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  • Este é um post popular.

Bom após 1 semana tentando entrar em contato com o Colors consegui a permissão para trazer o Crafting System 1.x dele para o Tibiaking...

Sem mais Demoras vamos lá

Imagens do Script

8d33b1cb3f.jpg

 

0282bd0c5d.jpg

 

0bb4463120.jpg

 

10b72c137b.jpg

 

 

Vamos instalar ele então \õ/ 

 

Em actions

em actions.xml adicione

<action fromaid="50501" toaid="50506" script="craftsys.lua"/>

na pasta ot/data/actions/script

copie qualquer arquivo, renomeie para craftsys.lua

e dentro adicione 

function onUse(player, item, fromPosition, itemEx, toPosition)
   local found = 0
   local recipes = craftingProfessionsConfig[item.actionid].skillRecipes
   local modal = ModalWindow(item.actionid, ""..craftingProfessionsConfig[item.actionid].skillName.." (Crafting Skill: "..player:getCustomSkill(item.actionid).."/"..craftingProfessionsConfig.maxSkill..")", craftingProfessionsConfig[item.actionid].message)

   if item.itemid == 8046 and isInArray({50501, 50502, 50503, 50504, 50505, 50506}, item.actionid) then
     if getCreatureCondition(player, CONDITION_SPELLCOOLDOWN, 160) then --I don't really know how to use :getCreatureCondition, it never works for me.
       return player:sendCancelMessage("You are already crafting.")
     end

     if not player:isProfession(item.actionid) then
       return player:sendCancelMessage("You need to learn "..craftingProfessionsConfig[item.actionid].skillName.." before using this.")
     end

     for i = 1, #recipes do
       if player:getStorageValue(craftingProfessionsConfig.baseRecipeStorage + recipes[i].storage) == 1 then
         modal:addChoice(i, capAll(getItemName(recipes[i].item))--[[.." ["..recipes[i].skill.."]"]])
       end
     end

     craftingProfessionsConfig.extraData[player:getId()] = {
       lastPos = Item(item.uid):getPosition()
     }

     if modal:getChoiceCount() ~= 0 then
       modal:addButton(1, "Create")
       modal:setDefaultEnterButton(1)
       modal:addButton(2, "Exit")
       modal:setDefaultEscapeButton(2)
       modal:addButton(3, "Materials")
       modal:sendToPlayer(player)
     else
       player:sendCancelMessage("You need to learn some "..craftingProfessionsConfig[item.actionid].skillName.." recipes first.")
     end
   elseif item.itemid == 1967 and item.actionid >= craftingProfessionsConfig.baseRecipeStorage then
     for i = 1, #recipes do
       if recipes[i].storage == tonumber(Item(item.uid):getAttribute(ITEM_ATTRIBUTE_TEXT)) then
         found = i
       end
     end
     if found == 0 then return player:sendCancelMessage(RETURNVALUE_CANNOTUSETHISOBJECT) end
     if player:getStorageValue(craftingProfessionsConfig.baseRecipeStorage + recipes[found].storage) == -1 then
       if player:getCustomSkill(item.actionid) >= recipes[found].skill then
         player:setStorageValue(craftingProfessionsConfig.baseRecipeStorage + recipes[found].storage, 1)
         player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You learned how to make "..capAll(getItemName(recipes[found].item))..".")
         player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
         Item(item.uid):remove(1)
       else
         player:sendCancelMessage("You require "..recipes[found].skill.." crafting skill in "..craftingProfessionsConfig[item.actionid].skillName.." to learn this recipe.")
       end
     else
       player:sendCancelMessage("You have already learned this recipe.")
     end
   elseif item.itemid == 2217 and item.actionid >= craftingProfessionsConfig.baseRecipeStorage then
     if player:getStorageValue(item.actionid) == -1 then
       player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You have learned "..craftingProfessionsConfig[item.actionid].skillName..", then the book burned to ashes after learning it's secrets.")
       player:getPosition():sendMagicEffect(CONST_ME_EXPLOSIONHIT)
       player:setStorageValue(item.actionid, 10)
       Item(item.uid):remove(1)
     else
       player:sendCancelMessage("You already know "..craftingProfessionsConfig[item.actionid].skillName..".")
     end
   end
   return true
end

Em CreatureScript 

creaturescripts.xml

Adicione 

<event type="modalwindow" name="craftingMW" script="crafting.lua"/>

entre na pasta script.. copia um arquivo (msm de sempre)

renomeie para crafting.lua

coloquei isto dentro

function onModalWindow(player, modalWindowId, buttonId, choiceId)
   if not isInArray({50501, 50502, 50503, 50504, 50505, 50506}, modalWindowId) or buttonId == 2 then
     return false
   end
   local count = 0
   local recipes = craftingProfessionsConfig[modalWindowId].skillRecipes
   local str = ""..capAll(getItemName(recipes[choiceId].item)).."\n  Skill Needed: "..recipes[choiceId].skill.." - Point Cost: 1p\n\nMaterials:"
   if buttonId == 3 then
     for i = 1, #recipes[choiceId].mats do
       str = str.."\n- "..capAll(getItemName(recipes[choiceId].mats[i][1])).." ("..player:getItemCount(recipes[choiceId].mats[i][1]).."/"..recipes[choiceId].mats[i][2]..")"
     end
     if str ~= "" then
       player:showTextDialog(recipes[choiceId].item, str)
     end
     return true
   end
   for i = 1, #recipes[choiceId].mats do
     if player:getItemCount(recipes[choiceId].mats[i][1]) >= recipes[choiceId].mats[i][2] then
       count = count + 1
     end
   end
   if count == #recipes[choiceId].mats then
     local craftCD = Condition(CONDITION_SPELLCOOLDOWN)
     craftCD:setParameter(COMBAT_PARAM_AGGRESSIVE, 0)
     craftCD:setParameter(CONDITION_PARAM_SUBID, 160)
     craftCD:setParameter(CONDITION_PARAM_TICKS, recipes[choiceId].time * 1000)
     player:addCondition(craftCD)
     player:allowMovement(false)
     player:say("Crafting...", TALKTYPE_MONSTER_SAY)
     local itemPos = craftingProfessionsConfig.extraData[player:getId()].lastPos
     function sendAnimation(times) --This needs to be improved
       itemPos:sendMagicEffect(CONST_ME_BLOCKHIT)
       if times == 0 then
         return true
       end
       addEvent(sendAnimation, 1000, times - 1)
     end
     sendAnimation(recipes[choiceId].time)
     for i = 1, count do
       player:removeItem(recipes[choiceId].mats[i][1], recipes[choiceId].mats[i][2])
     end
     addEvent(function(id)
       local player = Player(id)
       if player then
         local craftedItem = player:addItem(recipes[choiceId].item, 1)
         if craftedItem then
           player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You've successfully crafted "..craftedItem:getArticle().." "..capAll(craftedItem:getName())..".")
           craftedItem:setAttribute(ITEM_ATTRIBUTE_NAME, "crafted "..craftedItem:getName())
           player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED)
           --doWriteLogFile("data/logs/craf.log", player:getName() .." crafted the following item: ".. craftedItem:getName() .." [".. craftedItem:getId() .."].")
           if craftedItem:getType():getDescription() ~= "" then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, craftedItem:getType():getDescription().."\nCrafted by "..player:getName()..".")
           else
             craftedItem:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "Crafted by "..player:getName()..".")
           end
           if craftedItem:getType():getAttack() > 0 and recipes[choiceId].attr ~= nil and recipes[choiceId].attr.attack ~= nil then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_ATTACK, craftedItem:getType():getAttack() + recipes[choiceId].attr.attack)
           end
           if craftedItem:getType():getDefense() > 0 and recipes[choiceId].attr ~= nil and recipes[choiceId].attr.defense ~= nil then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_DEFENSE, craftedItem:getType():getDefense() + recipes[choiceId].attr.defense)
           end
           if craftedItem:getType():getExtraDefense() > 0 and recipes[choiceId].attr ~= nil and recipes[choiceId].attr.extradefense ~= nil then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_EXTRADEFENSE, craftedItem:getType():getExtraDefense() + recipes[choiceId].attr.extradefense)
           end
           if craftedItem:getType():getArmor() > 0 and recipes[choiceId].attr ~= nil and recipes[choiceId].attr.armor ~= nil then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_ARMOR, craftedItem:getType():getArmor() + recipes[choiceId].attr.armor)
           end
           if craftedItem:getType():getHitChance() > 0 and recipes[choiceId].attr ~= nil and recipes[choiceId].attr.hitchance ~= nil then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_HITCHANCE, craftedItem:getType():getHitChance() + recipes[choiceId].attr.hitchance)
           end
           if craftedItem:getType():getShootRange() > 0 and recipes[choiceId].attr ~= nil and recipes[choiceId].attr.shootrange ~= nil then
             craftedItem:setAttribute(ITEM_ATTRIBUTE_SHOOTRANGE, craftedItem:getType():getShootRange() + recipes[choiceId].attr.shootrange)
           end
         end
         skillGain = (recipes[choiceId].difficulty / 10)
         for i = 1, skillGain do
           player:addCustomSkillTry(craftingProfessionsConfig[modalWindowId].skillName, modalWindowId)
         end
         player:allowMovement(true)
       end
     end, recipes[choiceId].time * 1000, player:getId())
   else
     player:sendCancelMessage("You don't have all the materials to craft this item.")
   end
   return true
end

 

Parte Configurave  :bleh:

na pasta data crie um arquivo lua com o nome craftsystem.lua

coloque isto dentro

function Player.isProfession(self, storage)
   if self:getStorageValue(storage) >= 1 then
     return true
   end
end
craftingProfessionsConfig = {
   [50501] = {
     skillName = "Blacksmithing",
     skillRecipes = {
       [1] = {item = 2400, skill = 10, storage = 101, mats = {{2554, 1}, {2120, 1}}, time = 5, difficulty = 20},
       [2] = {item = 2432, skill = 15, storage = 102, mats = {{2148, 10}, {10608, 10}}, time = 5, difficulty = 20},
       [3] = {item = 2178, skill = 20, storage = 103, mats = {{2177, 1}, {1295, 1}, {2146, 3}}, time = 5, difficulty = 40},
       [4] = {item = 5944, skill = 20, storage = 104, mats = {{2177, 1}, {1295, 1}, {2150, 3}}, time = 5, difficulty = 40},
       [5] = {item = 2363, skill = 25, storage = 105, mats = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, time = 5, difficulty = 50},
       [6] = {item = 10092, skill = 30, storage = 106, mats = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, time = 5, difficulty = 60},
       [7] = {item = 4864, skill = 35, storage = 107, mats = {{4850, 1}, {2913, 1}, {2144, 1}}, time = 5, difficulty = 40}
     },
     message = "Crafting allows you to create anything from potions to bombs to weapons of the highest caliber. The materials used in crafting can be obtained through gathering and through drops in dungeons and the open world.\n\n"
   },
   [50502] = {
     skillName = "Alchemy",
     skillRecipes = { --Based on Shinmaru/Soul4Soul Alchemy's System
       [1] = {item = 8474, skill = 10, storage = 201, mats = {{2007, 1}, {2795, 1}, {2760, 1}}, time = 5, difficulty = 20},
       [2] = {item = 2152, skill = 15, storage = 202, mats = {{2148, 10}, {10608, 2}}, time = 5, difficulty = 20},
       [3] = {item = 2178, skill = 20, storage = 203, mats = {{2177, 1}, {1295, 1}, {2146, 3}}, time = 5, difficulty = 40},
       [4] = {item = 5944, skill = 20, storage = 204, mats = {{2177, 1}, {1295, 1}, {2150, 3}}, time = 5, difficulty = 40},
       [5] = {item = 2363, skill = 25, storage = 205, mats = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, time = 5, difficulty = 50},
       [6] = {item = 10092, skill = 30, storage = 206, mats = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, time = 5, difficulty = 60},
       [7] = {item = 4864, skill = 35, storage = 207, mats = {{4850, 1}, {2913, 1}, {2144, 1}}, time = 5, difficulty = 40},
       [8] = {item = 2276, skill = 40, storage = 208, mats = {{10558, 1}, {2260, 1}, {10554, 1}, {2151, 1}, {5951, 1}, {2265, 1}}, time = 5, difficulty = 40},
       [9] = {item = 2160, skill = 45, storage = 209, mats = {{2152, 1}, {2145, 1}, {2146, 1}, {2800, 1}}, time = 5, difficulty = 30},
       [10] = {item = 11201, skill = 45, storage = 210, mats = {{2759, 1}, {10565, 1}, {2803, 1}, {2692, 1}}, time = 5, difficulty = 40},
       [11] = {item = 5892, skill = 5, storage = 211, mats = {{5468, 1}, {2393, 1}}, time = 5, difficulty = 50},
       [12] = {item = 5887, skill = 5, storage = 212, mats = {{5468, 1}, {2487, 1}}, time = 5, difficulty = 50},
       [13] = {item = 5888, skill = 5, storage = 213, mats = {{5468, 1}, {2462, 1}}, time = 5, difficulty = 50},
       [14] = {item = 5889, skill = 5, storage = 214, mats = {{5468, 1}, {2516, 1}}, time = 5, difficulty = 50},
       [15] = {item = 5891, skill = 10, storage = 215, mats = {{2195, 1}, {4265, 1}, {2151, 1}}, time = 5, difficulty = 40},
       [16] = {item = 5884, skill = 10, storage = 216, mats = {{2498, 1}, {2498, 1}, {2913, 1}, {5865, 1}}, time = 5, difficulty = 40},
       [17] = {item = 5885, skill = 10, storage = 217, mats = {{2475, 1}, {2475, 1}, {2475, 1}, {2475, 1}, {2015, 1}, {5865, 1}}, time = 5, difficulty = 40},
       [18] = {item = 7439, skill = 60, storage = 218, mats = {{6558, 1}, {2007, 1}, {4993, 1}, {5480, 1}, {2796, 1}}, time = 5, difficulty = 30},
       [19] = {item = 7440, skill = 60, storage = 219, mats = {{6558, 1}, {2007, 1}, {4992, 1}, {3955, 1}, {7250, 1}}, time = 5, difficulty = 30},
       [20] = {item = 7443, skill = 60, storage = 220, mats = {{6558, 1}, {2007, 1}, {4994, 1}, {2193, 1}, {2031, 1}}, time = 5, difficulty = 30},
       [21] = {item = 7140, skill = 65, storage = 221, mats = {{7141, 1}, {2015, 1}, {5014, 1}, {2235, 1}, {7439, 1}, {7440, 1}, {7443, 1}, {4845, 1}}, time = 5, difficulty = 60},
       [22] = {item = 9971, skill = 70, storage = 222, mats = {{10552, 1}, {2157, 1}, {2159, 1}, {5906, 1}}, time = 5, difficulty = 50},
       [23] = {item = 2284, skill = 75, storage = 223, mats = {{10523, 1}, {2260, 1}, {10554, 1}, {2151, 1}, {2273, 1}}, time = 5, difficulty = 30},
       [24] = {item = 11387, skill = 80, storage = 224, mats = {{2805, 1}, {2798, 1}, {8582, 1}}, time = 5, difficulty = 70},
       [25] = {item = 8980, skill = 90, storage = 225, mats = {{5941, 1}, {10559, 1}, {2194, 1}, {2377, 1}}, time = 5, difficulty = 80},
       [26] = {item = 2184, skill = 90, storage = 226, mats = {{9942, 1}, {9941, 1}, {9980, 1}, {2445, 1}}, time = 5, difficulty = 80},
       [27] = {item = 2352, skill = 90, storage = 227, mats = {{2177, 1}, {2160, 1}, {2544, 1}, {2544, 1}, {2802, 1}}, time = 5, difficulty = 80},
       [28] = {item = 9969, skill = 100, storage = 228, mats = {{5741, 1}, {2229, 1}, {5669, 1}, {5809, 1}, {2143, 1}}, time = 5, difficulty = 90},
       [29] = {item = 9006, skill = 110, storage = 229, mats = {{8859, 1}, {2289, 1}, {2807, 1}, {10556, 1}, {2545, 1}, {5879, 1}}, time = 5, difficulty = 100},
       [30] = {item = 2348, skill = 120, storage = 230, mats = {{2153, 1}, {2154, 1}, {2155, 1}, {2156, 1}, {2158, 1}, {2260, 1}, {2260, 1}, {2600, 1}}, time = 5, difficulty = 100}
     },
     message = "Crafting allows you to create ~"
   },
   [50503] = {
     skillName = "Inscription",
     skillRecipes = {
       [1] = {item = 2400, skill = 10, storage = 301, mats = {{2554, 1}, {2120, 1}}, time = 5, difficulty = 20, attr = {attack = 10,  defense = 10}},
       [2] = {item = 2432, skill = 15, storage = 302, mats = {{2148, 10}, {10608, 10}}, time = 5, difficulty = 20},
       [3] = {item = 2178, skill = 20, storage = 303, mats = {{2177, 1}, {1295, 1}, {2146, 3}}, time = 5, difficulty = 40},
       [4] = {item = 5944, skill = 20, storage = 304, mats = {{2177, 1}, {1295, 1}, {2150, 3}}, time = 5, difficulty = 40},
       [5] = {item = 2363, skill = 25, storage = 305, mats = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, time = 5, difficulty = 50},
       [6] = {item = 10092, skill = 30, storage = 306, mats = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, time = 5, difficulty = 60},
       [7] = {item = 4864, skill = 35, storage = 307, mats = {{4850, 1}, {2913, 1}, {2144, 1}}, time = 5, difficulty = 40}
     },
     message = "Crafting allows you to create ~"
   },
   [50504] = {
     skillName = "Tailoring",
     skillRecipes = {
       [1] = {item = 2400, skill = 10, storage = 401, mats = {{2554, 1}, {2120, 1}}, time = 5, difficulty = 20},
       [2] = {item = 2432, skill = 15, storage = 402, mats = {{2148, 10}, {10608, 10}}, time = 5, difficulty = 20},
       [3] = {item = 2178, skill = 20, storage = 403, mats = {{2177, 1}, {1295, 1}, {2146, 3}}, time = 5, difficulty = 40},
       [4] = {item = 5944, skill = 20, storage = 404, mats = {{2177, 1}, {1295, 1}, {2150, 3}}, time = 5, difficulty = 40},
       [5] = {item = 2363, skill = 25, storage = 405, mats = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, time = 5, difficulty = 50},
       [6] = {item = 10092, skill = 30, storage = 406, mats = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, time = 5, difficulty = 60},
       [7] = {item = 4864, skill = 35, storage = 407, mats = {{4850, 1}, {2913, 1}, {2144, 1}}, time = 5, difficulty = 40}
     },
     message = "Crafting allows you to create ~"
   },
   [50505] = {
     skillName = "Leatherworking",
     skillRecipes = {
       [1] = {item = 2400, skill = 10, storage = 501, mats = {{2554, 1}, {2120, 1}}, time = 5, difficulty = 20},
       [2] = {item = 2432, skill = 15, storage = 502, mats = {{2148, 10}, {10608, 10}}, time = 5, difficulty = 20},
       [3] = {item = 2178, skill = 20, storage = 503, mats = {{2177, 1}, {1295, 1}, {2146, 3}}, time = 5, difficulty = 40},
       [4] = {item = 5944, skill = 20, storage = 504, mats = {{2177, 1}, {1295, 1}, {2150, 3}}, time = 5, difficulty = 40},
       [5] = {item = 2363, skill = 25, storage = 505, mats = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, time = 5, difficulty = 50},
       [6] = {item = 10092, skill = 30, storage = 506, mats = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, time = 5, difficulty = 60},
       [7] = {item = 4864, skill = 35, storage = 507, mats = {{4850, 1}, {2913, 1}, {2144, 1}}, time = 5, difficulty = 40}
     },
     message = "Crafting allows you to create ~"
   },
   [50506] = {
     skillName = "Engineering",
     skillRecipes = {
       [1] = {item = 2400, skill = 10, storage = 601, mats = {{2554, 1}, {2120, 1}}, time = 5, difficulty = 20},
       [2] = {item = 2432, skill = 15, storage = 602, mats = {{2148, 10}, {10608, 10}}, time = 5, difficulty = 20},
       [3] = {item = 2178, skill = 20, storage = 603, mats = {{2177, 1}, {1295, 1}, {2146, 3}}, time = 5, difficulty = 40},
       [4] = {item = 5944, skill = 20, storage = 604, mats = {{2177, 1}, {1295, 1}, {2150, 3}}, time = 5, difficulty = 40},
       [5] = {item = 2363, skill = 25, storage = 605, mats = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, time = 5, difficulty = 50},
       [6] = {item = 10092, skill = 30, storage = 606, mats = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, time = 5, difficulty = 60},
       [7] = {item = 4864, skill = 35, storage = 607, mats = {{4850, 1}, {2913, 1}, {2144, 1}}, time = 5, difficulty = 40}
     },
     message = "Crafting allows you to create ~"
   },
   maxSkill = 200,
   baseRecipeStorage = 50500,
   extraData = {},
}
--[CustomSkill]-- By: Athern
function Player.getCustomSkill(self, storage)
    return self:getStorageValue(storage)
end
function Player.addCustomSkill(self, skillName, storage)
    local skillStorage = math.max(10, self:getStorageValue(storage))
    local skillTries =  math.max(0, self:getStorageValue(storage + 1))
    self:setStorageValue(storage, skillStorage + 1)
    self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You advanced to " .. string.lower(skillName) .. " level "..self:getCustomSkill(storage)..".")
    self:setStorageValue(storage + 1, 0)
end
function Player.addCustomSkillTry(self, skillName, storage)
    local skillStorage = math.max(10, self:getStorageValue(storage))
    local skillTries =  math.max(0, self:getStorageValue(storage + 1))
    self:setStorageValue(storage + 1, skillTries + 1)
    if skillTries > math.floor(20 * math.pow(1.1, (skillStorage - 11)) / 10) then
        self:addCustomSkill(skillName, storage)
    end
end
function Player.getCustomSkillPercent(self, storage)
    local skillStorage = math.max(10, self:getStorageValue(storage))
    local skillTries =  math.max(0, self:getStorageValue(storage + 1))
    local triesNeeded = math.floor(20 * math.pow(1.1, (skillStorage - 11)) / 10)
    local percent = math.floor(100 * (1 - skillTries / triesNeeded))
    if percent > 1 and percent <= 100 then
        return percent
    else
        percent = 1
        return percent
    end
end
--[/CustomSkill]--

Abra data/global.lua e cole na primeira linha

dofile("data/craftsystem.lua")

 

Bom isso é tudo desse sistema grandinho, porem muito utilizável em servidores RPG

 

Creditos:

Colors (pelo sistema)

Eu (por encher o saco dele para liberar o post no TK)

Lembrando que o Autor Pediu para que não fosse publicado em vários tópicos, Autorizando meu poste no TK!!  :pirate:

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O Sistema não é meu, mais darei suporte no que eu conseguir.

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Postado

eu tenho 1 sistema aqui que é muito bom, mas me explica, esse tem chance de falhar, oque é difficulty, e o que é points cost?

Toda terça-feira um tópico novo:

Descanso para curar mana (Spell): https://tibiaking.com/forums/topic/94615-spell-descanso-para-curar-mana/

Peça sua spell (Suporte):                https://tibiaking.com/forums/topic/84162-peça-sua-spell/                        

Chuva de flechas (Spell):                https://tibiaking.com/forums/topic/72232-chuva-de-flechas-spell/

Doom (Spell):                                https://tibiaking.com/forums/topic/51622-doom-spell/

Utilização do VS Code (Infra)       https://tibiaking.com/forums/topic/94463-utilizando-o-visual-studio-code-notepad-nunca-mais/

SD com Combo (Spell):                 https://tibiaking.com/forums/topic/94520-sd-modificada/

Alteração attack speed (C++):        https://tibiaking.com/forums/topic/94714-c-attack-speed-spells-itens-e-onde-você-quiser/  

Bônus de Speed (NPC)                  https://tibiaking.com/forums/topic/94809-npc-concede-bônus-aos-players/
 

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eu tenho 1 sistema aqui que é muito bom, mas me explica, esse tem chance de falhar, oque é difficulty, e o que é points cost?

 

Bom como disse o script é do Colors e eu somente trouxe ao TK, mais posso tentar te ajudar :)

Vamos lá

Dificuldade pode ser alterado de 10 a 100 (Opcional) Pelo que parece é a dificuldade para forjar o item

Não tem chance de se falhar.

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