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Postado

Estou com um problema aqui esperam que possam me ajudar!

eu utilizo isso no meu script de uma magia de target:

 

doCreatureSetNoMove(cid, true)

addEvent(doCreatureSetNoMove, 2*1000, cid, false)

 

O problema nessa parte do código acima o efeito do NoMove está acontecendo em mim e não no target

 

local target = getCreatureTarget(cid)

doCreatureSetNoMove(target, true)

addEvent(doCreatureSetNoMove, 2*1000, target, false)

 

já esse outro não ocorre nada, estou utilizando um servidor de tibia 8.60

 

Obs: esse é meu primeiro pedido se estiver na área errada por favor movam!

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Postado
  • Autor
56 minutos atrás, Luan Zero disse:

doCreatureSetNoMove(target, true)

addEvent(doCreatureSetNoMove, 2*1000, cid, false)

 

troca por esse. 

 

(cid) é o player que executou, então vai ser você que executou o sistema.

 

ai só por target que é o alvo que está targetado.

 

muda pra isso

 

meu script:

-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat0_Brush,createCombatArea({{3}}))


-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat1_Brush,createCombatArea({{3}}))


-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat2_Brush,createCombatArea({{3}}))


-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat3_Brush,createCombatArea({{3}}))


-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat4_Brush,createCombatArea({{3}}))


-- Areas/Combat for 500ms
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat5_Brush,createCombatArea({{3}}))


-- Areas/Combat for 600ms
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat6_Brush,createCombatArea({{3}}))


-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat7_Brush,createCombatArea({{3}}))


-- Areas/Combat for 800ms
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat8_Brush,createCombatArea({{3}}))


-- Areas/Combat for 900ms
local combat9_Brush = createCombatObject()
setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat9_Brush,createCombatArea({{3}}))


-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat10_Brush,createCombatArea({{3}}))


-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
    if (isCreature(cid)) then
        doCombat(cid, c, var)
        if (dirList ~= nil) then -- Emit distance effects
            local i = 2;
            while (i < #dirList) do
                doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
                i = i + 2
            end        
        end
    end
end

function onCastSpell(cid, var)
    local startPos = getCreaturePosition(cid)
    RunPart(combat0_Brush,cid,var)
    addEvent(RunPart,100,combat1_Brush,cid,var)
    addEvent(RunPart,200,combat2_Brush,cid,var)
    addEvent(RunPart,300,combat3_Brush,cid,var)
    addEvent(RunPart,400,combat4_Brush,cid,var)
    addEvent(RunPart,500,combat5_Brush,cid,var)
    addEvent(RunPart,600,combat6_Brush,cid,var)
    addEvent(RunPart,700,combat7_Brush,cid,var)
    addEvent(RunPart,800,combat8_Brush,cid,var)
    addEvent(RunPart,900,combat9_Brush,cid,var)
    addEvent(RunPart,1000,combat10_Brush,cid,var)

    doCreatureSetNoMove(target, true)
    addEvent(doCreatureSetNoMove, 2*1000, target, false)
    return true
end

 

deu esse erro:

[22/01/2018 19:07:49] Lua Script Error: [Spell Interface] 
[22/01/2018 19:07:49] in a timer event called from: 
[22/01/2018 19:07:49] data/spells/scripts/Earth/earth trap.lua:onCastSpell

[22/01/2018 19:07:49] luaDoCreatureSetNoMove(). Creature not found

Postado

Testa assim. 

Spoiler

-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat0_Brush,createCombatArea({{3}}))


-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat1_Brush,createCombatArea({{3}}))


-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat2_Brush,createCombatArea({{3}}))


-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat3_Brush,createCombatArea({{3}}))


-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat4_Brush,createCombatArea({{3}}))


-- Areas/Combat for 500ms
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat5_Brush,createCombatArea({{3}}))


-- Areas/Combat for 600ms
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat6_Brush,createCombatArea({{3}}))


-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat7_Brush,createCombatArea({{3}}))


-- Areas/Combat for 800ms
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat8_Brush,createCombatArea({{3}}))


-- Areas/Combat for 900ms
local combat9_Brush = createCombatObject()
setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat9_Brush,createCombatArea({{3}}))


-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat10_Brush,createCombatArea({{3}}))


-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
    if (isCreature(cid)) then
        doCombat(cid, c, var)
        if (dirList ~= nil) then -- Emit distance effects
            local i = 2;
            while (i < #dirList) do
                doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
                i = i + 2
            end        
        end
    end
end

function onCastSpell(cid, var)

local target = getCreatureTarget(cid)
    
    local function No_Move_Target()
    if isCreature(target) then
    doCreatureSetNoMove(target, 0)
    end
    return TRUE
    end

    
    local startPos = getCreaturePosition(cid)
    RunPart(combat0_Brush,cid,var)
    doCreatureSetNoMove(target, 1)
    addEvent(RunPart,100,combat1_Brush,cid,var)
    addEvent(RunPart,200,combat2_Brush,cid,var)
    addEvent(RunPart,300,combat3_Brush,cid,var)
    addEvent(RunPart,400,combat4_Brush,cid,var)
    addEvent(RunPart,500,combat5_Brush,cid,var)
    addEvent(RunPart,600,combat6_Brush,cid,var)
    addEvent(RunPart,700,combat7_Brush,cid,var)
    addEvent(RunPart,800,combat8_Brush,cid,var)
    addEvent(RunPart,900,combat9_Brush,cid,var)
    addEvent(RunPart,1000,combat10_Brush,cid,var)
    addEvent(doCreatureSetNoMove, 2*1000, target, false)
    return true
end

 

Postado
  • Autor
14 minutos atrás, Luan Zero disse:

Testa assim. 

  Ocultar conteúdo

-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat0_Brush,createCombatArea({{3}}))


-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat1_Brush,createCombatArea({{3}}))


-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat2_Brush,createCombatArea({{3}}))


-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat3_Brush,createCombatArea({{3}}))


-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat4_Brush,createCombatArea({{3}}))


-- Areas/Combat for 500ms
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat5_Brush,createCombatArea({{3}}))


-- Areas/Combat for 600ms
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat6_Brush,createCombatArea({{3}}))


-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat7_Brush,createCombatArea({{3}}))


-- Areas/Combat for 800ms
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat8_Brush,createCombatArea({{3}}))


-- Areas/Combat for 900ms
local combat9_Brush = createCombatObject()
setCombatParam(combat9_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat9_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat9_Brush,createCombatArea({{3}}))


-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MIRRORVERTICAL)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat10_Brush,createCombatArea({{3}}))


-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
    if (isCreature(cid)) then
        doCombat(cid, c, var)
        if (dirList ~= nil) then -- Emit distance effects
            local i = 2;
            while (i < #dirList) do
                doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
                i = i + 2
            end        
        end
    end
end

function onCastSpell(cid, var)

local target = getCreatureTarget(cid)
    
    local function No_Move_Target()
    if isCreature(target) then
    doCreatureSetNoMove(target, 0)
    end
    return TRUE
    end

    
    local startPos = getCreaturePosition(cid)
    RunPart(combat0_Brush,cid,var)
    doCreatureSetNoMove(target, 1)
    addEvent(RunPart,100,combat1_Brush,cid,var)
    addEvent(RunPart,200,combat2_Brush,cid,var)
    addEvent(RunPart,300,combat3_Brush,cid,var)
    addEvent(RunPart,400,combat4_Brush,cid,var)
    addEvent(RunPart,500,combat5_Brush,cid,var)
    addEvent(RunPart,600,combat6_Brush,cid,var)
    addEvent(RunPart,700,combat7_Brush,cid,var)
    addEvent(RunPart,800,combat8_Brush,cid,var)
    addEvent(RunPart,900,combat9_Brush,cid,var)
    addEvent(RunPart,1000,combat10_Brush,cid,var)
    addEvent(doCreatureSetNoMove, 2*1000, target, false)
    return true
end

 

Testei não funcionou :/

 

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