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30 minutos atrás, zangoosedoido disse:

Parabéns cara, gostei do seu tutorial, quando vc fizer esse tutorial ai pra mudar o shoot effects no oldclient 8.54, vou fazer no meu, já fiz o dos effects, e se n for pedir muito, já que vc tem conhecimento em oldclient kk, poderia fazer um tutorial ensinando a deixar o oldclient com transparency ? se precisar de um client que contenha isso, pega o do psoul, é oldclient, e nele tem transparency e extended, se vc n conseguir fazer o download, eu posso te mandar

Eu já fiz o Tutorial do Shoot, só que eu não postei as prints e o Tópico kkkkk, meu Nto ficou on e então a correria ta em alta!

 

Obrigado pelo comentário! xD

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  • Eu já fiz o Tutorial do Shoot, só que eu não postei as prints e o Tópico kkkkk, meu Nto ficou on e então a correria ta em alta!   Obrigado pelo comentário! xD

  • @Maickao Jackson Está correto sua forma. Na otx falta apenas um arquivo para completar.   em spectators.h   procura por void sendMagicEffect(const Position& pos, uint8_t t

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3 horas atrás, KotZletY disse:

Eu já fiz o Tutorial do Shoot, só que eu não postei as prints e o Tópico kkkkk, meu Nto ficou on e então a correria ta em alta!

 

Obrigado pelo comentário! xD

entendo kk, tou quase deixando o meu tbm on, estou aguardando ansiosamente para o tutorial kk, e como falei a cima, se quiser fazer um tutorial ensinando a deixar o oldclient com transparency, posso ajudar kkk

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Deu esses erros aqui na hora de compilar:

 

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Executing  make...
make.exe -f "C:\Users\Bruno\Desktop\OT\Source DboRox\dev-cpp\Makefile.win" all
g++.exe -c ../game.cpp -o obj//game.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D_CONSOLE_   -fexpensive-optimizations -O1
g++.exe -c ../protocolgame.cpp -o obj//protocolgame.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D_CONSOLE_   -fexpensive-optimizations -O1
g++.exe -c ../tools.cpp -o obj//tools.o -I"include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D_CONSOLE_   -fexpensive-optimizations -O1
windres.exe -i theforgottenserver_private.rc --input-format=rc -o obj//theforgottenserver_private.res -O coff
g++.exe obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//theforgottenserver_private.res -o "TheForgottenServer.exe" -L"lib" -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -leay32 -Wl,--large-address-aware  
obj//beds.o:beds.cpp:(.text+0x12ed): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//beds.o:beds.cpp:(.text+0x154a): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//combat.o:combat.cpp:(.text+0x2ebd): undefined reference to `Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)'
obj//combat.o:combat.cpp:(.text+0x3065): undefined reference to `Game::addDistanceEffect(Position const&, Position const&, unsigned char)'
obj//combat.o:combat.cpp:(.text+0x3ad6): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//combat.o:combat.cpp:(.text+0x3d54): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//combat.o:combat.cpp:(.text+0x3ffe): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//combat.o:combat.cpp:(.text+0x4264): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//combat.o:combat.cpp:(.text+0x450c): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//house.o:house.cpp:(.text+0x4152): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow
obj//luascript.o:luascript.cpp:(.text+0x23b59): undefined reference to `Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)'
obj//luascript.o:luascript.cpp:(.text+0x23b8b): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//luascript.o:luascript.cpp:(.text+0x23e74): undefined reference to `Game::addDistanceEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, Position const&, unsigned char)'
obj//luascript.o:luascript.cpp:(.text+0x23ea5): undefined reference to `Game::addDistanceEffect(Position const&, Position const&, unsigned char)'
obj//luascript.o:luascript.cpp:(.text+0x3b826): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//monster.o:monster.cpp:(.text+0x21cf): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//monster.o:monster.cpp:(.text+0x2214): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//monster.o:monster.cpp:(.text+0x435e): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//monster.o:monster.cpp:(.text+0x4d2c): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//monster.o:monster.cpp:(.text+0x51bf): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow
obj//talkaction.o:talkaction.cpp:(.text+0x1f4b8): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)'
obj//talkaction.o:talkaction.cpp:(.text+0x1f52c): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)'
obj//talkaction.o:talkaction.cpp:(.text+0x1f785): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)'
obj//talkaction.o:talkaction.cpp:(.text+0x1f811): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)'
obj//talkaction.o:talkaction.cpp:(.text+0x1fa46): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)'
obj//talkaction.o:talkaction.cpp:(.text+0x1fad2): more undefined references to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' follow
obj//teleport.o:teleport.cpp:(.text+0x2ae): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//teleport.o:teleport.cpp:(.text+0x34a): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//teleport.o:teleport.cpp:(.text+0x3c3): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//teleport.o:teleport.cpp:(.text+0x47f): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//trashholder.o:trashholder.cpp:(.text+0x222): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)'
obj//weapons.o:weapons.cpp:(.text+0x3fb9): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow
make.exe: *** [TheForgottenServer.exe] Error 1
Execution terminated

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