Postado Dezembro 26, 2015 9 anos Eu arrumei esse bug pegando o NPC Oracle antigo , aquele que vc já escolhe a vocação, Realmente Island of Destiny está lá só de enfeite.
Postado Dezembro 26, 2015 9 anos 7 horas atrás, felipeassasin disse: Eu arrumei esse bug pegando o NPC Oracle antigo , aquele que vc já escolhe a vocação, Realmente Island of Destiny está lá só de enfeite. Poderia disponibilizar por favor???
Postado Dezembro 26, 2015 9 anos 2 minutos atrás, edu1991 disse: Poderia disponibilizar por favor??? Npc Antigo. \/ - Altere seu \data\npc\scripts\TheOracle.lua Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local vocation = {} local town = {} local config = { towns = { ["venore"] = 1, ["thais"] = 2, ["carlin"] = 4 }, vocations = { ["sorcerer"] = { text = "A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 1, --equipment spellbook, wand of vortex, magician's robe, mage hat, studded legs, leather boots, scarf {{2175, 1}, {2190, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container rope, shovel, mana potion {{2120, 1}, {2554, 1}, {7620, 1}} }, ["druid"] = { text = "A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 2, --equipment spellbook, snakebite rod, magician's robe, mage hat, studded legs, leather boots scarf {{2175, 1}, {2182, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container rope, shovel, mana potion {{2120, 1}, {2554, 1}, {7620, 1}} }, ["paladin"] = { text = "A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 3, --equipment dwrven shield, 5 spear, ranger's cloak, ranger legs scarf, legion helmet {{2525, 1}, {2389, 5}, {2660, 1}, {8923, 1}, {2643, 1}, {2661, 1}, {2480, 1}}, --container rope, shovel, health potion, bow, 50 arrow {{2120, 1}, {2554, 1}, {7618, 1}, {2456, 1}, {2544, 50}} }, ["knight"] = { text = "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 4, --equipment dwarven shield, steel axe, brass armor, brass helmet, brass legs scarf {{2525, 1}, {8601, 1}, {2465, 1}, {2460, 1}, {2478, 1}, {2643, 1}, {2661, 1}}, --container jagged sword, daramian mace, rope, shovel, health potion {{8602, 1}, {2439, 1}, {2120, 1}, {2554, 1}, {7618, 1}} } } } function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function greetCallback(cid) local player = Player(cid) local level = player:getLevel() if level < 8 then npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid) return false elseif level > 9 then npcHandler:say(player:getName() ..", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid) return false elseif player:getVocation():getId() > 0 then npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid) return false else npcHandler:setMessage(MESSAGE_GREET, player:getName() ..", ARE YOU PREPARED TO FACE YOUR DESTINY?") end return true end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if npcHandler.topic[cid] == 0 then if msgcontains(msg, "yes") then npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {THAIS}, OR {VENORE}?", cid) npcHandler.topic[cid] = 1 end elseif npcHandler.topic[cid] == 1 then local cityTable = config.towns[string.lower(msg)] if cityTable then town[cid] = cityTable npcHandler:say("IN ".. string.upper(msg) .."! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) npcHandler.topic[cid] = 2 else npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {THAIS}, OR {VENORE}?", cid) end elseif npcHandler.topic[cid] == 2 then local vocationTable = config.vocations[string.lower(msg)] if vocationTable then npcHandler:say(vocationTable.text, cid) npcHandler.topic[cid] = 3 vocation[cid] = vocationTable.vocationId else npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) end elseif npcHandler.topic[cid] == 3 then if msgcontains(msg, "yes") then npcHandler:say("SO BE IT!", cid) player:setVocation(Vocation(vocation[cid])) player:setTown(Town(town[cid])) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:teleportTo(Town(town[cid]):getTemplePosition()) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) local targetVocation = config.vocations[string.lower(Vocation(vocation[cid]):getName())] for i = 1, #targetVocation[1] do player:addItem(targetVocation[1][1], targetVocation[1][2]) end local backpack = player:addItem(1988) for i = 1, #targetVocation[2] do backpack:addItem(targetVocation[2][1], targetVocation[2][2]) end else npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) npcHandler.topic[cid] = 2 end end return true end local function onAddFocus(cid) town[cid] = 0 vocation[cid] = 0 end local function onReleaseFocus(cid) town[cid] = nil vocation[cid] = nil end npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus) npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus) npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!") npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Dezembro 26, 2015 9 anos 56 minutos atrás, felipeassasin disse: Npc Antigo. \/ - Altere seu \data\npc\scripts\TheOracle.lua Mostrar conteúdo oculto local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local vocation = {} local town = {} local config = { towns = { ["venore"] = 1, ["thais"] = 2, ["carlin"] = 4 }, vocations = { ["sorcerer"] = { text = "A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 1, --equipment spellbook, wand of vortex, magician's robe, mage hat, studded legs, leather boots, scarf {{2175, 1}, {2190, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container rope, shovel, mana potion {{2120, 1}, {2554, 1}, {7620, 1}} }, ["druid"] = { text = "A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 2, --equipment spellbook, snakebite rod, magician's robe, mage hat, studded legs, leather boots scarf {{2175, 1}, {2182, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container rope, shovel, mana potion {{2120, 1}, {2554, 1}, {7620, 1}} }, ["paladin"] = { text = "A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 3, --equipment dwrven shield, 5 spear, ranger's cloak, ranger legs scarf, legion helmet {{2525, 1}, {2389, 5}, {2660, 1}, {8923, 1}, {2643, 1}, {2661, 1}, {2480, 1}}, --container rope, shovel, health potion, bow, 50 arrow {{2120, 1}, {2554, 1}, {7618, 1}, {2456, 1}, {2544, 50}} }, ["knight"] = { text = "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", vocationId = 4, --equipment dwarven shield, steel axe, brass armor, brass helmet, brass legs scarf {{2525, 1}, {8601, 1}, {2465, 1}, {2460, 1}, {2478, 1}, {2643, 1}, {2661, 1}}, --container jagged sword, daramian mace, rope, shovel, health potion {{8602, 1}, {2439, 1}, {2120, 1}, {2554, 1}, {7618, 1}} } } } function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function greetCallback(cid) local player = Player(cid) local level = player:getLevel() if level < 8 then npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid) return false elseif level > 9 then npcHandler:say(player:getName() ..", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid) return false elseif player:getVocation():getId() > 0 then npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid) return false else npcHandler:setMessage(MESSAGE_GREET, player:getName() ..", ARE YOU PREPARED TO FACE YOUR DESTINY?") end return true end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if npcHandler.topic[cid] == 0 then if msgcontains(msg, "yes") then npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {THAIS}, OR {VENORE}?", cid) npcHandler.topic[cid] = 1 end elseif npcHandler.topic[cid] == 1 then local cityTable = config.towns[string.lower(msg)] if cityTable then town[cid] = cityTable npcHandler:say("IN ".. string.upper(msg) .."! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) npcHandler.topic[cid] = 2 else npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {THAIS}, OR {VENORE}?", cid) end elseif npcHandler.topic[cid] == 2 then local vocationTable = config.vocations[string.lower(msg)] if vocationTable then npcHandler:say(vocationTable.text, cid) npcHandler.topic[cid] = 3 vocation[cid] = vocationTable.vocationId else npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) end elseif npcHandler.topic[cid] == 3 then if msgcontains(msg, "yes") then npcHandler:say("SO BE IT!", cid) player:setVocation(Vocation(vocation[cid])) player:setTown(Town(town[cid])) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:teleportTo(Town(town[cid]):getTemplePosition()) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) local targetVocation = config.vocations[string.lower(Vocation(vocation[cid]):getName())] for i = 1, #targetVocation[1] do player:addItem(targetVocation[1][1], targetVocation[1][2]) end local backpack = player:addItem(1988) for i = 1, #targetVocation[2] do backpack:addItem(targetVocation[2][1], targetVocation[2][2]) end else npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) npcHandler.topic[cid] = 2 end end return trueend local function onAddFocus(cid) town[cid] = 0 vocation[cid] = 0end local function onReleaseFocus(cid) town[cid] = nil vocation[cid] = nilend npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus) npcHandler:setCallback(CALLBACK_GREET, greetCallback)npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)npcHandler:addModule(FocusModule:new()) Muito obrigado, amigo. Está acusando um erro de migração aqui (segue a print logo abaixo). Saberia resolver? Grato
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