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Nome do Script: Sistema de Pet com Evolução

Tipo do Script: Lib

Versão Utilizada:9.44

Servidor Utilizado:Crystal Server 2.3

Nível de Experiência:Intermediário

Informações Extras: Desejo modificar esse script. Adicionar sistema de evolução.

Ex:"Orc - LvL 10 - Orc Spearman - LVL 30 - Orc Warlord

"Uma Semana De Rep+ Pra Quem Resolver"

http://pastebin.com/1CxBj6CR


--Circles

AREA_CIRCLE2X2 =

{

	{0, 1, 1, 1, 0},

	{1, 1, 1, 1, 1},

	{1, 1, 3, 1, 1},

	{1, 1, 1, 1, 1},

	{0, 1, 1, 1, 0}

}


AREA_CIRCLE3X3 =

{

	{0, 0, 1, 1, 1, 0, 0},

	{0, 1, 1, 1, 1, 1, 0},

	{1, 1, 1, 1, 1, 1, 1},

	{1, 1, 1, 3, 1, 1, 1},

	{1, 1, 1, 1, 1, 1, 1},

	{0, 1, 1, 1, 1, 1, 0},

	{0, 0, 1, 1, 1, 0, 0}

}


-- Crosses

AREA_CROSS1X1 =

{

	{0, 1, 0},

	{1, 3, 1},

	{0, 1, 0}

}


AREA_CROSS5X5 =

{

	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

	{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

	{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

	{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

	{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}

}


AREA_CROSS6X6 =

{

	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

	{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},

	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

	{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},

	{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},

	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

	{1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},

	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

	{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},

	{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},

	{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

	{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},

	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}

}


--Squares

AREA_SQUARE1X1 =

{

	{1, 1, 1},

	{1, 3, 1},

	{1, 1, 1}

}


-- Walls

AREA_WALLFIELD = {

	{1, 1, 3, 1, 1}

}


AREADIAGONAL_WALLFIELD =

{

	{0, 0, 0, 0, 1},

	{0, 0, 0, 1, 1},

	{0, 1, 3, 1, 0},

	{1, 1, 0, 0, 0},

	{1, 0, 0, 0, 0},

}


emoteAttack = true

petEmoteAttack = true

refillStatsAtLevel = true


TYPE_NEAR = 1

TYPE_DISTANCE = 2


petExhaust = 3 --in seconds

petSayExhaust = 3 --in seconds


petGainTicks =

{

	health = {func = doCreatureAddHealth, time = 3000, count = 1},

	mana = {func = doCreatureAddMana, time = 3000, count = 2}

}


petGainHealth = 30

petGainMana = 30

petExpRate = 1.3


carryItems = 10


petItemsBase = 1250

petItems = {}

blockedItems = {6132, 2195}


for i = 1, carryItems do

	table.insert(petItems, petItemsBase + i)

end


petBase = 6120

petStorages =

{

	pet = petBase + 1000,

	level = petBase + 2000,

	exp = petBase + 3000,

	items = petBase + 4000,

	isPet = petBase + 5000,

	isDead = petBase + 6000,

	exhaust = petBase + 7000,

	sayExhaust = petBase + 8000,

	moveExhaust = petBase + 9000,

	health = petBase + 10000,

	mana = petBase + 11000,

	buyed = petBase + 12000

}


tables =

{

	pet = {},

	level = {},

	exp = {},

	items = {},

	isDead = {},

	exhaust = {},

	health = {},

	mana = {},

	buyed = {}

}


reviveCost = 1000


pets =

{

	[1] =

	{

		monster = "orc spearman",

		vocations = {1, 2, 3, 4},

		level = 30,

		attacks =

		{

			[1] = {name = "", level = 30, petLevel = 30, mana = 50, type = TYPE_DISTANCE, range = 10, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_NONE, distEffect = CONST_ANI_SPEAR, damageMin = 0.7, damageMax = 1.0}

		}

	},

	[2] =

	{

		monster = "fire devil",

		vocations = {1, 2},

		level = 60,

		attacks =

		{

			[1] = {name = "Fire Strike", level = 60, petLevel = 60, mana = 100, type = TYPE_DISTANCE, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREDAMAGE, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.0}

		}

	},

	[3] =

	{

		monster = "minotaur guard",

		vocations = {3, 4},

		level = 60,

		cost = 50,

		attacks =

		{

			[1] = {name = "Punch", level = 60, petLevel = 60, mana = 55, type = TYPE_NEAR, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_BLOOD, distEffect = CONST_ANI_NONE, damageMin = 1.5, damageMax = 2.0}

		}

	},

	[4] =

	{

		monster = "water elemental",

		vocations = {2},

		level = 95,

		cost = 15000,

		attacks =

		{

			[1] = {name = "Ice Bomb", level = 100, petLevel = 100, mana = 250, type = TYPE_DISTANCE, range = 3, combat = COMBAT_ICEDAMAGE, effect = CONST_ME_ICEAREA, distEffect = CONST_ANI_ICE, damageMin = 1.5, damageMax = 2.0, area = AREA_CROSS1X1},

			[2] = {name = "Poison Strike", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, range = 8, combat = COMBAT_POISONDAMAGE, effect = CONST_ME_GREENRINGS, distEffect = CONST_ANI_POISON, damageMin = 1.2, damageMax = 1.8}	

		}

	},

	[5] =

	{

		monster = "fire elemental",

		vocations = {1},

		level = 95,

		attacks =

		{

			[1] = {name = "Fire Bomb", level = 100, petLevel = 100, mana = 250, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIRE, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.0, area = AREA_CROSS1X1},

			[2] = {name = "Fire Strike", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREDAMAGE, distEffect = CONST_ANI_FIRE, damageMin = 1.2, damageMax = 1.8}	

		}

	},

	[6] =

	{

		monster = "orc warlord",

		vocations = {4},

		level = 95,

		attacks =

		{

			[1] = {name = "Throw Knife", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_BLOOD, distEffect = CONST_ANI_THROWINGKNIFE, damageMin = 1.5, damageMax = 2.0}

		}

	},

	[7] =

	{

		monster = "golem",

		vocations = {3},

		level = 95,

		attacks =

		{

			[1] = {name = "Throw Stone", level = 95, petLevel = 95, mana = 80, type = TYPE_DISTANCE, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_BLOOD, distEffect = CONST_ANI_LARGEROCK, damageMin = 1.5, damageMax = 2.0}

		}

	},

	[8] =

	{

		monster = "wyrm",

		vocations = {1, 2, 3, 4},

		level = 135

	},

	[9] =

	{

		monster = "dragon lord",

		vocations = {1, 2, 3, 4},

		level = 200,

		attacks =

		{

			[1] = {name = "Fire Bomb", level = 200, petLevel = 200, mana = 300, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.0, area = AREA_CROSS1X1},

			[2] = {name = "Fire Storm", level = 205, petLevel = 220, mana = 700, type = TYPE_NEAR, range = 8, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_FIREAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.8, damageMax = 2.5, area = AREA_CROSS5X5},

			[3] = {name = "Fire Explosion", level = 203, petLevel = 210, mana = 450, type = TYPE_DISTANCE, range = 6, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_EXPLOSIONHIT, distEffect = CONST_ANI_FIRE, damageMin = 1.5, damageMax = 2.1, area = AREA_CIRCLE2X2},

			[4] = {name = "Scratch", level = 201, petLevel = 205, mana = 150, type = TYPE_NEAR, range = 1, combat = COMBAT_PHYSICALDAMAGE, effect = CONST_ME_HITAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.3, damageMax = 1.8},

			[5] = {name = "Fire Strike", level = 203, petLevel = 210, mana = 100, type = TYPE_DISTANCE, range = 3, combat = COMBAT_FIREDAMAGE, effect = CONST_ME_EXPLOSIONAREA, distEffect = CONST_ANI_FIRE, damageMin = 1.8, damageMax = 1.9}	

		}

	}

}


for i = 1, #pets do

	table.insert(tables.pet, petStorages.pet + i)

	table.insert(tables.level, petStorages.level + i)

	table.insert(tables.exp, petStorages.exp + i)

	table.insert(tables.items, petStorages.items + i)

	table.insert(tables.isDead, petStorages.isDead + i)

	table.insert(tables.exhaust, petStorages.exhaust + i)

	table.insert(tables.health, petStorages.health + i)

	table.insert(tables.mana, petStorages.mana + i)

	table.insert(tables.buyed, petStorages.buyed + i)

end


function gainStat(pid, stat)


	if pid and pid > 0 and isMonster(pid) then

		stat.func(pid, stat.count)

	end

	addEvent(gainStat, stat.time, pid, stat)

end


function getLevelByExp(exp)

	return math.floor((math.sqrt(3) * math.sqrt(243*(exp+1)^2-48600*(exp+1)+3680000)+27 * (exp+1)-2700)^(1/3)/30^(2/3)-(5*10^(2/3))/(3^(1/3)*(math.sqrt(3)*math.sqrt(243*(exp+1)^2-48600*(exp+1)+3680000)+27*(exp+1)-2700)^(1/3))+2)

end


function getPetInfo(pet)

	if isNumber(pet) then

		return pets[pet] or false

	else

		for _, v in pairs(pets) do

			if pet:lower() == v.monster then

				return v

			end

		end

	end

	return false

end


function getPetByLevel(cid)

	local level = getPlayerLevel(cid)

	local pet

	for i = 1, #pets do

		v = pets[i]

		if level >= v.level and isInArray(v.vocations, getPlayerVocation(cid)) then

			pet = v

		end

	end

	return (pet ~= nil and pet or false)

end


function getAttackFormula(pid, attack)

	return {

			min = ((getPetLevel(pid) * 2) * (1 + attack.damageMin) + getPetLevel(pid)) / 2.5,

			max = ((getPetLevel(pid) * 3) * (1 + attack.damageMax) + getPetLevel(pid)) / 2.5

		   }

end


function doAttack(pid, target, param)


	local pet = getPetInfo(getCreatureName(pid))

	if pet then

		if pet.attacks and pet.attacks[param] then

			local attack = pet.attacks[param]

			if target > 0 and pid ~= getCreatureTarget(getCreatureMaster(pid)) then

				if attack.type and attack.type == TYPE_DISTANCE and getDistanceBetween(getCreaturePosition(pid), getCreaturePosition(target)) > (attack.range or 3) or attack.type == TYPE_NEAR and getDistanceBetween(getCreaturePosition(pid), getCreaturePosition(target)) > (attack.range or 1) then

					return doPlayerSendCancel(getCreatureMaster(pid), "Target is too far.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

				end

				if not isSightClear(getCreaturePosition(pid), getCreaturePosition(target), true) then

					return doPlayerSendCancel(getCreatureMaster(pid), "There is not enough room.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

				end

			else

				return doPlayerSendCancel(getCreatureMaster(pid), "Please select a target first.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

			end

			if getPlayerLevel(getCreatureMaster(pid)) < attack.level then

				return doPlayerSendCancel(getCreatureMaster(pid), "You need level " .. attack.level .. " or higher to use this attack.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

			end

			if getPetLevel(pid) < attack.petLevel then

				return doPlayerSendCancel(getCreatureMaster(pid), "Your pet needs level " .. attack.petLevel .. " or higher to use this attack.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

			end

			if attack.mana and getCreatureMana(pid) < attack.mana then

				return doPlayerSendCancel(getCreatureMaster(pid), "Your pet does not have enough mana.") and doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

			end

			if attack.area then

				doCastAreaAttack(pid, target, attack.area, attack)

			else

				doTargetCombatHealth(pid, target, attack.combat, -getAttackFormula(pid, attack).min, -getAttackFormula(pid, attack).max, attack.effect)

			end

			doCreatureAddMana(pid, -attack.mana)

			if attack.name ~= "" then

				 if emoteAttack then

					doCreatureSay(getCreatureMaster(pid), getCreatureName(pid) .. ", use " .. attack.name .. "!", TALKTYPE_SAY)

				end

				if petEmoteAttack then

					doCreatureSay(pid, attack.name, TALKTYPE_MONSTER)

				end

			end

			return doSendDistanceShoot(getCreaturePosition(pid), (attack.type == TYPE_DISTANCE and getCreaturePosition(target) or getCreaturePosition(pid)), attack.distEffect)

		else

			return doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF)

		end

	else

		return doSendMagicEffect(getCreaturePosition(pid), CONST_ME_POFF) and doPlayerSendCancel(getCreatureMaster(pid), "There is a tecnical problem, please contact a gamemaster.")

	end

end


function callPet(cid, petId)


	for i = 1, #tables do

		for y = 1, #tables[i] do

			if getCreatureStorage(cid, tables[i][y]) < 0 then

				doCreatureSetStorage(cid, tables[i][y], 0)

			end

		end

	end


	local pet = getPetInfoById(petId)

	if not pet then

		return doPlayerSendCancel(cid, "Something is wrong.")

	end


	if getPlayerLevel(cid) < pet.level then

		return doPlayerSendCancel(cid, "You need level " .. pet.level .. " or higher to call this pet.")

	end

	if pet.cost and pet.cost > 0 then

		if getCreatureStorage(cid, tables.buyed[petId]) < 1 then

			return doPlayerSendCancel(cid, "You need to buy this pet first.") and doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)

		end

	end


	local ret = doCreateMonster(pet.monster, getCreaturePosition(cid))


	if getCreatureStorage(cid, tables.level[petId]) < 1 then

		doCreatureSetStorage(cid, tables.level[petId], pet.level)

	end


	if getCreatureStorage(cid, tables.exp[petId]) < 1 then

		doCreatureSetStorage(cid, tables.exp[petId], getExperienceForLevel(pet.level))

	end


	if getCreatureStorage(cid, tables.level[petId]) < pet.level then

		doCreatureSetStorage(cid, tables.level[petId], pet.level)

	elseif getPlayerLevel(cid) * 3 < getCreatureStorage(cid, tables.level[petId]) then

		doCreatureSetStorage(cid, tables.level[petId], pet.level)

		doCreatureSetStorage(cid, tables.exp[petId], getExperienceForLevel(pet.level))

	end


	if getLevelByExp(getCreatureStorage(cid, tables.exp[petId])) < getCreatureStorage(cid, tables.level[petId]) then

		doCreatureSetStorage(cid, tables.exp[petId], getExperienceForLevel(getCreatureStorage(cid, tables.level[petId])))

	end


	if getCreatureStorage(cid, tables.health[petId]) < 1 then

		doCreatureSetStorage(cid, tables.health[petId], getCreatureStorage(cid, tables.level[petId]) * petGainHealth)

	end


	if getCreatureStorage(cid, tables.mana[petId]) < 1 then

		doCreatureSetStorage(cid, tables.mana[petId], getCreatureStorage(cid, tables.level[petId]) * petGainMana)

	end


	doCreatureSetStorage(ret, tables.level[petId], getCreatureStorage(cid, tables.level[petId]))

	doCreatureSetStorage(ret, tables.exp[petId], getCreatureStorage(cid, tables.exp[petId]))


	doConvinceCreature(cid, ret)

	doCreatureSetStorage(ret, petStorages.isPet, 1)

	doSendMagicEffect(getCreaturePosition(ret), CONST_ME_TELEPORT)

	setCreatureMaxHealth(ret, getPetLevel(ret) * petGainHealth)

	doCreatureAddHealth(ret, -getCreatureHealth(ret) + getCreatureStorage(cid, tables.health[petId]))

	setCreatureMaxMana(ret, getPetLevel(ret) * petGainMana)

	doCreatureAddMana(ret, -getCreatureMana(ret) + getCreatureStorage(cid, tables.mana[petId]))

	for _, v in pairs(petGainTicks) do

		gainStat(ret, v)

	end

	return doCreatureSay(cid, "Go pet!", TALKTYPE_SAY)

end


function doCastAreaAttack(pid, target, area, attack)

	local center = {}

	local areaxx = {}

	center.y = math.floor(#area/2)+1

	for y = 1, #area do

		for x = 1, #area[y] do

			local number = area[y][x]

			if number > 0 then

				center.x = math.floor(table.getn(area[y])/2)+1

				if attack.type == TYPE_DISTANCE then

					table.insert(areaxx, {x = getCreaturePosition(target).x + x - center.x, y = getCreaturePosition(target).y + y - center.y, z = getCreaturePosition(target).z})

				else

					table.insert(areaxx, {x = getCreaturePosition(pid).x + x - center.x, y = getCreaturePosition(pid).y + y - center.y, z = getCreaturePosition(pid).z})

				end				

			end

		end

	end

	for i = 1, #areaxx do

		doAreaCombatHealth(pid, attack.combat, areaxx[i], 0, -getAttackFormula(pid, attack).min, -getAttackFormula(pid, attack).max, attack.effect)

	end

end


function isPet(pid)

	local id = getPetIdByName(getCreatureName(pid))

	return getCreatureStorage(pid, petStorages.isPet) > 0 and true or false

end


function doPetAddExperience(pid, exp)


	local id = getPetIdByName(getCreatureName(pid))

	exp = math.ceil(exp)

	doCreatureSetStorage(getCreatureMaster(pid), tables.exp[id], getPetExperience(pid) + exp)

	doSendAnimatedText(getCreaturePosition(pid), exp, getConfigValue("gainExperienceColor"))

	return true

end


function getPetExperience(pid)

	local id = getPetIdByName(getCreatureName(pid))

	return getCreatureStorage(getCreatureMaster(pid), tables.exp[id])

end


function getPetLevel(pid)

	local id = getPetIdByName(getCreatureName(pid))

	return getCreatureStorage(getCreatureMaster(pid), tables.level[id])

end


function doPetSetLevel(pid, level)


	local id = getPetIdByName(getCreatureName(pid))

	doCreatureSetStorage(getCreatureMaster(pid), tables.level[id], level)

	setCreatureMaxHealth(pid, getPetLevel(pid) * petGainHealth)

	setCreatureMaxMana(pid, getPetLevel(pid) * petGainMana)

	return true

end


function getPlayerPet(cid)

	local pet

	if #getCreatureSummons(cid) < 1 then

		pet = false

	end


	for _, it in ipairs(getCreatureSummons(cid)) do

		if isPet(it) then

			pet = it

			break

		end

	end

	return pet

end


function getPetIdByName(name)


	local id = 0

	for k, it in pairs(pets) do

		if it.monster:lower() == name:lower() then

			id = k

			break

		end

	end

	return (id > 0 and id or false)

end


function getTopItem(p)

	p.stackpos = 0

	local v = getThingFromPos(p)

	repeat

		p.stackpos = p.stackpos + 1

		v = getThingFromPos(p)

	until v.itemid == 0

	p.stackpos = p.stackpos - 1

	return getThingFromPos(p)

end


function getPetInfoById(pet)

	for k, v in pairs(pets) do

		if k == pet then

			return v

		end

	end

	return false

end


if not getCreatureStorage then

	getCreatureStorage = getPlayerStorageValue

	doCreatureSetStorage = doPlayerSetStorageValue

end

Editado por Light.Tenshimaru (veja o histórico de edições)

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