Testa esse aqui:
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.
local potions = {
[6558] = {transform = {id = {7588, 7589}}, effect = CONST_ME_DRAWBLOOD},
[7439] = {condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED,
description = "Only knights may drink this potion.", text = "You feel stronger."},
[7440] = {condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE,
description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."},
[7443] = {condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN,
description = "Only paladins may drink this potion.", text = "You feel more accurate."},
[7588] = {health = {250, 350}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634,
description = "Only knights and paladins of level 50 or above may drink this fluid."},
[7589] = {mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634,
description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."},
[7590] = {mana = {150, 250}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635,
description = "Only druids and sorcerers of level 80 or above may drink this fluid."},
[7591] = {health = {425, 575}, vocations = {4, 8}, level = 80, flask = 7635,
description = "Only knights of level 80 or above may drink this fluid."},
[7618] = {health = {125, 175}, flask = 7636},
[7620] = {mana = {90, 125}, flask = 7636},
[8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3, 7}, level = 80, flask = 7635,
description = "Only paladins of level 80 or above may drink this fluid."},
[8473] = {health = {650, 850}, vocations = {4, 8}, level = 130, flask = 7635,
description = "Only knights of level 130 or above may drink this fluid."},
[8474] = {combat = antidote, flask = 7636},
[8704] = {health = {60, 90}, flask = 7636},
[26029] = {mana = {425, 575}, vocations = {1, 2, 5, 6}, level = 130, flask = 7635,
description = "Only druids and sorcerers of level 130 or above may drink this fluid."},
[26030] = {health = {420, 580}, mana = {250, 350}, vocations = {3, 7}, level = 130, flask = 7635,
description = "Only paladins of level 130 or above may drink this fluid."},
[26031] = {health = {875, 1125}, vocations = {4, 8}, level = 200, flask = 7635,
description = "Only knights of level 200 or above may drink this fluid."}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if type(target) == "userdata" and not target:isPlayer() then
return false
end
local potion = potions[item:getId()]
if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getBase():getId()) and not (player:getGroup():getId() >= 2) then
player:say(potion.description, TALKTYPE_MONSTER_SAY)
return true
end
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end
if potion.health or potion.mana or potion.combat then
if potion.health then
doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE)
end
if potion.mana then
doTargetCombatMana(0, target, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE)
end
if potion.combat then
potion.combat:execute(target, Variant(target:getId()))
end
player:addAchievementProgress('Potion Addict', 100000)
target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
--player:addItem(potion.flask, 1)
player:addCondition(exhaust)
player:setStorageValue(38412, player:getStorageValue(38412)+1)
end
if potion.condition then
player:addCondition(potion.condition)
player:say(potion.text, TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(potion.effect)
end
if potion.transform then
item:transform(potion.transform.id[math.random(#potion.transform.id)])
item:getPosition():sendMagicEffect(potion.effect)
return true
end
if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
return true
end
item:remove(1)
return true
end