Postado Novembro 8, 2015 9 anos Fala ai Galerinha do Tibia King! Tudo Bem Com Vocês?Hoje eu vou trazer um pedido que me fizeram (e que eu estava precisando...)Que é de como aumentar o level dos Pokémons!Vai dar um pouco de trabalho, então faça backup da sua pasta, caso fizer alguma coisa errada...Bora lá?1. Vá em data/lib/level tables.lua lá vai ter 4 tabelas fastexptable, mediumfastexptable, mediumslowexptable e slowexptable 2. Você vai modificar o conteúdo dessas tabelas ex.:[1] = 0, [2] = 51, [3] = 172, [4] = 409, [5] = 800, e etc.. Explicação: [x] < Level do pokemon = 0, < xp que ele tem que ganhar para chegar a esse nivel 3. Caso você queira botar a mais/menos de 300, vá modificando a seu gosto/Caso você queira botar até level 300, siga o 4º passo. 4. Troque todos esses conteúdos das tabelas por esse \/ Spoiler [1] = 0, [2] = 51, [3] = 172, [4] = 409, [5] = 800, [6] = 1382, [7] = 2195, [8] = 3276, [9] = 4665, [10] = 6400, [11] = 8518, [12] = 11059, [13] = 14060, [14] = 17561, [15] = 21600, [16] = 26214, [17] = 31443, [18] = 37324, [19] = 43897, [20] = 51200, [21] = 59270, [22] = 68147, [23] = 77868, [24] = 88473, [25] = 100000, [26] = 112486, [27] = 125971, [28] = 140492, [29] = 156089, [30] = 172800, [31] = 190662, [32] = 209715, [33] = 229996, [34] = 251545, [35] = 274400, [36] = 298598, [37] = 324179, [38] = 351180, [39] = 379641, [40] = 409600, [41] = 441094, [42] = 474163, [43] = 508844, [44] = 545177, [45] = 583200, [46] = 622950, [47] = 664467, [48] = 707788, [49] = 752953, [50] = 800000, [51] = 848966, [52] = 899891, [53] = 952812, [54] = 1007769, [55] = 1064800, [56] = 1123942, [57] = 1185235, [58] = 1248716, [59] = 1314425, [60] = 1382400, [61] = 1452678, [62] = 1525299, [63] = 1600300, [64] = 1677721, [65] = 1757600, [66] = 1839974, [67] = 1924883, [68] = 2012364, [69] = 2102457, [70] = 2195200, [71] = 2290630, [72] = 2388787, [73] = 2489708, [74] = 2593433, [75] = 2700000, [76] = 2809446, [77] = 2921811, [78] = 3037132, [79] = 3155449, [80] = 3276800, [81] = 3401222, [82] = 3528755, [83] = 3659436, [84] = 3793305, [85] = 3930400, [86] = 4070758, [87] = 4214419, [88] = 4361420, [89] = 4511801, [90] = 4665600, [91] = 4822854, [92] = 4983603, [93] = 5147884, [94] = 5315737, [95] = 5487200, [96] = 5662310, [97] = 5841107, [98] = 6023628, [99] = 6209913, [100] = 6250000, [101] = 6400000, [102] = 6500000, [103] = 6600000, [104] = 6700000, [105] = 6800000, [106] = 6900000, [107] = 7000000, [108] = 7100000, [109] = 7200000, [110] = 7300000, [111] = 7400000, [112] = 7500000, [113] = 7600000, [114] = 7700000, [115] = 7800000, [116] = 7900000, [117] = 8000000, [118] = 8100000, [119] = 8220000, [120] = 8340000, [121] = 8460000, [122] = 8580000, [123] = 8600000, [124] = 8720000, [125] = 8840000, [126] = 8960000, [127] = 9080000, [128] = 9100000, [129] = 9220000, [130] = 9340000, [131] = 9460000, [132] = 9580000, [133] = 9600000, [134] = 9720000, [135] = 9840000, [136] = 9960000, [137] = 10080000, [138] = 10100000, [139] = 10200000, [140] = 10300000, [141] = 10400000, [142] = 10500000, [143] = 10600000, [144] = 11700000, [145] = 11800000, [146] = 11900000, [147] = 12030000, [148] = 12100600, [149] = 12200000, [150] = 12300000, [151] = 12400000, [152] = 12500000, [153] = 12600000, [154] = 12700000, [155] = 12800000, [156] = 12900000, [157] = 13000000, [158] = 13100000, [159] = 13200000, [160] = 13340000, [161] = 13400000, [162] = 13500000, [163] = 13600000, [164] = 13700000, [165] = 13800000, [166] = 13900000, [167] = 14000000, [168] = 14100000, [169] = 14200000, [170] = 14300000, [171] = 14400000, [172] = 14500000, [173] = 14600000, [174] = 14700000, [175] = 14800000, [176] = 14900000, [177] = 15080000, [178] = 15100000, [179] = 15200000, [180] = 15300000, [181] = 15400000, [182] = 15500000, [183] = 15700000, [184] = 15900000, [185] = 16100000, [186] = 16360000, [187] = 16500000, [188] = 16700000, [189] = 16900000, [190] = 17100000, [191] = 17300000, [192] = 17500000, [193] = 17700000, [194] = 17900000, [195] = 18100000, [196] = 18300000, [197] = 18500000, [198] = 18700000, [199] = 19500000, [200] = 20000000, [201] = 20400000, [202] = 20800000, [203] = 21200000, [204] = 21600000, [205] = 22000000, [206] = 22400000, [207] = 22800000, [208] = 23200000, [209] = 23600000, [210] = 24000000, [211] = 24400000, [212] = 24800000, [213] = 25200000, [214] = 25600000, [215] = 26000000, [216] = 26400000, [217] = 26800000, [218] = 27200000, [219] = 27600000, [220] = 28000000, [221] = 28400000, [222] = 28800000, [223] = 29200000, [224] = 29440000, [225] = 29905000, [226] = 30610060, [227] = 31001007, [228] = 31400000, [229] = 31800000, [230] = 32200000, [231] = 32600000, [232] = 33000000, [233] = 33400000, [234] = 33800000, [235] = 34240000, [236] = 34660000, [237] = 35080000, [238] = 35400000, [239] = 35820000, [240] = 36040000, [241] = 36400000, [242] = 36800000, [243] = 37200000, [244] = 37600000, [245] = 38000000, [246] = 38400000, [247] = 38600000, [248] = 39000000, [249] = 39500000, [250] = 40000000, [251] = 40500000, [252] = 41000000, [253] = 41500000, [254] = 42000000, [255] = 42500000, [256] = 43000000, [257] = 43500000, [258] = 44000000, [259] = 44500000, [260] = 45000000, [261] = 45500000, [262] = 46000000, [263] = 46500000, [264] = 47000000, [265] = 47500000, [266] = 48000000, [267] = 48500000, [268] = 49000000, [269] = 49500000, [270] = 50000000, [271] = 50500000, [272] = 51000000, [273] = 51500000, [274] = 52000000, [275] = 52500000, [276] = 53000000, [277] = 53500000, [278] = 54000000, [279] = 54500000, [280] = 55000000, [281] = 55500000, [282] = 56000000, [283] = 56500000, [284] = 57000000, [285] = 57500000, [286] = 58000000, [287] = 58500000, [288] = 59000000, [289] = 59500000, [290] = 60000000, [291] = 60500000, [292] = 61000000, [293] = 61500000, [294] = 62000000, [295] = 62500000, [296] = 63000000, [297] = 63500000, [298] = 64000000, [299] = 64500000, [300] = 65000000, [301] = 999999999} 5. Agora vá em data/lib/level system.lua, de CTRL+F e digite 100 e procure essas partes: Spoiler if getItemAttribute(item.uid, "exp") + expe > leveltable[100] thengivePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))return trueend -----------------------------------------------------------------------------------------------------------if getItemAttribute(item, "exp") + expe > leveltable[100] thengivePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)return trueend -----------------------------------------------------------------------------------------------------------for x = 1, 100 doif exp >= leveltable[x] and exp < leveltable[x+1] thennewlevel = xendend -----------------------------------------------------------------------------------------------------------setPlayerStorageValue(cid, 1000, (levelRange > 100 and 100 or levelRange)) --alterado v2.8 6. Tudo que estiver em 100, no 5º passo, você troca para 300. 7. Vá para data/creaturescripts/look.lua e procure essa linha: Spoiler if getItemAttribute(myball, "level") <= 100 then e troque por essa: Spoiler if getItemAttribute(myball, "level") <= 300 then Pronto, agora seus pokemons upam até level 300. Se ajudei dê REP+ Por Favor!! Muito Obrigado, Tenham Um Bom(oa) Dia/Tarde/Noite Editado Novembro 9, 2015 9 anos por SmokeScreeN (veja o histórico de edições)
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.