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.Smile

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  1. .Smile reagiu a uma resposta no tópico: (Resolvido)Numero de items em um sqm
  2. .Smile alterou sua foto pessoal
  3. Essa Spell já foi feita pelo membro @xWhiteWolf Link do tópico: copie algum arquivo .lua da sua pasta data/spells/scripts e renomeie para flightkubu.lua, apague tudo e cole isso dentro: -- dash as it was in avaOT by Night Wolf local damage = 0 -- dano que toma qnd bate em algum obstáculo local speed = 500 -- velocidade do player ao usar o dash (vai de 0 a mil) local pzprotect = true -- nao deixa entrar em pz com a spell local distance = 15 -- quantos sqms anda local function isWalkable(pos, creature, proj, pz)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function onWalk(cid) if isCreature(cid) then local poslook = getCreatureLookPosition(cid) poslook.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE if isWalkable(poslook, false, false, pzprotect) then if not isCreature(getThingfromPos(poslook).uid) then doMoveCreature(cid, getPlayerLookDirection(cid)) doSendMagicEffect(getPlayerPosition(cid), 14) else doCreatureAddHealth(cid, -damage) doSendMagicEffect(getPlayerPosition(cid), 31) doSendAnimatedText(getPlayerPosition(cid), "-"..damage , 180) end else doCreatureAddHealth(cid, -damage) doSendMagicEffect(getPlayerPosition(cid), 31) doSendAnimatedText(getPlayerPosition(cid), "-"..damage , 180) end end return true end function onCastSpell(cid, var) for i = 0, distance do addEvent(onWalk, (1001- math.min(speed, 1000)) *i, cid) end return true end em data/spells/spells.xml adicione essa tag: <instant name="Flight Kubu" words="Flight Kubu" direction="1" lvl="100" mana="200" prem="0 exhaustion="7000" event="script" value="flightkubu.lua"> <vocation id="7"/> <vocation id="6"/> <vocation id="5"/> </instant>
  4. .Smile reagiu a uma resposta no tópico: Dash.
  5. .Smile reagiu a uma resposta no tópico: Exercise Weapons 1.2
  6. .Smile reagiu a uma resposta no tópico: Alavanca de troca [X itens por Y itens]
  7. .Smile reagiu a uma resposta no tópico: Frazzlemaw Grounds | Cave Hunt | 10.98
  8. .Smile reagiu a uma resposta no tópico: SD Modificada
  9. Vai no seu spells.xml e encontra a Tag da magia mude o aggressive="1" para aggressive="0" caso não tenha essa Tag adicione ela.
  10. Opa Eae irmão blz ? vi que você criou o tópico dia 16 e não sei se alguém vai vir te ajudar sobre esse erro, então eu te recomendo compilar o OTClient com Microsoft Visual Studio já que aparentemente você está tentando compilar com CMake e Codeblocks. Aqui já tem uns executáveis do OTClient compilado caso você não tenha feito nenhuma modificação na Source e só precisa do .exe https://otland.net/threads/otclient-builds-windows.217977/
  11. SakopPkosaok sempre erro na hora de mexer com variáveis fico feliz que já tenham te ajudado, corrigi o código lá de qualquer forma.
  12. local config = { minlevel = 30000, --- level inical para resetar price = 100000, --- preço inicial para resetar newlevel = 20, --- level apos reset priceByReset = 90000, --- preço acrescentado por reset percent = 80, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 25, look = true, levelbyreset = 10000 } local function getResets(cid) local query = db.getResult("SELECT `resets` FROM `players` WHERE `id`= "..getPlayerGUID(cid)) return query:getDataInt("resets") <= 0 and 0 or query:getDataInt("resets") end local function addReset(cid) local resets = getResets(cid) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/100) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/100) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) local guid = getPlayerGUID(cid) doRemoveCreature(cid) local description = resets+1 db.query("UPDATE `players` SET `level` = "..config.newlevel..", `experience`= 0, `resets`= "..description.." WHERE `players`.`id`= ".. guid) return true end function onSay(cid, words, param, channel) local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- AREA QUE O COMANDO PODE SER USADO if not isInRange(getCreaturePosition(cid), from, to) then doPlayerSendCancel(cid, "Voce nao esta no local certo para utilizar este comando.") return true end local var = getResets(cid) local newPrice = config.price + (var * config.priceByReset) local newminlevel = config.minlevel + (var * config.levelbyreset) if param == "quantity" then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You have a total of '..var..' reset(s).') end if var >= config.maxresets then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'You already have reached the maximum of '.. config.maxresets.. ' resets!') elseif getPlayerMoney(cid) < newPrice then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'Its necessary to have at least '..newPrice..' gp\'s for reseting!') elseif getPlayerLevel(cid) < newminlevel then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'The minimum level for reseting is '..newminlevel..'!') end doPlayerRemoveMoney(cid,newPrice) addEvent(function() if isPlayer(cid) then addReset(cid) end end, 3000) local number = var+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) return true end
  13. Sim, posta o código, e é pra ele só conseguir usar em certa área ou em certo piso exatamente em certa posição ?
  14. local DESTINO = {x = 160, y = 54, z = 7} -- POSIÇÃO DE DESTINO local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg:lower()) end function onThink() npcHandler:onThink() end local talkState = {} function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if getPlayerStorageValue(cid, 12345) > 0 then -- STORAGE selfSay('Você já fez a quest',cid) return false end if msgcontains(msg, "tentar") then selfSay("Você realmente deseja tentar obter aprovação, achar o caminho de volta pode ser muito dificil se não conseguir?", cid) talkState[talkUser] = 1 elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then if getPlayerLevel(cid) >= 400 then selfSay("Boa sorte!", cid) doSendMagicEffect(getThingPos(cid), 10) npcHandler:releaseFocus(cid) doTeleportThing(cid, DESTINO) doSendMagicEffect(DESTINO, 10) else selfSay("Me desculpe, mas você não tem level necessario para obter aprovação. Volte quando atingir level 400.", cid) end talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  15. drygolx reagiu a uma resposta no tópico: [8.60] Erro na troca de vocação
  16. Que programa você está utilizando para modificar as sprites ? se for o Object Builder qual versão do programa ?
  17. .Smile reagiu a uma resposta no tópico: (Resolvido)Ajuda Remeres.
  18. Vai no seu vocations.xml é certifica que o ID da vocação é o mesmo ID do fromvoc Exemplo: <vocation id="10" name="Sorcerer" description="a sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="5" gainmanaticks="3" gainmanaamount="5" manamultiplier="1.1" attackspeed="2000" soulmax="100" gainsoulticks="120" fromvoc="5"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> vocation id="10" fromvoc="5"> a vocação 10 quando morreu ou deslogar vai voltar para a vocação 5, então certifique-se que os fromvoc estão iguais aos vocation id.
  19. function onSay(cid, words, param) local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} local pos = {x=99, y=188, z=7} if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) then doPlayerSendCancel(cid, "Voce nao pode fazer isso nessa area!") return true end if getCreatureCondition(cid, CONDITION_INFIGHT) then doPlayerSendCancel(cid, "Voce nao pode fazer isso em luta") else doSendMagicEffect(getPlayerPosition(cid),53) doPlayerSendCancel(cid,"Voce foi teleportado Com Sucesso") doTeleportThing(cid,pos) end return true end local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} = aqui você edita as posições do mapa sendo o primeiro valor a posição superior esquerda e segundo a posição inferior direita.
  20. Arrumei o Código quanto percebi mas você já tinha pego com o erro, pega o código lá de cima de novo eu editei. Não porém o seu é menos otimizado e tem 1 linha que não faz parte do exhaustion que resultou nesse erro, de qualquer forma eu também cometi um erro no meu código mas já concertei, ninguém é perfeito soakpkosa.
  21. local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE) setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -110.0, 0, -125.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 301) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 301) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 301) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 301) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local waittime = 1.5 -- tempo de exhaustion em segundos local storage = 115818 -- storage do exhaustion if exhaustion.check(cid, storage) then doPlayerSendCancel(cid, "You are exhausted") return false end local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 0, parameters) addEvent(onCastSpell3, 150, parameters) addEvent(onCastSpell4, 300, parameters) addEvent(onCastSpell5, 450, parameters) exhaustion.set(cid, storage, waittime) if not isPlayer(parameters.cid) then return true end return true end
  22. Corrigido, lembre-se de editar o valor minimo e o fee na lib e veja se tem os requisitos. npc --[[ SISTEMA DE CAÇADOR DE RECOMPENSAS FEITO POR LEORIC [OMEGA] ]]-- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local moneyId = 11192 -- ID da moeda local playerReward = getPlayerStorageValue(cid, bountyReward) local points = getPlayerStorageValue(cid, bountyPoints) > 0 and getPlayerStorageValue(cid, bountyPoints) or 0 if msgcontains(msg,'assassin guild') then selfSay('Yess, I am the masster of the assasssinsss. What do you want with the guild? {Post} a bounty on someone? Get your {reward}, check the {most wanted} or your {points}? Or maybe some {information} about our bounty system?',cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if msgcontains(msg,'post') then selfSay('Yesss, a bounty?! Good for businessss. The death of whom do you wish? Give me a {name}.',cid) talkState[talkUser] = 2 elseif msgcontains(msg,'information') then selfSay('It isss very sssimple. You give me a name and money and I\'ll put it at the bounty board. You can check who hasss an active bounty there too. Who kills that person, gets the money. Ssssimple. And, of course, you don\'t get paid to kill a person whose bounty you posted.',cid) elseif msgcontains(msg, 'points') then if bountyConfig.points == false and bountyConfig.omegaPointSystem == false then selfSay('Point system is currently disabled.',cid) else selfSay('You have '..points..' bounty points.',cid) end elseif msgcontains(msg,'reward') then if playerReward > 0 then doPlayerAddItem(cid, moneyId, playerReward) selfSay('Here you go, my bounty hunter friend, '..playerReward..' gps.', cid) setPlayerStorageValue(cid, bountyReward, 0) talkState[talkUser] = 1 else selfSay('Nope, you have no reward to collect.',cid) talkState[talkUser] = 1 end elseif msgcontains(msg, 'most wanted') then local players = getTopBounties(10) local names = {} local str = '' if not players then selfSay('There are no active bounties at this moment.',cid) return true end for index, pid in ipairs(players) do table.insert(names,'{'..index..'} '..getPlayerNameByGUID(pid)..' ['..getPlayerBounty(getPlayerNameByGUID(pid))..']\n') end str = table.concat(names) doPlayerPopupFYI(cid, str) end elseif talkState[talkUser] == 2 then if not playerExist(msg) then selfSay('No, no, no. That is not a valid target. Give me a {name}!',cid) elseif string.lower(msg) == string.lower(getCreatureName(cid)) then selfSay('You can\'t post a bounty on yourself, stupid!', cid) else playername = {} playername[cid] = msg selfSay('Very well. The service has a minimum cost of '..bountyConfig.min..' and we take a '..bountyConfig.fee..'% fee of your bounty. How much do you want to deposit on your bounty?',cid) talkState[talkUser] = 3 end elseif talkState[talkUser] == 3 then if tonumber(msg) ~= nil and tonumber(msg) and tonumber(msg) >= bountyConfig.min then bounty = tonumber(msg) if doPlayerRemoveItem(cid, moneyId, bounty) then doPlayerAddBounty(playername[cid], math.ceil(((1-(bountyConfig.fee/100))*bounty))) setGlobalStorageValue(getPlayerGUIDByName(playername[cid])+20000, getPlayerGUIDByName(getCreatureName(cid))) selfSay('You have sssuccessfully posted a bounty for '..playername[cid]..'.',cid) selfSay('Would you like anything else? Maybe {post} a bounty on someone, check the {most wand} or your {points}? Get your {reward}? Or maybe some {information} about our bounty system?',cid) playername[cid] = nil talkState[talkUser] = 1 else selfSay('You can\'t fool me, you basssstard! You don\'t pay, I add no bounty!',cid) talkState[talkUser] = 1 end else selfSay('I\'m still expecting a real bounty, my friend... it has to be bigger than '..bountyConfig.min..'.',cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  23. function onUse(cid, item, fromPosition, itemEx, toPosition) if getCreatureCondition(cid, CONDITION_INFIGHT) == true then return doPlayerSendCancel(cid, "You can not be in Battle.") end local config = { pos = {x = 987, y = 1029, z = 7}, -- posição que o player vai cair waittime = 1.5 -- tempo de exhaustion em segundos storage = 115818 -- storage do exhaustion } if exhaustion.check(cid, config.storage) then doPlayerSendCancel(cid, "You are exhausted") return false end if(itemEx.itemid == 13576) then doPlayerSendTextMessage(cid, 19, "Voce foi transportado de volta a File City") -- mensagem que sairá quando ele for teleportado doTeleportThing(cid, config.pos) doRemoveItem(item.uid, 1) exhaustion.set(cid, config.storage, config.waittime) end return true end
  24. npc --[[ SISTEMA DE CAÇADOR DE RECOMPENSAS FEITO POR LEORIC [OMEGA] ]]-- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local moneyId = 11192 -- ID da moeda local playerReward = getPlayerStorageValue(cid, bountyReward) local points = getPlayerStorageValue(cid, bountyPoints) > 0 and getPlayerStorageValue(cid, bountyPoints) or 0 if msgcontains(msg,'assassin guild') then selfSay('Yess, I am the masster of the assasssinsss. What do you want with the guild? {Post} a bounty on someone? Get your {reward}, check the {most wanted} or your {points}? Or maybe some {information} about our bounty system?',cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if msgcontains(msg,'post') then selfSay('Yesss, a bounty?! Good for businessss. The death of whom do you wish? Give me a {name}.',cid) talkState[talkUser] = 2 elseif msgcontains(msg,'information') then selfSay('It isss very sssimple. You give me a name and money and I\'ll put it at the bounty board. You can check who hasss an active bounty there too. Who kills that person, gets the money. Ssssimple. And, of course, you don\'t get paid to kill a person whose bounty you posted.',cid) elseif msgcontains(msg, 'points') then if bountyConfig.points == false and bountyConfig.omegaPointSystem == false then selfSay('Point system is currently disabled.',cid) else selfSay('You have '..points..' bounty points.',cid) end elseif msgcontains(msg,'reward') then if playerReward > 0 then doPlayerAddItem(cid, moneyId, playerReward) selfSay('Here you go, my bounty hunter friend, '..playerReward..' gps.', cid) setPlayerStorageValue(cid, bountyReward, 0) talkState[talkUser] = 1 else selfSay('Nope, you have no reward to collect.',cid) talkState[talkUser] = 1 end elseif msgcontains(msg, 'most wanted') then local players = getTopBounties(10) local names = {} local str = '' if not players then selfSay('There are no active bounties at this moment.',cid) return true end for index, pid in ipairs(players) do table.insert(names,'{'..index..'} '..getPlayerNameByGUID(pid)..' ['..getPlayerBounty(getPlayerNameByGUID(pid))..']\n') end str = table.concat(names) doPlayerPopupFYI(cid, str) end elseif talkState[talkUser] == 2 then if not playerExist(msg) then selfSay('No, no, no. That is not a valid target. Give me a {name}!',cid) elseif string.lower(msg) == string.lower(getCreatureName(cid)) then selfSay('You can\'t post a bounty on yourself, stupid!', cid) else playername = {} playername[cid] = msg selfSay('Very well. The service has a minimum cost of '..bountyConfig.min..' and we take a '..bountyConfig.fee..'% fee of your bounty. How much do you want to deposit on your bounty?',cid) talkState[talkUser] = 3 end elseif talkState[talkUser] == 3 then if tonumber(msg) ~= nil and tonumber(msg) and tonumber(msg) >= bountyConfig.min then bounty = tonumber(msg) if doPlayerRemoveItem(cid, moneyId, bounty) then doPlayerAddBounty(playername[cid], math.ceil(((1-(bountyConfig.fee/100))*bounty))) setGlobalStorageValue(getPlayerGUIDByName(playername[cid])+20000, getPlayerGUIDByName(getCreatureName(cid))) selfSay('You have sssuccessfully posted a bounty for '..playername[cid]..'.',cid) selfSay('Would you like anything else? Maybe {post} a bounty on someone, check the {most wand} or your {points}? Get your {reward}? Or maybe some {information} about our bounty system?',cid) playername[cid] = nil talkState[talkUser] = 1 else selfSay('You can\'t fool me, you basssstard! You don\'t pay, I add no bounty!',cid) talkState[talkUser] = 1 end else selfSay('I\'m still expecting a real bounty, my friend... it has to be bigger than '..bountyConfig.min..'.',cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

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