Postado Novembro 18, 2014 10 anos Uso como base o pokémon titanium, os pokémons não evoluem, e na dex fica em branco as stones... evolution: local special = specialevo local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"}, [dusk] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, [moon] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"}, [electirizer] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"}, [magmarizer] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, [prismscale] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"}, [dubiousdisc] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, [protector] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"}, [shiny] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"}, [deephseascale] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, [dawn] = {"Seel", "Shellder", "Smoochum", "Swinub"}, [king] = {"Slowpoke", "Poliwhirl"}, [metal] = {"Onix", "Scyther"}, [dragon] = {"Seadra"}, [upgrade] = {"Porygon"}, [sun] = {"Sunkern", "Gloom"}, --[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) or #getCreatureSummons(cid) > 1 then --alterado v2.9 return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "Bu Pokemon Evrimlesemez.") return true end if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Bu Pokemon Evrim Tasi Ile Gelistirilemez.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "Sadece Kendi Pokemonunuzda Evrim Tasi Kullanabilirsiniz.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "Bu Pokemonun Evrimi Için Baska Bir Tas Gereklidir!") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Jolteon" elseif item.itemid == water then eevee = "Vaporeon" elseif item.itemid == fire then eevee = "Flareon" elseif item.itemid == leaf then eevee = "Leafeon" elseif item.itemid == dawn then eevee = "Glaceon" elseif item.itemid == prismscale then eevee = "Sylveon" elseif item.itemid == shiny and allEvolutionsCanBeInduzedByStone then eevee = "Espeon" elseif item.itemid == dusk and allEvolutionsCanBeInduzedByStone then eevee = "Umbreon" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Shiny Jolteon" elseif item.itemid == water then eevee = "Shiny Vaporeon" elseif item.itemid == fire then eevee = "Shiny Flareon" elseif item.itemid == shiny and allEvolutionsCanBeInduzedByStone then eevee = "Shiny Espeon" elseif item.itemid == dusk and allEvolutionsCanBeInduzedByStone then eevee = "Shiny Umbreon" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Gloom" then local gloom = "" if item.itemid == leaf then gloom = "Vileplume" elseif item.itemid == sun then gloom = "Bellossom" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[gloom].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 40 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (40).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, gloom, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Gloom" then local gloom = "" if item.itemid == leaf then gloom = "Shiny Vileplume" elseif item.itemid == sun then gloom = "Shiny Bellossom" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[gloom].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 40 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (40).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, gloom, 0, 0) return true end if getPokemonName(item2.uid) == "Poliwhirl" then local poliwhirl = "" if item.itemid == water then poliwhirl = "Poliwrath" elseif item.itemid == king then poliwhirl = "Politoed" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[poliwhirl].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, poliwhirl, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Poliwhirl" then local poliwhirl = "" if item.itemid == water then poliwhirl = "Shiny Poliwrath" elseif item.itemid == king then poliwhirl = "Shiny Politoed" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[poliwhirl].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, poliwhirl, 0, 0) return true end if getPokemonName(item2.uid) == "Slowpoke" then local slowpoke = "" if item.itemid == water then slowpoke = "Slowbro" elseif item.itemid == king then slowpoke = "Slowking" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[slowpoke].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, slowpoke, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Slowpoke" then local slowpoke = "" if item.itemid == water then slowpoke = "Shiny Slowbro" elseif item.itemid == king then slowpoke = "Shiny Slowking" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[slowpoke].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, slowpoke, 0, 0) return true end if getPokemonName(item2.uid) == "Tyrogue" then local tyrogue = "" if item.itemid == punch then tyrogue = "Hitmonchan" elseif item.itemid == kick then tyrogue = "Hitmonlee" elseif item.itemid == rolling then tyrogue = "Hitmontop" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[tyrogue].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, tyrogue, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Tyrogue" then local tyrogue = "" if item.itemid == punch then tyrogue = "Shiny Hitmonchan" elseif item.itemid == kick then tyrogue = "Shiny Hitmonlee" elseif item.itemid == rolling then tyrogue = "Shiny Hitmontop" else doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Gerekli Tas Bu Degil.") return true end minlevel = pokes[tyrogue].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 50 then return doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil (50).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, tyrogue, 0, 0) return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Bu Pokemonu Gelistirmek Için Yeterli Levele Sahip Degilsiniz ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Bu Pokemon Gelismek Için Yeterli Levele Sahip Degil ("..nlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) return TRUE end Evolution um NPC que eu achei: <?xml version="1.0" encoding="UTF-8"?> <monster name="Evolution" nameDescription="" race="electric" experience="0" speed="0" manacost="0"> <health now="1000" max="1000"/> <look type="100" head="15" body="20" legs="95" feet="113" corpse="0"/> <targetchange interval="10000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="0"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="97"/> <flag runonhealth="0"/> </flags> <attacks> </attacks> <defenses armor="0" defense="0"> </defenses> <loot> </loot> </monster> pokedex system: local skills = specialabilities --alterado v2.9 \/ TUDO!! function doAddPokemonInDexList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).dex then return true end local a = newpokedex[poke] local b = getPlayerStorageValue(cid, a.storage) setPlayerStorageValue(cid, a.storage, b.." dex,") end function getPokemonEvolutionDescription(name, next) local kev = poevo[name] local stt = {} if isInArray(specialevo, name) then if name == "Poliwhirl" then if next then return "\nPoliwrath or Politoed, requires level 50." end table.insert(stt, "Evolve Stone: Water Stone or King's Rock\n\n") table.insert(stt, "Evolutions:\nPoliwrath, requires level 50.\nPolitoed, requires level 50.") elseif name == "Shiny Poliwhirl" then if next then return "\nShiny Poliwrath or Shiny Politoed, requires level 50." end table.insert(stt, "Evolve Stone: Water Stone or King's Rock\n\n") table.insert(stt, "Evolutions:\nShiny Poliwrath, requires level 50.\nShiny Politoed, requires level 50.") elseif name == "Gloom" then if next then return "\nVileplume or Bellossom, requires level 40." end table.insert(stt, "Evolve Stone: Leaf Stone or Sun Stone\n\n") table.insert(stt, "Evolutions:\nVileplume, requires level 40.\nBellossom, requires level 40.") elseif name == "Shiny Gloom" then if next then return "\nShiny Vileplume or Shiny Bellossom, requires level 40." end table.insert(stt, "Evolve Stone: Leaf Stone or Sun Stone\n\n") table.insert(stt, "Evolutions:\nShiny Vileplume, requires level 40.\nShiny Bellossom, requires level 40.") elseif name == "Slowpoke" then if next then return "\nSlowbro, requires level 50.\nSlowking, requires level 50." end table.insert(stt, "Evolve Stone: Water Stone or King's Rock\n\n") table.insert(stt, "Evolutions:\nSlowbro, requires level 50.\nSlowking, requires level 50.") elseif name == "Shiny Slowpoke" then if next then return "\nShiny Slowbro, requires level 50.\nShiny Slowking, requires level 50." end table.insert(stt, "Evolve Stone: Water Stone or King's Rock\n\n") table.insert(stt, "Evolutions:\nShiny Slowbro, requires level 50.\nShiny Slowking, requires level 50.") elseif name == "Eevee" then if next then return "\nVaporeon, requires level 50.\nJolteon, requires level 50.\nFlareon, requires level 50.\nUmbreon, requires level 50.\nEspeon, requires level 50.\nLeafeon, requires level 50.\nGlaceon, requires level 50.\nSylveon, requires level 50." end table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Dusk Stone or Shiny Stone or Leaf Stone or Dawn Stone or Prism Scale\n\n") table.insert(stt, "Evolutions:\nVaporeon, requires level 50.\nJolteon, requires level 50.\nFlareon, requires level 50.\nUmbreon, requires level 50.\nEspeon, requires level 50.\nLeafeon, requires level 50.\nGlaceon, requires level 50.\nSylveon, requires level 50.") elseif name == "Shiny Eevee" then if next then return "\nShiny Vaporeon, requires level 50.\nShiny Jolteon, requires level 50.\nShiny Flareon, requires level 50.\nShiny Umbreon, requires level 50.\nShiny Espeon, requires level 50." end table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Dusk Stone or Shiny Stone\n\n") table.insert(stt, "Evolutions:\nShiny Vaporeon, requires level 50.\nShiny Jolteon, requires level 50.\nShiny Flareon, requires level 50.\nShiny Umbreon, requires level 50.\nShiny Espeon, requires level 50.") elseif name == "Tyrogue" then if next then return "\nHitmonlee, requires level 50.\nHitmonchan, requires level 50.\nHitmontop, requires level 50." end table.insert(stt, "Evolve Stone: Punch Machine or Kick Machine or Rolling Kick Machine\n\n") table.insert(stt, "Evolutions:\nHitmonlee, requires level 50.\nHitmonchan, requires level 50.\nHitmontop, requires level 50.") elseif name == "Shiny Tyrogue" then if next then return "\nShiny Hitmonlee, requires level 50.\nShiny Hitmonchan, requires level 50.\nShiny Hitmontop, requires level 50." end table.insert(stt, "Evolve Stone: Punch Machine or Kick Machine or Rolling Kick Machine\n\n") table.insert(stt, "Evolutions:\nShiny Hitmonlee, requires level 50.\nShiny Hitmonchan, requires level 50.\nShiny Hitmontop, requires level 50.") end elseif kev then if next then table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".") return table.concat(stt) end local id = tonumber(kev.stoneid) local id2 = tonumber(kev.stoneid2) local stone = "" if tonumber(kev.count) == 2 then stone = doConvertStoneIdToString(id).." (2x)" else stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2) end table.insert(stt, "Evolve Stone: "..stone.."\n\n") table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".") table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true)) else if not next then table.insert(stt, "Evolutions:\nIt doesn't evolve." ) end end return table.concat(stt) end local function getMoveDexDescr(cid, name, number) local x = movestable[name] if not x then return "" end local z = "\n" local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.tmove1, x.tmove2, x.tmove3} local y = tables[number] if not y then return "" end if getTableMove(cid, y.name) == "" then print(""..y.name.." faltando") return "unknown error" end local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t) return txt end --alterado v2.8 local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly", "mining", "headbutt", "harvest"} local passivas = { ["Electricity"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", "Shiny Elekid", "Joltik", "Galvantula", "Zekrom", tpw = "electric"}, ["Lava Counter"] = {"Magmar", "Shiny Magmar", "Magby", "Shiny Magby", "Reshiram", tpw = "fire"}, ["Bone Counter"] = {"Cubone", "Marowak", "Shiny Cubone", "Shiny Marowak", tpw = "ground"}, ["Counter Helix"] = {tpw = "bug"}, ["Giroball"] = {"Pineco", "Forretress", "Shiny Pineco", "Shiny Forretress", tpw = "steel"}, ["Counter Claw"] = {"Scizor", "Shiny Scizor", tpw = "bug"}, ["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"}, ["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"}, ["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"}, --alterado v2.6 ["Stunning Confusion"] = {"Psyduck", "Golduck", "Shiny Psyduck", "Shiny Golduck", "Wobbuffet", "Shiny Wobbuffet", tpw = "psychic"}, ["Groundshock"] = {"Kangaskhan", "Shiny Kangaskhan", tpw = "normal"}, ["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Pikachu", "Shiny Raichu", tpw = "electric"}, ["Melody"] = {"Wigglytuff", "Shiny Wigglytuff", tpw = "normal"}, ["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"}, ["Fury"] = {"Persian", "Raticate", "Shiny Persian", "Shiny Raticate", tpw = "normal"}, ["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela", tpw = "grass"}, ["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume", tpw = "grass"}, ["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", "Mamoswine", "Shiny Wooper", "Shiny Quagsire", "Shiny Swinub", "Shiny Piloswine", "Shiny Mamoswine", tpw = "psychic"}, ["Zen Mind"] = {"Slowking", "Shiny Slowking", tpw = "psychic"}, ["Mirror Coat"] = {"Wobbuffet", "Shiny Wobbuffet", tpw = "psychic"}, ["Lifesteal"] = {"Crobat", "Shiny Crobat", tpw = "normal"}, ["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Tyrogue", "Shiny Scyther", "Pink Scyther", "Shiny Scizor", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", "Shiny Ledian", "Shiny Ledyba", "Shiny Sneasel", tpw = "normal"}, ["Foresight"] = {"Machamp", "Shiny Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"}, ["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Mismagius", "Shiny Mismagius", "Shiny Unown", "Shiny Misdreavus", "Shiny Weezing", "Shiny Koffing", "Shiny Haunter", "Shiny Gastly", "Shiny Gengar", tpw = "ghost"}, } function doShowPokedexRegistration(cid, pokemon, ball) local item2 = pokemon local virtual = false if type(pokemon) == "string" then virtual = true end local myball = ball local name = virtual and pokemon or getCreatureName(item2.uid) local v = fotos[name] local stt = {} table.insert(stt, "Name: "..name.."\n") if pokes[name].type2 and pokes[name].type2 ~= "no type" then table.insert(stt, "Type: "..pokes[name].type.."/"..pokes[name].type2.."") else table.insert(stt, "Type: "..pokes[name].type.."") end if virtual then table.insert(stt, "\nLevel Base: "..pokes[name].level.."\n") else table.insert(stt, "\nRequired level: "..getPokemonLevel(item2.uid).."\n") end table.insert(stt, "\n"..getPokemonEvolutionDescription(name).."\n") table.insert(stt, "\nMoves:") if name == "Ditto" then if virtual then table.insert(stt, "\nIt doesn't use any moves until transformed.") elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then table.insert(stt, "\nIt doesn't use any moves until transformed.") else for a = 1, 15 do table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a).."") end end elseif name == "Shiny Ditto" then if virtual then table.insert(stt, "\nIt doesn't use any moves until transformed.") elseif getPlayerStorageValue(item2.uid, 1010) == "Shiny Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then table.insert(stt, "\nIt doesn't use any moves until transformed.") else for a = 1, 15 do table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a).."") end end else for a = 1, 15 do table.insert(stt, getMoveDexDescr(item2.uid, name, a).."") end end for e, f in pairs(passivas) do if isInArray(passivas[e], name) then local tpw = passivas[e].tpw if name == "Pineco" and passivas[e] == "Giroball" then tpw = "bug" end table.insert(stt, "\n"..e.." - passive - "..tpw.."") end end table.insert(stt, "\n\nAbility:\n") local abilityNONE = true for b, c in pairs(skills) do if isInArray(skillcheck, b) then if isInArray(c, name) then table.insert(stt, (b == "levitate_fly" and "Levitate" or doCorrectString(b)).."\n") abilityNONE = false end end end if abilityNONE then table.insert(stt, "None") end if string.len(table.concat(stt)) > 8192 then print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.") doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") return true end doShowTextDialog(cid, v, table.concat(stt)) end up Resolvido, pode fechar. Editado Novembro 17, 2014 10 anos por GabrielSapient (veja o histórico de edições) Ajudei? REP+ Talvez possa te ajudar: • Launcher AutoUpdate C# - Tutorial • Sprites OtPokémon 9.4 e 10.1 • Liberando espaço de sprites no old client • Deixar OTClient com zoom padrão
Postado Novembro 19, 2014 10 anos Solução Você abriu uma denúncia relatando que ja resolveu o problema então se possível comente como resolveu o problema para que outros membros que tiverem com o mesmo problema saberem como resolver. Ajudei = REP+ Não dou suporte por PM qualquer dúvida procure no fórum,caso não encontre oque procura crie um tópico. [email protected]" /> | TFS 0.4 DEV | %5Bcreaturescript%5D Icones no minimap com descrição%5Btalkaction%5D Adicionar ou remover VIP do player.%5Bcreaturescripts%5D Senha para porta%5Btalkaction%5D Mandar mensagem para pasta do servidorMapa Evento War Castle%5Baction%5D Canoa em MovimentoTeleport Scroll System%5Bcreaturescripts%5D Recompensa por level para X vocations%5Btalkaction%5D Adicionar X item para o player%5Btalkactions%5D Adicionar item para todos players online%5Baction%5D Item que teleporta o player para house[action+movement] Passaporte para entrar no barco
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