Postado Fevereiro 28, 2019 6 anos Olá! Desde já peço desculpas caso eu tenha postado na área errado, e agradeço a ajuda de todos. A situação é aseguinte, eu baixei um OTServ old, porém ele é mysql, tentei ver mil e uns tutoriais de como usar o xampp e tudo mais, porém no champ deu tudo certo, mas na hora de abrir o arquivo executável do OT ele aparece erro ao conectar com o database, tive a ideia de passar para sqlite, que acho muito mais simples, obviamente terei de ver como cria o account manager vulgo 1/1, mas não é o foco da dúvida, o problema é, mesmo passando pra sqlite, e pegando a database.s3db de um outro OTServ já feito em sqlite, ele deu o mesmo erro!! segue abaixo o config.lua, e um print do executável --- DIRECTORY PATH --- DataDir = "data/" --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- World type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 3 -- amount of kills that leads to red skull KillsToRedSkull = 5 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = false -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = false -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = false -- Top player on a stacked tile will be unable to heal UHTrap = true ---- CONNECTION ---- -- Server ip (the ip that server listens on) IP = "127.0.0.1" -- Server port (the port that server listens on) Port = "7171" -- How many logins attempts until ip is temporary disabled -- Set to 0 to disable LoginTries = 5 -- How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- Allow clones (multiple logins of the same char) AllowClones = false -- Only one player online per account CheckAccounts = true ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "sqlite" --- SQL connection part SQL_DB = "otxserver" -- these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false --- INFO --- -- Login message LoginMsg = "Welcome to Tibia OS" -- Server name ServerName = "" -- World name WorldName = "Tibia-OS" -- Server owner name OwnerName = "Pasturry" -- Server owner email OwnerEmail = "" -- Server url URL = "" -- Server location Location = "Chile" ---- ITEM USAGE ---- -- Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- Map location Map = "data/world/World2.otbm" -- Mapkind -- Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- Rates (experience, skill, magic level, loot and spawn) RateExp = 8 RateSkill = 7 RateMag = 4 RateLoot = 10 RateSpawn = 3 --- SPAWNS --- -- Despawn configs -- How many floors can a monster go from his spawn before despawning DespawnRange = 2 -- How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome To Tibia OS" MOTD_Num = "1" -- Max number of players allowed MaxPlayers = "100" --- OTHER --- -- Accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- Save client debug assertion reports SaveClientDebug = false -- Should the server use account balance system or depot system for paying houses? UseAccBalance = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported RookTempleId = 4 -- if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 4 -- Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save Servesave = 5
Postado Março 1, 2019 6 anos Qual o nome do seu arquivo .s3db? Baiak Thunder New TFS Downgrade [TFS 1.5 - 8.60] Gesior Ferobra Downgrade Evento Monster Hunt [TFS 1.X] Evento SafeZone [TFS 1.X] Online Bonus System [TFS 1.X] Dodge & Critical [TFS 1.X] Nova moeda, funcionando com NPCs [TFS 1.X] Square System [TFS 1.X] Loot Channel [TFS 1.X] Gerenciador de Quests [All TFS] NPCs comprando vial/flasks por storage [TFS 1.X] AntiBot [TFS 1.X] Como compilar TFS 0.X
Postado Março 1, 2019 6 anos @Wizard2018 Editei pra você o seu arquivo, ler as linhas em que eu escrevi e faz as devidas modificações. Mostrar conteúdo oculto --- DIRECTORY PATH --- DataDir = "data/" << Aqui você coloca o diretório do Servidor. --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- World type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 3 -- amount of kills that leads to red skull KillsToRedSkull = 5 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = false -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = false -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = false -- Top player on a stacked tile will be unable to heal UHTrap = true ---- CONNECTION ---- -- Server ip (the ip that server listens on) IP = "127.0.0.1" << Aqui se configura o IP para se conectar ao Servidor, o IP: 127.0.0.1, é o nosso IP de teste, apenas o IP Local pode entrar no Servidor usando este IP. -- Server port (the port that server listens on) Port = "7171" -- How many logins attempts until ip is temporary disabled -- Set to 0 to disable LoginTries = 5 -- How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- Allow clones (multiple logins of the same char) AllowClones = false -- Only one player online per account CheckAccounts = true ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "sqlite" << Aqui você consegue mudar a Plataforma do seu Servidor, Sqlite é uma plataforma onde não se pode usar Site. Já o Mysql, é permitido o uso do Site. --- SQL connection part SQL_DB = "otxserver" << Aqui é o nome da sua DB = Database, cadastrada no Banco De Dados do PhpMyAdmin. Essa linha é somente para o uso do Xampp, PhpMyAdmin. SQLFile = "" << Aqui é o nome da sua DB = Database. O formato do arquivo estar salvo como (.s3db). Essa linha é somente para o uso da Plataforma Sqlite, sem Site. -- these settings are not used by SQLite SQL_Host = "localhost" << Aqui você tem duas opções, primeiro tente com o localhost, depois, tente com o IP de teste: 127.0.0.1 SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" << Aqui você coloca a senha cadastrada no Banco De Dados do PhpMyAdmin. ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false --- INFO --- -- Login message LoginMsg = "Welcome to Tibia OS" -- Server name ServerName = "" -- World name WorldName = "Tibia-OS" -- Server owner name OwnerName = "Pasturry" -- Server owner email OwnerEmail = "" -- Server url URL = "" -- Server location Location = "Chile" ---- ITEM USAGE ---- -- Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- Map location Map = "data/world/World2.otbm" -- Mapkind -- Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- Rates (experience, skill, magic level, loot and spawn) RateExp = 8 RateSkill = 7 RateMag = 4 RateLoot = 10 RateSpawn = 3 --- SPAWNS --- -- Despawn configs -- How many floors can a monster go from his spawn before despawning DespawnRange = 2 -- How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome To Tibia OS" MOTD_Num = "1" -- Max number of players allowed MaxPlayers = "100" --- OTHER --- -- Accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- Save client debug assertion reports SaveClientDebug = false -- Should the server use account balance system or depot system for paying houses? UseAccBalance = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported RookTempleId = 4 -- if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 4 -- Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save Servesave = 5 Meu Curso sobre Programação para OTServer Programando OTServer Peça o seu script! Entre agora mesmo no grupo Developing Conteúdos: Mostrar conteúdo oculto • Cidade [8.60] • Cave de Boss • Widget Gesior • Autoloot 100% • [Old Client] Como Hookar Dll • Configurando VPS Windowns • [Solução] Código Caracteres Especiais Discord: Belmont#7352 Não esqueça do REP+
Postado Março 1, 2019 6 anos Autor Em 01/03/2019 em 00:14, movie disse: Qual o nome do seu arquivo .s3db? o database que peguei é otxserver.s3db Em 01/03/2019 em 10:26, Phineasz disse: @Wizard2018 Editei pra você o seu arquivo, ler as linhas em que eu escrevi e faz as devidas modificações. Mostrar conteúdo oculto Mostrar conteúdo oculto --- DIRECTORY PATH --- DataDir = "data/" << Aqui você coloca o diretório do Servidor. --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- World type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 3 -- amount of kills that leads to red skull KillsToRedSkull = 5 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = false -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = false -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = false -- Top player on a stacked tile will be unable to heal UHTrap = true ---- CONNECTION ---- -- Server ip (the ip that server listens on) IP = "127.0.0.1" << Aqui se configura o IP para se conectar ao Servidor, o IP: 127.0.0.1, é o nosso IP de teste, apenas o IP Local pode entrar no Servidor usando este IP. -- Server port (the port that server listens on) Port = "7171" -- How many logins attempts until ip is temporary disabled -- Set to 0 to disable LoginTries = 5 -- How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- Allow clones (multiple logins of the same char) AllowClones = false -- Only one player online per account CheckAccounts = true ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "sqlite" << Aqui você consegue mudar a Plataforma do seu Servidor, Sqlite é uma plataforma onde não se pode usar Site. Já o Mysql, é permitido o uso do Site. --- SQL connection part SQL_DB = "otxserver" << Aqui é o nome da sua DB = Database, cadastrada no Banco De Dados do PhpMyAdmin. Essa linha é somente para o uso do Xampp, PhpMyAdmin. SQLFile = "" << Aqui é o nome da sua DB = Database. O formato do arquivo estar salvo como (.s3db). Essa linha é somente para o uso da Plataforma Sqlite, sem Site. -- these settings are not used by SQLite SQL_Host = "localhost" << Aqui você tem duas opções, primeiro tente com o localhost, depois, tente com o IP de teste: 127.0.0.1 SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" << Aqui você coloca a senha cadastrada no Banco De Dados do PhpMyAdmin. ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false --- INFO --- -- Login message LoginMsg = "Welcome to Tibia OS" -- Server name ServerName = "" -- World name WorldName = "Tibia-OS" -- Server owner name OwnerName = "Pasturry" -- Server owner email OwnerEmail = "" -- Server url URL = "" -- Server location Location = "Chile" ---- ITEM USAGE ---- -- Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- Map location Map = "data/world/World2.otbm" -- Mapkind -- Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- Rates (experience, skill, magic level, loot and spawn) RateExp = 8 RateSkill = 7 RateMag = 4 RateLoot = 10 RateSpawn = 3 --- SPAWNS --- -- Despawn configs -- How many floors can a monster go from his spawn before despawning DespawnRange = 2 -- How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome To Tibia OS" MOTD_Num = "1" -- Max number of players allowed MaxPlayers = "100" --- OTHER --- -- Accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- Save client debug assertion reports SaveClientDebug = false -- Should the server use account balance system or depot system for paying houses? UseAccBalance = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported RookTempleId = 4 -- if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 4 -- Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save Servesave = 5 obrigado pela ajuda,, vo fazer as devidas edições aqui e ja retorno com o resultado Em 01/03/2019 em 10:26, Phineasz disse: @Wizard2018 Editei pra você o seu arquivo, ler as linhas em que eu escrevi e faz as devidas modificações. Mostrar conteúdo oculto Mostrar conteúdo oculto --- DIRECTORY PATH --- DataDir = "data/" << Aqui você coloca o diretório do Servidor. --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- World type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 3 -- amount of kills that leads to red skull KillsToRedSkull = 5 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = false -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = false -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = false -- Top player on a stacked tile will be unable to heal UHTrap = true ---- CONNECTION ---- -- Server ip (the ip that server listens on) IP = "127.0.0.1" << Aqui se configura o IP para se conectar ao Servidor, o IP: 127.0.0.1, é o nosso IP de teste, apenas o IP Local pode entrar no Servidor usando este IP. -- Server port (the port that server listens on) Port = "7171" -- How many logins attempts until ip is temporary disabled -- Set to 0 to disable LoginTries = 5 -- How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- Allow clones (multiple logins of the same char) AllowClones = false -- Only one player online per account CheckAccounts = true ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "sqlite" << Aqui você consegue mudar a Plataforma do seu Servidor, Sqlite é uma plataforma onde não se pode usar Site. Já o Mysql, é permitido o uso do Site. --- SQL connection part SQL_DB = "otxserver" << Aqui é o nome da sua DB = Database, cadastrada no Banco De Dados do PhpMyAdmin. Essa linha é somente para o uso do Xampp, PhpMyAdmin. SQLFile = "" << Aqui é o nome da sua DB = Database. O formato do arquivo estar salvo como (.s3db). Essa linha é somente para o uso da Plataforma Sqlite, sem Site. -- these settings are not used by SQLite SQL_Host = "localhost" << Aqui você tem duas opções, primeiro tente com o localhost, depois, tente com o IP de teste: 127.0.0.1 SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" << Aqui você coloca a senha cadastrada no Banco De Dados do PhpMyAdmin. ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false --- INFO --- -- Login message LoginMsg = "Welcome to Tibia OS" -- Server name ServerName = "" -- World name WorldName = "Tibia-OS" -- Server owner name OwnerName = "Pasturry" -- Server owner email OwnerEmail = "" -- Server url URL = "" -- Server location Location = "Chile" ---- ITEM USAGE ---- -- Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- Map location Map = "data/world/World2.otbm" -- Mapkind -- Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- Rates (experience, skill, magic level, loot and spawn) RateExp = 8 RateSkill = 7 RateMag = 4 RateLoot = 10 RateSpawn = 3 --- SPAWNS --- -- Despawn configs -- How many floors can a monster go from his spawn before despawning DespawnRange = 2 -- How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome To Tibia OS" MOTD_Num = "1" -- Max number of players allowed MaxPlayers = "100" --- OTHER --- -- Accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- Save client debug assertion reports SaveClientDebug = false -- Should the server use account balance system or depot system for paying houses? UseAccBalance = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported RookTempleId = 4 -- if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 4 -- Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save Servesave = 5 então, eu copiei e colei o config.lua q vc editou, alterei onde tinha q alterar e apaguei onde vc escreveu as partes de alteração, tudo certinho, porém na hora de abrir o executável, continuou dando o mesmo problema Editado Março 1, 2019 6 anos por Wizard2018 duplicidade de resposta (veja o histórico de edições)
Postado Março 1, 2019 6 anos @Wizard2018 Vixxi, o erro ali estar dizendo que Falhou Na Conexão Com A Database, ou é a DB que você estar usando ou é outra coisa ai que eu não sei. Tenta mudar a DB e ver se da certo Meu Curso sobre Programação para OTServer Programando OTServer Peça o seu script! Entre agora mesmo no grupo Developing Conteúdos: Mostrar conteúdo oculto • Cidade [8.60] • Cave de Boss • Widget Gesior • Autoloot 100% • [Old Client] Como Hookar Dll • Configurando VPS Windowns • [Solução] Código Caracteres Especiais Discord: Belmont#7352 Não esqueça do REP+
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.