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  • 2 months later...

ola no meu server nao esta catando o loot automatico.. pode me ajudar.. eu nao entendi bem esta parte

 

 

player:registerEvent("AutoLoot")
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12 horas atrás, robi123 disse:

ola no meu server nao esta catando o loot automatico.. pode me ajudar.. eu nao entendi bem esta parte

 

 


player:registerEvent("AutoLoot")

Adiciona essa linha no login.lua

 

KYLBnqs.png

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vou testar... no meu ot é assim

 

-- Events
    for i = 1, #events do
        player:registerEvent(events)
        player:registerEvent("AutoLoot")
    end

 

 

não player death nem droploot.. 

nao precisa colocar isso neh ?

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Logo acima disso deve ter uma tabela ± assim: {"PlayerDeath", "DropLoot", "etc"}

É só adicionar mais um: {"PlayerDeath", "DropLoot", "etc", "AutoLoot"}

 

OBS.: se fizer isso não precisa fazer o que te disse no outro post!

Editado por Fir3element (veja o histórico de edições)
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oi ta bem assim no meu ow...

 

olha la no final


-- ordered as in creaturescripts.xml
local events = {
    'TutorialCockroach',
    'ElementalSpheresOverlords',
    'BigfootBurdenVersperoth',
    'BigfootBurdenWarzone',
    'BigfootBurdenWeeper',
    'BigfootBurdenWiggler',
    'SvargrondArenaKill',
    'NewFrontierShardOfCorruption',
    'NewFrontierTirecz',
    'ServiceOfYalaharDiseasedTrio',
    'ServiceOfYalaharAzerus',
    'ServiceOfYalaharQuaraLeaders',
    'InquisitionBosses',
    'InquisitionUngreez',
    'KillingInTheNameOfKills',
    'MastersVoiceServants',
    'SecretServiceBlackKnight',
    'ThievesGuildNomad',
    'WotELizardMagistratus',
    'WotELizardNoble',
    'WotEKeeper',
    'WotEBosses',
    'WotEZalamon',
    'PlayerDeath',
    'AdvanceSave',
    'AdvanceRookgaard',
    'PythiusTheRotten',
    'DropLoot'
    'Autoloot'
}

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11:02 gold coin has been added to the list.

 

 

MAIS ELE NAO PEGA AS COISAS

agora eu consegui :D

 

DEIXEI ASSIM

    -- Events
    for i = 1, #events do
        player:registerEvent(events)
        player:registerEvent("AutoLoot")
    end

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  • 7 months later...

Erro nessa linha 

 

        local item = split[2]:gsub("%s+", "", 1)

 

Linha 6 e Linha 39 do autoloot.lua talkactions

 

TFS 1.2

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  • 2 weeks later...
  • 3 weeks later...

Erro nessa linha 

 

        local item = split[2]:gsub("%s+", "", 1)

 

Linha 6 e Linha 39 do autoloot.lua talkactions

 

TFS 1.2

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  • 3 weeks later...
  • 2 months later...
  • 2 weeks later...

Olha, no meu pra funcionar eu tive que alterar o .lua do talkactions, Bem na instruçao onde vc adiciona o item

if action == "add" then
        local item = split[2] -- Alterei aki. Antes ele removia os espacos em branco de itens como (gold coin), ficando goldcoin, dai ele n achava esse nome nos loots 
        local itemType = ItemType(item)
        if itemType:getId() == 0 then --removi linhas aki. Se o player digitar o nome errado do item, nao sera adicionado na lista de loot
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
                return false
        end

Só testei com o item gold coin. Matei uns eskeletos e ele funcionou certinho

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  • 3 weeks later...

nice scrip, but i have a question

how I can do this just work in premium account?

 

 

Bom scrip, mas eu tenho uma pergunta

Como posso fazer isso apenas trabalho em conta premium?

Editado por sparcky (veja o histórico de edições)
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  • 1 month later...

desculpem reviver o tópico mas alguem sabe resolver esse erro no autoloot? 
"Lua Script Error: [Main Interface] 
in a timer event called from: 
(Unknown scriptfile) 
data/creaturescripts/scripts/autoloot.lua:13: attempt to call method 'getSize' (a nil value) 
stack traceback: 
[C]: in function 'getSize' 
data/creaturescripts/scripts/autoloot.lua:13: in function"

 

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  • 2 months later...
  • 1 month later...

Brother não entendi como eu adiciono isto no global.lua:

 

Citar

 

-- AutoLoot config AUTO_LOOT_MAX_ITEMS = 5 -- Reserved storage AUTOLOOT_STORAGE_START = 10000 AUTOLOOT_STORAGE_END = AUTOLOOT_STORAGE_START + AUTO_LOOT_MAX_ITEMS -- AutoLoot config end


 

 

Este é o meu Global.lua

 

Citar

dofile('data/lib/libs.lua')

NOT_MOVEABLE_ACTION = 8000
PARTY_PROTECTION = 1 -- Set to 0 to disable.
ADVANCED_SECURE_MODE = 1 -- Set to 0 to disable.

STORAGEVALUE_PROMOTION = 30018


ropeSpots = {384, 418, 8278, 8592, 13189, 14435, 14436, 15635, 19518, 26019}

doors = {
    [1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236,
    [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542,
    [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918,
    [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111,
    [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139,
    [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283,
    [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194,
    [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254,
    [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895,
    [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046,
    [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167,
    [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272,
    [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472,
    [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094,
    [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275,
    [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101,
    [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284,
    [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986,
    [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098,
    [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997,
    [20289] = 20290, [22814] = 22815, [22815] = 22816, [22817] = 22818, [22819] = 22820, [22823] = 22825, [22824] = 22825, [22826] = 22827, [22828] = 22829
}

verticalOpenDoors = {
    1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131,
    5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044,
    7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9274, 9269, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10485, 10483,
    10786, 12101, 12199, 19851, 19853, 19991, 19993, 20284, 20286, 17238, 13021, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997,
    20290, 22825, 22827, 22829, 22831
}

horizontalOpenDoors = {
    1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118,
    5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893,
    6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285,
    10470, 10472, 10476, 10474, 10777, 12094, 12190, 19842, 19844, 19982, 19984, 20275, 20277, 17236, 18209, 13023, 10781, 12096, 12196,
    19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281, 22816, 22818, 22820, 22822
}

openSpecialDoors = {
    1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133,
    5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558,
    9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 12096, 12196, 19846, 19986, 20279,
    10783, 12098, 12194, 19848, 19988, 20281, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290
}

questDoors = {
    1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049,
    8551, 8553, 9175,9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 12097, 19847, 19987, 20280, 10791, 12104, 12204, 12195, 19856, 19996, 20289,
    22821, 22830
}

levelDoors = {
    1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557,9179, 9181,
    9281, 9283, 10282, 10284, 10473, 10482, 10780, 10789, 10780, 12095, 12195, 19845, 19985, 20278, 10789, 12102, 12193, 12202, 19854, 19994, 20287
}

keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032}

function doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position)
    if not position then
        position = Creature(cid):getPosition()
    end

    local spectators, spectator = Game.getSpectators(position, false, true, radiusx, radiusx, radiusy, radiusy)
    for i = 1, #spectators do
        spectator = spectators
        spectator:say(text, type, false, spectator, position)
    end
end


function getBlessingsCost(level)
    if level <= 30 then
        return 2000
    elseif level >= 120 then
        return 20000
    else
        return (level - 20) * 200
    end
end

function getPvpBlessingCost(level)
    if level <= 30 then
        return 2000
    elseif level >= 270 then
        return 50000
    else
        return (level - 20) * 200
    end
end

function isInRange(pos, fromPos, toPos)
    return pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z
end

function isNumber(str)
    return tonumber(str) ~= nil
end

function Creature.getMonster(self)
return self:isMonster() and self or nil
end

function getTibianTime()
    local worldTime = getWorldTime()
    local hours = math.floor(worldTime / 60)

    local minutes = worldTime % 60
    if minutes < 10 then
        minutes = '0' .. minutes
    end
    return hours .. ':' .. minutes
end

function getDistanceBetween(firstPosition, secondPosition)
    local xDif = math.abs(firstPosition.x - secondPosition.x)
    local yDif = math.abs(firstPosition.y - secondPosition.y)
    local posDif = math.max(xDif, yDif)
    if firstPosition.z ~= secondPosition.z then
        posDif = posDif + 15
    end
    return posDif
end

table.contains = function(array, value)
    for _, targetColumn in pairs(array) do
        if targetColumn == value then
            return true
        end
    end
    return false
end

string.split = function(str, sep)
    local res = {}
    for v in str:gmatch("([^" .. sep .. "]+)") do
        res[#res + 1] = v
    end
    return res
end

string.trim = function(str)
    return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
end

-- Stamina
if nextUseStaminaTime == nil then
    nextUseStaminaTime = {}
end

if nextUseStaminaPrey == nil then
    nextUseStaminaPrey = {}
end

if nextUseXpStamina == nil then
    nextUseXpStamina = {}
end

if lastItemImbuing == nil then
    lastItemImbuing = {}
end

--Boss entry
if not bosssPlayers then
    bosssPlayers = {
        addPlayers = function (self, cid)
            local player = Player(cid)
            if not player then return false end
            if not self.players then
                self.players = {}
            end
            self.players[player:getId()] = 1
        end,
        removePlayer = function (self, cid)
            local player = Player(cid)
            if not player then  return false end
            if not self.players then return false end
            self.players[player:getId()] = nil
        end,
        getPlayersCount = function (self)
            if not self.players then return 0 end
            local c = 0
            for _ in pairs(self.players) do  c = c + 1 end
            return c
        end
    }
end

-- CASAMENTO MARRY 

PROPOSED_STATUS = 1
MARRIED_STATUS = 2
PROPACCEPT_STATUS = 3
LOOK_MARRIAGE_DESCR = TRUE
ITEM_WEDDING_RING = 2121
ITEM_ENGRAVED_WEDDING_RING = 10502

function getPlayerSpouse(id)
    local resultQuery = db.storeQuery("SELECT `marriage_spouse` FROM `players` WHERE `id` = " .. db.escapeString(id))
    if resultQuery ~= false then
        local ret = result.getDataInt(resultQuery, "marriage_spouse")
        result.free(resultQuery)
        return ret
    end
    return -1
end

function setPlayerSpouse(id, val)
    db.query("UPDATE `players` SET `marriage_spouse` = " .. val .. " WHERE `id` = " .. id)
end

function getPlayerMarriageStatus(id)
    local resultQuery = db.storeQuery("SELECT `marriage_status` FROM `players` WHERE `id` = " .. db.escapeString(id))
    if resultQuery ~= false then
        local ret = result.getDataInt(resultQuery, "marriage_status")
        result.free(resultQuery)
        return ret
    end
    return -1
end

function setPlayerMarriageStatus(id, val)
    db.query("UPDATE `players` SET `marriage_status` = " .. val .. " WHERE `id` = " .. id)
end

function Player:getMarriageDescription(thing)
    local descr = ""
    if getPlayerMarriageStatus(thing:getGuid()) == MARRIED_STATUS then
        playerSpouse = getPlayerSpouse(thing:getGuid())
        if self == thing then
            descr = descr .. " You are "
        elseif thing:getSex() == PLAYERSEX_FEMALE then
            descr = descr .. " She is "
        else
            descr = descr .. " He is "
        end
        descr = descr .. "married to " .. getPlayerNameById(playerSpouse) .. '.'
    end
    return descr
end

-- The following 2 functions can be used for delayed shouted text

function say(param)
selfSay(text)
doCreatureSay(param.cid, param.text, 1)
end

function delayedSay(text, delay)
local delay = delay or 0
local cid = getNpcCid()
addEvent(say, delay, {cid = cid, text = text})
end

 

E está dando este problema na distro, como eu arrumo, alguém consegue me ajudar?

 

 

Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/autoloot.lua:onSay
data/talkactions/scripts/autoloot.lua:18: 'for' initial value must be a number
stack traceback:
        [C]: in ?
        data/talkactions/scripts/autoloot.lua:18: in function <data/talkactions/scripts/autoloot.lua:1>

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    • Por chateadoagr
      Bem-vindo ao Genesis Online Tibia (GOT), um mundo onde a civilização foi devastada por um apocalipse zumbi. Inspirado em referências como The Walking Dead e Resident Evil, o GOT desafia você a sobreviver em meio ao caos, enfrentando hordas de mortos-vivos, explorando ruínas perigosas e formando alianças estratégicas. Embarque nesta jornada épica de sobrevivência e descoberta, onde cada escolha molda seu destino em um cenário hostil repleto de desafios e perigos iminentes.
       
       
      Adentre o universo de Genesis Online Tibia (GOT), um jogo repleto de sistemas inovadores e emocionantes. Equipe-se com um vasto arsenal de armas para enfrentar as ameaças do apocalipse zumbi, enquanto o sistema autoloot simplifica suas conquistas. Desenvolva seu personagem através de um sistema de upgrade único, aprimorando habilidades e atributos para enfrentar desafios cada vez mais formidáveis.
       
      Explore um mundo imersivo onde o som desempenha um papel crucial, criando uma atmosfera envolvente e realista. Vasculhe cada canto em busca de recursos vitais, desvendando segredos e tesouros ocultos. Siga uma cativante história através de missões que expandem o enredo, revelando os mistérios por trás do apocalipse e oferecendo recompensas valiosas.
       
      Em Genesis Online Tibia, a jornada pela sobrevivência é repleta de ação, estratégia e emoção, convidando você a se aventurar em um mundo onde cada decisão molda seu destino e determina sua capacidade de enfrentar os desafios que aguardam.

      Em breve imagens do servidor!
       
       
    • Por MarcusCores
      Welcome to ShadeCores
      We are excited to finally present to you: ShadeCores!
      After a long time of development and testing, we're finally ready to launch this awesome game!
      Quick Info for laziness:
      Rates: Tibia 7.4 theme 1x Experience 1x Skills 1x Magic 1x Loot 1x Regen General info:
      Official launch: April 24, 17:00 CEST.
      Create characters: 1 hour before launch (16:00 CEST).
      Website: https://shadecores.com/?subtopic=news
      Authentic Damages Monster attacks Monsters carrying equipment & loot Monster Spawns & respawn depending on players online World light and watches Traps Line of sight system Floor saving system Exhaustion system Much more.. General Cannot multi-client REAL Proven & Verified Anti-Cheat system = No cheaters Many quests modified to add mystery to the game for everyone Much more..
      What is ShadeCores?
      ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
      Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.
      Read more at: https://shadecores.com/?subtopic=about&view=about.

      World Map
      The map contains all places of Tibia 7.70.
      It also contains 100% spawns of Tibia 7.70.
      With exception of Ankrahmun and Port Hope that was removed for balancing purposes.

      Built authentically
      ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
      If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.
      Read more at: https://shadecores.com/?subtopic=about&view=additional.

      Game health
      We have made many modifications to ensure a healthy economy and game.
      Read more at: https://shadecores.com/?subtopic=about&view=balance.

      Creature Behavior
      In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
      Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=5-Features+-Creature+Behavior.

      Creature spawns
      ShadeCores has the very same spawn system that CipSoft's had back in the day.
      All creatures that spawns has a "home".
      And this "home" has a set amount of creatures that belongs to it, always same type of creature.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=3-Features+-Creature+spawns.

      Accurate creature loot & inventory
      ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
      Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=1-Features+-Creatures+equipping+their+loot+%26amp%3B+loot+system.

      Authentic exhaustions
      Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
      However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=6-Features+-Exhaustion+system.

      Floor saving
      ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
      The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=12-Features+-Floor+saving+system.

      Game health balance
      To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
      Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
      In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=13-Features+-Game+Health+Balance+(creatures%2C+supplies%2C+gold).

      Keep valuables valuable
      In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=14-Features+-Game+Health+Balance+(equipment).

      Line of sight system
      In ShadeCores we use the same line-of-sight system as in CipSoft's.
      You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
      And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=8-Features+-Line+of+sight+system.

      Poison storm
      Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
      While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=7-Features+-Poison+storm.

      Traps functionality
      Traps does a static amount of damage. 30 to be exact, it's always 30.
      However, traps cause a physical damage that listen to the creatures armor.
      It means that the damage can and will be reduced by any armor the creature may have.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=2-Features+-Traps+(item).

      World light & watches
      In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=9-Features+-World+lights+%26amp%3B+watches.

      Anti-Cheat system
      We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.
      This system was first developed and proven to work very well in RetroCores world "Cleanera".
      It has since then been improved to be faster and detect a wider array of cheats that people could use.

      A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
      But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.

      Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
      Multi-Clienting will be treated as a cheat and lead to a deletion.
      To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
      If you try to start a new client while already having one open, you will face this little message.

      Other Game Features
      Ability to play for free. No level restrictions on items nor spells. Non-stackable runes/fluids. No Runes from NPCs. No item-hotkeys. No wands/rods. No protection zone on boats/carpets. Manual aiming Anti-lag system. Great and improved monster systems. Monsters can be lured anywhere. No stairjump exhaust. Possibility to make UH traps. Accurate 7.4 formulas. Classic premium system. Classic promotion system. Many and random raids with possibility to loot raid-rare items.
      If you're new to the community, you're welcome to join the ShadeCores Discord server to chat with other players and staff!
      plain link: https://discord.gg/BtZmNDNUz6


      ShadeCores will officially launch on April 24 at 17:00 CEST!
      You will be able to create characters starting at 16:00 CEST the same day!

      Sincerely,
      ShadeCores Staff
    • Por Kill of sumoners
      olá sou o takezo e estou caminhando para desenvolver um novo ot de naruto 100% com sprites 45°, ja contamos com mais de 25 vocations, cliente com layout reformulado, som ambiente e em ataques, porem a staff conta apenas comigo e mais um amigo, vim aqui procurar pessoas que possam querer integrar a staff, sejam elas devs, designers, mappers entre outros, para mais informações entre em contato privado comigo, desde ja muito obrigado!
       
      https://gyazo.com/745b10c56f4571464645fdea192cf350
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