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@Theodorojose

 

Ve se Funciona!

 

local shinys = {
"Venusaur", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros",
"Kingler", "Cubone", "Horsea", "Seadra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}
 
local raros = {"Dragonair", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}  
local specialSummon = {
    chance = 0.5,                                                 --Chance, em porcentagem, do pokémon especial nascer.
    pokes = {
        {"Shiny Alakazam", "Shiny Arcanine", "Shiny Ampharos", "Shiny Ariados", "Shiny Blastoise", "Shiny Charizard", "Shiny Venusaur", "Shiny Crobat", "Shiny Cubone", "Shiny Marowak", "Shiny Zubat", "Shiny Golbat", "Shiny Salamence", "Shiny Gyarados", "Shiny Tentacruel", "Shiny Raichu", "Shiny Dratini", "Shiny Dragonair", "Shiny Feraligatr", "Shiny Grimer", "Shiny Muk", "Shiny Jynx", "Shiny Machamp", "Shiny Magcargo", "Shiny Magmar", "Shiny Ninetales", "Shiny Tangela", "Shiny Electrode"},    --Pokémons que podem ser summonados.
        {"Ancient Alakazam", "Ancient Dragonite", "Ancient Meganium", "Ancient Onix", "Ancient Scyther", "Ancient Snorlax", "Aviator Pidgeot", "Banshee Misdreavus", "Bone Marowak", "Boxer Hitmonchan", "Brave Blastoise", "Brave Charizard", "Brave Nidoking", "Brave Nidoqueen", "Brave Noctwol", "Brave Venusaur", "Brute Farfetch'd", "Brute Rhydon", "Brute Ursaring", "Capoeira Hitmontop", "Charged Raichu", "Dark Crobat", "Dragon Machamp", "Elder Arcanine", "Elder Blastoise", "Elder Charizard", "Elder Electabuzz", "Elder Gengar", "Elder Jynx", "Elder Marowak", "Elder Muk", "Elder Pidgeot", "Elder Pinsir", "Elder Tangela", "Elder Raichu", "Elder Tentacruel", "Elder Tyranitar", "Enigmatic Girafarig", "Enraged Typhlosion", "Evil Cloyster", "Freezing Dewgong", "Furios Ampharos", "Furios Mantine", "Furios Murkrow", "Furious Sandslash", "Furious Scyther", "Gordo Snorlax", "Hard Golem", "Heavy Piloswine", "Iron Steelix", "Lava Magmar", "Iron Steelix", "Milch-Miltank", "Milch-Miltank", "Roll Donphan", "Tribal Feraligatr", "Tribal Xatu", "War Heracross", "Ancient Kingdra", "Hard Rhydon"},   --Pokémons que, quando spawnados, há chance de summonar um dos pokémons acima.
    },
}
 
local function ShinyName(cid)
    if isCreature(cid) then
        if string.find(tostring(getCreatureName(cid)), "Shiny") then
            local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")             
            doCreatureSetNick(cid, newName)
            if isMonster(cid) then
                doSetCreatureDropLoot(cid, false)  
            end
        end
    end
end
 
local function doSetRandomGender(cid)
    if not isCreature(cid) then return true end
    if isSummon(cid) then return true end
    local gender = 0
    local name = getCreatureName(cid)
    if not newpokedex[name] then return true end
    local rate = newpokedex[name].gender
    if rate == 0 then
        gender = 3
    elseif rate == 500 then
        gender = 4
    elseif rate == -1 then
        gender = 0
    elseif math.random(1, 500) <= rate then
        gender = 4
    else
        gender = 3
    end
    doCreatureSetSkullType(cid, gender)
end
 
local function doShiny(cid)
    if isCreature(cid) then
        if isSummon(cid) then return true end
        if getPlayerStorageValue(cid, 74469) >= 1 then return true end
        if getPlayerStorageValue(cid, 22546) >= 1 then return true end
        if isNpcSummon(cid) then return true end
        if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v1.9
 
        if isInArray(shinys, getCreatureName(cid)) then  --alterado v1.9 \/
            chance = 1.0    --1% chance        
        elseif isInArray(raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
            chance = 0.5   --1% chance       
        else
            return true
        end    
        if math.random(1, 500) <= chance*10 then  
            doSendMagicEffect(getThingPos(cid), 18)               
            local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
            doRemoveCreature(cid)
            doBroadcastMessage("Nasceu um "..name.." no mapa, temos que pegalo!")
            local shi = doCreateMonster(name, pos, false)
            setPlayerStorageValue(shi, 74469, 1)      
        else
            setPlayerStorageValue(cid, 74469, 1)
        end                                        --/\
    else                                                            
        return true
    end
end
                                                                
function onSpawn(cid)
 
    registerCreatureEvent(cid, "Experience")
    registerCreatureEvent(cid, "GeneralConfiguration")
    registerCreatureEvent(cid, "DirectionSystem")
    registerCreatureEvent(cid, "CastSystem")
 
    if isSummon(cid) then
        registerCreatureEvent(cid, "SummonDeath")
        return true
    end
    
    addEvent(function()
        if isCreature(cid) then
            if isInArray(specialSummon.pokes[2], getCreatureName(cid)) then
                if math.random(1, 100) <= specialSummon.chance then
                    local position = getThingPos(cid)
                    doRemoveCreature(cid)
                    local w = specialSummon.pokes[1][math.random(#specialSummon.pokes[1])]
                    doCreateMonster(w, position)
                    doBroadcastMessage("Nasceu um "..w.." no mapa, temos que pegalo!")
                end
            end
        end
    end, 15)       
    addEvent(doShiny, 10, cid)
    addEvent(ShinyName, 15, cid)
    addEvent(adjustWildPoke, 5, cid)
 
    return true
end

 

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  • @Theodorojose    doBroadcastMessage("Nasceu um "..w.." no mapa, temos que pegalo!")  

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  • Autor

Funcionou perfeitamente, muito obrigado pela ajuda de vocês dois. REP +

Mas uma ultima duvida, para alternar a mensagem quando nasce um shiny no mapa normal e quando nasce na outland, basta acrescentar esse codigo aonde ?

Postado

@Theodorojose 

 

doBroadcastMessage("Nasceu um "..w.." no mapa, temos que pegalo!")

 

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