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Pessoal esse sistema de Autoloot, pode causa algum lag no servidor? Já que o mesmo não apresenta limite de loot que o player pode adicionar....

 

<?xml version="1.0" encoding="ISO-8859-1"?>  

<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">  

<config name="Loot_func"><![CDATA[


info = {

OnlyPremium = true,

AutomaticDeposit = true,

BlockMonsters = {},

BlockItemsList = {2123,2515}

}


function setPlayerStorageTable(cid, storage, tab)

    local tabstr = "&"

    for i,x in pairs(tab) do

            tabstr = tabstr .. i .. "," .. x .. ";"

    end

    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))

end

function getPlayerStorageTable(cid, storage)

    local tabstr = getPlayerStorageValue(cid, storage)

    local tab = {}

    if type(tabstr) ~= "string" then

            return {}

    end

    if tabstr:sub(1,1) ~= "&" then

            return {}

    end

    local tabstr = tabstr:sub(2, #tabstr)

    local a = string.explode(tabstr, ";")

    for i,x in pairs(a) do

            local b = string.explode(x, ",")

            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]

    end

    return tab

end


function isInTable(cid, item)

         for _,i in pairs(getPlayerStorageTable(cid, 27000))do

             if tonumber(i) == tonumber(item) then

                return true

             end

         end

return false

end

function addItemTable(cid, item)

         local x = {}

               for i = 1,#getPlayerStorageTable(cid, 27000) do

                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])

               end

               if x ~= 0 then

                  table.insert(x,tonumber(item))

                  setPlayerStorageTable(cid, 27000, x)

               else

                   setPlayerStorageTable(cid, 27000, {item})

               end

end

function removeItemTable(cid, item)

         local x = {}

               for i = 1,#getPlayerStorageTable(cid, 27000) do

                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])

               end

               for i,v in ipairs(x) do 

                   if tonumber(v) == tonumber(item) then

                   table.remove(x,i)

               end

               end

         return setPlayerStorageTable(cid, 27000, x)

end

function ShowItemsTabble(cid)

local str,n = "-- My Loot List --\n\n",0

for i = 1,#getPlayerStorageTable(cid, 27000) do

n = n + 1

str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"

end

return doShowTextDialog(cid, 2529, str)

end

function getContainerItems(containeruid)

    local items = {}

    local containers = {}

    if type(getContainerSize(containeruid)) ~= "number" then

            return false

    end

    for slot = 0, getContainerSize(containeruid)-1 do

            local item = getContainerItem(containeruid, slot)

            if item.itemid == 0 then

                    break

            end

            if isContainer(item.uid) then

                    table.insert(containers, item.uid)

            end

            table.insert(items, item)

    end

    if #containers > 0 then

            for i,x in ipairs(getContainerItems(containers[1])) do

                    table.insert(items, x)

            end

            table.remove(containers, 1)

    end     

    return items

end

function getItemsInContainerById(container, itemid) -- Function By Kydrai

            local items = {}

            if isContainer(container) and getContainerSize(container) > 0 then

                            for slot=0, (getContainerSize(container)-1) do

                                            local item = getContainerItem(container, slot)

                                            if isContainer(item.uid) then

                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)

                                                            for i=0, #itemsbag do

                                                                            table.insert(items, itemsbag[i])

                                                            end

                                            else

                                                            if itemid == item.itemid then

                                                                            table.insert(items, item.uid)

                                                            end

                                            end

                            end

            end

            return items

end

function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo

    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)

    local piles = 0

    if #item > 0 then

            for i,x in pairs(item) do

                    if getThing(x).type < 100 then

                            local it = getThing(x)

                            doTransformItem(it.uid, itemid, it.type+quant)

                            if it.type+quant > 100 then

                                    doPlayerAddItem(cid, itemid, it.type+quant-100)

                            end

                    else

                           piles = piles+1

                    end

            end

    else

            return doPlayerAddItem(cid, itemid, quant)

    end

    if piles == #item then

            doPlayerAddItem(cid, itemid, quant)

    end

end

function AutomaticDeposit(cid,item,n)

local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)

return doPlayerDepositMoney(cid, deposit)

end

function corpseRetireItems(cid, pos)

local check = false

for i = 0, 255 do

pos.stackpos = i

tile = getTileThingByPos(pos)

if tile.uid > 0 and isCorpse(tile.uid) then

check = true break

end

end

if check == true then

     local items = getContainerItems(tile.uid)

     for i,x in pairs(items) do

             if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then

                     if isItemStackable(x.itemid) then

doPlayerAddItemStacking(cid, x.itemid, x.type)

if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then

AutomaticDeposit(cid,x.itemid,x.type)

end

                     else

                             doPlayerAddItem(cid, x.itemid)

                     end

                     doRemoveItem(x.uid)

             end

     end

end

end

]]></config>

<event type="login" name="LootLogin" event="script"><![CDATA[

function onLogin(cid)

registerCreatureEvent(cid, "MonsterAttack")

return true

end]]></event>

<event type="death" name="LootEventDeath" event="script"><![CDATA[

domodlib('Loot_func')

function onDeath(cid, corpse, deathList)

local killer,pos = deathList[1],getCreaturePosition(cid)

addEvent(corpseRetireItems,1,killer,pos)

return true

end]]></event>

<event type="combat" name="MonsterAttack" event="script"><![CDATA[

domodlib('Loot_func')

if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then

registerCreatureEvent(target, "LootEventDeath")

                 end

return true]]></event>

<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[

domodlib('Loot_func')

local t = string.explode(string.lower(param), ",")

if info.OnlyPremium == true and not isPremium(cid) then

doPlayerSendCancel(cid, "you must be a premium account.") return true

elseif not t[1] then

ShowItemsTabble(cid) return true

elseif tonumber(t[1]) or tonumber(t[2]) then

doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true

elseif isInArray({"add","remove"}, tostring(t[1])) then

local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false

local item = getItemIdByName(tostring(t[2]), false) 

if not item then

doPlayerSendCancel(cid, "This item does not exist.") return true

elseif check == true and isInArray(info.BlockItemsList, item) then

doPlayerSendCancel(cid, "You can not add this item in the list!") return true

elseif isInTable(cid, item) == check then

doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true

end

func(cid, item)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true

end

return true]]></talkaction>

</mod>


 

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