Postado Junho 5, 2017 8 anos Autor 7 minutos atrás, Rusherzin disse: local config = { Monsters = {"Rat", "Bug", "Spider"}, -- Monstros que podem ser encontrados Exhausted = 120, -- Tempo em segundos TimeStorage = 4640, Level = 20 -- Level Minimo } function onUse(cid, item, frompos, item2, topos) local player = Player(cid) local position = player:getPosition() if player:getStorageValue(TimeStorage) >= os.time() then player:sendCancel(cid, 'You can only look for monster again after '.. exhaustion.get(cid, 4640) .. ' seconds.') return true end if player:getLevel() >= config.Level then player:setStorageValue(TimeStorage, os.time + Exhausted) player:SendTextMessage(MESSAGE_EVENT_ADVANCE, "You found a ".. Monsters[math.random(1, #Monsters)] ..".") Game.createMonster(Monsters[math.random(1, #Monsters)], position) else player:sendCancel('You are too weak to look for monsters here, come back when you get level '.. level .. '.') end return true end Lua Script Error: [Action Interface] data/actions/scripts/arvore.lua:onUse data/actions/scripts/arvore.lua:16: attempt to perform arithmetic on field 'time' (a function value) stack traceback: [C]: in function '__add' data/actions/scripts/arvore.lua:16: in function <data/actions/scripts/arvore.lua:8> Rpz ninguém ta conseguindo
Postado Junho 5, 2017 8 anos Okay, não tinha visto o outro. Agora acho que vai: local config = { Monsters = {"Rat", "Bug", "Spider"}, -- Monstros que podem ser encontrados Exhausted = 120, -- Tempo em segundos TimeStorage = 4640, Level = 20 -- Level Minimo } function onUse(cid, item, frompos, item2, topos) local player = Player(cid) local position = player:getPosition() if player:getStorageValue(TimeStorage) >= os.time() then player:sendCancel(cid, 'You can only look for monster again after '.. exhaustion.get(cid, 4640) .. ' seconds.') return true end if player:getLevel() >= config.Level then player:setStorageValue(TimeStorage, os.time() + Exhausted) player:SendTextMessage(MESSAGE_EVENT_ADVANCE, "You found a ".. Monsters[math.random(1, #Monsters)] ..".") Game.createMonster(Monsters[math.random(1, #Monsters)], position) else player:sendCancel('You are too weak to look for monsters here, come back when you get level '.. level .. '.') end return true end Ajudei? De nada \o/ Att Rusherzin
Postado Junho 5, 2017 8 anos Autor 24 minutos atrás, Rusherzin disse: Okay, não tinha visto o outro. Agora acho que vai: local config = { Monsters = {"Rat", "Bug", "Spider"}, -- Monstros que podem ser encontrados Exhausted = 120, -- Tempo em segundos TimeStorage = 4640, Level = 20 -- Level Minimo } function onUse(cid, item, frompos, item2, topos) local player = Player(cid) local position = player:getPosition() if player:getStorageValue(TimeStorage) >= os.time() then player:sendCancel(cid, 'You can only look for monster again after '.. exhaustion.get(cid, 4640) .. ' seconds.') return true end if player:getLevel() >= config.Level then player:setStorageValue(TimeStorage, os.time() + Exhausted) player:SendTextMessage(MESSAGE_EVENT_ADVANCE, "You found a ".. Monsters[math.random(1, #Monsters)] ..".") Game.createMonster(Monsters[math.random(1, #Monsters)], position) else player:sendCancel('You are too weak to look for monsters here, come back when you get level '.. level .. '.') end return true end Olha ai o erro de novo Lua Script Error: [Action Interface] data/actions/scripts/arvore.lua:onUse data/actions/scripts/arvore.lua:16: attempt to perform arithmetic on global 'Exhausted' (a nil value) stack traceback: [C]: in function '__add' data/actions/scripts/arvore.lua:16: in function <data/actions/scripts/arvore.lua:8>
Postado Junho 5, 2017 8 anos Okay, tinha mais coisas. Arrumei várias agora: local config = { Monsters = {"Rat", "Bug", "Spider"}, -- Monstros que podem ser encontrados Exhausted = 120, -- Tempo em segundos TimeStorage = 4640, Level = 20 -- Level Minimo } function onUse(cid, item, frompos, item2, topos) local player = Player(cid) local position = player:getPosition() if player:getStorageValue(config.TimeStorage) >= os.time() then player:sendCancel(cid, 'You can only look for monster again after '.. exhaustion.get(cid, 4640) .. ' seconds.') return true end if player:getLevel() >= config.Level then local randmonster = config.Monsters[math.random(1, #config.Monsters)] player:setStorageValue(config.TimeStorage, os.time() + config.Exhausted) player:SendTextMessage(MESSAGE_EVENT_ADVANCE, "You found a "..randmonster..".") Game.createMonster(randmonster, position) else player:sendCancel('You are too weak to look for monsters here, come back when you get level '.. level .. '.') end return true end Ajudei? De nada \o/ Att Rusherzin
Postado Junho 5, 2017 8 anos Autor 56 minutos atrás, Rusherzin disse: Okay, tinha mais coisas. Arrumei várias agora: local config = { Monsters = {"Rat", "Bug", "Spider"}, -- Monstros que podem ser encontrados Exhausted = 120, -- Tempo em segundos TimeStorage = 4640, Level = 20 -- Level Minimo } function onUse(cid, item, frompos, item2, topos) local player = Player(cid) local position = player:getPosition() if player:getStorageValue(config.TimeStorage) >= os.time() then player:sendCancel(cid, 'You can only look for monster again after '.. exhaustion.get(cid, 4640) .. ' seconds.') return true end if player:getLevel() >= config.Level then local randmonster = config.Monsters[math.random(1, #config.Monsters)] player:setStorageValue(config.TimeStorage, os.time() + config.Exhausted) player:SendTextMessage(MESSAGE_EVENT_ADVANCE, "You found a "..randmonster..".") Game.createMonster(randmonster, position) else player:sendCancel('You are too weak to look for monsters here, come back when you get level '.. level .. '.') end return true end Lua Script Error: [Action Interface] data/actions/scripts/arvore.lua:onUse data/actions/scripts/arvore.lua:18: attempt to call method 'SendTextMessage' (a nil value) stack traceback: [C]: in function 'SendTextMessage' data/actions/scripts/arvore.lua:18: in function <data/actions/scripts/arvore.lua:8> Lua Script Error: [Action Interface] data/actions/scripts/arvore.lua:onUse data/actions/scripts/arvore.lua:12: attempt to index global 'exhaustion' (a nil value) stack traceback: [C]: in function '__index' data/actions/scripts/arvore.lua:12: in function <data/actions/scripts/arvore.lua:8>
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