@Yamborghini 
 
	 
 
local stone_effects = {
	--[itemid] = effect,
	--Ex.:
	[11447] = 297,
	[11442] = 298,
}
local function sendEffStone(cid, pos, stones)
	if not isCreature(cid) then return true end
	for i = 1, 255 do
		pos.stackpos = i
		local item = getTileThingByPos(pos)
		if item.uid ~= 0 then
			if isContainer(item.uid) then
				if isContainer(item.uid) and getContainerSize(item.uid) > 0 then
					for slot=0, (getContainerSize(item.uid)-1) do
						local stone = getContainerItem(item.uid, slot)
						if isInArray(stones, stone.itemid) and stone_effects[stone.itemid] then
							doSendMagicEffect({x= pos.x+1, y= pos.y, z= pos.z}, stone_effects[stone.itemid])
						end
					end
				end
			end
		end
	end
end
function onKill(cid, target)
	local stones = {11453, 11441, 11442, 11443, 11444, 11445, 11446, 11447, 11448, 11449, 11450, 11451, 11452, 11454, 12244, 12232, 12242, 12417, 12419, 12245, 12401, 12402, 12403, 12404, 12405, 12406, 12407, 12408, 12409, 12410, 12411, 12412, 12413, 12414} --id de todas as stones
	if ehMonstro(target) and isPlayer(cid) then
		local pos = getThingPos(target)
		local pid = getCreatureSummons(cid)[1]
		addEvent(sendEffStone, 150, pid, pos, stones)
	end
	return true
end