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[MODS] - [8.6] Perfect Zombie System [Automático] [V1.0]

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Postado
  • Autor
23 horas atrás, bertzz25 disse:

Não consegui usar o comando, preciso importar outro script ?

 

fiz o anexo no tópico agora, acabei de postar:

 

ai vc coloca esse mods, configura ele certo e depois usa assim: /zombiestart 3  -- por exemplo

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

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  • FIZ UM UPDATE NO MODS   Coloquei pro zombier só nascer onde ele pode ser criado(não em montanhas)    e   coloquei comando /zombiestart MINUTOS;   exemplo  

  • sim, abre a lib(se você usa tudo por lua) do zombie  ou no MODS e procure por essa linha:   doCreateMonster(zombie_config.monster_name, pos, false, false, false)   e troque por essa:

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Postado

Muito bom cara, tudo 100%. Parabéns!

Será que voce pode me ajudar em outro tópico por favor?

 

DODGERS OT

Global 8.60 24/7

 

Servidor Dedicado 24 horas online projetado para mais de 400 players online.

 

Stages

 

1 - 80 level, 300x

81 - 150 level, 250x
151 - 170 level, 200x
171 - 180 level, 150x
181 - 190 level, 100x
191 - 200 level, 50x
201 - 230 level, 15x
231 - 250 level, 10x
251 - 300 level, 5x
301 - 800 level, 3x
801+ level, 1x

 

Skill Rate: 30x
Magic Rate: 20x
Loot Rate: 3x

 

PVP Protection: Level 50

 

http://www.dodgers-ot.com

Global 8.60 24h

Postado
9 minutos atrás, bertzz25 disse:

Muito bom cara, tudo 100%. Parabéns!

Será que voce pode me ajudar em outro tópico por favor?

 

Desculpe, mais o que isso tem haver com o Tópico ?

:s

Postado
  • Autor

FIZ UM UPDATE NO MODS

 

Coloquei pro zombier só nascer onde ele pode ser criado(não em montanhas) 

 

e

 

coloquei comando /zombiestart MINUTOS;

 

exemplo

 

/zombiestart 1

 

 

E também ensinei a configurar a area do zombie evento

 

 

 

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Postado
Em 16/02/2017 ás 10:02, Vodkart disse:

Qual dúvida ou erro poste no tópico que estarei respondendo.

 

 

Obs: Antes que me falem besteiras, coloquei para os GM'S, CM'S E GOD'S não contarem no evento, então testem apenas com jogadores.

 

Zombie.xml


<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Zombie System" version="8.6" author="Vodkart" contact="tibiaking.com" enabled="yes">
<config name="zombie_config"><![CDATA[
zombie_config = {
	storages = {172100, 172101, 172102}, -- n edite
	players = {min = 2, max = 30}, -- min, max players no evento
	rewards = {items ={{2160,10},{2494,1}}, trophy = 5805}, 
	timeToStartEvent = 30, -- segundos para começar o evento
	CheckTime = 5, -- tempo que o TP fica aberto para os jogadores adrentarem o evento
	teleport = {{x=147, y=55, z=7}, {x=125 , y=304, z=7}}, -- position do tp onde aparece, position para onde o jogador vai ao entrar no tp
	arena = {{x=110,y=297,z=7},{x=145,y=321,z=7}}, -- area positions
	monster_name = "Zombie Event",
	timeBetweenSpawns = 20,
	min_Level = 20
}
zombie_days = {
	["Monday"] = {"13:00","18:00","20:00","22:00"},
	["Tuesday"] = {"13:00","18:00","22:50","22:00"},
	["Wednesday"] = {"21:57","18:00","20:00","23:17"},
	["Thursday"] = {"13:00","18:00","20:00","22:00"},
	["Friday"] = {"13:00","18:00","21:45","22:00"},
	["Saturday"] = {"13:00","18:00","20:00","22:00"},
	["Sunday"] = {"13:00","18:00","20:00","22:00"}
}
function removeZombieTp()
	local t = getTileItemById(zombie_config.teleport[1], 1387).uid
	return t > 0 and doRemoveItem(t) and doSendMagicEffect(zombie_config.teleport[1], CONST_ME_POFF)
end
function ZerarStoragesZombie()
	for _, stor in pairs(zombie_config.storages) do
		setGlobalStorageValue(stor, 0)
	end
end
function getPlayersInZombieEvent()
	local t = {}
	for _, pid in pairs(getPlayersOnline()) do
		if isInRange(getPlayerPosition(pid), zombie_config.arena[1], zombie_config.arena[2]) and getPlayerAccess(pid) < 3 then 
			t[#t+1] = pid
		end
	end
	return t
end
function getZombieRewards(cid, items)
	local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID
	for _, i_i in ipairs(items) do
		local item, amount = i_i[1],i_i[2]
		if isItemStackable(item) or amount == 1 then
			doAddContainerItem(backpack, item, amount)
		else
			for i = 1, amount do
				doAddContainerItem(backpack, item, 1)
			end
		end
	end
end
function isWalkable(pos, creature, proj, pz)-- by Nord
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false, true end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end
    return true
end
function HaveCreatureZombie(area, remove)
	for x = area[1].x - 1, area[2].x + 1 do
		for y = area[1].y - 1, area[2].y + 1 do
			local pos = {x=x, y=y, z=area[1].z}
			local m = getTopCreature(pos).uid
			if remove ~= false and m ~= 0 and isMonster(m) then doRemoveCreature(m) end
		end
	end
end
function spawnZombie()
	if #getPlayersInZombieEvent() > 1 then
		local pos = {x=math.random(zombie_config.arena[1].x, zombie_config.arena[2].x), y=math.random(zombie_config.arena[1].y,zombie_config.arena[2].y), z=zombie_config.arena[1].z}
		if not isWalkable(pos, false, false, false) then 
			spawnZombie() 
		else
			doCreateMonster(zombie_config.monster_name, pos, false, false, false)
			doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE)
			addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE)
			addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA)
			doSendMagicEffect(pos, CONST_ME_MORTAREA)
			setGlobalStorageValue(zombie_config.storages[2], getGlobalStorageValue(zombie_config.storages[2]) <= 0 and 1 or getGlobalStorageValue(zombie_config.storages[2])+1)
			doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(zombie_config.storages[2]) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
			addEvent(spawnZombie, zombie_config.timeBetweenSpawns *1000)
		end
	end
end
function CheckZombieEvent(delay)
	if getGlobalStorageValue(zombie_config.storages[1]) ~= (zombie_config.players.max+1) then
		if delay > 0 and getGlobalStorageValue(zombie_config.storages[1]) < zombie_config.players.max then
			doBroadcastMessage("Zombie event starting in " .. delay .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
		elseif delay == 0 and getGlobalStorageValue(zombie_config.storages[1]) < zombie_config.players.min then
			for _, cid in pairs(getPlayersInZombieEvent()) do
				doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
				doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
			end
			removeZombieTp()
			doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. zombie_config.players.min .. " players is needed!", MESSAGE_STATUS_WARNING)
			ZerarStoragesZombie()
		elseif delay == 0 and getGlobalStorageValue(zombie_config.storages[1]) >= zombie_config.players.min then
			removeZombieTp()
			doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(zombie_config.storages[1]) .. " players]! The event will soon start.")
			for _, var in pairs(getPlayersInZombieEvent()) do
				doPlayerSendTextMessage(var, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. zombie_config.timeToStartEvent .. " seconds! Good luck!")
			end
			addEvent(spawnZombie, zombie_config.timeToStartEvent*1000)
		end
		addEvent(CheckZombieEvent, 60000, delay-1)
	end
end]]></config>
<event type="statschange" name="ZombieStats" event="script"><![CDATA[
domodlib('zombie_config')
if isPlayer(cid) and isMonster(attacker) and getCreatureName(attacker) == zombie_config.monster_name then
	if isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
		if #getPlayersInZombieEvent() > 1 then
			doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
			local corpse = doCreateItem(getPlayerSex(cid) == 1 and 3058 or 6081, 1, getPlayerPosition(cid))
			doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
			doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
			doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
			doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
			if #getPlayersInZombieEvent() == 1 then
				local winner = getPlayersInZombieEvent()[1]
				doBroadcastMessage(getCreatureName(winner)..' has survived at zombie event!')
				local goblet = doPlayerAddItem(winner, zombie_config.rewards.trophy, 1)
				doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(winner) .. " for winning the Zombie event.")
				getZombieRewards(winner, zombie_config.rewards.items)
				doTeleportThing(winner, getTownTemplePosition(getPlayerTown(winner)), false)
				doSendMagicEffect(getPlayerPosition(winner), CONST_ME_TELEPORT)
				doBroadcastMessage(getPlayerName(winner).." won the Zombie event! Congratulations!")
				HaveCreatureZombie(zombie_config.arena, true)
				ZerarStoragesZombie()
			end
		else
			doBroadcastMessage("No one survived in the Zombie Event.", MESSAGE_EVENT_ADVANCE)
			HaveCreatureZombie(zombie_config.arena, true)
			ZerarStoragesZombie()
		end
		return false
	end
end
return true]]></event>
<globalevent name="Zombie_Start" interval="60000" event="script"><![CDATA[
domodlib('zombie_config')
function onThink(interval, lastExecution)
	if zombie_days[os.date("%A")] then
		local hrs = tostring(os.date("%X")):sub(1, 5)
		if isInArray(zombie_days[os.date("%A")], hrs) and getGlobalStorageValue(zombie_config.storages[3]) <= 0 then
			local tp = doCreateItem(1387, 1, zombie_config.teleport[1])
			doItemSetAttribute(tp, "aid", 45110)
			CheckZombieEvent(zombie_config.CheckTime)
			setGlobalStorageValue(zombie_config.storages[1], 0)
			setGlobalStorageValue(zombie_config.storages[2], 0)
			HaveCreatureZombie(zombie_config.arena, true) 
		end
	end
	return true
end]]></globalevent>
<event type="login" name="Zombie_Login" event="script"><![CDATA[
domodlib('zombie_config')
function onLogin(cid)
	registerCreatureEvent(cid, "ZombieBattle")
	registerCreatureEvent(cid, "ZombieStats")
	if isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
		doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
	end
	return true
end]]></event>
<event type="combat" name="ZombieBattle" event="script"><![CDATA[
domodlib('zombie_config')
if isPlayer(cid) and isPlayer(target) and isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
	doPlayerSendCancel(cid, "You may not attack this player.") return false
end
return true
]]></event>
<movevent type="StepIn" actionid ="45110" event="script"><![CDATA[
domodlib('zombie_config')
function onStepIn(cid, item, position, fromPosition)
	if not isPlayer(cid) then return true end
	if getPlayerAccess(cid) > 3 then return doTeleportThing(cid, zombie_config.teleport[2]) end
	if getPlayerLevel(cid) < zombie_config.min_Level then
		doTeleportThing(cid, fromPosition, true)
		doPlayerSendCancel(cid, "You need to be at least level " .. zombie_config.min_Level .. ".")
		doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
		return true
	end
	if getGlobalStorageValue(zombie_config.storages[1]) <= zombie_config.players.max then
		doTeleportThing(cid, zombie_config.teleport[2])
		setGlobalStorageValue(zombie_config.storages[1], getGlobalStorageValue(zombie_config.storages[1])+1)
		doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(zombie_config.storages[1]) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
		if getGlobalStorageValue(zombie_config.storages[1]) == zombie_config.players.max then
			setGlobalStorageValue(zombie_config.storages[1], getGlobalStorageValue(zombie_config.storages[1])+1)
			removeZombieTp()
			doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(zombie_config.storages[1])-1 .. " players]! The event will soon start.")
			for _, var in pairs(getPlayersInZombieEvent()) do
				doPlayerSendTextMessage(var, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. zombie_config.timeToStartEvent .. " seconds! Good luck!")
			end
			addEvent(spawnZombie, zombie_config.timeToStartEvent*1000)
		end 
	end
	return true
end]]></movevent>
<talkaction words="/zombiestart;!zombiestart" access="5" event="buffer"><![CDATA[
domodlib('zombie_config')
	if getGlobalStorageValue(zombie_config.storages[3]) > 0 then
		doPlayerSendCancel(cid, "The event is already starting.") return true
	elseif not param or not tonumber(param) then 
		doPlayerSendCancel(cid, "Use only numbers.") return true 
	end
	local param = tonumber(param) <= 0 and 1 or tonumber(param)
	local tp = doCreateItem(1387, 1, zombie_config.teleport[1])
		doItemSetAttribute(tp, "aid", 45110)
		CheckZombieEvent(tonumber(param))
		ZerarStoragesZombie()
		setGlobalStorageValue(zombie_config.storages[3], 1)
		HaveCreatureZombie(zombie_config.arena, true)
]]></talkaction>
<globalevent name="ZombieDebug-Start" type="start" event="buffer"><![CDATA[
domodlib('zombie_config')
ZerarStoragesZombie()
return true]]></globalevent>
</mod>

 

OBS: Quem serve em milesegundos, mude essa parte:


 


<globalevent name="Zombie_Start" interval="60" event="script"><![CDATA[

 

 

para

 


<globalevent name="Zombie_Start" interval="60000" event="script"><![CDATA[

 

 

 

----------------------------------------------------- // --------------------------------------------------

 

o monstro você instala em data/monsters

 

zombie event.xml


<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zombie Event" nameDescription="an zombie event" race="undead" experience="280" speed="100" manacost="0">
    <health now="500" max="500"/>
    <look type="311" corpse="9875"/>
    <targetchange interval="5000" chance="50"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="0"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-35000" max="-35000"/>
    </attacks>
    <defenses armor="15" defense="10"/>
    <immunities>
        <immunity paralyze="1"/>
<immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="You wont last long!"/>
        <voice sentence="Mmmmh.. braains!"/>
    </voices>
    <loot>
        <item id="2148" countmax="1" chance="100000"/><!-- gold coin -->
    </loot>
</monster>

 

 

e a tag em monsters.xml


<monster name="Zombie Event" file="zombie event.xml"/>

 

preferences_system.png Configuração preferences_system.png

 

 

 

 

Sistema

 

zombie_config = {
    storages = {172100, 172101}, -- não edite
    players = {min = 2, max = 30}, -- número minimo e máximo para jogadores no evento
    rewards = {items ={{2160,10},{2494,1}}, trophy = 5805}, -- premiações do jogador
    timeToStartEvent = 30, -- segundos para começar o evento após dar start
    CheckTime = 5, -- tempo que o TP fica aberto para os jogadores adrentarem o evento
    teleport = {{x=145, y=50, z=7}, {x=176 , y=54, z=5}}, -- posiçãodo tp onde aparece, posição para onde o jogador vai ao entrar no tp
    arena = {{x=173,y=52,z=5},{x=179,y=56,z=6}}, -- posição começo e final da area do evento
    monster_name = "Zombie Event", -- nome do monstro que será sumonado
    timeBetweenSpawns = 20, -- a cada quantos segundos é dado o respaw time do zombie no evento
    min_Level = 20 -- level minimo para participar do evento
}

 

 

Dia e Horário

 


zombie_days = {
    ["Monday"] = {"13:00","18:00","20:00","22:00"},
    ["Tuesday"] = {"13:00","18:00","20:00","22:00"},
    ["Wednesday"] = {"13:00","18:00","20:00","22:00"},
    ["Thursday"] = {"13:00","18:00","20:00","22:00"},
    ["Friday"] = {"13:00","18:00","20:00","22:00"},
    ["Saturday"] = {"13:00","18:00","20:00","22:00"},
    ["Sunday"] = {"13:00","18:00","20:00","22:00"}
}

 

 

["Dia em inglês"] = {"horário do evento"}

 

 

Configurando a área:

 

2WJUrsG.jpg

 

Rapaz !!!

Testei esse novo update e está 100% dessa vez hehe

Agora nascem dentro da área certa do evento, sem erro algum no console..

Funcionando perfeitamente! Parabéns de novo Vodkart, abraço!

REP+

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