Postado Fevereiro 2, 2018 7 anos Autor 19 horas atrás, Wesley Alexandre2014 disse: Pelo oque eu vi, Sua lib esta correta para rodar o shop system, Faz o seguinte, Tenta meu shop qualquer erro fala aqui! Tag: Obrigado pela resposta novamente .. Então agora com esse seu shop deu o seguinte erro na distro : [02/02/2018 14:12:38] [Error - LuaScriptInterface::loadFile] data/globalevents/scripts/shop.lua:88: 'end' expected (to close 'function' at line 19) near 'endfunction' [02/02/2018 14:12:38] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/shop.lua) [02/02/2018 14:12:38] data/globalevents/scripts/shop.lua:88: 'end' expected (to close 'function' at line 19) near 'endfunction'
Postado Fevereiro 7, 2018 7 anos Coloque suas scripts antigas, e poste o globalevents.xml, posso arrumar pra você Te ajudei ?? Que tal fazer uma contribuição ?
Postado Fevereiro 7, 2018 7 anos Autor 22 horas atrás, DboExplorer disse: Coloque suas scripts antigas, e poste o globalevents.xml, posso arrumar pra você Ta bom! Obrigado por responder amigo .. Já irei mandar só um minuto .. <?xml version="1.0" encoding="UTF-8"?> <globalevents> <globalevent name="shop" interval="30" event="script" value="shop.lua"/> <globalevent name="save" interval="3000" event="script" value="save.lua"/> <globalevent name="autoBroadcast" interval="480" script="broadcast.lua"/> <globalevent name="serverstart" type="start" event="script" value="start.lua"/> <!-- <globalevent name="LastMan" interval="3600" event="script" value="lastman.lua"/> --> <!-- <globalevent name="arena" interval="3750" event="script" value="arena.lua"/> --> <!-- <globalevent name="arena check" interval="60" event="script" value="arena check.lua"/> --> <!-- <globalevent name="Kac" interval="5400" event="script" value="kac.lua"/> --> <!-- <globalevent name="kac arena" interval="5550" event="script" value="kac arena.lua"/> --> <!-- <globalevent name="kac check" interval="60" event="script" value="kac check.lua"/> --> <globalevent name="playersrecord" type="record" event="script" value="record.lua"/> <globalevent name="vipEffect" interval="2" script="Effect.lua"/> <globalevent name="texto animado" interval="3" script="texto.lua"/> <globalevent name="Efectos" interval="2" script="efectos.lua"/> <globalevent name="efectosflechas" interval="19" script="efectosflechas.lua"/> <!-- <globalevent name="remove monsters" interval="10" script="remove monsters.lua"/> LISTO --> <!-- <globalevent name="timer_example" time="21:35" event="script" value="my_script.lua"/> --> </globalevents> function onThink(interval, lastExecution, thinkInterval) local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;") if(result:getID() ~= -1) then while(true) do cid = getCreatureByName(tostring(result:getDataString("player"))) product = tonumber(result:getDataInt("product")) itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";") if isPlayer(cid) then local id = tonumber(itemr:getDataInt("item")) local tid = tonumber(result:getDataInt("id")) local count = tonumber(itemr:getDataInt("count")) local tipe = tonumber(itemr:getDataInt("type")) local productn = tostring(itemr:getDataString("name")) if isInArray({5,8},tipe) then if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then if isContainer(getPlayerSlotItem(cid, 3).uid) then received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count) if received then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end elseif isInArray({6,7},tipe) then if tipe == 6 then bcap = 8 bid = 1987 elseif tipe == 7 then bcap = 20 bid = 1988 end if isItemRune(id) then count = 1 end if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then local bag = doCreateItemEx(bid, 1) for i = 1,bcap do doAddContainerItem(bag, id, count) end received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag) if received == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end end end itemr:free() if not(result:next()) then break end end result:free() end return true end esse é meu shop.lua
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