Hm, em game.cpp, tenta trocar:
bool Game::playerRequestOutfit(uint32_t playerId)
{
Player* player = getPlayerByID(playerId);
if(!player || player->isRemoved())
return false;
player->sendOutfitWindow();
return true;
}
por:
bool Game::playerRequestOutfit(uint32_t playerId)
{
std::string text = "!spells";
Player* player = getPlayerByID(playerId);
if(!player || player->isRemoved())
return false;
g_talkActions->onPlayerSay(player, CHANNEL_DEFAULT, text, false);
player->hasRequestedOutfit(true);
return true;
}
@sxeinjected
Versões mais antigas não tem modalwindow.