Postado Janeiro 26, 2017 8 anos Autor 6 horas atrás, Vodkart disse: tem certeza que a coluna é "resets" ou invés de "reset" né? Sim sim, a coluna ja ta criada na minha database `resets`
Postado Janeiro 26, 2017 8 anos local config = { minlevel = 150, --- level inical para resetar price = 10000, --- preço inicial para resetar newlevel = 20, --- level após reset priceByReset = 0, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 50, levelbyreset = 0 --- quanto de level vai precisar a mais no próximo reset } local function getResets(cid) local query = db.getResult("SELECT `resets` FROM `players` WHERE `id`= "..getPlayerGUID(cid)) return query:getDataInt("resets") <= 0 and 0 or query:getDataInt("resets") end local function addReset(cid) local resets = getResets(cid) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/100) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/100) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) local guid = getPlayerGUID(cid) doRemoveCreature(cid) local description = resets+1 db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]', `level` = "..config.newlevel..", `experience`= 0, `resets`= "..description.." WHERE `players`.`id`= ".. guid) return true end function onSay(cid, words, param, channel) local var = getResets(cid) local newPrice = config.price + (var * config.priceByReset) local newminlevel = config.minlevel + (var * config.levelbyreset) if param == "quantity" then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You have a total of '..var..' reset(s).') end if var >= config.maxresets then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'You already have reached the maximum of '.. config.maxresets.. ' resets!') elseif getPlayerMoney(cid) < newPrice then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'Its necessary to have at least '..newPrice..' gp\'s for reseting!') elseif getPlayerLevel(cid) < newminlevel then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'The minimum level for reseting is '..newminlevel..'!') end doPlayerRemoveMoney(cid,newPrice) addEvent(function() if isPlayer(cid) then addReset(cid) end end, 3000) local number = var+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) return true end Editado Janeiro 26, 2017 8 anos por Vodkart (veja o histórico de edições)
Postado Janeiro 27, 2017 8 anos Autor Solução O Vodkart me ajudou por PM, ele conseguiu resolver o problema e deixou o script como eu queria haha, ai vai a solução: data/talkactions/scripts crie um arquivo chamado reset.lua e adicione isso nele: Spoiler local config = { minlevel = 150, --- level inical para resetar price = 10000, --- preço inicial para resetar newlevel = 20, --- level após reset priceByReset = 0, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 50, levelbyreset = 0 --- quanto de level vai precisar a mais no próximo reset } local function getResets(cid) local query = db.getResult("SELECT `resets` FROM `players` WHERE `id`= "..getPlayerGUID(cid)) return query:getDataInt("resets") <= 0 and 0 or query:getDataInt("resets") end local function addReset(cid) local resets = getResets(cid) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/100) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/100) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) local guid = getPlayerGUID(cid) doRemoveCreature(cid) local description = resets+1 db.query("UPDATE `players` SET `level` = "..config.newlevel..", `experience`= 0, `resets`= "..description.." WHERE `players`.`id`= ".. guid) return true end function onSay(cid, words, param, channel) local var = getResets(cid) local newPrice = config.price + (var * config.priceByReset) local newminlevel = config.minlevel + (var * config.levelbyreset) if param == "quantity" then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You have a total of '..var..' reset(s).') end if var >= config.maxresets then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'You already have reached the maximum of '.. config.maxresets.. ' resets!') elseif getPlayerMoney(cid) < newPrice then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'Its necessary to have at least '..newPrice..' gp\'s for reseting!') elseif getPlayerLevel(cid) < newminlevel then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,'The minimum level for reseting is '..newminlevel..'!') end doPlayerRemoveMoney(cid,newPrice) addEvent(function() if isPlayer(cid) then addReset(cid) end end, 3000) local number = var+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) return true end Em talkactions.xml adicione a seguinte tag: <talkaction words="!reset" event="script" value="reset.lua"/> Agora para mostrar o reset no look dos players e no seu próprio look, vá em: data/creaturescripts/scripts e crie um arquivo chamado resetlook.lua e adicione isso nele: Spoiler function onLogin(cid) registerCreatureEvent(cid, "resetlook") return true end function getResets(cid) local query = db.getResult("SELECT `resets` FROM `players` WHERE `id`= "..getPlayerGUID(cid)) return query:getDataInt("resets") <= 0 and 0 or query:getDataInt("resets") end function onLook(cid, thing, position, lookDistance) if isPlayer(thing.uid) and thing.uid ~= cid then doPlayerSetSpecialDescription(thing.uid,' [Resets: '..getResets(thing.uid)..']') return true elseif thing.uid == cid then doPlayerSetSpecialDescription(cid,' [Resets: '..getResets(cid)..']') local string = 'You see yourself. (Level: '..getPlayerLevel(thing.uid)..')' if getPlayerFlagValue(cid, PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION) then string = string..' You are '.. getPlayerGroupName(cid) ..'.' elseif getPlayerVocation(cid) ~= 0 then string = string..' You are '.. getPlayerVocationName(cid) ..'.' else string = string..' You have no vocation.' end string = string..getPlayerSpecialDescription(cid)..'' if getPlayerNameByGUID(getPlayerPartner(cid), false, false) ~= nil then string = string..' You are '.. (getPlayerSex(cid) == 0 and 'wife' or 'husband') ..' of '.. getPlayerNameByGUID(getPlayerPartner(cid)) ..'.' end if getPlayerGuildId(cid) > 0 then string = string..' You are ' .. (getPlayerGuildRank(cid) == '' and 'a member' or getPlayerGuildRank(cid)) ..' of the '.. getPlayerGuildName(cid) string = getPlayerGuildNick(cid) ~= '' and string..' ('.. getPlayerGuildNick(cid) ..').' or string..'.' end if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS) then string = string..' Health: ['.. getCreatureHealth(cid) ..' / '.. getCreatureMaxHealth(cid) ..'], Mana: ['.. getCreatureMana(cid) ..' / '.. getCreatureMaxMana(cid) ..'].' string = string..' IP: '.. doConvertIntegerToIp(getPlayerIp(cid)) ..'.' end if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEEPOSITION) then string = string..' Position: [X:'.. position.x..'] [Y:'.. position.y..'] [Z:'.. position.z..'].' end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, string) return false end return true end E em creaturescripts.xml adicione as tags: <event type="login" name="resetlook_register" event="script" value="resetlook.lua"/> <event type="look" name="resetlook" event="script" value="resetlook.lua"/> Editado Janeiro 27, 2017 8 anos por Sekk (veja o histórico de edições)
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