Ir para conteúdo

Featured Replies

  • 1 month later...
  • Respostas 50
  • Visualizações 36.1k
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

  • Odeio mentiras.. Esse TFS possui BUGS sim pessoal..   - Todos os itens de iluminação estão bugados, como tochas, wands/rods e etc. Você equipa a tocha e tira ela normalmente, porem a luz dela conti

  • Aee! se for oque eu preciso de dou REP o resto da minha vida >.< irei testar. aguarde EDIT--   uma pergunta.. esse quando a staff fala aparece laranja no chat?

  • 3 weeks later...
  • 1 month later...
Postado

Olá TKbianos

Para aqueles que usam bastante o distro TFS 0.4.Rev3777, trago até vocês as sourcers + distro compilado sem nenhum bug.

 

Log de erros consertados em inglês, pois não fui eu quem fiz as alterações (créditos no final do tópico) 

 

LOG Sources.

-- Revision to bugs and features extras:

Code:

-- Revision 1

* Optimize magicwall system - like cipbia 8.60

* Lite fix in configmanager.cpp + added new configs "mysqlReconnectionAttempts" - "tradelimit" - "skipItemsVersionCheck"

* Perfect autostack items + Fixed NPC System (ElfBot)

* Fixed DeadCorpse Monster "Wallking in"

* Added support compilation with boost 1.4+ "windows"

* Fixed function client "ctrl + j"

* Update Code::Blocks project now possible compilation under <-

* Added support compilation with WarSystem

-- Revision 2

* Added Feature - Mailbox Block (more difficult clone items with parcel system) + Extra configs to mail system

* Fixed Guild Management

// Added feature "sendChannelEvent" (autoOpen Channel Invitation to player)

-- Revision 3

* Optimize code in tile.h (bad codes)

* Fixed bug - http://youtu.be/x-R1Fm4vp1o

-- Revision 4

* NewConfig "allowedMaxSizedPackets"

* LiteFix on MailboxSystem

* Optimize mutedSystem

* Fixed /ghost stacking debug

* Fixed showCount hotkey

* Fixed (STAIRHOP_DELAY) on healing and attack

-- Revision 5

* Fixed kickAccountManagerTime on create account

* Patched binary-tilebased house storage to tfsTrunk to 0.4.3777

// House data storage system. Binary and binary-tilebased performs much faster map saving than relational (up to 60x faster).

// MAKE BACKUP "DATABASE" POSSIBLE DELETE HOUSE ITEMS

-- Revision 6

* Update compiler flags to x64 + optimize (Windows)

* Removed function (sendChannelEvent) no more crash in guildSystem

* Added new condition (CONDITION_HOUSESAY) prevent lag and crash on house commands

* Fixed muted system now work 100 properly

* Fixed lite typo on mailBox system

* Fixes on map.cpp on update tiles players

-- Revision 7

* Fixed closeShopWindow (only for users dataPacks RL ... Possible fix to NPCTradeShop System)

* Now walkthroughAllPlayers on tileProtectionZone

// Note: UP - Warning to thiefPlayers in glowing switch tile -- check data/movements/tiles.lua (ID change depend the your items.otb)

* Added new function ( doPlayerSetWalkthrough(cid, uid, walkthrough) )

* Added new flag :: PLAYERFLAG_CANPASSTHROUGHALLCREATURES

* Added saveStepIn SpecialTiles (movements - similar to /saveme command) - doPlayerSave(cid, true)

* Deleted OutfitMaxNumber - Nice for server with 987987+ outfits

* Fixed maximumDoorLevel on data/movements/tiles.lua

* Changed maxNumberItemsID on items.h (#define ITEMS 11500 - Tibia 8.50) to (#define ITEMS 12660 - Tibia 8.60)

* Added penaltyWeaponSystem like CipBia

* Rewrite WarSystem (more complete and cool)

// added with "checkWarsEvent"

* ... other Fixed /ghost stacking debug

-- Revision 8

* Fix weapon disappears - the element ends

* Added WarSystem for SQLite Servers

* Optimize AutoStackSystem

* Fix showDurationItems (hour,min,sec)

* Fixes and complete SQLTables (SQLite and MySQL)

* Fixes typos en databaseManager

* Deleted TheForgottenServer-debug.dev

* Deleted -D__WAR_SYSTEM__ flag no require the system is default

* DatabaBase Version 28

// Order to scripts and files

-- Revision 9

* Fixed StaminaConfig Bug 

* Fixed FieldBugs 

* Fixed bug "canWalkthrough" (implemented in rev 7) - (http://youtu.be/tHdDvpIEKtE)

* Fixed attribute walkStack "glowing switch and other items walStack"

* Added optional items.otb and items.xml in correct format (data/items/correct_format_items)

* Added fieldAbsorb "fieldabsorbpercentenergy - fieldabsorbpercentfire - fieldabsorbpercentpoison" function in items (firewalker boots - fieldAbsorbPercentFire)

// <attribute key="fieldAbsorbPercentFire" value="90" />

// Change the valor is optional

* Added new parameter compilation __GROUND_CACHE__

-- Revision 10

* Fixed accountManager logins "only5" evite crash server with accountManager System

* Fixed allPosible crashBugs with:: Revision 8-9

* Added newForm from compilation with Linux (more clean)

* Removed parameter __GROUND_CACHE__ (no require)

* Tuned to Code

-- Revision 11

* Fixed npcError with function "doPlayerRemoveItem - getItemTypeCount - container"

* Fixed other error with function "canWalkthrough"

* Tuned to code

-- Revision 12

* Fixed mysql.sql (no possible import on rev 11)

* Fixed weapon disappears - the element ends (Fixes from rev 8 UPS)

* Added config maxDepotItems for player premium and free -- check config.lua

* Tuned to absorbField function

* Tuned AutoStackSystem

-- Revision 12.1

* Fixed spamming console error

-- Revision 13

* Added effectTeleport on Monster::createMonster (SUMMON CREATURE)

* Added feature (http://tibia.wikia.com/wiki/Blank_Rune)

* Added feature unified Spells (http://tibia.wikia.com/wiki/Updates/8.6)

* Added newConfigurable (healPlayersOnLevelAdvance)

* Fixed autoStackSystem

* Fixed condition invisible with stealth ring

* Fixed lightingObjets

* Fixed updateWarEvents

* Fixed bug (http://youtu.be/c1bpXJqvzNA)

* Replaced "PlayerCustomFlag_CanWalkthrough" for "PlayerFlag_CanPassThroughAllCreatures"

* Server now read "aid" on Actions/MoveEvents/Weapons

* Server now read "add" "new" on /attr command

-- Revision 14

* Added missing function MySQL //db.connected()

* Added new configurable "from protocols 8.7x" - "tibiaClassicSlots"

* Fixed linkers on x64/MySQL for linux users

* Fixed monstersXML "loadLoot"

* Fixed "changeSpeed" "internalCreatureChangeOutfit" "checkDecay" "checkLight" "loadExperienceStages" "playerAutoWalk" "checkCreatureEvents"

* Fixed displayCriticalHit

* Rewrite GlobalSave 

-- Revision 15

* Added new configurable - "useCapSystem" - "generateAccountSalt" - "noDisableBlockRespawn" - "noShareExpSummonMonster"

// "monstersGoBackToSpawn" - "bindOnlyGlobalAddress"

// "+ RSA Keys configs"

* Cleanup to code

* Fixed AccountManager Login on ownerAccount

* Fixed banSystem on detection for send rare packets

* Fixed bug on "luaDoPlayerSetStamina"

* Fixed monsters tick Intervals "now is like to cip"

* Items now support "pickupable"

* Server now support "wherever" on movements

* Tuned code on "removeCreature" - "playerMoveThing"

* Rewrite TheForgottenServer.dev project

* Removed CryptoPP

* Removed vahash key Encryption

* Remove the old RSA system

-- Revision 16

* Fixed stamina

* Fixed pushDelay monsters/players

* Fixed monster errorLoad

* Fixed weapons decay

* Fixed compiler error on Linux/Makefile.am

-- Revision 17

System:

* Added new configs:

useMultiClient - enableRookSystem - "savePlayerData - houseProtection - houseSkipInitialRent" -

enableProtectionQuestForGM

* Added rookSystem

* Added oldQuest System

* Added missing funtions on items:

blocksolid - blockprojectile - blockpathfind - lightlevel - lightcolor

* Added new functions:

getCreatureStorageList(cid) - getStorageList() - doPlayerOpenChannel(cid, channelId) - doSaveHouse(houseId) -

doPlayerChangeName(guid, oldName, newName)

* Fixed errors on Mail System

* Fixed errors on Mysql Reconnection Attempts

* Fixed errors on Muted System

* Fixed errors on Remove Creature

* Fixed errors on Push Monsters and Players

* Fixed errors on Chat message is too long (is Cancel)

* Fixed errors on Items "text - date - writer"

* Fixed errors en Reflect functions

* Fixed errors on Skill errors (Evite 9999999 skills error)

* Fixed errors on Soul System

* Fixed errors on Stamina System

* Fixed errors on use Amulet of Loss

* Fixed errors on House Data Storage

* Tuned to code

* Removed limit Outfit

* Rewrite SaveSystem

* Rewrite StorageSystem

Data:

Actions (Check menus on actions.xml)

* Added missings special Foods and fixed effects on foods

* Added new actions <!-- New Actions --> on actions.xml:

other/destroy.lua - tools/squeeze.lua - tools/rust remover.lua - tools/ceremonial ankh.lua -

quests/quests.lua

* Added new ids on Construction Kits

* Added new ids on Instruments Musicals

* Changed menu Dolls for Reaction and added new ids for dools and other objets sounds for example Santa Doll

* Tuned menu Teleport (stairs, ladders)

* Tuned menu Bread Creating

* Tuned menu Windows

* Tuned menu Watch

* Tuned menu Other

* Extended ids on Food System and tuned menu Food

Creaturescripts:

* Extended logins on account manager X ip (5 to 20)

Globalevents:

* Added missing querys from WarSystem on init.lua

* Fixed time on clean (on 2 hours) on clean.lua

Libs:

* 000-constant.lua

- Added CONDITION_PARAM_FIELD = 46 :: PLAYERCUSTOMFLAG_CANWALKTHROUGH = 25

- Added Missing and new IDs on menu: -- Skill IDS :: -- WarSystem IDS :: -- Condition IDS :: -- Reduce IDS :: -- UnderWater IDS

: SKILL_FIST = SKILL_FIRST :: SKILL_LAST = SKILL_FISHING :: SKILL__LAST = SKILL__LEVEL

- Changed names on menu: -- Const prop

: CONST_PROP_MOVEABLE = 6 :: CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7 for

CONST_PROP_MOVABLE = 6 :: CONST_PROP_BLOCKINGANDNOTMOVABLE = 7

- Changed names on menu: -- GUILD Members

: GUILDLEVEL_MEMBER = 1 :: GUILDLEVEL_VICE = 2 :: GUILDLEVEL_LEADER = 3 for

GUILD_MEMBER = 1 :: GUILD_VICE = 2 :: GUILD_LEADER = 3

- Changed names on menu: -- Database Types

: DATABASE_ENGINE_NONE = 0 :: DATABASE_ENGINE_MYSQL = 1 :: DATABASE_ENGINE_SQLITE = 2 :: DATABASE_ENGINE_POSTGRESQL = 3 :: DATABASE_ENGINE_ODBC = 4 for

DATABASE_NONE = 0 :: DATABASE_MYSQL = 1 :: DATABASE_SQLITE = 2 :: DATABASE_POSTGRESQL = 3 :: DATABASE_ODBC = 4

- Changed names on menu: -- Weapons IDS

: WEAPON_SHIELD = 4 :: WEAPON_DIST = 5 :: WEAPON_WAND = 6 :: WEAPON_AMMO = 7 :: WEAPON_FIST = 8 for

WEAPON_DIST = 4 :: WEAPON_SHIELD = 5 :: WEAPON_FIST = 6 :: WEAPON_WAND = 7 :: WEAPON_AMMO = 8

- Changed name:

: STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 :: RETURNVALUE_NOTMOVEABLE = 10 :: RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59 :: RETURNVALUE_TILEISFULL = 64 for

STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE = 255 :: RETURNVALUE_NOTMOVABLE = 10 :: RETURNVALUE_TILEISFULL = 59 :: RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 54

* 012-table.lua - is tuned require remplace

* 032-position.lua - is tuned require remplace

* 034-exhaustion.lua - is tuned require remplace

* 050-function.lua

- Changes on: (Importan = QQ)

QQ - function doNumberFormat(i)

QQ - function playerExists(name) :: Fixed for function playerExists(name, multiworld)

QQ - function doMutePlayer(cid, time)

QQ - function doSummonCreature(name, pos, displayError)

QQ - function getOnlinePlayers() :: Fixed error on multiworld

QQ - function isPlayerGhost(cid) :: Fixed errors on Ghost stack

QQ - function doPlayerAddLevel(cid, amount, round) :: Fixed errors (Evite 9999999 skills error)

QQ - function doPlayerAddMagLevel(cid, amount) :: Fixed errors (Evite 9999999 skills error)

QQ - function doPlayerAddSkill(cid, skill, amount, round) :: Fixed errors (Evite 9999999 skills error)

QQ - function doBroadcastMessage(text, class)

QQ - function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)

QQ - Added missing function: function doItemSetActionId(uid, aid)

QQ - Added missing function: function isContainer(uid)

QQ - Added new function: function isUnderWater(cid)

* 100-compat.lua

- Changes on: (Importan = QQ)

QQ - -- Menu Colors "use all"

QQ - -- PVP Types "use all"

QQ - Added missing conditions and menus: CONDITION_PHYSICAL = CONDITION_BLEEDING :: -- Compatibile OLD IDS

- Changed name:

: PlayerFlag_CanPassThroughAllCreature = 48

PlayerFlag_CanPassThroughAllCreatures = 48

Movements:

* Tuned scripts on drown condition for underWater

- drown.lua :+: added - hotd.lua "check <!-- Helmet of the Deep -->"

* Fixed errors on:

- walkback.lua :: Evite errors on ChestQuest or Doors

Talkactions:

* Added missings commands for warSystem :: /war & /balance

* Fixes on command :: /commands :: /gethouse :: /mkick :: /newtype :: /online :: /promote :: /town

XML:

* Changes on vocations.xml "added new function droploot :: Fixed errors on use Amulet of Loss"

-- Revision 18

* Fixed all possibles errors

* Added features:

push-distance-closer

level-vocation-instead-world-name-character-login

-- Revision 19

* Fixed errors commands / npc / code prevent spammings

* Fix error on (onAttacking) - "auto 1 attacktarget"

Path - Files

WARNING HERE ...USE THE NEXT FILES (HAVE IMPORTANT CHANGES)

Code:
config.lua.dist - config.lua

theforgottenserver.s3db - sqlite.s3db

data/creaturescripts/scripts/login.lua

data/items/items.xml - changed FireWalker Boots

data/lib/000-constant.lua

data/lib/100-compat.lua

data/XML/channels.xml

schemas/mysql.sql

Path - Added Files

WARNING HERE ...USE THE NEXT FILES (HAVE IMPORTANT CHANGES)

Code:
data/items/correct_format_items/items.xml

data/items/correct_format_items/items.otb

 

Houve umas alterações importantes nos arquivos a cima, então, cuidado na hora de copiar e colar o seu server em cima desse.

 

Downloads :

TFS 0.4 (Rev 3777 - Sem bugs R12) -----  (Talvez melhor para quem está com dificuldade de compilação)

TFS 0.4 (Rev 3777 - Sem bugs R19) ----- Scan TFS 0.4 (Rev 3777 - Sem bugs R19)

 

Arquivos Dll -- Scan Arquivos Dll

 

CRÉDITOS MARAVILHOSOS PARA :

MartyX (100%)

tomara q seja bom

  • 4 weeks later...
Postado

root@tongendia:~/trunk.r3777/sources# ./theforgottensevrer
-bash: ./theforgottensevrer: No such file or directory
root@tongendia:~/trunk.r3777/sources# ./theforgottenserver
> WARNING: The Forgotten Server has been executed as super user! It is recommended to run as a normal user.
Continue? (y/N)
The Forgotten Server Version: 0.4.3777.19 - Codenamed: (Completed)
A server edited by: MartyX.
A server developed by Elf, Talaturen, KaczooH, Stian and Kornholijo
Visit our forum for updates, support and resources: http://otland.net

>> Loading config (config.lua)
> Opening logs
> Using SHA1 encryption
>> Loading RSA key
>> Starting SQL connection
>> Running Database Manager
> Optimizing table: account_viplist... [success]
> Optimizing table: accounts... [success]
> Optimizing table: bans... [success]
> Optimizing table: environment_killers... [success]
> Optimizing table: global_storage... [success]
> Optimizing table: guild_invites... [success]
> Optimizing table: guild_kills... [success]
> Optimizing table: guild_ranks... [success]
> Optimizing table: guild_wars... [success]
> Optimizing table: guilds... [success]
> Optimizing table: house_auctions... [success]
> Optimizing table: house_data... [success]
> Optimizing table: house_lists... [success]
> Optimizing table: houses... [success]
> Optimizing table: killers... [success]
> Optimizing table: player_deaths... [success]
> Optimizing table: player_depotitems... [success]
> Optimizing table: player_items... [success]
> Optimizing table: player_killers... [success]
> Optimizing table: player_namelocks... [success]
> Optimizing table: player_skills... [success]
> Optimizing table: player_spells... [success]
> Optimizing table: player_storage... [success]
> Optimizing table: player_viplist... [success]
> Optimizing table: players... [success]
> Optimizing table: server_config... [success]
> Optimizing table: server_motd... [success]
> Optimizing table: server_record... [success]
> Optimizing table: server_reports... [success]
> Optimizing table: tile_items... [success]
> Optimizing table: tile_store... [success]
> Optimizing table: tiles... [success]
>> Loading items (OTB)

> ERROR: Unable to load items (OTB)!
theforgottenserver: /usr/include/boost/thread/pthread/condition_variable_fwd.hpp:46: boost::condition_variable::~condition_variable(): Assertion `!pthread_mutex_destroy(&internal_mutex)' failed.
Aborted
root@tongendia:~/trunk.r3777/sources#
 

i got this erros -.-*

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo