Postado Julho 10, 2024 Jul 10 Autor Em 16/06/2024 em 23:38, Leonardo Ozorio disse: @FeeTads porque quando eu ataco um mob fica dando disconect.. volta pra tela de login? .. aparece dupla autenticação .. pode ser que seja algo no client nesse sentido, alguma verificação que o client busca que a source n envia, por ser source padrão, creio que seja problema com o OTC mesmo
Postado Agosto 12, 2024 Ago 12 luascript.obj : error LNK2001: unresolved external symbol "public: void __cdecl Auras::clear(void)" (?clear@Auras@@QEAAXXZ) luascript.obj : error LNK2001: unresolved external symbol "public: void __cdecl Wings::clear(void)" (?clear@Wings@@QEAAXXZ) luascript.obj : error LNK2001: unresolved external symbol "public: void __cdecl Shaders::clear(void)" (?clear@Shaders@@QEAAXXZ) luascript.obj : error LNK2001: unresolved external symbol "public: struct Aura * __cdecl Auras::getAura(unsigned int)" (?getAura@Auras@@QEAAPEAUAura@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Aura * __cdecl Auras::getAuraByType(unsigned int)" (?getAuraByType@Auras@@QEAAPEAUAura@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Wing * __cdecl Wings::getWing(unsigned int)" (?getWing@Wings@@QEAAPEAUWing@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Wing * __cdecl Wings::getWingByType(unsigned int)" (?getWingByType@Wings@@QEAAPEAUWing@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Shader * __cdecl Shaders::getShader(unsigned int)" (?getShader@Shaders@@QEAAPEAUShader@@I@Z) otserv.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Wings::loadFromXml(void)" (?loadFromXml@Wings@@QEAA_NXZ) otserv.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Auras::loadFromXml(void)" (?loadFromXml@Auras@@QEAA_NXZ) otserv.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Shaders::loadFromXml(void)" (?loadFromXml@Shaders@@QEAA_NXZ) protocolgame.obj : error LNK2001: unresolved external symbol "public: struct Shader * __cdecl Shaders::getShaderByName(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?getShaderByName@Shaders@@QEAAPEAUShader@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) C:\Users\SUPERVISOR\Downloads\otxserver-custom\sources\msvc\x64\Release\TheOTXServer.exe : fatal error LNK1120: 12 unresolved externals Não estou conseguindo compilar windows alguém me ajuda???
Postado Agosto 13, 2024 Ago 13 Em 24/11/2023 em 13:56, premii disse: Boa tarde á todos, eu baixei a source pelo github e abri pelo visual studio 2017, pediu para fazer upgrade pra uma boost mais atualizada do windows 10 etc, eu selecionei para não fazer o update, utilizei a boost 1_71_0 do próprio OTX e consegui compilar sem problemas ou erros irei deixar abaixo o download do executável já compilado e o scan no vírus total, peço desculpas caso esteja errado não tenho muita prática com tópicos. OTX Windows 64 bits LINK: https://www.mediafire.com/file/ce2vwbuopgyakro/TheOTXServer-64-bits-windows.rar/file Scan: https://www.virustotal.com/gui/file/070c1fe14de7d967d2c210fbb890ffb9c0650a453c52d5f3c1b4a1aedead2a8c?nocache=1 Opa você poderia renovar o link?
Postado Agosto 13, 2024 Ago 13 Em 12/08/2024 em 17:55, achignolli disse: luascript.obj : error LNK2001: unresolved external symbol "public: void __cdecl Auras::clear(void)" (?clear@Auras@@QEAAXXZ) luascript.obj : error LNK2001: unresolved external symbol "public: void __cdecl Wings::clear(void)" (?clear@Wings@@QEAAXXZ) luascript.obj : error LNK2001: unresolved external symbol "public: void __cdecl Shaders::clear(void)" (?clear@Shaders@@QEAAXXZ) luascript.obj : error LNK2001: unresolved external symbol "public: struct Aura * __cdecl Auras::getAura(unsigned int)" (?getAura@Auras@@QEAAPEAUAura@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Aura * __cdecl Auras::getAuraByType(unsigned int)" (?getAuraByType@Auras@@QEAAPEAUAura@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Wing * __cdecl Wings::getWing(unsigned int)" (?getWing@Wings@@QEAAPEAUWing@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Wing * __cdecl Wings::getWingByType(unsigned int)" (?getWingByType@Wings@@QEAAPEAUWing@@I@Z) luascript.obj : error LNK2001: unresolved external symbol "public: struct Shader * __cdecl Shaders::getShader(unsigned int)" (?getShader@Shaders@@QEAAPEAUShader@@I@Z) otserv.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Wings::loadFromXml(void)" (?loadFromXml@Wings@@QEAA_NXZ) otserv.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Auras::loadFromXml(void)" (?loadFromXml@Auras@@QEAA_NXZ) otserv.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Shaders::loadFromXml(void)" (?loadFromXml@Shaders@@QEAA_NXZ) protocolgame.obj : error LNK2001: unresolved external symbol "public: struct Shader * __cdecl Shaders::getShaderByName(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?getShaderByName@Shaders@@QEAAPEAUShader@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) C:\Users\SUPERVISOR\Downloads\otxserver-custom\sources\msvc\x64\Release\TheOTXServer.exe : fatal error LNK1120: 12 unresolved externals Não estou conseguindo compilar windows alguém me ajuda??? Corrigido no github.
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