Postado Março 8, 2017 8 anos estou tendo o mesmo erro ao iniciar o evento @Werner, esse aqui é um erro tbm que acontece com o sevidor no EVENTO DTT.lua [DEFEND THE TOWER] o script é esse abaixo : Data/Globalevents/Scripts/Events/DTT.lua Spoiler function onTime() dtt.open() return true end ESTE ERRO EM AMARELO ACONTECE LOGO AO ACABAR O EVENTO Data/Creaturescript/Scripts/Events/DTT.lua Spoiler function onLogin(cid) registerCreatureEvent(cid, "dttDeath") registerCreatureEvent(cid, "dttPrepare") registerCreatureEvent(cid, "dttStats") registerCreatureEvent(cid, "dttOutfit") registerCreatureEvent(cid, "dttKill") registerCreatureEvent(cid, "dttCombat") if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) or (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) then dtt.cleanPlayer(cid) end if (dtt.getBonusExp(cid)) then doPlayerSendTextMessage(cid,25, "[DEFEND THE TOWER] Voce esta com "..dtt.bonus_rate.."x de bonus experiencia.") end return true end --Preparar jogadores pra morte function onPrepareDeath(cid, deathList) if not isPlayer(cid) then return true end if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) or (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) then local strings = {""} local j, position, corpse = 1, 1, 0 --Dropar corpo ficticio for _, pid in ipairs(deathList) do if isCreature(pid) == true then strings[position] = j == 1 and "" or strings[position] .. ", " strings[position] = strings[position] .. getCreatureName(pid) .. "" j = j + 1 else strings[position] = j == 1 and "" or strings[position] .. ", " strings[position] = strings[position] .."a field item" j = j + 1 end end for i, str in ipairs(strings) do if(str:sub(str:len()) ~= ",") then str = str .. "." end desc = "You recognize " desc = desc .. "" .. getCreatureName(cid) .. ". He was killed by " .. str end if(getPlayerSex(cid) == 1) then corpse = doCreateItem(3058, getCreaturePosition(cid)) else corpse = doCreateItem(3065, getCreaturePosition(cid)) end doItemSetAttribute(corpse, "description", desc) dtt.setDelay(cid) dtt.getDelay(cid) end --Adicionando contagem de frags if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) then setGlobalStorageValue(dtt.storage.kill_blue, (getGlobalStorageValue(dtt.storage.kill_blue)+1)) doPlayerSetTown(cid, dtt.townid.blue) end if (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) then setGlobalStorageValue(dtt.storage.kill_red, (getGlobalStorageValue(dtt.storage.kill_red)+1)) doPlayerSetTown(cid, dtt.townid.red) end return true end --Atacar jogadores do mesmo time function onCombat(cid, target) --Membros do mesmo time se atacando if isPlayer(cid) and isPlayer(target) then if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) and (getPlayerStorageValue(target, dtt.storage.team_blue) == 1) then doPlayerSendCancel(cid, "[DEFEND THE TOWER] Nao se pode atacar um membro do mesmo time.") return false end if (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) and (getPlayerStorageValue(target, dtt.storage.team_red) == 1) then doPlayerSendCancel(cid, "[DEFEND THE TOWER] Nao se pode atacar um membro do mesmo time.") return false end end --Membro time azul atacando propria torre if getPlayerStorageValue(cid, dtt.storage.team_blue) == 1 and isMonster(target) then if (getCreatureName(target) == dtt.monster.name.a1) then return false end if (getCreatureName(target) == dtt.monster.name.a2) then return false end if (getCreatureName(target) == dtt.monster.name.a3) then return false end if (getCreatureName(target) == dtt.monster.name.a4) then return false end end --Membro time vermelho atacando propria torre if getPlayerStorageValue(cid, dtt.storage.team_red) == 1 and isMonster(target) then if (getCreatureName(target) == dtt.monster.name.b1) then return false end if (getCreatureName(target) == dtt.monster.name.b2) then return false end if (getCreatureName(target) == dtt.monster.name.b3) then return false end if (getCreatureName(target) == dtt.monster.name.b4) then return false end end --Impedir que ataquem torres secundarias if (getCreatureName(target) == dtt.monster.name.a1) and isMonster(target) then if(isCreature(getThingFromPos(dtt.monster.pos.a2).uid) or isCreature(getThingFromPos(dtt.monster.pos.a3).uid) or isCreature(getThingFromPos(dtt.monster.pos.a4).uid)) then -- SE ALGUM VALOR DER TRUE NÃO VAI PODER ATACAR return false end end if (getCreatureName(target) == dtt.monster.name.b1) and isMonster(target) then if(isCreature(getThingFromPos(dtt.monster.pos.b2).uid) or isCreature(getThingFromPos(dtt.monster.pos.b3).uid) or isCreature(getThingFromPos(dtt.monster.pos.b4).uid)) then -- SE ALGUM VALOR DER TRUE NÃO VAI PODER ATACAR return false end end return true end --Bonus exp function onKill(cid, target) if (dtt.getBonusExp(cid)) and isMonster(target) then doPlayerAddExp(cid, getMonsterInfo(getCreatureName(target)).experience * dtt.bonus_rate) end return true end --Aviso de attack sobre as torres function onStatsChange(cid, attacker, type, combat, value) if not isPlayer(attacker) then return true end -- Avisar que as torres estão sendo atacadas | a2 = top, a3 = middle, a4 = bottom. if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.a2) then dtt.warningAttack(cid, "azul do topo", dtt.storage.team_blue) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.a3) then dtt.warningAttack(cid, "azul do meio", dtt.storage.team_blue) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.a4) then dtt.warningAttack(cid, "azul de baixo", dtt.storage.team_blue) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.b2) then dtt.warningAttack(cid, "vermelha do topo", dtt.storage.team_red) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.b3) then dtt.warningAttack(cid, "vermelha do meio", dtt.storage.team_red) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.b4) then dtt.warningAttack(cid, "vermelha de baixo", dtt.storage.team_red) end return true end --Impedindo troca de outfit durante o evento function onOutfit(cid, old, current) if getPlayerStorageValue(cid, dtt.storage.team_blue) == 1 or getPlayerStorageValue(cid, dtt.storage.team_red) == 1 then doPlayerSendCancel(cid, dtt.msg.outfit) return false end return true end --Tratando morte dos montros buff e torres function onDeath(cid, corpse, mostDamageKiller) --Avisos de morte torres time azul if getCreatureName(cid) == dtt.monster.name.a2 then broadcastMessage("[DEFEND THE TOWER] A torre azul do topo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.a2) setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) end if getCreatureName(cid) == dtt.monster.name.a3 then broadcastMessage("[DEFEND THE TOWER] A torre azul do meio foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.a3) setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) end if getCreatureName(cid) == dtt.monster.name.a4 then broadcastMessage("[DEFEND THE TOWER] A torre azul de baixo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.a4) setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) end --Avisos de morte torres time vermelho if getCreatureName(cid) == dtt.monster.name.b2 then broadcastMessage("[DEFEND THE TOWER] A torre vermelha do topo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.b2) setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) end if getCreatureName(cid) == dtt.monster.name.b3 then broadcastMessage("[DEFEND THE TOWER] A torre vermelha do meio foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.b3) setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) end if getCreatureName(cid) == dtt.monster.name.b4 then broadcastMessage("[DEFEND THE TOWER] A torre vermelha de baixo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.b4) setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) end --Aviso ultimas torres e abertura do teleporte if getCreatureName(cid) == dtt.monster.name.a1 then dtt.removeMonsters() setGlobalStorageValue(dtt.storage.win, "red") setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) dtt.close() broadcastMessage(dtt.msg.win_team_red, MESSAGE_EVENT_ADVANCE) dtt.resultBattle() end --Aviso ultimas torres e abertura do teleporte if getCreatureName(cid) == dtt.monster.name.b1 then dtt.removeMonsters() setGlobalStorageValue(dtt.storage.win, "blue") setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) dtt.close() broadcastMessage(dtt.msg.win_team_blue, MESSAGE_EVENT_ADVANCE) dtt.resultBattle() end --Verificando buff sorcerer and paladin if getCreatureName(cid) == dtt.monster.name.buff1 then if (getPlayerStorageValue(mostDamageKiller[1], dtt.storage.team_blue) == 1) then dtt.setBuff(dtt.storage.team_blue, 1, 3) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_blue) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os sorcerers e paladinos do seu time receberao buff, utilize as magias wizard buff ou archer buff.") end end else dtt.setBuff(dtt.storage.team_red, 1, 3) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_red) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os sorcerers e paladinos do seu time receberao buff, utilize as magias wizard buff ou archer buff.") end end end end --Verificando buff druid and knight if getCreatureName(cid) == dtt.monster.name.buff2 then if (getPlayerStorageValue(mostDamageKiller[1], dtt.storage.team_blue) == 1) then dtt.setBuff(dtt.storage.team_blue, 2, 4) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_blue) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os druids e knights do seu time receberao buff, utilize as magias magician buff ou warrior buff.") end end else dtt.setBuff(dtt.storage.team_red, 2, 4) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_red) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os druids e knights do seu time receberao buff, utilize as magias magician buff ou warrior buff.") end end end end return true end Editado Março 8, 2017 8 anos por Micheel15 (veja o histórico de edições)
Postado Março 8, 2017 8 anos 36 minutos atrás, Micheel15 disse: estou tendo o mesmo erro ao iniciar o evento @Werner, esse aqui é um erro tbm que acontece com o sevidor no EVENTO DTT.lua [DEFEND THE TOWER] o script é esse abaixo : Data/Globalevents/Scripts/Events/DTT.lua Mostrar conteúdo oculto function onTime() dtt.open() return true end ESTE ERRO EM AMARELO ACONTECE LOGO AO ACABAR O EVENTO Data/Creaturescript/Scripts/Events/DTT.lua Mostrar conteúdo oculto function onLogin(cid) registerCreatureEvent(cid, "dttDeath") registerCreatureEvent(cid, "dttPrepare") registerCreatureEvent(cid, "dttStats") registerCreatureEvent(cid, "dttOutfit") registerCreatureEvent(cid, "dttKill") registerCreatureEvent(cid, "dttCombat") if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) or (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) then dtt.cleanPlayer(cid) end if (dtt.getBonusExp(cid)) then doPlayerSendTextMessage(cid,25, "[DEFEND THE TOWER] Voce esta com "..dtt.bonus_rate.."x de bonus experiencia.") end return true end --Preparar jogadores pra morte function onPrepareDeath(cid, deathList) if not isPlayer(cid) then return true end if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) or (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) then local strings = {""} local j, position, corpse = 1, 1, 0 --Dropar corpo ficticio for _, pid in ipairs(deathList) do if isCreature(pid) == true then strings[position] = j == 1 and "" or strings[position] .. ", " strings[position] = strings[position] .. getCreatureName(pid) .. "" j = j + 1 else strings[position] = j == 1 and "" or strings[position] .. ", " strings[position] = strings[position] .."a field item" j = j + 1 end end for i, str in ipairs(strings) do if(str:sub(str:len()) ~= ",") then str = str .. "." end desc = "You recognize " desc = desc .. "" .. getCreatureName(cid) .. ". He was killed by " .. str end if(getPlayerSex(cid) == 1) then corpse = doCreateItem(3058, getCreaturePosition(cid)) else corpse = doCreateItem(3065, getCreaturePosition(cid)) end doItemSetAttribute(corpse, "description", desc) dtt.setDelay(cid) dtt.getDelay(cid) end --Adicionando contagem de frags if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) then setGlobalStorageValue(dtt.storage.kill_blue, (getGlobalStorageValue(dtt.storage.kill_blue)+1)) doPlayerSetTown(cid, dtt.townid.blue) end if (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) then setGlobalStorageValue(dtt.storage.kill_red, (getGlobalStorageValue(dtt.storage.kill_red)+1)) doPlayerSetTown(cid, dtt.townid.red) end return true end --Atacar jogadores do mesmo time function onCombat(cid, target) --Membros do mesmo time se atacando if isPlayer(cid) and isPlayer(target) then if (getPlayerStorageValue(cid, dtt.storage.team_blue) == 1) and (getPlayerStorageValue(target, dtt.storage.team_blue) == 1) then doPlayerSendCancel(cid, "[DEFEND THE TOWER] Nao se pode atacar um membro do mesmo time.") return false end if (getPlayerStorageValue(cid, dtt.storage.team_red) == 1) and (getPlayerStorageValue(target, dtt.storage.team_red) == 1) then doPlayerSendCancel(cid, "[DEFEND THE TOWER] Nao se pode atacar um membro do mesmo time.") return false end end --Membro time azul atacando propria torre if getPlayerStorageValue(cid, dtt.storage.team_blue) == 1 and isMonster(target) then if (getCreatureName(target) == dtt.monster.name.a1) then return false end if (getCreatureName(target) == dtt.monster.name.a2) then return false end if (getCreatureName(target) == dtt.monster.name.a3) then return false end if (getCreatureName(target) == dtt.monster.name.a4) then return false end end --Membro time vermelho atacando propria torre if getPlayerStorageValue(cid, dtt.storage.team_red) == 1 and isMonster(target) then if (getCreatureName(target) == dtt.monster.name.b1) then return false end if (getCreatureName(target) == dtt.monster.name.b2) then return false end if (getCreatureName(target) == dtt.monster.name.b3) then return false end if (getCreatureName(target) == dtt.monster.name.b4) then return false end end --Impedir que ataquem torres secundarias if (getCreatureName(target) == dtt.monster.name.a1) and isMonster(target) then if(isCreature(getThingFromPos(dtt.monster.pos.a2).uid) or isCreature(getThingFromPos(dtt.monster.pos.a3).uid) or isCreature(getThingFromPos(dtt.monster.pos.a4).uid)) then -- SE ALGUM VALOR DER TRUE NÃO VAI PODER ATACAR return false end end if (getCreatureName(target) == dtt.monster.name.b1) and isMonster(target) then if(isCreature(getThingFromPos(dtt.monster.pos.b2).uid) or isCreature(getThingFromPos(dtt.monster.pos.b3).uid) or isCreature(getThingFromPos(dtt.monster.pos.b4).uid)) then -- SE ALGUM VALOR DER TRUE NÃO VAI PODER ATACAR return false end end return true end --Bonus exp function onKill(cid, target) if (dtt.getBonusExp(cid)) and isMonster(target) then doPlayerAddExp(cid, getMonsterInfo(getCreatureName(target)).experience * dtt.bonus_rate) end return true end --Aviso de attack sobre as torres function onStatsChange(cid, attacker, type, combat, value) if not isPlayer(attacker) then return true end -- Avisar que as torres estão sendo atacadas | a2 = top, a3 = middle, a4 = bottom. if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.a2) then dtt.warningAttack(cid, "azul do topo", dtt.storage.team_blue) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.a3) then dtt.warningAttack(cid, "azul do meio", dtt.storage.team_blue) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.a4) then dtt.warningAttack(cid, "azul de baixo", dtt.storage.team_blue) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.b2) then dtt.warningAttack(cid, "vermelha do topo", dtt.storage.team_red) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.b3) then dtt.warningAttack(cid, "vermelha do meio", dtt.storage.team_red) end if (type == STATSCHANGE_HEALTHLOSS) and (getCreatureName(cid) == dtt.monster.name.b4) then dtt.warningAttack(cid, "vermelha de baixo", dtt.storage.team_red) end return true end --Impedindo troca de outfit durante o evento function onOutfit(cid, old, current) if getPlayerStorageValue(cid, dtt.storage.team_blue) == 1 or getPlayerStorageValue(cid, dtt.storage.team_red) == 1 then doPlayerSendCancel(cid, dtt.msg.outfit) return false end return true end --Tratando morte dos montros buff e torres function onDeath(cid, corpse, mostDamageKiller) --Avisos de morte torres time azul if getCreatureName(cid) == dtt.monster.name.a2 then broadcastMessage("[DEFEND THE TOWER] A torre azul do topo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.a2) setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) end if getCreatureName(cid) == dtt.monster.name.a3 then broadcastMessage("[DEFEND THE TOWER] A torre azul do meio foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.a3) setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) end if getCreatureName(cid) == dtt.monster.name.a4 then broadcastMessage("[DEFEND THE TOWER] A torre azul de baixo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.a4) setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) end --Avisos de morte torres time vermelho if getCreatureName(cid) == dtt.monster.name.b2 then broadcastMessage("[DEFEND THE TOWER] A torre vermelha do topo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.b2) setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) end if getCreatureName(cid) == dtt.monster.name.b3 then broadcastMessage("[DEFEND THE TOWER] A torre vermelha do meio foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.b3) setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) end if getCreatureName(cid) == dtt.monster.name.b4 then broadcastMessage("[DEFEND THE TOWER] A torre vermelha de baixo foi destruida.", MESSAGE_EVENT_ADVANCE) doCreateItem(9596, dtt.monster.pos.b4) setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) end --Aviso ultimas torres e abertura do teleporte if getCreatureName(cid) == dtt.monster.name.a1 then dtt.removeMonsters() setGlobalStorageValue(dtt.storage.win, "red") setGlobalStorageValue(dtt.storage.tower_red, (getGlobalStorageValue(dtt.storage.tower_red)+1)) dtt.close() broadcastMessage(dtt.msg.win_team_red, MESSAGE_EVENT_ADVANCE) dtt.resultBattle() end --Aviso ultimas torres e abertura do teleporte if getCreatureName(cid) == dtt.monster.name.b1 then dtt.removeMonsters() setGlobalStorageValue(dtt.storage.win, "blue") setGlobalStorageValue(dtt.storage.tower_blue, (getGlobalStorageValue(dtt.storage.tower_blue)+1)) dtt.close() broadcastMessage(dtt.msg.win_team_blue, MESSAGE_EVENT_ADVANCE) dtt.resultBattle() end --Verificando buff sorcerer and paladin if getCreatureName(cid) == dtt.monster.name.buff1 then if (getPlayerStorageValue(mostDamageKiller[1], dtt.storage.team_blue) == 1) then dtt.setBuff(dtt.storage.team_blue, 1, 3) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_blue) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os sorcerers e paladinos do seu time receberao buff, utilize as magias wizard buff ou archer buff.") end end else dtt.setBuff(dtt.storage.team_red, 1, 3) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_red) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os sorcerers e paladinos do seu time receberao buff, utilize as magias wizard buff ou archer buff.") end end end end --Verificando buff druid and knight if getCreatureName(cid) == dtt.monster.name.buff2 then if (getPlayerStorageValue(mostDamageKiller[1], dtt.storage.team_blue) == 1) then dtt.setBuff(dtt.storage.team_blue, 2, 4) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_blue) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os druids e knights do seu time receberao buff, utilize as magias magician buff ou warrior buff.") end end else dtt.setBuff(dtt.storage.team_red, 2, 4) for _, index in ipairs(dtt.getPlayersInEvent()) do if getPlayerStorageValue(index.pid, dtt.storage.team_red) == 1 then doPlayerSendTextMessage(index.pid, 25, "[DEFEND THE TOWER] Os druids e knights do seu time receberao buff, utilize as magias magician buff ou warrior buff.") end end end end return true end Vou olhar amanha com mais calma e tentar resolver o erro do zombie e esse, valeu pela ajuda.
Postado Março 8, 2017 8 anos @Werner De nada cara, estou vendo tudos os erros e conforme for achando mais alguns vou te marcando, peço para que me marque quando conseguir solucionar um desses erros, para eu tbm poder arrumar obrigado !!!
Postado Março 8, 2017 8 anos se vc puder mandar o arquivo lib do evento aqui também, pq creio q tenha, pois o dtt.lua executou uma função 'dtt.open()' sem indicar oq é, então tem uma lib com essa função
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