay() then
                        evolution = "Espeon"
                    else
                        evolution = "Umbreon"
                    end
                end
            elseif name == "Slowpoke" and level >= 28 then
                evolution = "Slowbro"
            elseif name == "Poliwhirl" and level >= 36 then
                evolution = "Poliwrath"
            elseif reqlevel > 4 and level >= reqlevel then
                evolution = poevo[getCreatureName(summon)].evolution
            elseif reqlevel == 2 and happy >= maxHappyToEvolve then
                evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
            end
            if evolution ~= "none" then
                doStartEvolution(summon, evolution, 4)
            end
        end
    end
end
function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   --alterado v2.5
   if not isCreature(cid) then return true end
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end
function adjustStatus(pk, item, health, vite, conditions)
    if not isCreature(pk) then return true end
    local bonusoffense = getItemAttribute(item, boffense) or 0
    local bonusdefense = getItemAttribute(item, bdefense) or 0
    local bonusagility = getItemAttribute(item, bagility) or 0
    local bonussattack = getItemAttribute(item, bsattack) or 0
    setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
    setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
    setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
    setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
    setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)
    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    doCreatureSetSkullType(pk, gender)
    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
        setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
        doCreatureAddHealth(pk, pct * vit * HPperVIT)
    end
    setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))
    doRegainSpeed(pk)
    local nick = getItemAttribute(item, "poke")
    
    if string.find(tostring(nick), "Shiny") then
       nick = tostring(nick):match("Shiny (.*)")
    end
    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end
    setPlayerStorageValue(pk, 1007, nick)
    local boostlevel = getItemAttribute(item, "boost") or 0
    local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
    local lvlstr = ""
    if showBoostSeparated then
        boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
    end
    if hideSummonsLevel then
        if not hideBoost then
            nick = nick.." [+"..boostlevel.."]"
        end
    else
        nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
    end
    doCreatureSetNick(pk, nick)
    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end
    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end
    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)
    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)
    if health == true then
        local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end
    if isSummon(pk) and conditions then                        --alterado v2.5 daki pra baixo!!
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end
        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end
        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                --alterado v2.5
        end
        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end 
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, 
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
    
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        --edited aura system
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               --edited pvp system
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end
return true
end
function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)
    if not isCreature(cid) then return true end
    if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6
    local levelRange = 0
    local off = 0
    local def = 0
    local agi = 0
    local spatk = 0
    local vit = 0
    local this = getCreatureName(cid)
    local ee = 1
    if optionalExtraExp then
        ee = optionalExtraExp
    end

    if optionalLevel and tonumber(optionalLevel) >= 1 then                --alterado v2.8\/
        levelRange = optionalLevel
    else
    lvl = pokes[this].level
    if isInArray({1,2,3,4,5}, lvl) then
        lvlMin = 1
        lvlMax = (lvl + 5)
    elseif isInArray({96,97,98,99}, lvl) then
        lvlMin = (lvl - 5)
        lvlMax = 100
    elseif lvl == 100 then
        lvlMin = 100
        lvlMax = 300
    else
        lvlMin = (lvl - 5)
        lvlMax = (lvl + 5)
    end
        levelRange = math.random(lvlMin, lvlMax) 
    end                                                                                          
    local status = getPokemonStatus(this)
        if status then
            off = status.off
            def = status.def
            agi = status.agi
            vit = status.vit
            spatk = status.spatk
        end
    setPlayerStorageValue(cid, 1000, (levelRange > 100 and 100 or levelRange)) --alterado v2.8
    if optionalStatus and optionalStatus.off then
        setPlayerStorageValue(cid, 1001, optionalStatus.offense)
        setPlayerStorageValue(cid, 1002, optionalStatus.defense)
        setPlayerStorageValue(cid, 1003, optionalStatus.agility)
        setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
        setPlayerStorageValue(cid, 1011, optionalStatus.offense)
        setPlayerStorageValue(cid, 1012, optionalStatus.defense)
        setPlayerStorageValue(cid, 1013, optionalStatus.agility)
        setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
    else
        setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8))
        setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8))
        setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8))
        setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8))
        setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8))
        setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
        setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
        setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
        setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
        setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
    end
    doRegainSpeed(cid)
    setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
    doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    
    if pokes[getCreatureName(cid)].exp then
        --getMonsterInfo(getCreatureName(cid)).experience
        local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
        setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
        if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)         --edited golden arena
       end  
    end
    local wildshow = wildBeforeNames and "Wild " or ""
    if optionalNick then
        if hideWildsLevel then
            doCreatureSetNick(cid, optionalNick)
        else
            doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
        end
    else
        if hideWildsLevel then
            doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
        else
            doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
        end
    end
end
function getOffenseInRage(cid)  --alterado v2.8
    if not isCreature(cid) then return 0 end
    if getPlayerStorageValue(cid, 547888) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end 
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getOffense(cid)
    if not isCreature(cid) then return 0 end
    --[[if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1001)) / 2
    end ]]
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getDefense(cid)
    if not isCreature(cid) then return 0 end
--[[    if getPlayerStorageValue(cid, 3894) >= 1 then
        return tonumber(getPlayerStorageValue(cid, 1002)) / 2
    end  ]]
return tonumber(getPlayerStorageValue(cid, 1002))
end
function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end
function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end
function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end
function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end
function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end
function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end
function getLevel(cid)
    if isSummon(cid) then
    return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
    end
return getPlayerStorageValue(cid, 1000)
end
function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
    
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
    if getItemAttribute(item.uid, "nick") then                          --alterado v2.7
       return getItemAttribute(item.uid, "nick")
    end
    if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
      return newName
    end
return getCreatureName(cid)
end
function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end
function getPokemonName(cid)
return getCreatureName(cid)
end
function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5
end
function getPokeballBoost(ball)
    if not isPokeball(ball.itemid) then return 0 end  --alterado v2.8
return getItemAttribute(ball.uid, "boost") or 0
end
function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end       --alterado v2.5
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end
function getPokemonLevelByName(name)
if tostring(name) then                       --alterado v2.5
   return pokes[name].level
end
return 0
end
function getPokemonLevel(cid)
    if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end
function getPokemonGender(cid)
return getCreatureSkullType(cid)
end
function setPokemonGender(cid, gender)
if isCreature(cid) and gender then        --alterado v2.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end

 


Moço, resolvi meu problema agora mesmo, fora do TK, vou criar um topico sobre isso agora.

REP++ pra vc, obrigado pela ajuda!

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