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Ola Poketibianos,

Venho Postar o Sistema De CLANS Do "PokeXGames"...

Arrumei Uns Problemas Neles e Agora So Podem Entrar Nos Clan Level 80+ e contem promoçoes!

Aviso: Funcional em servidores sem level nos pokemons e em PDA!

Vamos Ao Tutorial Então:

Vá a "Pasta Do Servidor > Data > Lib" Crie Um Um Arquivo.lua Nomeado Como "clan system"

Adicione Isso Dentro Dele:


local clansAtk = {

[1] =  {

   [FIREDAMAGE] =  {

		[1] = {atk = 1.17},

		[2] = {atk = 1.22},

		[3] = {atk = 1.27},

		[4] = {atk = 1.32},

		[5] = {atk = 1.37},

	   },

   ["null"] =	{

	   },

  },

[2] =  {

   [WATERDAMAGE] = {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

   [ICEDAMAGE] =   {

		[1] = {atk = 1.10},

		[2] = {atk = 1.15},

		[3] = {atk = 1.20},

		[4] = {atk = 1.25},

		[5] = {atk = 1.30},

	   },

  },

[3] =  {

   [ROCKDAMAGE] =  {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

	 [GROUNDDAMAGE] = {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

  },

[4] =  {

   [FLYDAMAGE] =   {

		[1] = {atk = 1.15},

		[2] = {atk = 1.20},

		[3] = {atk = 1.25},

		[4] = {atk = 1.30},

		[5] = {atk = 1.35},

	   },

	 [DRAGONDAMAGE] = {

		[1] = {atk = 1.10},

		[2] = {atk = 1.15},

		[3] = {atk = 1.20},

		[4] = {atk = 1.25},

		[5] = {atk = 1.30},

	   },

  },

[5] =  {

	 [GHOSTDAMAGE] =  {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

	 [POISONDAMAGE] = {

		[1] = {atk = 1.08},

		[2] = {atk = 1.13},

		[3] = {atk = 1.18},

		[4] = {atk = 1.23},

		[5] = {atk = 1.28},

	   },

  },

[6] =  {

   [FIGHTDAMAGE] = {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

	 [NORMALDAMAGE] = {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

  },

[7] =  {

   [PSYCHICDAMAGE] =  {

		[1] = {atk = 1.10},

		[2] = {atk = 1.15},

		[3] = {atk = 1.20},

		[4] = {atk = 1.25},

		[5] = {atk = 1.30},

	   },

   ["null"] =   {

	   },

  },

[8] =  {

	 [GRASSDAMAGE] =  {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

	 [BUGDAMAGE] =  {

		[1] = {atk = 1.05},

		[2] = {atk = 1.10},

		[3] = {atk = 1.15},

		[4] = {atk = 1.20},

		[5] = {atk = 1.25},

	   },

  },

[9] =  {

   [ELECTRICDAMAGE] = {

		[1] = {atk = 1.12},

		[2] = {atk = 1.17},

		[3] = {atk = 1.22},

		[4] = {atk = 1.27},

		[5] = {atk = 1.32},

	   },

   ["null"] =   {

	   },

  }

}

local clansDef = {

[1] =  {

   ["fire"] =  {

	   [1] = {def = 0.17},

	   [2] = {def = 0.22},

	   [3] = {def = 0.27},

	   [4] = {def = 0.32},

	   [5] = {def = 0.37},

	  },

   ["null"] =  {

	  },

		},

[2] =   {

   ["water"] = {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

   ["ice"] =  {

	   [1] = {def = 0.10},

	   [2] = {def = 0.15},

	   [3] = {def = 0.20},

	   [4] = {def = 0.25},

	   [5] = {def = 0.30},

	  },

  },

[3] = {

   ["rock"] =  {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

	 ["ground"] = {

	   [1] = {def = 0.10},

	   [2] = {def = 0.15},

	   [3] = {def = 0.20},

	   [4] = {def = 0.25},

	   [5] = {def = 0.30},

	  },

  },

[4] =   {

	["flying"] =  {

	   [1] = {def = 0.15},

	   [2] = {def = 0.20},

	   [3] = {def = 0.25},

	   [4] = {def = 0.30},

	   [5] = {def = 0.35},

	  },

	 ["dragon"] = {

	   [1] = {def = 0.10},

	   [2] = {def = 0.15},

	   [3] = {def = 0.20},

	   [4] = {def = 0.25},

	   [5] = {def = 0.30},

	  },

  },

[5] =  {

   ["ghost"] = {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

	 ["poison"] = {

	   [1] = {def = 0.08},

	   [2] = {def = 0.13},

	   [3] = {def = 0.18},

	   [4] = {def = 0.23},

	   [5] = {def = 0.28},

	  },

  },

[6] =   {

   ["fighting"] = {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

	 ["normal"] = {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

  },

[7] =   {

	["psychic"] = {

	   [1] = {def = 0.10},

	   [2] = {def = 0.15},

	   [3] = {def = 0.20},

	   [4] = {def = 0.25},

	   [5] = {def = 0.30},

	  },

   ["null"] =  {

	  },

  },

[8] =   {

   ["grass"] = {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

   ["bug"] =   {

	   [1] = {def = 0.05},

	   [2] = {def = 0.10},

	   [3] = {def = 0.15},

	   [4] = {def = 0.20},

	   [5] = {def = 0.25},

	  },

  },

[9] =   {

  ["electric"] = {

	   [1] = {def = 0.12},

	   [2] = {def = 0.17},

	   [3] = {def = 0.22},

	   [4] = {def = 0.27},

	   [5] = {def = 0.32},

	  },

  }

}					  

function getClanPorcent(master, combat, option, type, type2)

if getPlayerStorageValue(master, 86228) >= 1 then	  

local clanAtk = clansAtk[getPlayerStorageValue(master, 86228)]

local clanDef = clansDef[getPlayerStorageValue(master, 86228)]

for i = 1, 9 do

	if getPlayerStorageValue(master, 86228) == i then

	   if option == "atk" and clanAtk[combat] then

		  return clanAtk[combat][getPlayerStorageValue(master, 862281)].atk

	   else

		   if option == "def" and clanDef[type] then								--alterado v1.3

			  return clanDef[type][getPlayerStorageValue(master, 862281)].def

		   elseif option == "def" and clanDef[type2] then

			  return clanDef[type2][getPlayerStorageValue(master, 862281)].def

		   end

	   end

	end

end

end

return option == "atk" and 1 or 0

end

Salve e Feche. Agora Vá a Pasta "NPC" e Crie Os Seguintes Npc's: Gardestrike Master

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Gardestrike Master" script="gardestrike master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1429" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Malefic Master

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Malefic Master" script="malefic master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1430" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Naturia Master

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Naturia Master" script="naturia master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1434" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Orebound Master
<?xml version="1.0" encoding="UTF-8"?>


<npc name="Orebound Master" script="orebound master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1427" head="114" body="119" legs="114" feet="114" corpse="2212"/>


<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Psycraft Master

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Psycraft Master" script="psycraft master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1426" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Raibolt Master

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Raibolt Master" script="raibolt master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1421" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Seavel Master
<?xml version="1.0" encoding="UTF-8"?> <npc name="Seavel Master" script="seavel master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="1438" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/> </parameters> </npc>
Volcanic Master
<?xml version="1.0" encoding="UTF-8"?> <npc name="Volcanic Master" script="volcanic master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="1425" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/> </parameters> </npc>
Wingeon Master

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Wingeon Master" script="wingeon master.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">

<health now="150" max="150"/>

<look type="1424" head="114" body="119" legs="114" feet="114" corpse="2212"/>

<parameters>

<parameter key="message_greet" value="Welcome |PLAYERNAME|, you want to join to my {clan}? Or you want to move up of {rank}? Or you want to transform you poke in a {shiny}?"/>

</parameters>

</npc>

Apos Criar Todos Feche e Salve. Agora Va Na Pasta "NPC > Scripts" e Crie Esses Arquivos.lua gardestrike master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Gardestrike Fist", "a Gardestrike Tamer","a Gardestrike Fighter","a Gardestrike DeathHand","a Gardestrike Champion"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 6 then

			  selfSay("You already are of the clan Gardestrike!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan Gardestrike!", cid)

		   setPlayerStorageValue(cid, 86228, 6)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181614, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 6 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan gardestrike! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181628, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end										--alterado v1.4


		ball = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")

		if not isInArray({"Hitmonlee", "Hitmonchan", "Hitmontop"}, ball) then

		   selfSay("Put a Hitmonchan's pokeball or a Hitmonlee's pokeball or a Hitmontop's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true							--alterado v1.4

		   end


		   if getPlayerStorageValue(cid, 86228) ~= 6 and ball == "Hitmontop" then

			  selfSay("You aren't of the clan Gardestrike! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true							--alterado v1.4

		   else

			  selfSay("So you want to transform your "..ball.." in a Shiny "..ball.."? It will cost 200k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if not isInArray({"Hitmonlee", "Hitmonchan", "Hitmontop"}, getItemAttribute(pb, "poke")) then	 --alterado v1.4

		   selfSay("Put a Hitmonchan's pokeball or a Hitmonlee's pokeball or a Hitmontop's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if getPlayerStorageValue(cid, 86228) ~= 6 and getItemAttribute(pb, "poke") == "Hitmontop" then

			  selfSay("You aren't of the clan Gardestrike! Get out of here!", cid)

			  talkState[talkUser] = 0												 --alterado v1.4

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your "..getItemAttribute(pb, "poke").." is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 20000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  local name = getItemAttribute(pb, "poke")

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny "..getItemAttribute(pb, "poke"))

		doItemSetAttribute(pb, "description", "Contains a Shiny "..getItemAttribute(pb, "poke")..".")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny "..name])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

malefic master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Malefic Troublemaker", "a Malefic Venomancer","a Malefic Spectre","a Malefic Nightwalker","a Malefic Master"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 5 then

			  selfSay("You already are of the clan malefic!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan malefic!", cid)

		   setPlayerStorageValue(cid, 86228, 5)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181615, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 5 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan malefic! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181624, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 5 then

			  selfSay("You aren't of the clan Malefic! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Nidoking in a Shiny Nidoking? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Nidoking" then

		   selfSay("Put a Nidoking's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your Nidoking is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Nidoking")

		doItemSetAttribute(pb, "description", "Contains a Shiny Nidoking.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Nidoking"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

naturia master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Naturia Seed", "a Naturia Sprout","a Naturia Webhead","a Naturia Woodtrunk","a Naturia Keeper"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 8 then

			  selfSay("You already are of the clan naturia!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan naturia!", cid)

		   setPlayerStorageValue(cid, 86228, 8)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181612, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 8 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan naturia! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)


		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181623, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 8 then

			  selfSay("You aren't of the clan Naturia! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Vileplume in a Shiny Vileplume? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Vileplume" then

		   selfSay("Put a Vileplume's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your Vileplume is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Vileplume")

		doItemSetAttribute(pb, "description", "Contains a Shiny Vileplume.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Vileplume"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

orebound master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"an Orebound Sand", "an Orebound Rock","an Orebound Solid","an Orebound Hardskin","an Orebound Hero"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 3 then

			  selfSay("You already are of the clan orebound!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan orebound!", cid)

		   setPlayerStorageValue(cid, 86228, 3)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181620, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 3 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan orebound! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181627, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 3 then

			  selfSay("You aren't of the clan Orebound! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Golem in a Shiny Golem? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Golem" then

		   selfSay("Put a Golem's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your Golem is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Golem")

		doItemSetAttribute(pb, "description", "Contains a Shiny Golem.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Golem"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

psycraft master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Psycraft Mind", "a Psycraft Brain","a Psycraft Scholar","a Psycraft Telepath","a Psycraft Medium"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 7 then

			  selfSay("You already are of the clan psycraft!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan psycraft!", cid)

		   setPlayerStorageValue(cid, 86228, 7)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181618, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 7 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan psycraft! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181629, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 7 then

			  selfSay("You aren't of the clan Psycraft! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Hypno in a Shiny Hypno? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Hypno" then

		   selfSay("Put a Hypno's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your Hypno is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Hypno")

		doItemSetAttribute(pb, "description", "Contains a Shiny Hypno.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Hypno"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

raibolt master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Raibolt Shock", "a Raibolt Watt","a Raibolt Electrician","a Raibolt Overcharged","a Raibolt Legend"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 9 then

			  selfSay("You already are of the clan raibolt!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan raibolt!", cid)

		   setPlayerStorageValue(cid, 86228, 9)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181617, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 9 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan raibolt! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181621, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 9 then

			  selfSay("You aren't of the clan Raibolt! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Jolteon in a Shiny Jolteon? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Jolteon" then

		   selfSay("Put a Jolteon's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your Jolteon is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Jolteon")

		doItemSetAttribute(pb, "description", "Contains a Shiny Jolteon.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Jolteon"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

seavel master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Seavell Drop", "a Seavell Icelake","a Seavell Waterfall","a Seavell Frost","a Seavell Master"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 2 then

			  selfSay("You already are of the clan seavel!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan seavel!", cid)

		   setPlayerStorageValue(cid, 86228, 2)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181619, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 2 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan seavel! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181622, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 2 then

			  selfSay("You aren't of the clan Seavel! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Vaporeon in a Shiny Vaporeon? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Vaporeon" then

		   selfSay("Put a Vaporeon's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your Vaporeon is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Vaporeon")

		doItemSetAttribute(pb, "description", "Contains a Shiny Vaporeon.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Vaporeon"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

volcanic master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Volcanic Spark", "a Volcanic Flame","a Volcanic Firetamer","a Volcanic Pyromancer","a Volcanic Master"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 1 then

			  selfSay("You already are of the clan volcanic!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan volcanic!", cid)

		   setPlayerStorageValue(cid, 86228, 1)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181613, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 1 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan volcanic! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181625, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0


		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 1 then

			  selfSay("You aren't of the clan Volcanic! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Flareon in a Shiny Flareon? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Flareon" then

		   selfSay("Put a Flareon's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your flareon is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Flareon")

		doItemSetAttribute(pb, "description", "Contains a Shiny Flareon.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Flareon"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end

		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

wingeon master

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


rank = {"a Wingeon Cloud", "a Wingeon Wind","a Wingeon Sky","a Wingeon Falcon","a Wingeon Dragon"}


		if msgcontains(msg, 'clan') or msgcontains(msg, 'Clan') then

		   if getPlayerStorageValue(cid, 86228) == 4 then

			  selfSay("You already are of the clan wingeon!", cid)

			  talkState[talkUser] = 0

			  return true

		   elseif getPlayerStorageValue(cid, 86228) >= 1 then

			  selfSay("You already are of another clan!", cid)

			  talkState[talkUser] = 0

			  return true  

		   end

			  selfSay("So you want to join in my clan... Are you sure that?", cid)

			  talkState[talkUser] = 2

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 2 then

		   if getPlayerLevel(cid) < 80 then

			  selfSay("You are too weak yet... You need to be atleast level 80 to enter in the clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   selfSay("OK then... Now you are a great member of de clan wingeon!", cid)

		   setPlayerStorageValue(cid, 86228, 4)

		   setPlayerStorageValue(cid, 862281, 1)

		   setPlayerStorageValue(cid, 181616, 1)

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'rank') or msgcontains(msg, 'rank') then

		   if getPlayerStorageValue(cid, 86228) == 4 then

			  selfSay("So.. you want to move up of rank?", cid)

			  talkState[talkUser] = 3

		   else

			  selfSay("You aren't of the clan wingeon! Get out of here!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 3 then

		   level = 80

		   if (getPlayerStorageValue(cid, 862281)+1) == 2 then

			  level = 90

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 3 then

			  level = 100

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 4 then

			  level = 110

		   elseif (getPlayerStorageValue(cid, 862281)+1) == 5 then

			  level = 120

		   end


		   if getPlayerLevel(cid) < level then

			  selfSay("You are too weak yet... You need to be atleast level "..level.." to move up of rank!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  selfSay("You are already a master of our clan!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

		   setPlayerStorageValue(cid, 862281, getPlayerStorageValue(cid, 862281)+1)

		   if getPlayerStorageValue(cid, 862281) == 5 then

			  setPlayerStorageValue(cid, 181626, 1)

		   end

		   selfSay("So here we are... You are now a "..rank[getPlayerStorageValue(cid, 862281)]..", rank "..getPlayerStorageValue(cid, 862281).." of our clan!", cid)	  

		   talkState[talkUser] = 0

		elseif msgcontains(msg, 'shiny') or msgcontains(msg, 'Shiny') then

		   if getPlayerStorageValue(cid, 86228) ~= 4 then

			  selfSay("You aren't of the clan Wingeon! Get out of here!", cid)

			  return true

		   else  

			  selfSay("So you want to transform your Fearow in a Shiny Fearow? It will cost 500k!", cid)

			  talkState[talkUser] = 4

		   end

		elseif (msgcontains(msg, 'yes') or msgcontains(msg, 'Yes')) and talkState[talkUser] == 4 then

		   if getPlayerSlotItem(cid, 8).uid <= 0 then

			  selfSay("Sorry, you don't have a pokemon in the main slot!", cid)

			  talkState[talkUser] = 0

		return true

		end

																			  --alterado v1.2

		if #getCreatureSummons(cid) >= 1 then

		   selfSay("Go back your pokemon!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		local pb = getPlayerSlotItem(cid, 8).uid


		if getItemAttribute(pb, "poke") ~= "Fearow" then

		   selfSay("Put a fearow's pokeball atleast +20 in main slot!", cid)

			  talkState[talkUser] = 0

			  return true

		   end


		   if not getItemAttribute(pb, "boost") or getItemAttribute(pb, "boost") < 20 then

			  selfSay("Sorry, your fearow is not boosted +20!", cid)

			  talkState[talkUser] = 0

			  return true

		   end

										  --100000 = 1k, 1000000 = 10k, 10000000 = 100k

		   if doPlayerRemoveMoney(cid, 50000000) == true then

			  selfSay("So there is it! Enjoy!", cid)

			  doItemSetAttribute(pb, "hp", 1)

			  doItemSetAttribute(pb, "poke", "Shiny Fearow")

		doItemSetAttribute(pb, "description", "Contains a Shiny Fearow.")

		doItemEraseAttribute(pb, "boost")

		doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos["Shiny Fearow"])

		if useKpdoDlls then

		  doCreatureExecuteTalkAction(cid, "/pokeread")

		   end

		talkState[talkUser] = 0

		return true

	   else

		   selfSay("You don't have enough money!", cid)

		   talkState[talkUser] = 0

		   return true

		  end


		end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())			

Salve e Feche. Agora Vá Na Pasta "XML" Abra o Outifits.xml e Adicione Isso Nele:

<!-- PROMOTE -->

<outfit id="14" quest="181612">

<list gender="0" lookType="1149" name="Naturia"/>

<list gender="1" lookType="1159" name="Naturia"/>

</outfit>

<outfit id="15" quest="181613">

<list gender="0" lookType="1152" name="Volcanic"/>

<list gender="1" lookType="1154" name="Volcanic"/>

</outfit>

<outfit id="16" quest="181614">

<list gender="0" lookType="1146" name="Gardestrike"/>

<list gender="1" lookType="1155" name="Gardestrike"/>

</outfit>

<outfit id="17" quest="181615">

<list gender="0" lookType="1153" name="Malefic"/>

<list gender="1" lookType="1157" name="Malefic"/>

</outfit>

<outfit id="18" quest="181616">

<list gender="0" lookType="1148" name="Wingeon"/>

<list gender="1" lookType="1158" name="Wingeon"/>

</outfit>

<outfit id="19" quest="181617">

<list gender="0" lookType="1147" name="Raibolt"/>

<list gender="1" lookType="1160" name="Raibolt"/>

</outfit>

<outfit id="20" quest="181618">

<list gender="0" lookType="1145" name="Psycraft"/>

<list gender="1" lookType="1161" name="Psycraft"/>

</outfit>

<outfit id="21" quest="181619">

<list gender="0" lookType="1151" name="Seavell"/>

<list gender="1" lookType="1162" name="Seavell"/>

</outfit>

<outfit id="22" quest="181620">

<list gender="0" lookType="1150" name="Orebound"/>

<list gender="1" lookType="1156" name="Orebound"/>

</outfit>

<!-- PROMOTE RANK 5 -->

<outfit id="23" quest="181621">

<list gender="0" lookType="1179" name="Raibolt Legend"/>

<list gender="1" lookType="1164" name="Raibolt Legend"/>

</outfit>

<outfit id="24" quest="181622">

<list gender="0" lookType="1178" name="Seavell Queen"/>

<list gender="1" lookType="1165" name="Seavell King"/>

</outfit>

<outfit id="25" quest="181623">

<list gender="0" lookType="1177" name="Naturia Keeper"/>

<list gender="1" lookType="1166" name="Naturia Keeper"/>

</outfit>

<outfit id="26" quest="181624">

<list gender="0" lookType="1176" name="Malefic Lady"/>

<list gender="1" lookType="1167" name="Malefic Lord"/>

</outfit>

<outfit id="27" quest="181625">

<list gender="0" lookType="1180" name="Volcanic Master"/>

<list gender="1" lookType="1168" name="Volcanic Master"/>

</outfit>

<outfit id="28" quest="181626">

<list gender="0" lookType="1175" name="Wingeon Dragon"/>

<list gender="1" lookType="1169" name="Wingeon Dragon"/>

</outfit>

<outfit id="29" quest="181627">

<list gender="0" lookType="1174" name="Orebound Hero"/>

<list gender="1" lookType="1170" name="Orebound Hero"/>

</outfit>

<outfit id="30" quest="181628">

<list gender="0" lookType="1173" name="Gardestrike Lady"/>

<list gender="1" lookType="1171" name="Gardestrike Champion"/>

</outfit>

<outfit id="31" quest="181629">

<list gender="0" lookType="1181" name="Psycraft Medium"/>

<list gender="1" lookType="1172" name="Psycraft Medium"/>

</outfit>

<!-- PROMOTE MASTER -->

<outfit id="32" quest="181630">

<list gender="0" lookType="1437" name="Raibolt Master"/>

<list gender="1" lookType="1421" name="Raibolt Master"/>

</outfit>

<outfit id="33" quest="181631">

<list gender="0" lookType="1438" name="Seavell Master"/>

<list gender="1" lookType="1422" name="Seavell Master"/>

</outfit>

<outfit id="34" quest="181632">

<list gender="0" lookType="1434" name="Naturia Master"/>

<list gender="1" lookType="1423" name="Naturia Master"/>

</outfit>

<outfit id="35" quest="181633">

<list gender="0" lookType="1430" name="Malefic Master"/>

<list gender="1" lookType="1428" name="Malefic Master"/>

</outfit>

<outfit id="36" quest="181634">

<list gender="0" lookType="1432" name="Volcanic Superior"/>

<list gender="1" lookType="1425" name="Volcanic Superior"/>

</outfit>

<outfit id="37" quest="181635">

<list gender="0" lookType="1433" name="Wingeon Master"/>

<list gender="1" lookType="1424" name="Wingeon Master"/>

</outfit>

<outfit id="38" quest="181636">

<list gender="0" lookType="1436" name="Orebound Master"/>

<list gender="1" lookType="1427" name="Orebound Master"/>

</outfit>

<outfit id="39" quest="181637">

<list gender="0" lookType="1431" name="Gardestrike Master"/>

<list gender="1" lookType="1429" name="Gardestrike Master"/>

</outfit>

<outfit id="40" quest="181638">

<list gender="0" lookType="1435" name="Psycraft Master"/>

<list gender="1" lookType="1426" name="Psycraft Master"/>

</outfit>

Aviso: Modiciar o Outifit Id Conforme o Seu Servidor!

Aviso2: Não Eskecer De Modificar os Looktypes Dos Clan e Dos Npc Conforme o Seu Client!

Bom Se Acharem Algum Erro Fatal, Avisar...

Mas Porinquanto é So Isso *-*

Abraço, Espero Que Tenhão Costados!

Creditos Base:

Slicer. (Script 80%)

Stigal. (Script 20% e Tutorial 100%)

VI6MDIG.png

 

"O fracasso é a oportunidade de se começar de novo inteligentemente"

Minhas Redes Sociais: Youtube | Página & Grupo | Steam  | Discord TibiaKing

 

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    aew olha aki da um erro dizendo unable to load outfits ajuda aew? to usando erondino server

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