Postado Agosto 10, 2018 6 anos Salve galera bom eu estou usando as spells dos players para os monstros também e obviamente ficou floodando na distro Player Not Found alguém poderia me dar uma força e modificar o script para os monstros poderem usar sem ficar floodando esse erro... obs: se puderem modificar esse script de buff também remover todos os atributos tudo que é pra player só deixando o magic effect apenas Script Buff local tempo = 60 -- tempo em segundos. local effect = {185} -- effect no Creature, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 50 -- quantos ira aumentar o skill de Fist local skillsword = 50 -- quantos ira aumentar o skill de Sword local skillaxe = 50 -- quantos ira aumentar o skill de Axe local skillclub = 50 -- quantos ira aumentar o skill de Club local skilldistance = 50 -- quantos ira aumentar o skill de Distance local skillshield = 50 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect2244(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) local position127 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect2244, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 Creature esta transformado. doPlayerSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 277) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end Script Attack local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.2, 1, -15.3, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -15.2, 1, -15.3, 1) arr1 = { {0, 0, 0}, {0, 3, 0}, {0, 0, 0} } arr2 = { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) if getCreatureTarget(parameters.cid) ~= 0 then local target = getThingPosition(getCreatureTarget(parameters.cid)) local pos = {x=target.x+2, y=target.y+3, z=target.z+0} doSendMagicEffect(pos, 435) -- Id do efeito. end return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end function onCastSpell(cid, var) local waittime = 1 local storage = 222201 if exhaustion.check(cid, storage) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar o jutsu novamente.") return false end local parameters = { cid = cid, var = var} local position = {x=getPlayerPosition(cid).x+0, y=getPlayerPosition(cid).y+0, z=getPlayerPosition(cid).z} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 300, parameters) exhaustion.set(cid, storage, waittime) return TRUE end Todos os meus scripts usam essa formula muda alguma coisa ou outra mas é basicamente isso Compre seus Scripts Agora totalmente seguro e de forma rápida, aceitamos também encomendas. discord.gg/phJZeHa2k4 Projeto ATS (Naruto) Informações Abaixo Facebook Youtube Discord Tutoriais / Conteúdos Clique Aqui
Postado Agosto 10, 2018 6 anos Solução @Brunds buff: Spoiler local tempo = 60 -- tempo em segundos. local effect = {185} -- effect no Creature, caso queira apenas 1, basta remover os outros numeros. local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect2244(tempo2,tempo3,cid) if (isCreature(cid)) then if getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getThingPosition(cid).x+1, y=getThingPosition(cid).y, z=getThingPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) local position127 = {x=getThingPosition(cid).x, y=getThingPosition(cid).y, z=getThingPosition(cid).z} if getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect2244, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 277) end end attack: Spoiler local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.2, 1, -15.3, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -15.2, 1, -15.3, 1) arr1 = { {0, 0, 0}, {0, 3, 0}, {0, 0, 0} } arr2 = { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) if getCreatureTarget(parameters.cid) ~= 0 then local target = getThingPosition(getCreatureTarget(parameters.cid)) local pos = {x=target.x+2, y=target.y+3, z=target.z+0} doSendMagicEffect(pos, 435) -- Id do efeito. end return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} local position = {x=getThingPosition(cid).x+0, y=getThingPosition(cid).y+0, z=getThingPosition(cid).z} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 300, parameters) return TRUE end
Postado Agosto 10, 2018 6 anos Autor @KotZletY deu erro no script da spells de attack kot [10/08/2018 18:16:37] [Error - LuaScriptInterface::loadFile] data/spells/scripts/summons/goryuka jutsu.lua:8: ')' expected near 'ï' [10/08/2018 18:16:37] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/summons/goryuka jutsu.lua) [10/08/2018 18:16:37] data/spells/scripts/summons/goryuka jutsu.lua:8: ')' expected near 'ï' Compre seus Scripts Agora totalmente seguro e de forma rápida, aceitamos também encomendas. discord.gg/phJZeHa2k4 Projeto ATS (Naruto) Informações Abaixo Facebook Youtube Discord Tutoriais / Conteúdos Clique Aqui
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