Ir para conteúdo

Featured Replies

Postado

Veja agora o Goback do Action:
 

local pokeball = getPlayerSlotItem(cid, 8) local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,  
["Jynx"] = 17,          --alterado v1.5
["Shiny Jynx"] = 17,
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,  
}
function onUse(cid, item, frompos, item2, topos)
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
--alterado v1.6 sistema de firstpoke retirado
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
-------------------------------------------------------
ballName = getItemAttribute(item.uid, "poke")
                                              
   btype = getPokeballType(item.itemid)
   usando = pokeballs[btype].use
local effect = pokeballs[btype].effect
if getItemAttribute(item.uid, "ball") == "pokeball" or getItemAttribute(item.uid, "ball") == "spokeball" then
   effect = 188
elseif getItemAttribute(item.uid, "ball") == "ultraball" or getItemAttribute(item.uid, "ball") == "sultraball" then
   effect = 191
elseif getItemAttribute(item.uid, "ball") == "superball" or getItemAttribute(item.uid, "ball") == "ssuperball" then
   effect = 190
elseif getItemAttribute(item.uid, "ball") == "greatball" or getItemAttribute(item.uid, "ball") == "sgreatball" then
   effect = 189
end
--unLock(item.uid) --alterado v1.8
----------------------------------------------------------
if item.itemid == usando then                           
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
  doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
---------------------------------------------------------------------------------------
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then 
          BackTeam(cid)      
       end
    end  
    ---------------------------------------------------------------------------------------
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       doPlayerSendCancel(cid, "You can't do that while is controling a mind")
       return true     --alterado v1.5
    end
    ---------------------------------------------------------------------------------------
   
   
if #getCreatureSummons(cid) <= 0 then
  if isInArray(pokeballs[btype].all, item.itemid) then
   doTransformItem(item.uid, pokeballs[btype].off)
   doItemSetAttribute(item.uid, "hp", 0)
   doPlayerSendCancel(cid, "This pokemon is fainted.")
      return true
  end
end
    local cd = getCD(item.uid, "blink", 30)
    if cd > 0 then
       setCD(item.uid, "blink", 0)
    end
   
local z = getCreatureSummons(cid)[1]
if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
return true
end
doReturnPokemon(cid, z, item, effect)
elseif item.itemid == pokeballs[btype].on then
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
  doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
  if isInArray(pokeballs[btype].all, item.itemid) then
   doTransformItem(item.uid, pokeballs[btype].off)
   doItemSetAttribute(item.uid, "hp", 0)
   doPlayerSendCancel(cid, "This pokemon is fainted.")
      return true
  end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
local low = {}
local lw = 1
for e, f in pairs(pokeballs) do
    for times = 1, 3 do
        local items = getItemsInContainerById(bp.uid, pokeballs[e].all[times])
        if #items >= 1 then                                                                 --alterado v1.6
           for _, uid in pairs(items) do
               local nome1 = getItemAttribute(uid, "poke")
               if not isInArray(lowPokes, pokemon) and nome1 == pokemon then
                  return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
               elseif isInArray(lowPokes, pokemon) then
                  if nome1 == pokemon then
                     table.insert(low, lw, nome1)
                     lw = lw +1
                  end
               end
           end
        end
    end
end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.boost) then
doPlayerSendCancel(cid, "You need level "..(x.boost).." to use this pokemon.")
return true
end
--------------------------------------------------------------------------------------
local shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},          
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"},   --alterado v1.4
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 3 or getPlayerGroupId(cid) > 6) then  --alterado v1.8 \/
    if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
       doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
       return true  
       elseif getPlayerClanRank(cid) ~= 5 then
          doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
       return true
       end
    end
    --------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then                                                  --alterado v1.8 \/
       if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
          if not getItemAttribute(item.uid, "hands") then
             doSetItemAttribute(item.uid, "hands", 0)
          end
          local hands = getItemAttribute(item.uid, "hands")
          doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
       end
    end
-------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then            
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) 
    end
    --------------------------------------------------------------------------      
if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited
  local left = getItemAttribute(item.uid, "transLeft")
  local name = getItemAttribute(item.uid, "transName")
  if left and left > 0 then
   setPlayerStorageValue(pk, 1010, name)
   doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
   addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
   doItemSetAttribute(item.uid, "transBegin", os.clock())
  else
   setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto")     --edited
  end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7 
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
   
doSendMagicEffect(getCreaturePosition(pk), effect)
if useOTClient then
    doPlayerSendCancel(cid, '12//,show') --alterado v1.7
    end
   
else
    doPlayerSendCancel(cid, "This pokemon is fainted.")
end
if useKpdoDlls then
  doUpdateMoves(cid)
end
return true
end

 

D5RHqxi.png

 

Venha curti o Pokémon Underwater!

FB/PokemonUnderwater

 

  • Respostas 10
  • Visualizações 1.8k
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

  • Goback do Action:   local pokeball = getPlayerSlotItem(cid, 8) local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, ["Jynx"] = 17, --alterado v1.5 ["Shiny Jynx"] = 17, ["Pil

  • Veja agora o Goback do Action:   local pokeball = getPlayerSlotItem(cid, 8) local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, ["Jynx"] = 17, --alterado v1.5 ["Shiny Jynx"] =

Posted Images

Postado
  • Autor

O erro ao abrir saiu, mas ao chamar o poke da esse erro:

[10/01/2016 21:30:56] [Error - Action Interface] 
[10/01/2016 21:30:56] data/actions/scripts/goback.lua:onUse
[10/01/2016 21:30:56] Description: 
[10/01/2016 21:30:56] data/actions/scripts/goback.lua:118: attempt to compare number with nil
[10/01/2016 21:30:56] stack traceback:
[10/01/2016 21:30:56] 	data/actions/scripts/goback.lua:118: in function <data/actions/scripts/goback.lua:9>

 

  • 4 weeks later...
Postado
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end


Não sei te ajudar mas creio que seja o simbolo de comparação dos numeros '-

​Obstaculo Impossível?

Impossível é existir algo Impossível ;) 

 

 

 

 

Confira os Meus Conteúdos ! 

Te ajudei ? REP + E Ficamos KIT ;)

  • 2 months later...
Postado

- Removido post errado.

Editado por karlkalvin
Editei errado, desculpa. (veja o histórico de edições)

                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Assinatura~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                pmnz1.jpg

Postado
  • Diretor

nem da pra remover o systema, a menos que saiba o caminho, mais tem uma opção lá na lib que esconde o level e tbm vc pode tirar o XP do summon pela sourcer, mais você querer remover level system..... sem chance a menos que entenda C++ avançado 

 

20230912_034613.png.cf49b650c34dd7d7b1f79bd49c70f53c.png

Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código.  #OpenSource #Programação #Contribuição

 

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo