Postado Outubro 16, 2015 9 anos Bem, acho que vou precisar de um script que creio que fica em movements, é algum relacionado a demon oak, pra pegar a storage e arrumar o old, ele não funciona pois não carregou, era pra ter dado algum erro na parte de npcs.Na dos demons, você alterou a linha [44] = {killsRequired = 6666, raceName = "Demons", level = {130, 9999}, rank = RANK_ELITEHUNTER, premium = true, creatures = {"demon"}, rewards Pra [44] = {killsRequired = 1, raceName = "Demons", level = {130, 9999}, rank = RANK_ELITEHUNTER, premium = true, creatures = {"demon"}, rewards Na hora de testar?
Postado Outubro 16, 2015 9 anos Autor Tenho isso relacionado a demon oak que creio de grande importância102-demonOak.lua - lib --PLEASE SPECIFY HERE WHAT DISTRO VERSION YOU ARE USING. IF YOU ARE USING (0.40/0.4.0)DEV SPECIFY IT AS 040--IF YOU ARE USING 0.3.7/0.3.7PL1/0.3.6/0.3.5.... OR ANY OTHER VERSION OF 0.3, SPECIFY IT AS 037/036/035, ETC...--THE IDEA IS TO SPECIFY IT WITHOUT ANY STRING CHARACTER, JUST NUMBERS--MUST SPECIFY THIS PROPERLY TO MAKE SCRIPT WORKS CORRECTLYDISTRO_VERSION = 040--END _INFO ={ UPDATED = "June 26 2012", VERSION = "0.70", REV = 1, AUTHOR = "Darkhaos", CONTACT = "http://otland.net/members/darkhaos/"} if getStorage(0x65535) < 1 then doSetStorage(0x65536, os.clock()) print("\n>> Loading Demon Oak Lib V" .. (_INFO.VERSION or "?") .. " REV: " .. (_INFO.REV or "?") .. " (" .. (_INFO.UPDATED or "?") .. ") By " .. (_INFO.AUTHOR or "?") .. " (Contact: " .. (_INFO.CONTACT or "?") .. ")") doSetStorage(0x65535, 1)end ITEM_DEADTREE = 2709 HALLOWEDAXE_PRICE = 1000 ERROR_NOERROR = 0ERROR_TREEPOSITION = 1ERROR_NOTENOUGHLEVEL = 2ERROR_ALREADYDONE = 3ERROR_ALREADYCUT = 4ERROR_PLAYERINAREA = 5ERROR_MISSINGINFO = 6 TYPE_PLAYER = 1TYPE_MONSTER = 2TYPE_NPC = 3TYPE_ALL = 4 GET_COUNT = 1GET_UID = 2 STORAGE_LIB = 100075STORAGE_OAKTHINK = 100074 oneInArea = truekillAllBeforeCut = false logEnabled = true level = 120waves = 0positions ={ kick = { x = 32713, y = 32339, z = 7 }, summon = { {x = 104, y = 83, z = 7} }, rewardRoom = {x=32713, y = 32399, z = 8}, demonOak = {x = 32716, y = 32352, z = 7}} summons ={ [1] = {"Rat"},} questAreaPosition ={ {x=32710, y=32346, z=7, stackpos = 255}, {x=32722, y=32356, z=7, stackpos = 255}} demonOak = {8288, 8289, 8290, 8291} storages ={ done = 35712, treeCut = 38551} blockingTree ={ [ITEM_DEADTREE] = {32193, 3614}} floorDamage ={ min = 270, max = 310, type = COMBAT_EARTHDAMAGE, effect = CONST_ME_BIGPLANTS} rewards ={ [12901] = {done = 12900, reward = 2495, count = 1}, [12902] = {done = 12900, reward = 8905, count = 1}, [12903] = {done = 12900, reward = 8918, count = 1}, [12904] = {done = 12900, reward = 8851, count = 1}} sounds ={ [1] = --Messages shown when you wlak on special tiles { "Release me and you will be rewarded greatefully!", "What is this? Demon Legs lying here? Someone might have lost them!", "I'm trapped, come here and free me fast!!", "I can bring your beloved back from the dead, just release me!", "What a nice shiny golden armor. Come to me and you can have it!", "Find a way in here and release me! Pleeeease hurry!", "You can have my demon set, if you help me get out of here!" }, [2] = --Messages shown when you use axe on Demon Oak { "MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?", "CURSE YOU!", "RISE, MINIONS, RISE FROM THE DEAD!!!!", "AHHHH! YOUR BLOOD MAKES ME STRONG!", "GET THE BONES, HELLHOUND! GET THEM!!", "GET THERE WHERE I CAN REACH YOU!!!", "ETERNAL PAIN AWAITS YOU! NICE REWARD, HUH?!?!", "YOU ARE GOING TO PAY FOR EACH HIT WITH DECADES OF TORTURE!!", "ARGG! TORTURE IT!! KILL IT SLOWLY MY MINION!!" }} function canEnter(cid, tree) if type(questAreaPosition) == "table" and type(questAreaPosition[1]) == "table" and type(questAreaPosition[2]) == "table" and level and type(storages) == "table" then if getPlayerLevel(cid) < level then return ERROR_NOTENOUGHLEVEL elseif getCreatureStorage(cid, storages.done) > 0 then return ERROR_ALREADYDONE elseif oneInArea then local monsters = {} local from = {x=32707, y=32345, z=7} local to = {x=32725, y=32357, z=7} for z = from.z, to.z do for y = from.y, to.y do for x = from.x, to.x do local v = getTopCreature({x=x, y=y, z=z}) if isPlayer(v.uid) and (cid ~= v.uid) then return ERROR_PLAYERINAREA end end end end end else return ERROR_MISSINGINFO end return ERROR_NOERRORend function getError(data, tree) if data == ERROR_TREEPOSITION then return print("[!] --> [Warning - Action::Demon Oak Script] Dead tree position is inside the quest area positions.\nDead tree position: (x: " .. tree.x .. ", y: " .. tree.y .. ", z: " .. tree.z .. ")\nNorth-West area position (x: " .. questAreaPosition[1].x .. ", y: " .. questAreaPosition[1].y .. ", z: " .. questAreaPosition[1].z .. ")\nSouth-West area position (x: " .. questAreaPosition[2].x .. ", y: " .. questAreaPosition[2].y .. ", z: " .. questAreaPosition[2].z .. ")\nScript will not work correctly, please fix it.") and "Something is wrong, please contact a staff member." elseif data == ERROR_NOTENOUGHLEVEL then return "You need level " .. level .. " or higher to enter to the quest area." elseif data == ERROR_ALREADYDONE then return "You already done this quest." elseif data == ERROR_ALREADYCUT then return "You can not leave the quest area by here." elseif data == ERROR_PLAYERINAREA then return "Wait until the player inside the quest area finishes the quest." elseif data == ERROR_MISSINGINFO then return "Sorry, not possible." end return ""end function getCreaturesInQuestArea(type, fromPos, toPos, get, countSummon) local types = { [TYPE_PLAYER] = isPlayer, [TYPE_MONSTER] = isMonster, [TYPE_NPC] = isNpc, [TYPE_ALL] = isCreature } local tmp = {} local t = types[type] if not t then return print("[!] --> [Warning - Function::getCreaturesInQuestArea] Unknow type " .. (type or "(nil value)")) end local thing local pos for x = fromPos.x, toPos.x do for y = fromPos.y, toPos.y do for z = fromPos.z, toPos.z do pos = {x = x, y = y, z = z} thing = getTopCreature(pos) if t(thing.uid) then table.insert(tmp, thing.uid) if not countSummon and isSummon(thing.uid) then for i = 1, #tmp do if tmp == thing.uid then table.remove(tmp, i) break end end end end end end end return (get == GET_COUNT and #tmp or get == GET_UID and tmp or print("[Warning - Function::getCreaturesInQuestArea] Unknow type to get " .. (get or "(nil value)")))end function monsterExists(name) local file = "data/monster/monsters.xml" local openFile = io.open(file, "r") local m_name, getName, getFile, m_file = 0, 0, 0, 0 local monsterExists, fileExists = false, false if openFile ~= nil then for line in io.lines(file) do if line:find('name=".*".*') and line:find('file=".*".*') then getName = string.match(line, 'name=".*".*') getFile = string.match(line, 'file=".*".*') if getName and getFile then m_name = string.sub(getName, string.find(getName, '="') + 2, (string.find(getName, '" ') or string.find(getName, '"f') or 1) - 1) m_file = string.sub(getFile, string.find(getFile, '="') + 2, (string.find(getFile, '"/') or string.find(getFile, '" ') or 1) - 1) if m_name:lower() == name:lower() then monsterExists = true mfile = io.open("data/monster/" .. m_file, "r") if mfile ~= nil then fileExists = true mfile:close() end end end end end openFile:close() end return monsterExists and fileExists or falseend function isSummon(cid) if DISTRO_VERSION < 040 then return getCreatureMaster(cid) ~= cid or false else return getCreatureMaster(cid) ~= nil or false endend function isLastCut(cid) local k, s = 0, 0 if not demonOak or type(demonOak) ~= "table" then return false end for i = demonOak[1], demonOak[#demonOak] do if getCreatureStorage(cid, i) == #summons + 1 then k = k + 1 end if getCreatureStorage(cid, i) == #summons then s = s + 1 end end return (k == 3 and s == 1 and true or false)endfunction checkLib() local final = "[" .. os.date() .. "]\n" print("\n[!] -> Checking demon oak lib...") local start = os.clock() local r = 0 if not ITEM_DEADTREE or type(ITEM_DEADTREE) ~= "number" then print("[!] --> [Warning - Lib::DemonOak] Cannot load dead tree id (number expected, got " .. (type(ITEM_DEADTREE) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load dead tree id (number expected, got " .. (type(ITEM_DEADTREE) or "nil") .. ")\n" r = r + 1 end if not HALLOWEDAXE_PRICE or type(HALLOWEDAXE_PRICE) ~= "number" then print("[!] --> [Warning - Lib::DemonOak] Cannot load hallowed axe price (number expected, got " .. (type(HALLOWEDAXE_PRICE) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load hallowed axe price (number expected, got " .. (type(HALLOWEDAXE_PRICE) or "nil") .. ")\n" r = r + 1 end if not ERROR_NOERROR or type(ERROR_NOERROR) ~= "number" or not ERROR_TREEPOSITION or type(ERROR_TREEPOSITION) ~= "number" or not ERROR_NOTENOUGHLEVEL or type(ERROR_NOTENOUGHLEVEL) ~= "number" or not ERROR_ALREADYDONE or type(ERROR_ALREADYDONE) ~= "number" or not ERROR_ALREADYCUT or type(ERROR_ALREADYCUT) ~= "number" or not ERROR_PLAYERINAREA or type(ERROR_PLAYERINAREA) ~= "number" or not ERROR_MISSINGINFO or type(ERROR_MISSINGINFO) ~= "number" then print("[!] --> [Warning - Lib::DemonOak] Cannot load variables for function 'getError'") final = final .. " [Warning - Lib::DemonOak] Cannot load variables for function 'getError'\n" r = r + 1 end if not TYPE_PLAYER or type(TYPE_PLAYER) ~= "number" or not TYPE_MONSTER or type(TYPE_MONSTER) ~= "number" or not TYPE_NPC or type(TYPE_NPC) ~= "number" or not TYPE_ALL or type(TYPE_ALL) ~= "number" or not GET_COUNT or type(GET_COUNT) ~= "number" or not GET_UID or type(GET_UID) ~= "number" then print("[!] --> [Warning - Lib::DemonOak] Cannot load variables for function 'getCreaturesInQuestArea'") final = final .. " [Warning - Lib::DemonOak] Cannot load variables for function 'getCreaturesInQuestArea'\n" r = r + 1 end if not STORAGE_LIB or not isInArray({"number", "string"}, type(STORAGE_LIB)) then print("[!] --> [Warning - Lib::DemonOak] Cannot load storage lib, lib will be checked more than once.") final = final .. " [Warning - Lib::DemonOak] Cannot storage lib, lib will be checked more than once.\n" r = r + 1 end if type(summons) == "table" then for k, v in pairs(summons) do if v and type(v) == "table" then for _, s in ipairs(v) do if not monsterExists(s) then print("[!] --> [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists. Check if it is well writen in monsters.xml and also check if the file really exists.") final = final .. " [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists. Check if it is well writen in monsters.xml and also check if the file really exists.\n" r = r + 1 end end else print("[!] --> [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")\n" r = r + 1 end end else print("[!] --> [Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")\n" r = r + 1 end if type(positions) == "table" then if type(positions.kick) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")\n" r = r + 1 elseif type(positions.rewardRoom) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")\n" r = r + 1 elseif type(positions.demonOak) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.") final = final .. " [Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.\n" r = r + 1 end if type(positions.summon) == "table" then for i = 1, #positions.summon do if type(positions.summon) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon) or "nil") .. ")\n" r = r + 1 end end else print("[!] --> [Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")\n" r = r + 1 end else print("[!] --> [Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (type(positions) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (type(positions) or "nil") .. ")\n" r = r + 1 end if not questAreaPosition or type(questAreaPosition[1]) ~= "table" or type(questAreaPosition[2]) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Invalid area positions!") final = final .. " [Warning - Lib::DemonOak] Invalid area positions!\n" r = r + 1 end if type(demonOak) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")\n" demonOak = {8288, 8289, 8290, 8291} r = r + 1 end if storages and storages.done and storages.treeCut then if storages.done == storages.treeCut then print("[!] --> [Warning - Lib::DemonOak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.") final = final .. " [Warning - Lib::DemonOak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.\n" r = r + 1 end else print("[!] --> [Warning - Lib::Demon Oak] Cannot load storages (table expected, got " .. (type(storages) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load storages (table expected, got " .. (type(storages) or "nil") .. ")\n" r = r + 1 end if type(blockingTree) == "table" then for k, v in pairs(blockingTree) do if type(v) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")\n" r = r + 1 end end else print("[!] --> [Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")\n" r = r + 1 end if type(rewards) == "table" then for k, v in pairs(rewards) do if type(v) ~= "table" or not v.done or not v.reward or not v.count then print("[!] --> [Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!") final = final .. " [Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!\n" r = r + 1 end end else print("[!] --> [Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")\n" r = r + 1 end if type(sounds) == "table" then for k, v in pairs(sounds) do if type(v) ~= "table" then print("[!] --> [Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")\n" r = r + 1 end end else print("[!] --> [Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")") final = final .. " [Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")\n" r = r + 1 end print("[!] -> " .. r .. " problems loaded in " .. os.clock() - start .. " seconds.\n") local logFile = "data/logs/demonOak.txt" local f = io.open(logFile, "a+") if logEnabled then if f ~= nil then f:write((r > 0 and final .. "\n\n" or "")) f:close() end endend if getStorage(STORAGE_LIB) < 1 then checkLib() doSetStorage(STORAGE_LIB, 1)end if getStorage(0x65537) < 1 then print("[!] -> Demon Oak Lib loaded in " .. os.clock() - getStorage(0x65536) .. " seconds.\n") doSetStorage(0x65537, 1)end E o que você pediu-- movements --<!-- Demon Oak Quest --> <movevent type="StepOut" uniqueid="32193" event="script" value="doq/demonOakTree.lua" /> <movevent type="StepIn" itemid="8292" event="script" value="doq/demonOakArea.lua" /> <movevent type="StepIn" uniqueid="13005-13009" event="script" value="doq/demonOakSquares.lua" /> <movevent type="StepIn" uniqueid="9191" event="script" value="doq/kickoak.lua" /> <movevent type="StepIn" uniqueid="9494" event="script" value="doq/fleeoak.lua" /> demonOakTree function onStepOut(cid, item, position, fromPosition) return doTransformItem(item.uid, ITEM_DEADTREE)end demonOakArea function onStepIn(cid, item, position, fromPosition) if isPlayer(cid) and math.random(100) <= 15 then doTargetCombatHealth(0, cid, floorDamage.type, -floorDamage.min, -floorDamage.max, floorDamage.effect) end return trueend demonOakSquares function onStepIn(cid, item, position, fromPos, fromPosition) local storage = 100069 if isPlayer(cid) then if item.uid == 13005 and getPlayerStorageValue(cid, storage) == -1 then setPlayerStorageValue(cid,storage, 1) doCreatureSay(cid, sounds[1][math.random(1, #sounds[1])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) elseif item.uid == 13006 and getPlayerStorageValue(cid, storage) == 1 then setPlayerStorageValue(cid,storage, 2) doCreatureSay(cid, sounds[1][math.random(1, #sounds[1])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) elseif item.uid == 13007 and getPlayerStorageValue(cid, storage) == 2 then setPlayerStorageValue(cid,storage, 3) doCreatureSay(cid, sounds[1][math.random(1, #sounds[1])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) elseif item.uid == 13008 and getPlayerStorageValue(cid, storage) == 3 then setPlayerStorageValue(cid,storage, 4) doCreatureSay(cid, sounds[1][math.random(1, #sounds[1])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) elseif item.uid == 13009 and getPlayerStorageValue(cid, storage) == 4 then setPlayerStorageValue(cid,storage, 5) doCreatureSay(cid, sounds[1][math.random(1, #sounds[1])], TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) end end return trueend kickoak function onStepIn(cid, item, position, fromPosition) local newPosition = {x=32716, y=32347, z=7} local noPosition = {x=32716, y=32340, z=7} local tree = getThingPos(cid) if isPlayer(cid) then if getPlayerStorageValue(cid, 100069) == 5 and getPlayerStorageValue(cid, 100070) == -1 then if getPlayerLevel(cid) < 120 then doCreatureSay(cid, "LEAVE LITTLE FISH, YOU ARE NOT WORTH IT!", TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) doTeleportThing(cid, noPosition, TRUE) doSendMagicEffect(noPosition, CONST_ME_TELEPORT) return true end if canEnter(cid, tree) ~= ERROR_NOERROR then doPlayerSendCancel(cid, getError(canEnter(cid, tree), tree)) doSendMagicEffect(tree, CONST_ME_TELEPORT) doTeleportThing(cid, noPosition, TRUE) return true end if getPlayerStorageValue(cid, 100072) == -1 then setPlayerStorageValue(cid, 100072, 1) end doTeleportThing(cid, newPosition, TRUE) doSendMagicEffect(fromPosition, CONST_ME_BIGPLANTS) doSendMagicEffect(newPosition, CONST_ME_TELEPORT) doCreatureSetStorage(cid, 100065, 1) doCreatureSetStorage(cid, 100066, 1) doCreatureSetStorage(cid, 100067, 1) doCreatureSetStorage(cid, 100068, 1) doCreatureSetStorage(cid, 100071, 0) doCreatureSetStorage(cid, 100076, 1) doCreatureSay(cid, "I AWAITED YOU! COME HERE AND GET YOUR REWARD!", TALKTYPE_MONSTER_YELL, false, cid, (positions.demonOak or getCreaturePosition(cid))) else doTeleportThing(cid, noPosition, TRUE) doSendMagicEffect(noPosition, CONST_ME_TELEPORT) end end return trueend fleeoak function onStepIn(cid, item, position, fromPosition) local fleePosition = {x=32716, y=32340, z=7} if isPlayer(cid) and getPlayerStorageValue(cid, 100070) == 1 then doTeleportThing(cid, fleePosition, TRUE) doSendMagicEffect(fleePosition, CONST_ME_TELEPORT) return true end if isPlayer(cid) then doTeleportThing(cid, fleePosition, TRUE) doSendMagicEffect(fleePosition, CONST_ME_TELEPORT) doCreatureSetStorage(cid, 100065, 1) doCreatureSetStorage(cid, 100066, 1) doCreatureSetStorage(cid, 100067, 1) doCreatureSetStorage(cid, 100068, 1) doCreatureSetStorage(cid, 100071, 0) checkAreaM(cid, {x=32707,y=32345,z=7},{x=32725,y=32357,z=7}) end return trueend Postei a pasta movements da oak toda caso alguém esteja com problema nessa parte e acabe vendo esse topico Sim modifiquei os 6666 demons para 10 e olhei varias vezes pra ter certeza que não fiz nada de errado quando modifiquei Editado Outubro 16, 2015 9 anos por compp (veja o histórico de edições)
Postado Outubro 16, 2015 9 anos A task do Demons contava antes de eu alterar? E o Oldrak funcionava? Só pra mim limitar aonde ta o erro, pois são muitos scripts.
Postado Outubro 16, 2015 9 anos Autor Sim antes dava pra terminar a task dos demonsE o oldrak so ficava pedindo para dar a volta na oakAcredito que pra fazer a oak gritar ao dar a volta nela e o oldrak encantar o axe seria muito trabalhoso por isso queria que ele encanta-se o axe com holy icon sem dar a volta na quest Editado Outubro 16, 2015 9 anos por compp (veja o histórico de edições)
Postado Outubro 16, 2015 9 anos O Oldrak pede pra dar a volta toda vez que o axe tem que ser encantado? Não é mais fácil só aumentar a duração do axe?
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