Postado Fevereiro 8, 2018 7 anos <?xml version="1.0" encoding="UTF-8"?> <globalevents> <globalevent name="shop" interval="60" event="script" value="shop.lua"/> <globalevent name="save" interval="3000" event="script" value="save.lua"/> <globalevent name="autoBroadcast" interval="480" script="broadcast.lua"/> <globalevent name="serverstart" type="start" event="script" value="start.lua"/> <globalevent name="playersrecord" type="record" event="script" value="record.lua"/> <globalevent name="vipEffect" interval="2" script="Effect.lua"/> <globalevent name="texto animado" interval="3" script="texto.lua"/> <globalevent name="Efectos" interval="2" script="efectos.lua"/> <globalevent name="efectosflechas" interval="19" script="efectosflechas.lua"/> <!-- <globalevent name="LastMan" interval="3600" event="script" value="lastman.lua"/> --> <!-- <globalevent name="arena" interval="3750" event="script" value="arena.lua"/> --> <!-- <globalevent name="arena check" interval="60" event="script" value="arena check.lua"/> --> <!-- <globalevent name="Kac" interval="5400" event="script" value="kac.lua"/> --> <!-- <globalevent name="kac arena" interval="5550" event="script" value="kac arena.lua"/> --> <!-- <globalevent name="kac check" interval="60" event="script" value="kac check.lua"/> --> <!-- <globalevent name="remove monsters" interval="10" script="remove monsters.lua"/> LISTO --> <!-- <globalevent name="timer_example" time="21:35" event="script" value="my_script.lua"/> --> </globalevents> Teste dessa forma Te ajudei ?? Que tal fazer uma contribuição ?
Postado Fevereiro 8, 2018 7 anos Autor Em 06/02/2018 em 23:45, DboExplorer disse: Coloque suas scripts antigas, e poste o globalevents.xml, posso arrumar pra você Continuo com o mesmo erro 12:49 Sorry, you don't have enough space on container to receive >> pokeboll << Aparece isso e vai chegando itens .. 12 horas atrás, Wesley Alexandre2014 disse: Me chama no discord, Vou te ajudar por lah!: SeniorBueno#6051 Não tenho discord Wesley .. :s Eu usei um outro shop.lua e o erro mudou .. Agora eu continuo recebendo o item se eu estiver com 1 item ja na bag .. Por exemplo .. Se tenho ultra ball na bag e compro +1 eu continuo recebendo .. Se eu não tenho nem 1 e compro 1 eu recebo só uma da forma correta .. Globalevents : <globalevent name="shop" interval="30" script="shop.lua"/> Shop.Lua : function onThink(interval, lastExecution, thinkInterval) local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;") if(result:getID() ~= -1) then while(true) do cid = getCreatureByName(tostring(result:getDataString("player"))) product = tonumber(result:getDataInt("product")) itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";") if isPlayer(cid) then local id = tonumber(itemr:getDataInt("item")) local tid = tonumber(result:getDataInt("id")) local count = tonumber(itemr:getDataInt("count")) local tipe = tonumber(itemr:getDataInt("type")) local productn = tostring(itemr:getDataString("name")) if isInArray({5,8},tipe) then if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then if isContainer(getPlayerSlotItem(cid, 3).uid) then received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count) if received then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from NOME DO SEU SERVER Shop.") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end elseif isInArray({6,7},tipe) then if tipe == 6 then bcap = 8 bid = 1987 elseif tipe == 7 then bcap = 20 bid = 1988 end if isItemRune(id) then count = 1 end if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then local bag = doCreateItemEx(bid, 1) for i = 1,bcap do doAddContainerItem(bag, id, count) end received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag) if received == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from PkS Shop.") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end end end itemr:free() if not(result:next()) then break end end result:free() end return true end
Postado Fevereiro 8, 2018 7 anos <globalevent name="shop" interval="300" event="script" value="shop.lua"/> Citar function onThink(interval, lastExecution, thinkInterval) local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;") if(result:getID() ~= -1) then while(true) do cid = getCreatureByName(tostring(result:getDataString("player"))) product = tonumber(result:getDataInt("product")) itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";") if isPlayer(cid) then local id = tonumber(itemr:getDataInt("item")) local tid = tonumber(result:getDataInt("id")) local count = tonumber(itemr:getDataInt("count")) local tipe = tonumber(itemr:getDataInt("type")) local productn = tostring(itemr:getDataString("name")) if isInArray({5,8},tipe) then if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then if isContainer(getPlayerSlotItem(cid, 3).uid) then received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count) if received then doPlayerSave(cid) doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end elseif isInArray({6,7},tipe) then if tipe == 6 then bcap = 8 bid = 1987 elseif tipe == 7 then bcap = 20 bid = 1988 end if isItemRune(id) then count = 1 end if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then local bag = doCreateItemEx(bid, 1) for i = 1,bcap do doAddContainerItem(bag, id, count) end received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag) if received == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") doPlayerSave(cid) db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end end end itemr:free() if not(result:next()) then break end end result:free() end return true end Editado Fevereiro 9, 2018 7 anos por DboExplorer (veja o histórico de edições) Te ajudei ?? Que tal fazer uma contribuição ?
Postado Fevereiro 9, 2018 7 anos Autor Continua só tá demorando mais para acontecer porem continuo recebendo mais de um item
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