Postado Abril 13, 2015 10 anos Este é um post popular. Nome: Sistema de reset Versão testada: TFS 0.3.6pl1 / 0.4 / 0.3.7 / 1.1 Créditos: fireelement Imagem: Vá em data/talkactions/talkactions.xml e adicione essa tag: Para TFS 0.3/0.4: <talkaction words="!reset" event="script" value="reset.lua"/> Para TFS 1.1/1.0: <talkaction words="!reset" script="reset.lua"/> Agora vá em data/talkactions/scripts/ e crie um arquivo com o nome reset.lua e cole isso nele: Para TFS 0.3/0.4: local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureMaxHealth(cid), getCreatureMaxMana(cid) doPlayerAddLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) setCreatureMaxHealth(cid, healthMax) setCreatureMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end Para TFS 1.1: local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(player, words, param) local function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end local function getPlayerResets() local resets = player:getStorageValue(500) return resets < 0 and 0 or resets end local function doPlayerAddResets(count) player:setStorageValue(500, getPlayerResets() + count) end if config.redskull and player:getSkull() == 4 then player:sendCancelMessage("You need to be without red skull to reset.") return false elseif config.pz and not getTilePzInfo(player:getPosition()) then player:sendCancelMessage("You need to be in protection zone to reset.") return false elseif config.battle and player:getCondition(CONDITION_INFIGHT) then player:sendCancelMessage("You need to be without battle to reset.") return false end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets() <= y.resets then resetLevel = player:isPremium() and y.premium or y.level break end end if getPlayerLevel(player) < resetLevel then player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.") return false end doPlayerAddResets(1) local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana() player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel)) player:setMaxHealth(healthMax) player:setMaxMana(manaMax) player:addHealth(health) player:addMana(mana) player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED) player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".") return false end Para TFS 1.0: local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local player = Player(cid) local function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end local function getPlayerResets() local resets = player:getStorageValue(500) return resets < 0 and 0 or resets end local function doPlayerAddResets(count) player:setStorageValue(500, getPlayerResets() + count) end if config.redskull and player:getSkull() == 4 then player:sendCancelMessage("You need to be without red skull to reset.") return false elseif config.pz and not getTilePzInfo(player:getPosition()) then player:sendCancelMessage("You need to be in protection zone to reset.") return false elseif config.battle and player:getCondition(CONDITION_INFIGHT) then player:sendCancelMessage("You need to be without battle to reset.") return false end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets() <= y.resets then resetLevel = player:isPremium() and y.premium or y.level break end end if getPlayerLevel(player) < resetLevel then player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.") return false end doPlayerAddResets(1) local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana() player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel)) player:setMaxHealth(healthMax) player:setMaxMana(manaMax) player:addHealth(health) player:addMana(mana) player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED) player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".") return false end
Postado Abril 13, 2015 10 anos Muito bom fire, seu tópico foi aprovado, movido para a seção correta e você ganhou um rep pela contribuição ➥ Regras | Seções OTServ | Seções BOT
Postado Abril 17, 2015 10 anos Olá! Fiz umas alterações com funções 1.0 e deu certo. local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureHealth(cid), getPlayerMaxMana(cid) getPlayerLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) getCreatureHealth(cid, healthMax) getPlayerMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end -------- 21:57 Now you have 1 reset. 21:57 Now you have 2 resets. Mas o level nao volta ao nivel 8. Obs : TFS 1.0 tem como ajudar? E se possivel um sistema de reset no Look. Na verdade... preciso de um sistema de reset com look, para TFS 1.0 Estou com um projeto 10.76 se alguem poder me ajudar eu agradeço!
Postado Abril 17, 2015 10 anos Autor Olá! Fiz umas alterações com funções 1.0 e deu certo. local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets() <= y.resets then resetLevel = player:isPremium() and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureHealth(cid), getPlayerMaxMana(cid) getPlayerLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) getCreatureHealth(cid, healthMax) getPlayerMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end -------- 21:57 Now you have 1 reset. 21:57 Now you have 2 resets. Mas o level nao volta ao nivel 8. Obs : TFS 1.0 tem como ajudar? E se possivel um sistema de reset no Look. Na verdade... preciso de um sistema de reset com look, para TFS 1.0 Estou com um projeto 10.76 se alguem poder me ajudar eu agradeço! Testei aqui e o TFS tem um bug na função addMana =/ local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(player, words, param) local function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end local function getPlayerResets() local resets = player:getStorageValue(500) return resets < 0 and 0 or resets end local function doPlayerAddResets(count) player:setStorageValue(500, getPlayerResets() + count) end if config.redskull and player:getSkull() == 4 then player:sendCancelMessage("You need to be without red skull to reset.") return false elseif config.pz and not getTilePzInfo(player:getPosition()) then player:sendCancelMessage("You need to be in protection zone to reset.") return false elseif config.battle and player:getCondition(CONDITION_INFIGHT) then player:sendCancelMessage("You need to be without battle to reset.") return false end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets() <= y.resets then resetLevel = player:isPremium() and y.premium or y.level break end end if getPlayerLevel(player) < resetLevel then player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.") return false end doPlayerAddResets(1) local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana() player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel)) player:setMaxHealth(healthMax) player:setMaxMana(manaMax) player:addHealth(health) player:addMana(mana) player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED) player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".") return false end
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