Postado Outubro 20, 2014 10 anos Este é um post popular. Opa galera, eu vi esse script em outro fórum e trouxe aqui para compartilhar com vocês porque achei a ideia bacana. TFS 1.0 Skill Point System Citar Nome: TFS 1.0 Skill Point System Versão: [10.34+] // Qualquer uma disponível para TFS 1.0Tipo do script: CreatureEvent/TalkActionCréditos: Codinablack, Ninja & MadMOOK (outro fórum)Link Original: http://otland.net/th...-system.221645/ O script é uma forma de customizar seu personagem à medida que ele vai avançando de level. O avanço de level dá ao jogador "pontos", os quais podem ser utilizados para comprar HP, MP e niveis de skills. O grande benefício desse sistema é que jogadores de um mesmo level podem ser radicalmente diferentes e podem se especializar, como no caso de uma equipe/time (um druida com pontos pode se especializar em HP e MP e virar o healer do time, enquanto um knight pode se especializar somente skills para ser o atacante e outro em HP para ser o tank e bloquer). Algumas imagens do funcionamento (retiradas do outro tópico original):Agora que já se interessou pelo sistema, vamos aplicá-lo em nosso servidor!Em /creaturescripts/scripts/skillpoints.lua local SkillPoints = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, } function onAdvance(cid, skill, oldlevel, newlevel) if not (SkillPoints[getPlayerVocation(cid)]) then return true end if (skill == 8) then if (getPlayerStorageValue(cid, 14573) < newlevel) then if (getPlayerStorageValue(cid, 14574) < 0) then setPlayerStorageValue(cid, 14574, 0) setPlayerStorageValue(cid, 14573, 0) end setPlayerStorageValue(cid, 14573, newlevel) setPlayerStorageValue(cid, 14574, getPlayerStorageValue(cid, 14574) + (newlevel - oldlevel) * (SkillPoints[getPlayerVocation(cid)])) doCreatureSay(cid, '+1 Skill Point!', TALKTYPE_ORANGE_1) end end return true end Em /creaturescripts/scripts/login.lua, adicione player:registerEvent("SkillPointSystem") Em /creaturescripts/creaturescripts.xml, adicione <event type="advance" name="SkillPointSystem" script="skillpoints.lua"/> Em /talkactions/scripts/skillpoints.lua local SkillPoints = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, } function onSay(cid, words, param) local player = Player(cid) local vocation = Player(cid) if not (SkillPoints[getPlayerVocation(cid)]) then return false end local param = param:lower() local p2 = param:split(",") if (getPlayerStorageValue(cid, 14574) < 0) then setPlayerStorageValue(cid, 14574, 0) end local skillids = { ["shielding"] = 5, ["sword"] = 2, ["axe"] = 3, ["club"] = 1, ["fist"] = 0, ["distance"] = 4 } local attributes = { ["health"] = {np = 1, vl = 2, skn = "Hit Points"}, ["energy"] = {np = 1, vl = 2, skn = "Mana Points"}, ["magic"] = {np = 15, vl = 1, skn = "Magic Level"}, ["shielding"] = {np = 15, vl = 1, skn = "Shielding Skill"}, ["sword"] = {np = 15, vl = 1, skn = "Sword Skill"}, ["axe"] = {np = 15, vl = 1, skn = "Axe Skill"}, ["club"] = {np = 15, vl = 1, skn = "Club Skill"}, ["fist"] = {np = 15, vl = 1, skn = "Fist Skill"}, ["distance"] = {np = 15, vl = 1, skn = "Distance Skill"}, } if (param == "check") then doPlayerPopupFYI(cid, "<<<<< Skill Points >>>>> \n\nPoints Available: ".. getPlayerStorageValue(cid, 14574) .."\nPoints Per Level: ".. SkillPoints[getPlayerVocation(cid)]) elseif (p2[1] and p2[1] == "add") and (attributes[p2[2]]) and (tonumber(p2[3])) then local creature = Creature(cid) local cpos = creature:getPosition() if (getPlayerStorageValue(cid, 14574) < tonumber(p2[3]) * attributes[p2[2]].np) then doPlayerSendCancel(cid, "you need more skill points go hunt!") return cpos:sendMagicEffect(CONST_ME_POFF) end if (p2[2] == "health") then player:setMaxHealth(player:getMaxHealth() + attributes[p2[2]].vl * tonumber(p2[3])) player:addHealth(attributes[p2[2]].vl * tonumber(p2[3])) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have been rewarded with ".. tonumber(p2[3]) * attributes[p2[2]].vl .. "Hit Points") elseif (p2[2] == "energy") then player:setMaxMana(player:getMaxMana() + attributes[p2[2]].vl * tonumber(p2[3])) player:addMana(attributes[p2[2]].vl * tonumber(p2[3])) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have been rewarded with ".. tonumber(p2[3]) * attributes[p2[2]].vl .. "Mana Points") elseif (p2[2] == "magic") then player:addManaSpent(math.ceil((Vocation(getPlayerVocation(cid)):getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) / configManager.getNumber(configKeys.RATE_MAGIC))) ---Player receives message on Skill Advance elseif(skillids[p2[2]]) then for a = 1, tonumber(p2[3]) do player:addSkillTries(skillids[p2[2]], player:getVocation():getRequiredSkillTries(skillids[p2[2]], player:getSkillLevel(skillids[p2[2]]) + 1) - player:getSkillTries(skillids[p2[2]])) --Player receives message on Level Advance end end setPlayerStorageValue(cid, 14574, getPlayerStorageValue(cid, 14574) - tonumber(p2[3]) * attributes[p2[2]].np) else local msgx = "" for i, v in pairs(attributes) do local add = (v.np > 1) and "s" or "" msgx = msgx .. string.upper(i:sub(1,1)) .. i:sub(2, #i) .. " - ".. v.np .. " points".. add .. " = " .. v.vl .. " ".. v.skn .. "\n" end doPlayerPopupFYI(cid, " <<<<<<<< Add Skill Points >>>>>>>> \n\n Skill Points are used to customize your character\n\n".. msgx .. "\nExample of Use: ".. words .." add,health, 1\n\nPoints available: ".. getPlayerStorageValue(cid, 14574)) end return true end Em /talkactions/talkactions.xml, adicione <talkaction words="!points" separator=" " script="skillpoints.lua"/> Se gostou, poste, CURTA e compartilhe!<Não testei o script, embora tenham garantido no outro fórum que está funcionando... se não funcionar, poste no próprio tópico os erros relacionados a esse script ou então em nossa seção de dúvidas de scripting (http://www.tibiaking.com/forum/forum/249-suporte-de-scripts/)> Abraços e continue sempre conferindo as novidades do TibiaKing! [m's]
Postado Julho 16, 2015 9 anos Mophus otimo script, parabéns, porém o magic level não funciona, o player da o comando, come os points mas não é adcionado o ml.. Obrigado!
Postado Dezembro 7, 2016 8 anos Boa tarde, Instalei o sistema de acordo com o tutorial acima, porém quando eu mato algum monstro ele não salva o evento e não atribui o ponto ao personagem, como posso fazer? local SkillPoints = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 2, [6] = 2, [7] = 2, [8] = 2, } local events = { 'ElementalSpheresOverlords', 'BigfootBurdenVersperoth', 'Razzagorn', 'Shatterer', 'Zamulosh', 'The Hunger', 'The Rage', 'Eradicator', 'Eradicator1', 'Rupture', 'World Devourer', 'Tarbaz', 'Shulgrax', 'Ragiaz', 'Plagirath', 'Mazoran', 'Destabilized', 'BigfootBurdenWiggler', 'SvargrondArenaKill', 'NewFrontierShardOfCorruption', 'NewFrontierTirecz', 'ServiceOfYalaharDiseasedTrio', 'ServiceOfYalaharAzerus', 'ServiceOfYalaharQuaraLeaders', 'InquisitionBosses', 'InquisitionUngreez', 'KillingInTheNameOfKills', 'KillingInTheNameOfKillss', 'KillingInTheNameOfKillsss', 'MastersVoiceServants', 'SecretServiceBlackKnight', 'ThievesGuildNomad', 'WotELizardMagistratus', 'WotELizardNoble', 'WotEKeeper', 'WotEBosses', 'WotEZalamon', 'WarzoneThree', 'PlayerDeath', 'AdvanceSave', 'bossesWarzone', 'AdvanceRookgaard', 'PythiusTheRotten', 'DropLoot', 'Yielothax', 'BossParticipation', 'Energized Raging Mage', 'Raging Mage', 'modalMD1', 'VibrantEgg', 'SkillPointSystem', 'DeathCounter', 'KillCounter', 'bless1', 'lowerRoshamuul' } local function onMovementRemoveProtection(cid, oldPosition, time) local player = Player(cid) if not player then return true end local playerPosition = player:getPosition() if (playerPosition.x ~= oldPosition.x or playerPosition.y ~= oldPosition.y or playerPosition.z ~= oldPosition.z) or player:getTarget() then player:setStorageValue(Storage.combatProtectionStorage, 0) return true end addEvent(onMovementRemoveProtection, 1000, cid, oldPosition, time - 1) end function onLogin(player) local loginStr = 'Welcome to ' .. configManager.getString(configKeys.SERVER_NAME) .. '!' if player:getLastLoginSaved() <= 0 then loginStr = loginStr .. ' Please choose your outfit.' player:sendOutfitWindow() player:sendTutorial(1) else if loginStr ~= "" then player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr) end loginStr = string.format('Your last visit was on %s.', os.date('%a %b %d %X %Y', player:getLastLoginSaved())) end player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr) local playerId = player:getId() -- Stamina nextUseStaminaTime[playerId] = 1 -- STAMINA DEVIDO A QUEDAS START --local stamina_full = 42 * 60 -- config. 42 = horas -- if player:getStamina() >= stamina_full then -- player:sendCancelMessage("Your stamina is already full.") -- elseif player:getPremiumDays() < 1 then -- player:sendCancelMessage("You must have a premium account.") -- else -- player:setStamina(stamina_full) -- player:sendTextMessage(MESSAGE_INFO_DESCR, "Your stamina has been refilled.") -- end -- STAMINA DEVIDO A QUEDAS END -- Promotion --[[ local vocation = player:getVocation() local promotion = vocation:getPromotion() if player:isPremium() then local value = player:getStorageValue(Storage.Promotion) if not promotion and value ~= 1 then player:setStorageValue(Storage.Promotion, 1) elseif value == 1 then player:setVocation(promotion) end elseif not promotion then player:setVocation(vocation:getDemotion()) end--]] -- ABRIR CHANNELS if(not isInArray({1,2,3,5,6,7,8}, player:getVocation():getId()) or player:getLevel() < 6) then -- player:openChannel(7) -- help channel player:openChannel(3) -- world chat player:openChannel(6) -- advertsing rook main else -- player:openChannel(7) -- help channel player:openChannel(3) -- world chat player:openChannel(5) -- advertsing main end -- -- Rewards local rewards = #player:getRewardList() if(rewards > 0) then player:sendTextMessage(MESSAGE_EVENT_ADVANCE, string.format("You have %d %s in your reward chest.", rewards, rewards > 1 and "rewards" or "reward")) end -- Update player id local stats = player:inBossFight() if stats then stats.playerId = player:getId() end -- fury gates if Game.getStorageValue(GlobalStorage.FuryGates, (9710)) == 1 then -- for venore player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'Fury Gate is on Venore Today.') elseif Game.getStorageValue(GlobalStorage.FuryGates, (9711)) == 2 then -- for ab... player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'Fury Gate is on Abdendriel Today.') elseif Game.getStorageValue(GlobalStorage.FuryGates, (9712)) == 3 then -- for ab... player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'Fury Gate is on Thais Today.') elseif Game.getStorageValue(GlobalStorage.FuryGates, (9713)) == 4 then -- for ab... player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'Fury Gate is on Carlin Today.') elseif Game.getStorageValue(GlobalStorage.FuryGates, (9714)) == 5 then -- for ab... player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'Fury Gate is on Edron Today.') elseif Game.getStorageValue(GlobalStorage.FuryGates, (9716)) == 6 then -- for ab... player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'Fury Gate is on Kazordoon Today.') end player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'OTXServer Global by Malucooo http://www.github.com/malucooo/otxserver-testing/') player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, '[BONUS EXP] Command for check !experience.') player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, '[GUILD LEADER COMMAND] Will change all outfits from members !outfit.') -- Events for i = 1, #events do player:registerEvent(events[i]) end if player:getStorageValue(Storage.combatProtectionStorage) <= os.time() then player:setStorageValue(Storage.combatProtectionStorage, os.time() + 10) onMovementRemoveProtection(playerId, player:getPosition(), 10) end player:registerEvent("SkillPointSystem") player:registerEvent("Dialogue") return true end O meu creaturescript/other/login.lua está como mostrado acima. Obg
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