Postado Janeiro 22, 2018 7 anos Estou com um problema aqui esperam que possam me ajudar! eu utilizo isso no meu script de uma magia de target: doCreatureSetNoMove(cid, true) addEvent(doCreatureSetNoMove, 2*1000, cid, false) O problema nessa parte do código acima o efeito do NoMove está acontecendo em mim e não no target local target = getCreatureTarget(cid) doCreatureSetNoMove(target, true) addEvent(doCreatureSetNoMove, 2*1000, target, false) já esse outro não ocorre nada, estou utilizando um servidor de tibia 8.60 Obs: esse é meu primeiro pedido se estiver na área errada por favor movam!
Postado Janeiro 22, 2018 7 anos doCreatureSetNoMove(target, true) addEvent(doCreatureSetNoMove, 2*1000, cid, false) troca por esse. (cid) é o player que executou, então vai ser você que executou o sistema. ai só por target que é o alvo que está targetado. muda pra isso Editado Janeiro 22, 2018 7 anos por Luan Zero (veja o histórico de edições)
Postado Janeiro 22, 2018 7 anos Autor 56 minutos atrás, Luan Zero disse: doCreatureSetNoMove(target, true) addEvent(doCreatureSetNoMove, 2*1000, cid, false) troca por esse. (cid) é o player que executou, então vai ser você que executou o sistema. ai só por target que é o alvo que está targetado. muda pra isso meu script: -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat0_Brush,createCombatArea({{3}})) -- Areas/Combat for 100ms local combat1_Brush = createCombatObject() setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat1_Brush,createCombatArea({{3}})) -- Areas/Combat for 200ms local combat2_Brush = createCombatObject() setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat2_Brush,createCombatArea({{3}})) -- Areas/Combat for 300ms local combat3_Brush = createCombatObject() setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat3_Brush,createCombatArea({{3}})) -- Areas/Combat for 400ms local combat4_Brush = createCombatObject() setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat4_Brush,createCombatArea({{3}})) -- Areas/Combat for 500ms local combat5_Brush = createCombatObject() setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat5_Brush,createCombatArea({{3}})) -- Areas/Combat for 600ms local combat6_Brush = createCombatObject() setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat6_Brush,createCombatArea({{3}})) -- Areas/Combat for 700ms local combat7_Brush = createCombatObject() setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat7_Brush,createCombatArea({{3}})) -- Areas/Combat for 800ms local combat8_Brush = createCombatObject() setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat8_Brush,createCombatArea({{3}})) -- Areas/Combat for 900ms local combat9_Brush = createCombatObject() setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat9_Brush,createCombatArea({{3}})) -- Areas/Combat for 1000ms local combat10_Brush = createCombatObject() setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat10_Brush,createCombatArea({{3}})) -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var) addEvent(RunPart,100,combat1_Brush,cid,var) addEvent(RunPart,200,combat2_Brush,cid,var) addEvent(RunPart,300,combat3_Brush,cid,var) addEvent(RunPart,400,combat4_Brush,cid,var) addEvent(RunPart,500,combat5_Brush,cid,var) addEvent(RunPart,600,combat6_Brush,cid,var) addEvent(RunPart,700,combat7_Brush,cid,var) addEvent(RunPart,800,combat8_Brush,cid,var) addEvent(RunPart,900,combat9_Brush,cid,var) addEvent(RunPart,1000,combat10_Brush,cid,var) doCreatureSetNoMove(target, true) addEvent(doCreatureSetNoMove, 2*1000, target, false) return true end deu esse erro: [22/01/2018 19:07:49] Lua Script Error: [Spell Interface] [22/01/2018 19:07:49] in a timer event called from: [22/01/2018 19:07:49] data/spells/scripts/Earth/earth trap.lua:onCastSpell [22/01/2018 19:07:49] luaDoCreatureSetNoMove(). Creature not found
Postado Janeiro 22, 2018 7 anos Testa assim. Spoiler -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat0_Brush,createCombatArea({{3}})) -- Areas/Combat for 100ms local combat1_Brush = createCombatObject() setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat1_Brush,createCombatArea({{3}})) -- Areas/Combat for 200ms local combat2_Brush = createCombatObject() setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat2_Brush,createCombatArea({{3}})) -- Areas/Combat for 300ms local combat3_Brush = createCombatObject() setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat3_Brush,createCombatArea({{3}})) -- Areas/Combat for 400ms local combat4_Brush = createCombatObject() setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat4_Brush,createCombatArea({{3}})) -- Areas/Combat for 500ms local combat5_Brush = createCombatObject() setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat5_Brush,createCombatArea({{3}})) -- Areas/Combat for 600ms local combat6_Brush = createCombatObject() setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat6_Brush,createCombatArea({{3}})) -- Areas/Combat for 700ms local combat7_Brush = createCombatObject() setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat7_Brush,createCombatArea({{3}})) -- Areas/Combat for 800ms local combat8_Brush = createCombatObject() setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat8_Brush,createCombatArea({{3}})) -- Areas/Combat for 900ms local combat9_Brush = createCombatObject() setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat9_Brush,createCombatArea({{3}})) -- Areas/Combat for 1000ms local combat10_Brush = createCombatObject() setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat10_Brush,createCombatArea({{3}})) -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local target = getCreatureTarget(cid) local function No_Move_Target() if isCreature(target) then doCreatureSetNoMove(target, 0) end return TRUE end local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var) doCreatureSetNoMove(target, 1) addEvent(RunPart,100,combat1_Brush,cid,var) addEvent(RunPart,200,combat2_Brush,cid,var) addEvent(RunPart,300,combat3_Brush,cid,var) addEvent(RunPart,400,combat4_Brush,cid,var) addEvent(RunPart,500,combat5_Brush,cid,var) addEvent(RunPart,600,combat6_Brush,cid,var) addEvent(RunPart,700,combat7_Brush,cid,var) addEvent(RunPart,800,combat8_Brush,cid,var) addEvent(RunPart,900,combat9_Brush,cid,var) addEvent(RunPart,1000,combat10_Brush,cid,var) addEvent(doCreatureSetNoMove, 2*1000, target, false) return true end
Postado Janeiro 22, 2018 7 anos Autor 14 minutos atrás, Luan Zero disse: Testa assim. Ocultar conteúdo -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat0_Brush,createCombatArea({{3}})) -- Areas/Combat for 100ms local combat1_Brush = createCombatObject() setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat1_Brush,createCombatArea({{3}})) -- Areas/Combat for 200ms local combat2_Brush = createCombatObject() setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat2_Brush,createCombatArea({{3}})) -- Areas/Combat for 300ms local combat3_Brush = createCombatObject() setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat3_Brush,createCombatArea({{3}})) -- Areas/Combat for 400ms local combat4_Brush = createCombatObject() setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat4_Brush,createCombatArea({{3}})) -- Areas/Combat for 500ms local combat5_Brush = createCombatObject() setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat5_Brush,createCombatArea({{3}})) -- Areas/Combat for 600ms local combat6_Brush = createCombatObject() setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat6_Brush,createCombatArea({{3}})) -- Areas/Combat for 700ms local combat7_Brush = createCombatObject() setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat7_Brush,createCombatArea({{3}})) -- Areas/Combat for 800ms local combat8_Brush = createCombatObject() setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat8_Brush,createCombatArea({{3}})) -- Areas/Combat for 900ms local combat9_Brush = createCombatObject() setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat9_Brush,createCombatArea({{3}})) -- Areas/Combat for 1000ms local combat10_Brush = createCombatObject() setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL) setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat10_Brush,createCombatArea({{3}})) -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local target = getCreatureTarget(cid) local function No_Move_Target() if isCreature(target) then doCreatureSetNoMove(target, 0) end return TRUE end local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var) doCreatureSetNoMove(target, 1) addEvent(RunPart,100,combat1_Brush,cid,var) addEvent(RunPart,200,combat2_Brush,cid,var) addEvent(RunPart,300,combat3_Brush,cid,var) addEvent(RunPart,400,combat4_Brush,cid,var) addEvent(RunPart,500,combat5_Brush,cid,var) addEvent(RunPart,600,combat6_Brush,cid,var) addEvent(RunPart,700,combat7_Brush,cid,var) addEvent(RunPart,800,combat8_Brush,cid,var) addEvent(RunPart,900,combat9_Brush,cid,var) addEvent(RunPart,1000,combat10_Brush,cid,var) addEvent(doCreatureSetNoMove, 2*1000, target, false) return true end Testei não funcionou
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